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matterbridge/vendor/github.com/Philipp15b/go-steam/protocol/protobuf/unified/gamenotifications.pb.go

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2017-06-21 23:00:27 +00:00
// Code generated by protoc-gen-go.
// source: steammessages_gamenotifications.steamclient.proto
// DO NOT EDIT!
package unified
import proto "github.com/golang/protobuf/proto"
import fmt "fmt"
import math "math"
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf
type CGameNotifications_Variable struct {
Key *string `protobuf:"bytes,1,opt,name=key" json:"key,omitempty"`
Value *string `protobuf:"bytes,2,opt,name=value" json:"value,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_Variable) Reset() { *m = CGameNotifications_Variable{} }
func (m *CGameNotifications_Variable) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_Variable) ProtoMessage() {}
func (*CGameNotifications_Variable) Descriptor() ([]byte, []int) { return gamenotifications_fileDescriptor0, []int{0} }
func (m *CGameNotifications_Variable) GetKey() string {
if m != nil && m.Key != nil {
return *m.Key
}
return ""
}
func (m *CGameNotifications_Variable) GetValue() string {
if m != nil && m.Value != nil {
return *m.Value
}
return ""
}
type CGameNotifications_LocalizedText struct {
Token *string `protobuf:"bytes,1,opt,name=token" json:"token,omitempty"`
Variables []*CGameNotifications_Variable `protobuf:"bytes,2,rep,name=variables" json:"variables,omitempty"`
RenderedText *string `protobuf:"bytes,3,opt,name=rendered_text" json:"rendered_text,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_LocalizedText) Reset() { *m = CGameNotifications_LocalizedText{} }
func (m *CGameNotifications_LocalizedText) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_LocalizedText) ProtoMessage() {}
func (*CGameNotifications_LocalizedText) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{1}
}
func (m *CGameNotifications_LocalizedText) GetToken() string {
if m != nil && m.Token != nil {
return *m.Token
}
return ""
}
func (m *CGameNotifications_LocalizedText) GetVariables() []*CGameNotifications_Variable {
if m != nil {
return m.Variables
}
return nil
}
func (m *CGameNotifications_LocalizedText) GetRenderedText() string {
if m != nil && m.RenderedText != nil {
return *m.RenderedText
}
return ""
}
type CGameNotifications_UserStatus struct {
Steamid *uint64 `protobuf:"fixed64,1,opt,name=steamid" json:"steamid,omitempty"`
State *string `protobuf:"bytes,2,opt,name=state" json:"state,omitempty"`
Title *CGameNotifications_LocalizedText `protobuf:"bytes,3,opt,name=title" json:"title,omitempty"`
Message *CGameNotifications_LocalizedText `protobuf:"bytes,4,opt,name=message" json:"message,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_UserStatus) Reset() { *m = CGameNotifications_UserStatus{} }
func (m *CGameNotifications_UserStatus) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_UserStatus) ProtoMessage() {}
func (*CGameNotifications_UserStatus) Descriptor() ([]byte, []int) { return gamenotifications_fileDescriptor0, []int{2} }
func (m *CGameNotifications_UserStatus) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
func (m *CGameNotifications_UserStatus) GetState() string {
if m != nil && m.State != nil {
return *m.State
}
return ""
}
func (m *CGameNotifications_UserStatus) GetTitle() *CGameNotifications_LocalizedText {
if m != nil {
return m.Title
}
return nil
}
func (m *CGameNotifications_UserStatus) GetMessage() *CGameNotifications_LocalizedText {
if m != nil {
return m.Message
}
return nil
}
type CGameNotifications_CreateSession_Request struct {
Appid *uint32 `protobuf:"varint,1,opt,name=appid" json:"appid,omitempty"`
Context *uint64 `protobuf:"varint,2,opt,name=context" json:"context,omitempty"`
Title *CGameNotifications_LocalizedText `protobuf:"bytes,3,opt,name=title" json:"title,omitempty"`
Users []*CGameNotifications_UserStatus `protobuf:"bytes,4,rep,name=users" json:"users,omitempty"`
Steamid *uint64 `protobuf:"fixed64,5,opt,name=steamid" json:"steamid,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_CreateSession_Request) Reset() {
*m = CGameNotifications_CreateSession_Request{}
}
func (m *CGameNotifications_CreateSession_Request) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_CreateSession_Request) ProtoMessage() {}
func (*CGameNotifications_CreateSession_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{3}
}
func (m *CGameNotifications_CreateSession_Request) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_CreateSession_Request) GetContext() uint64 {
if m != nil && m.Context != nil {
return *m.Context
}
return 0
}
