mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-10 15:40:30 +00:00
19 lines
1.1 KiB
Go
19 lines
1.1 KiB
Go
|
/*
|
||
|
This package includes some basics for the Steam protocol. It defines basic interfaces that are used throughout go-steam:
|
||
|
There is IMsg, which is extended by IClientMsg (sent after logging in) and abstracts over
|
||
|
the outgoing message types. Both interfaces are implemented by ClientMsgProtobuf and ClientMsg.
|
||
|
Msg is like ClientMsg, but it is used for sending messages before logging in.
|
||
|
|
||
|
There is also the concept of a Packet: This is a type for incoming messages where only
|
||
|
the header is deserialized. It therefore only contains EMsg data, job information and the remaining data.
|
||
|
Its contents can then be read via the Read* methods which read data into a MessageBody - a type which is Serializable and
|
||
|
has an EMsg.
|
||
|
|
||
|
In addition, there are extra types for communication with the Game Coordinator (GC) included in the gamecoordinator sub-package.
|
||
|
For outgoing messages the IGCMsg interface is used which is implemented by GCMsgProtobuf and GCMsg.
|
||
|
Incoming messages are of the GCPacket type and are read like regular Packets.
|
||
|
|
||
|
The actual messages and enums are in the sub-packages steamlang and protobuf, generated from the SteamKit data.
|
||
|
*/
|
||
|
package protocol
|