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matterbridge/vendor/github.com/lrstanley/girc/client.go

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2017-11-08 21:47:18 +00:00
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"context"
"crypto/tls"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"runtime"
"sort"
"sync"
"time"
)
// Client contains all of the information necessary to run a single IRC
// client.
type Client struct {
// Config represents the configuration. Please take extra caution in that
// entries in this are not edited while the client is connected, to prevent
// data races. This is NOT concurrent safe to update.
Config Config
// rx is a buffer of events waiting to be processed.
rx chan *Event
// tx is a buffer of events waiting to be sent.
tx chan *Event
// state represents the throw-away state for the irc session.
state *state
// initTime represents the creation time of the client.
initTime time.Time
// Handlers is a handler which manages internal and external handlers.
Handlers *Caller
// CTCP is a handler which manages internal and external CTCP handlers.
CTCP *CTCP
// Cmd contains various helper methods to interact with the server.
Cmd *Commands
// mu is the mux used for connections/disconnections from the server,
// so multiple threads aren't trying to connect at the same time, and
// vice versa.
mu sync.RWMutex
// stop is used to communicate with Connect(), letting it know that the
// client wishes to cancel/close.
stop context.CancelFunc
// conn is a net.Conn reference to the IRC server. If this is nil, it is
// safe to assume that we're not connected. If this is not nil, this
// means we're either connected, connecting, or cleaning up. This should
// be guarded with Client.mu.
conn *ircConn
// debug is used if a writer is supplied for Client.Config.Debugger.
debug *log.Logger
}
// Config contains configuration options for an IRC client
type Config struct {
// Server is a host/ip of the server you want to connect to. This only
// has an affect during the dial process
Server string
// ServerPass is the server password used to authenticate. This only has
// an affect during the dial process.
ServerPass string
// Port is the port that will be used during server connection. This only
// has an affect during the dial process.
Port int
// Nick is an rfc-valid nickname used during connection. This only has an
// affect during the dial process.
Nick string
// User is the username/ident to use on connect. Ignored if an identd
// server is used. This only has an affect during the dial process.
User string
// Name is the "realname" that's used during connection. This only has an
// affect during the dial process.
Name string
// SASL contains the necessary authentication data to authenticate
// with SASL. See the documentation for SASLMech for what is currently
// supported. Capability tracking must be enabled for this to work, as
// this requires IRCv3 CAP handling.
SASL SASLMech
// Bind is used to bind to a specific host or ip during the dial process
// when connecting to the server. This can be a hostname, however it must
// resolve to an IPv4/IPv6 address bindable on your system. Otherwise,
// you can simply use a IPv4/IPv6 address directly. This only has an
// affect during the dial process and will not work with DialerConnect().
Bind string
// SSL allows dialing via TLS. See TLSConfig to set your own TLS
// configuration (e.g. to not force hostname checking). This only has an
// affect during the dial process.
SSL bool
// TLSConfig is an optional user-supplied tls configuration, used during
// socket creation to the server. SSL must be enabled for this to be used.
// This only has an affect during the dial process.
TLSConfig *tls.Config
// AllowFlood allows the client to bypass the rate limit of outbound
// messages.
AllowFlood bool
// GlobalFormat enables passing through all events which have trailing
// text through the color Fmt() function, so you don't have to wrap
// every response in the Fmt() method.
//
// Note that this only actually applies to PRIVMSG, NOTICE and TOPIC
// events, to ensure it doesn't clobber unwanted events.
GlobalFormat bool
// Debug is an optional, user supplied location to log the raw lines
// sent from the server, or other useful debug logs. Defaults to
// ioutil.Discard. For quick debugging, this could be set to os.Stdout.
Debug io.Writer
// Out is used to write out a prettified version of incoming events. For
// example, channel JOIN/PART, PRIVMSG/NOTICE, KICk, etc. Useful to get
// a brief output of the activity of the client. If you are looking to
// log raw messages, look at a handler and girc.ALLEVENTS and the relevant
// Event.Bytes() or Event.String() methods.
Out io.Writer
// RecoverFunc is called when a handler throws a panic. If RecoverFunc is
// set, the panic will be considered recovered, otherwise the client will
// panic. Set this to DefaultRecoverHandler if you don't want the client
// to panic, however you don't want to handle the panic yourself.
// DefaultRecoverHandler will log the panic to Debug or os.Stdout if
// Debug is unset.
RecoverFunc func(c *Client, e *HandlerError)
// SupportedCaps are the IRCv3 capabilities you would like the client to
// support on top of the ones which the client already supports (see
// cap.go for which ones the client enables by default). Only use this
// if you have not called DisableTracking(). The keys value gets passed
// to the server if supported.