func (m *CGameNotifications_CreateSession_Request) GetTitle() *CGameNotifications_LocalizedText {
if m != nil {
return m.Title
}
return nil
}
func (m *CGameNotifications_CreateSession_Request) GetUsers() []*CGameNotifications_UserStatus {
if m != nil {
return m.Users
}
return nil
}
func (m *CGameNotifications_CreateSession_Request) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
type CGameNotifications_CreateSession_Response struct {
Sessionid *uint64 `protobuf:"varint,1,opt,name=sessionid" json:"sessionid,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_CreateSession_Response) Reset() {
*m = CGameNotifications_CreateSession_Response{}
}
func (m *CGameNotifications_CreateSession_Response) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_CreateSession_Response) ProtoMessage() {}
func (*CGameNotifications_CreateSession_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{4}
}
func (m *CGameNotifications_CreateSession_Response) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
type CGameNotifications_DeleteSession_Request struct {
Sessionid *uint64 `protobuf:"varint,1,opt,name=sessionid" json:"sessionid,omitempty"`
Appid *uint32 `protobuf:"varint,2,opt,name=appid" json:"appid,omitempty"`
Steamid *uint64 `protobuf:"fixed64,3,opt,name=steamid" json:"steamid,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_DeleteSession_Request) Reset() {
*m = CGameNotifications_DeleteSession_Request{}
}
func (m *CGameNotifications_DeleteSession_Request) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_DeleteSession_Request) ProtoMessage() {}
func (*CGameNotifications_DeleteSession_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{5}
}
func (m *CGameNotifications_DeleteSession_Request) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
func (m *CGameNotifications_DeleteSession_Request) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_DeleteSession_Request) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
type CGameNotifications_DeleteSession_Response struct {
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_DeleteSession_Response) Reset() {
*m = CGameNotifications_DeleteSession_Response{}
}
func (m *CGameNotifications_DeleteSession_Response) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_DeleteSession_Response) ProtoMessage() {}
func (*CGameNotifications_DeleteSession_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{6}
}
type CGameNotifications_UpdateSession_Request struct {
Sessionid *uint64 `protobuf:"varint,1,opt,name=sessionid" json:"sessionid,omitempty"`
Appid *uint32 `protobuf:"varint,2,opt,name=appid" json:"appid,omitempty"`
Title *CGameNotifications_LocalizedText `protobuf:"bytes,3,opt,name=title" json:"title,omitempty"`
Users []*CGameNotifications_UserStatus `protobuf:"bytes,4,rep,name=users" json:"users,omitempty"`
Steamid *uint64 `protobuf:"fixed64,6,opt,name=steamid" json:"steamid,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_UpdateSession_Request) Reset() {
*m = CGameNotifications_UpdateSession_Request{}
}
func (m *CGameNotifications_UpdateSession_Request) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_UpdateSession_Request) ProtoMessage() {}
func (*CGameNotifications_UpdateSession_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{7}
}
func (m *CGameNotifications_UpdateSession_Request) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
func (m *CGameNotifications_UpdateSession_Request) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_UpdateSession_Request) GetTitle() *CGameNotifications_LocalizedText {
if m != nil {
return m.Title
}
return nil
}
func (m *CGameNotifications_UpdateSession_Request) GetUsers() []*CGameNotifications_UserStatus {
if m != nil {
return m.Users
}
return nil
}
func (m *CGameNotifications_UpdateSession_Request) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
type CGameNotifications_UpdateSession_Response struct {
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_UpdateSession_Response) Reset() {
*m = CGameNotifications_UpdateSession_Response{}
}
func (m *CGameNotifications_UpdateSession_Response) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_UpdateSession_Response) ProtoMessage() {}
func (*CGameNotifications_UpdateSession_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{8}
}
type CGameNotifications_EnumerateSessions_Request struct {
Appid *uint32 `protobuf:"varint,1,opt,name=appid" json:"appid,omitempty"`
IncludeAllUserMessages *bool `protobuf:"varint,3,opt,name=include_all_user_messages" json:"include_all_user_messages,omitempty"`
IncludeAuthUserMessage *bool `protobuf:"varint,4,opt,name=include_auth_user_message" json:"include_auth_user_message,omitempty"`
