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mirror of https://github.com/cwchristerw/jump-game synced 2024-09-08 02:14:30 +00:00
This commit is contained in:
Christer Warén 2022-04-01 08:47:42 +03:00
parent 1ab4724225
commit e15e813614
13 changed files with 853 additions and 45 deletions

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*.ico
*.exe

BIN
Inno Setup/app.ico Normal file

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; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#define MyAppName "Jump Game"
#define MyAppVersion "0.1"
#define MyAppVersion "0.3"
#define MyAppPublisher "NiceCat Studios"
#define MyAppURL "https://nicecat.wgi.fi"
#define MyAppExeName "Jump Game.exe"

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@ -2,16 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public AudioMixer audioMixer;
public void setVolume (float volume){
audioMixer.SetFloat("volume", volume);
}
public Slider volumeSlider;
void Start(){
audioMixer.SetFloat("volume", -30);
volumeSlider.value = PlayerPrefs.GetFloat("volume", -0.30f);
audioMixer.SetFloat("volume", PlayerPrefs.GetFloat("volume", -0.30f));
}
public void setVolume (float volume){
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audioMixer.SetFloat("volume", volume);
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}

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@ -4,7 +4,7 @@ using System.Collections.Specialized;
using UnityEngine;
using UnityEngine.UI;
public class DebugRespawn : MonoBehaviour
public class Game : MonoBehaviour
{
public Button button;
private GameObject player;
@ -23,8 +23,8 @@ public class DebugRespawn : MonoBehaviour
void Respawn()
{
rbody.velocity = new Vector3(0, 0, 0);
player.transform.position = new Vector3(-7, -2, -0.16f);
camera.transform.position = new Vector3(0.9002959f, 2.056212f, -32.28906f);
player.transform.position = new Vector3(-60.5f, 9.3f, -0.16f);
camera.transform.position = new Vector3(-51.7597f, 14.07621f, -32.28906f);
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