SupportedCaps map[string][]string
// Version is the application version information that will be used in
// response to a CTCP VERSION, if default CTCP replies have not been
// overwritten or a VERSION handler was already supplied.
Version string
// PingDelay is the frequency between when the client sends a keep-alive
// PING to the server, and awaits a response (and times out if the server
// doesn't respond in time). This should be between 20-600 seconds. See
// Client.Lag() if you want to determine the delay between the server
// and the client. If this is set to -1, the client will not attempt to
// send client -> server PING requests.
PingDelay time.Duration
// disableTracking disables all channel and user-level tracking. Useful
// for highly embedded scripts with single purposes. This has an exported
// method which enables this and ensures prop cleanup, see
// Client.DisableTracking().
disableTracking bool
// HandleNickCollide when set, allows the client to handle nick collisions
// in a custom way. If unset, the client will attempt to append a
// underscore to the end of the nickname, in order to bypass using
// an invalid nickname. For example, if "test" is already in use, or is
// blocked by the network/a service, the client will try and use "test_",
// then it will attempt "test__", "test___", and so on.
HandleNickCollide func(oldNick string) (newNick string)
}
// ErrInvalidConfig is returned when the configuration passed to the client
// is invalid.
type ErrInvalidConfig struct {
Conf Config // Conf is the configuration that was not valid.
err error
}
func (e ErrInvalidConfig) Error() string { return "invalid configuration: " + e.err.Error() }
// isValid checks some basic settings to ensure the config is valid.
func (conf *Config) isValid() error {
if conf.Server == "" {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("empty server")}
}
// Default port to 6667 (the standard IRC port).
if conf.Port == 0 {
conf.Port = 6667
}
if conf.Port < 21 || conf.Port > 65535 {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("port outside valid range (21-65535)")}
}
if !IsValidNick(conf.Nick) {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad nickname specified")}
}
if !IsValidUser(conf.User) {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad user/ident specified")}
}
return nil
}
// ErrNotConnected is returned if a method is used when the client isn't
// connected.
var ErrNotConnected = errors.New("client is not connected to server")
// New creates a new IRC client with the specified server, name and config.
func New(config Config) *Client {
c := &Client{
Config: config,
rx: make(chan *Event, 25),
tx: make(chan *Event, 25),
CTCP: newCTCP(),
initTime: time.Now(),
}
c.Cmd = &Commands{c: c}
if c.Config.PingDelay >= 0 && c.Config.PingDelay < (20*time.Second) {
c.Config.PingDelay = 20 * time.Second
} else if c.Config.PingDelay > (600 * time.Second) {
c.Config.PingDelay = 600 * time.Second
}
if c.Config.Debug == nil {
c.debug = log.New(ioutil.Discard, "", 0)
} else {
c.debug = log.New(c.Config.Debug, "debug:", log.Ltime|log.Lshortfile)
c.debug.Print("initializing debugging")
}
// Setup the caller.
c.Handlers = newCaller(c.debug)
// Give ourselves a new state.
c.state = &state{}
c.state.reset()
// Register builtin handlers.
c.registerBuiltins()
// Register default CTCP responses.
c.CTCP.addDefaultHandlers()
return c
}
// String returns a brief description of the current client state.
func (c *Client) String() string {
connected := c.IsConnected()
return fmt.Sprintf(
"<Client init:%q handlers:%d connected:%t>", c.initTime.String(), c.Handlers.Len(), connected,
)
}
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// TLSConnectionState returns the TLS connection state from tls.Conn{}, which
// is useful to return needed TLS fingerprint info, certificates, verify cert
// expiration dates, etc. Will only return an error if the underlying
// connection wasn't established using TLS (see ErrConnNotTLS), or if the
// client isn't connected.
func (c *Client) TLSConnectionState() (*tls.ConnectionState, error) {
c.mu.RLock()
defer c.mu.RUnlock()
if c.conn == nil {
return nil, ErrNotConnected
}
c.conn.mu.RLock()
defer c.conn.mu.RUnlock()
if !c.conn.connected {
return nil, ErrNotConnected
}
if tlsConn, ok := c.conn.sock.(*tls.Conn); ok {
cs := tlsConn.ConnectionState()
return &cs, nil
}
return nil, ErrConnNotTLS
}
// ErrConnNotTLS is returned when Client.TLSConnectionState() is called, and
// the connection to the server wasn't made with TLS.
var ErrConnNotTLS = errors.New("underlying connection is not tls")
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// Close closes the network connection to the server, and sends a STOPPED
// event. This should cause Connect() to return with nil. This should be
// safe to call multiple times. See Connect()'s documentation on how
// handlers and goroutines are handled when disconnected from the server.