Language *string `protobuf:"bytes,5,opt,name=language" json:"language,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_EnumerateSessions_Request) Reset() {
*m = CGameNotifications_EnumerateSessions_Request{}
}
func (m *CGameNotifications_EnumerateSessions_Request) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_EnumerateSessions_Request) ProtoMessage() {}
func (*CGameNotifications_EnumerateSessions_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{9}
}
func (m *CGameNotifications_EnumerateSessions_Request) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_EnumerateSessions_Request) GetIncludeAllUserMessages() bool {
if m != nil && m.IncludeAllUserMessages != nil {
return *m.IncludeAllUserMessages
}
return false
}
func (m *CGameNotifications_EnumerateSessions_Request) GetIncludeAuthUserMessage() bool {
if m != nil && m.IncludeAuthUserMessage != nil {
return *m.IncludeAuthUserMessage
}
return false
}
func (m *CGameNotifications_EnumerateSessions_Request) GetLanguage() string {
if m != nil && m.Language != nil {
return *m.Language
}
return ""
}
type CGameNotifications_Session struct {
Sessionid *uint64 `protobuf:"varint,1,opt,name=sessionid" json:"sessionid,omitempty"`
Appid *uint64 `protobuf:"varint,2,opt,name=appid" json:"appid,omitempty"`
Context *uint64 `protobuf:"varint,3,opt,name=context" json:"context,omitempty"`
Title *CGameNotifications_LocalizedText `protobuf:"bytes,4,opt,name=title" json:"title,omitempty"`
TimeCreated *uint32 `protobuf:"varint,5,opt,name=time_created" json:"time_created,omitempty"`
TimeUpdated *uint32 `protobuf:"varint,6,opt,name=time_updated" json:"time_updated,omitempty"`
UserStatus []*CGameNotifications_UserStatus `protobuf:"bytes,7,rep,name=user_status" json:"user_status,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_Session) Reset() { *m = CGameNotifications_Session{} }
func (m *CGameNotifications_Session) String() string { return proto.CompactTextString(m) }
func (*CGameNotifications_Session) ProtoMessage() {}
func (*CGameNotifications_Session) Descriptor() ([]byte, []int) { return gamenotifications_fileDescriptor0, []int{10} }
func (m *CGameNotifications_Session) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
func (m *CGameNotifications_Session) GetAppid() uint64 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_Session) GetContext() uint64 {
if m != nil && m.Context != nil {
return *m.Context
}
return 0
}
func (m *CGameNotifications_Session) GetTitle() *CGameNotifications_LocalizedText {
if m != nil {
return m.Title
}
return nil
}
func (m *CGameNotifications_Session) GetTimeCreated() uint32 {
if m != nil && m.TimeCreated != nil {
return *m.TimeCreated
}
return 0
}
func (m *CGameNotifications_Session) GetTimeUpdated() uint32 {
if m != nil && m.TimeUpdated != nil {
return *m.TimeUpdated
}
return 0
}
func (m *CGameNotifications_Session) GetUserStatus() []*CGameNotifications_UserStatus {
if m != nil {
return m.UserStatus
}
return nil
}
type CGameNotifications_EnumerateSessions_Response struct {
Sessions []*CGameNotifications_Session `protobuf:"bytes,1,rep,name=sessions" json:"sessions,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_EnumerateSessions_Response) Reset() {
*m = CGameNotifications_EnumerateSessions_Response{}
}
func (m *CGameNotifications_EnumerateSessions_Response) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_EnumerateSessions_Response) ProtoMessage() {}
func (*CGameNotifications_EnumerateSessions_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{11}
}
func (m *CGameNotifications_EnumerateSessions_Response) GetSessions() []*CGameNotifications_Session {
if m != nil {
return m.Sessions
}
return nil
}
type CGameNotifications_GetSessionDetails_Request struct {
Sessions []*CGameNotifications_GetSessionDetails_Request_RequestedSession `protobuf:"bytes,1,rep,name=sessions" json:"sessions,omitempty"`
Appid *uint32 `protobuf:"varint,2,opt,name=appid" json:"appid,omitempty"`
Language *string `protobuf:"bytes,3,opt,name=language" json:"language,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_GetSessionDetails_Request) Reset() {
*m = CGameNotifications_GetSessionDetails_Request{}
}
func (m *CGameNotifications_GetSessionDetails_Request) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_GetSessionDetails_Request) ProtoMessage() {}
func (*CGameNotifications_GetSessionDetails_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{12}
}
func (m *CGameNotifications_GetSessionDetails_Request) GetSessions() []*CGameNotifications_GetSessionDetails_Request_RequestedSession {
if m != nil {
return m.Sessions
}
return nil
}
func (m *CGameNotifications_GetSessionDetails_Request) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_GetSessionDetails_Request) GetLanguage() string {
if m != nil && m.Language != nil {
return *m.Language
}
return ""
}
type CGameNotifications_GetSessionDetails_Request_RequestedSession struct {
Sessionid *uint64 `protobuf:"varint,1,opt,name=sessionid" json:"sessionid,omitempty"`
IncludeAuthUserMessage *bool `protobuf:"varint,3,opt,name=include_auth_user_message" json:"include_auth_user_message,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_GetSessionDetails_Request_RequestedSession) Reset() {
*m = CGameNotifications_GetSessionDetails_Request_RequestedSession{}
}
func (m *CGameNotifications_GetSessionDetails_Request_RequestedSession) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_GetSessionDetails_Request_RequestedSession) ProtoMessage() {}
func (*CGameNotifications_GetSessionDetails_Request_RequestedSession) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{12, 0}
}
func (m *CGameNotifications_GetSessionDetails_Request_RequestedSession) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
func (m *CGameNotifications_GetSessionDetails_Request_RequestedSession) GetIncludeAuthUserMessage() bool {
if m != nil && m.IncludeAuthUserMessage != nil {
return *m.IncludeAuthUserMessage
}
return false
}
type CGameNotifications_GetSessionDetails_Response struct {
Sessions []*CGameNotifications_Session `protobuf:"bytes,1,rep,name=sessions" json:"sessions,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_GetSessionDetails_Response) Reset() {
*m = CGameNotifications_GetSessionDetails_Response{}
}
func (m *CGameNotifications_GetSessionDetails_Response) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_GetSessionDetails_Response) ProtoMessage() {}
func (*CGameNotifications_GetSessionDetails_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{13}
}
func (m *CGameNotifications_GetSessionDetails_Response) GetSessions() []*CGameNotifications_Session {
if m != nil {
return m.Sessions
}
return nil
}
type GameNotificationSettings struct {
Appid *uint32 `protobuf:"varint,1,opt,name=appid" json:"appid,omitempty"`
AllowNotifications *bool `protobuf:"varint,2,opt,name=allow_notifications" json:"allow_notifications,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *GameNotificationSettings) Reset() { *m = GameNotificationSettings{} }
func (m *GameNotificationSettings) String() string { return proto.CompactTextString(m) }
func (*GameNotificationSettings) ProtoMessage() {}
func (*GameNotificationSettings) Descriptor() ([]byte, []int) { return gamenotifications_fileDescriptor0, []int{14} }
func (m *GameNotificationSettings) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *GameNotificationSettings) GetAllowNotifications() bool {
if m != nil && m.AllowNotifications != nil {
return *m.AllowNotifications
}
return false
}
type CGameNotifications_UpdateNotificationSettings_Request struct {
GameNotificationSettings []*GameNotificationSettings `protobuf:"bytes,1,rep,name=game_notification_settings" json:"game_notification_settings,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_UpdateNotificationSettings_Request) Reset() {
*m = CGameNotifications_UpdateNotificationSettings_Request{}
}
func (m *CGameNotifications_UpdateNotificationSettings_Request) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_UpdateNotificationSettings_Request) ProtoMessage() {}
func (*CGameNotifications_UpdateNotificationSettings_Request) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{15}
}
func (m *CGameNotifications_UpdateNotificationSettings_Request) GetGameNotificationSettings() []*GameNotificationSettings {
if m != nil {
return m.GameNotificationSettings
}
return nil
}
type CGameNotifications_UpdateNotificationSettings_Response struct {
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_UpdateNotificationSettings_Response) Reset() {
*m = CGameNotifications_UpdateNotificationSettings_Response{}
}
func (m *CGameNotifications_UpdateNotificationSettings_Response) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_UpdateNotificationSettings_Response) ProtoMessage() {}
func (*CGameNotifications_UpdateNotificationSettings_Response) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{16}
}
type CGameNotifications_OnNotificationsRequested_Notification struct {
Steamid *uint64 `protobuf:"fixed64,1,opt,name=steamid" json:"steamid,omitempty"`
Appid *uint32 `protobuf:"varint,2,opt,name=appid" json:"appid,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_OnNotificationsRequested_Notification) Reset() {
*m = CGameNotifications_OnNotificationsRequested_Notification{}
}