func (c *Client) Close() {
c.mu.RLock()
if c.stop != nil {
c.debug.Print("requesting client to stop")
c.stop()
}
c.mu.RUnlock()
}
// ErrEvent is an error returned when the server (or library) sends an ERROR
// message response. The string returned contains the trailing text from the
// message.
type ErrEvent struct {
Event *Event
}
func (e *ErrEvent) Error() string {
if e.Event == nil {
return "unknown error occurred"
}
return e.Event.Trailing
}
func (c *Client) execLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
c.debug.Print("starting execLoop")
defer c.debug.Print("closing execLoop")
var event *Event
for {
select {
case <-ctx.Done():
// We've been told to exit, however we shouldn't bail on the
// current events in the queue that should be processed, as one
// may want to handle an ERROR, QUIT, etc.
c.debug.Printf("received signal to close, flushing %d events and executing", len(c.rx))
for {
select {
case event = <-c.rx:
c.RunHandlers(event)
default:
goto done
}
}
done:
wg.Done()
return
case event = <-c.rx:
if event != nil && event.Command == ERROR {
// Handles incoming ERROR responses. These are only ever sent
// by the server (with the exception that this library may use
// them as a lower level way of signalling to disconnect due
// to some other client-choosen error), and should always be
// followed up by the server disconnecting the client. If for
// some reason the server doesn't disconnect the client, or
// if this library is the source of the error, this should
// signal back up to the main connect loop, to disconnect.
errs <- &ErrEvent{Event: event}
// Make sure to not actually exit, so we can let any handlers
// actually handle the ERROR event.
}
c.RunHandlers(event)
}
}
}
// DisableTracking disables all channel/user-level/CAP tracking, and clears
// all internal handlers. Useful for highly embedded scripts with single
// purposes. This cannot be un-done on a client.
func (c *Client) DisableTracking() {
c.debug.Print("disabling tracking")
c.Config.disableTracking = true
c.Handlers.clearInternal()
c.state.Lock()
c.state.channels = nil
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
c.registerBuiltins()
}
// Server returns the string representation of host+port pair for net.Conn.
func (c *Client) Server() string {
return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port)
}
// Lifetime returns the amount of time that has passed since the client was
// created.
func (c *Client) Lifetime() time.Duration {
return time.Since(c.initTime)
}
// Uptime is the time at which the client successfully connected to the
// server.
func (c *Client) Uptime() (up *time.Time, err error) {
if !c.IsConnected() {
return nil, ErrNotConnected
}
c.mu.RLock()
c.conn.mu.RLock()
up = c.conn.connTime
c.conn.mu.RUnlock()
c.mu.RUnlock()
return up, nil
}
// ConnSince is the duration that has past since the client successfully
// connected to the server.
func (c *Client) ConnSince() (since *time.Duration, err error) {
if !c.IsConnected() {
return nil, ErrNotConnected
}
c.mu.RLock()
c.conn.mu.RLock()
timeSince := time.Since(*c.conn.connTime)
c.conn.mu.RUnlock()
c.mu.RUnlock()
return &timeSince, nil
}
// IsConnected returns true if the client is connected to the server.
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func (c *Client) IsConnected() bool {
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c.mu.RLock()
if c.conn == nil {
c.mu.RUnlock()
return false
}
c.conn.mu.RLock()
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connected := c.conn.connected
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c.conn.mu.RUnlock()
c.mu.RUnlock()
return connected
}
// GetNick returns the current nickname of the active connection. Panics if
// tracking is disabled.
func (c *Client) GetNick() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
if c.state.nick == "" {
return c.Config.Nick
}
return c.state.nick
}
// GetIdent returns the current ident of the active connection. Panics if
// tracking is disabled. May be empty, as this is obtained from when we join
// a channel, as there is no other more efficient method to return this info.
func (c *Client) GetIdent() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
if c.state.ident == "" {
return c.Config.User
}
return c.state.ident
}
// GetHost returns the current host of the active connection. Panics if
// tracking is disabled. May be empty, as this is obtained from when we join
// a channel, as there is no other more efficient method to return this info.
func (c *Client) GetHost() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
return c.state.host
}
// ChannelList returns the active list of channel names that the client is in.