func (m *CGameNotifications_OnNotificationsRequested_Notification) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_OnNotificationsRequested_Notification) ProtoMessage() {}
func (*CGameNotifications_OnNotificationsRequested_Notification) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{17}
}
func (m *CGameNotifications_OnNotificationsRequested_Notification) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
func (m *CGameNotifications_OnNotificationsRequested_Notification) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
type CGameNotifications_OnUserStatusChanged_Notification struct {
Steamid *uint64 `protobuf:"fixed64,1,opt,name=steamid" json:"steamid,omitempty"`
Sessionid *uint64 `protobuf:"varint,2,opt,name=sessionid" json:"sessionid,omitempty"`
Appid *uint32 `protobuf:"varint,3,opt,name=appid" json:"appid,omitempty"`
Status *CGameNotifications_UserStatus `protobuf:"bytes,4,opt,name=status" json:"status,omitempty"`
Removed *bool `protobuf:"varint,5,opt,name=removed" json:"removed,omitempty"`
XXX_unrecognized []byte `json:"-"`
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) Reset() {
*m = CGameNotifications_OnUserStatusChanged_Notification{}
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) String() string {
return proto.CompactTextString(m)
}
func (*CGameNotifications_OnUserStatusChanged_Notification) ProtoMessage() {}
func (*CGameNotifications_OnUserStatusChanged_Notification) Descriptor() ([]byte, []int) {
return gamenotifications_fileDescriptor0, []int{18}
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) GetSteamid() uint64 {
if m != nil && m.Steamid != nil {
return *m.Steamid
}
return 0
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) GetSessionid() uint64 {
if m != nil && m.Sessionid != nil {
return *m.Sessionid
}
return 0
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) GetAppid() uint32 {
if m != nil && m.Appid != nil {
return *m.Appid
}
return 0
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) GetStatus() *CGameNotifications_UserStatus {
if m != nil {
return m.Status
}
return nil
}
func (m *CGameNotifications_OnUserStatusChanged_Notification) GetRemoved() bool {
if m != nil && m.Removed != nil {
return *m.Removed
}
return false
}
func init() {
proto.RegisterType((*CGameNotifications_Variable)(nil), "CGameNotifications_Variable")
proto.RegisterType((*CGameNotifications_LocalizedText)(nil), "CGameNotifications_LocalizedText")
proto.RegisterType((*CGameNotifications_UserStatus)(nil), "CGameNotifications_UserStatus")
proto.RegisterType((*CGameNotifications_CreateSession_Request)(nil), "CGameNotifications_CreateSession_Request")
proto.RegisterType((*CGameNotifications_CreateSession_Response)(nil), "CGameNotifications_CreateSession_Response")
proto.RegisterType((*CGameNotifications_DeleteSession_Request)(nil), "CGameNotifications_DeleteSession_Request")
proto.RegisterType((*CGameNotifications_DeleteSession_Response)(nil), "CGameNotifications_DeleteSession_Response")
proto.RegisterType((*CGameNotifications_UpdateSession_Request)(nil), "CGameNotifications_UpdateSession_Request")
proto.RegisterType((*CGameNotifications_UpdateSession_Response)(nil), "CGameNotifications_UpdateSession_Response")
proto.RegisterType((*CGameNotifications_EnumerateSessions_Request)(nil), "CGameNotifications_EnumerateSessions_Request")
proto.RegisterType((*CGameNotifications_Session)(nil), "CGameNotifications_Session")
proto.RegisterType((*CGameNotifications_EnumerateSessions_Response)(nil), "CGameNotifications_EnumerateSessions_Response")
proto.RegisterType((*CGameNotifications_GetSessionDetails_Request)(nil), "CGameNotifications_GetSessionDetails_Request")
proto.RegisterType((*CGameNotifications_GetSessionDetails_Request_RequestedSession)(nil), "CGameNotifications_GetSessionDetails_Request.RequestedSession")
proto.RegisterType((*CGameNotifications_GetSessionDetails_Response)(nil), "CGameNotifications_GetSessionDetails_Response")
proto.RegisterType((*GameNotificationSettings)(nil), "GameNotificationSettings")
proto.RegisterType((*CGameNotifications_UpdateNotificationSettings_Request)(nil), "CGameNotifications_UpdateNotificationSettings_Request")
proto.RegisterType((*CGameNotifications_UpdateNotificationSettings_Response)(nil), "CGameNotifications_UpdateNotificationSettings_Response")
proto.RegisterType((*CGameNotifications_OnNotificationsRequested_Notification)(nil), "CGameNotifications_OnNotificationsRequested_Notification")
proto.RegisterType((*CGameNotifications_OnUserStatusChanged_Notification)(nil), "CGameNotifications_OnUserStatusChanged_Notification")
}
var gamenotifications_fileDescriptor0 = []byte{
// 2245 bytes of a gzipped FileDescriptorProto
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