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// Panics if tracking is disabled.
func (c *Client) ChannelList() []string {
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c.panicIfNotTracking()
c.state.RLock()
channels := make([]string, len(c.state.channels))
var i int
for channel := range c.state.channels {
channels[i] = c.state.channels[channel].Name
i++
}
c.state.RUnlock()
sort.Strings(channels)
return channels
}
// Channels returns the active channels that the client is in. Panics if
// tracking is disabled.
func (c *Client) Channels() []*Channel {
c.panicIfNotTracking()
c.state.RLock()
channels := make([]*Channel, len(c.state.channels))
var i int
for channel := range c.state.channels {
channels[i] = c.state.channels[channel].Copy()
i++
}
c.state.RUnlock()
return channels
}
// UserList returns the active list of nicknames that the client is tracking
// across all networks. Panics if tracking is disabled.
func (c *Client) UserList() []string {
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c.panicIfNotTracking()
c.state.RLock()
users := make([]string, len(c.state.users))
var i int
for user := range c.state.users {
users[i] = c.state.users[user].Nick
i++
}
c.state.RUnlock()
sort.Strings(users)
return users
}
// Users returns the active users that the client is tracking across all
// networks. Panics if tracking is disabled.
func (c *Client) Users() []*User {
c.panicIfNotTracking()
c.state.RLock()
users := make([]*User, len(c.state.users))
var i int
for user := range c.state.users {
users[i] = c.state.users[user].Copy()
i++
}
c.state.RUnlock()
return users
}
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// LookupChannel looks up a given channel in state. If the channel doesn't
// exist, nil is returned. Panics if tracking is disabled.
func (c *Client) LookupChannel(name string) *Channel {
c.panicIfNotTracking()
if name == "" {
return nil
}
c.state.RLock()
defer c.state.RUnlock()
channel := c.state.lookupChannel(name)
if channel == nil {
return nil
}
return channel.Copy()
}
// LookupUser looks up a given user in state. If the user doesn't exist, nil
// is returned. Panics if tracking is disabled.
func (c *Client) LookupUser(nick string) *User {
c.panicIfNotTracking()
if nick == "" {
return nil
}
c.state.RLock()
defer c.state.RUnlock()
user := c.state.lookupUser(nick)
if user == nil {
return nil
}
return user.Copy()
}
// IsInChannel returns true if the client is in channel. Panics if tracking
// is disabled.
func (c *Client) IsInChannel(channel string) bool {
c.panicIfNotTracking()
c.state.RLock()
_, inChannel := c.state.channels[ToRFC1459(channel)]
c.state.RUnlock()
return inChannel
}
// GetServerOption retrieves a server capability setting that was retrieved
// during client connection. This is also known as ISUPPORT (or RPL_PROTOCTL).
// Will panic if used when tracking has been disabled. Examples of usage:
//
// nickLen, success := GetServerOption("MAXNICKLEN")
//
func (c *Client) GetServerOption(key string) (result string, ok bool) {
c.panicIfNotTracking()
c.state.RLock()
result, ok = c.state.serverOptions[key]
c.state.RUnlock()
return result, ok
}
// NetworkName returns the network identifier. E.g. "EsperNet", "ByteIRC".
// May be empty if the server does not support RPL_ISUPPORT (or RPL_PROTOCTL).
// Will panic if used when tracking has been disabled.
func (c *Client) NetworkName() (name string) {
c.panicIfNotTracking()
name, _ = c.GetServerOption("NETWORK")
return name
}
// ServerVersion returns the server software version, if the server has
// supplied this information during connection. May be empty if the server
// does not support RPL_MYINFO. Will panic if used when tracking has been
// disabled.
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func (c *Client) ServerVersion() string {
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c.panicIfNotTracking()
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version, _ := c.GetServerOption("VERSION")
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return version
}
// ServerMOTD returns the servers message of the day, if the server has sent
// it upon connect. Will panic if used when tracking has been disabled.
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func (c *Client) ServerMOTD() string {
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c.panicIfNotTracking()
c.state.RLock()
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motd := c.state.motd
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c.state.RUnlock()
return motd
}
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// Latency is the latency between the server and the client. This is measured
// by determining the difference in time between when we ping the server, and
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// when we receive a pong.
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func (c *Client) Latency() time.Duration {
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c.mu.RLock()
c.conn.mu.RLock()
delta := c.conn.lastPong.Sub(c.conn.lastPing)
c.conn.mu.RUnlock()
c.mu.RUnlock()
if delta < 0 {
return 0
}
return delta
}
// panicIfNotTracking will throw a panic when it's called, and tracking is
// disabled. Adds useful info like what function specifically, and where it
// was called from.
func (c *Client) panicIfNotTracking() {
if !c.Config.disableTracking {
return
}
pc, _, _, _ := runtime.Caller(1)
fn := runtime.FuncForPC(pc)
_, file, line, _ := runtime.Caller(2)
panic(fmt.Sprintf("%s used when tracking is disabled (caller %s:%d)", fn.Name(), file, line))
}