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matterbridge/internal/bindata.go

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// Code generated by go-bindata. DO NOT EDIT.
// sources:
// tengo/outmessage.tengo
package internal
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info fileInfoEx
}
type fileInfoEx interface {
os.FileInfo
MD5Checksum() string
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
md5checksum string
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) MD5Checksum() string {
return fi.md5checksum
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _bindataTengoOutmessagetengo = []byte(
"\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xc4\x91\x3d\x8f\xda\x40\x10\x86\xfb\xfd\x15\x13\x37\xb1\x2d\x07\xe7\xa3" +
"\xb3\x64\x59\x11\x45\x94\x2e\x8a\x92\x0a\xd0\xb1\xac\x07\x33\xd2\x7a\xc7\x1a\x8f\x31\x88\xe3\xbf\x9f\xcc\x01\x47" +
"\x7f\xc5\x75\xef\xae\x9e\x9d\x77\x1f\x4d\x9e\x9a\xbd\x15\xb2\x1b\x8f\x3d\xd8\xbd\x25\x3f\x45\x30\x82\xb6\xfe\xc2" +
"\xc1\x1f\x0b\x43\xe1\xa7\x73\x3c\x04\xcd\x80\xc2\x1f\x61\x65\xc7\x7e\xca\xf3\x9d\x0d\x01\x2f\xf1\x97\x55\x1c\xed" +
"\xd1\xf0\xa0\x77\x98\x07\x7d\xa3\x79\xd0\x3b\xce\x83\xde\xf8\xd7\x9e\x51\x48\xb1\x30\x6d\xdf\xfc\xc3\x83\x66\xd0" +
"\xf6\xcd\xff\x1e\x25\xd8\x16\x4d\x9a\x1b\xa3\x78\x50\x28\x4a\xa0\xb6\x63\xd1\x38\x9a\xce\x51\x62\x4c\x9e\x43\xaf" +
"\x42\x1d\x90\x38\x70\xec\x59\xfa\xe9\x8e\xb6\x30\xe2\x67\x41\x08\xac\xd0\x63\xa8\x29\x34\xa0\x0c\x36\x5c\xc0\x8d" +
"\x50\xdd\x20\x8c\x78\x7d\xac\x3b\x84\xdf\x7f\xe7\xb7\x01\xb4\x7d\xd0\x84\xb2\x84\x88\xc4\x45\x70\x32\x00\x00\x82" +
"\xd3\x3f\xa6\xfe\x99\xe0\x93\xe3\xb6\x23\x8f\xf1\x7a\x79\xf8\xfa\x23\xae\x8a\x65\x7d\xfa\x96\x7d\x3f\xc7\x55\x91" +
"\x5d\x63\x52\x25\xd5\xf3\x62\x51\xb8\xa0\xe2\x8b\xd5\x6a\x9d\x5c\xc6\x5c\x4d\x4b\xc1\x99\x60\xe7\xad\xc3\xf8\x26" +
"\x1f\x45\x89\x39\x9b\xf7\x6b\xe4\x29\x6d\x1f\x57\x00\x9f\x3e\xc6\x24\xcd\xcd\x4b\x00\x00\x00\xff\xff\x40\xb8\x54" +
"\xb8\x64\x02\x00\x00")
func bindataTengoOutmessagetengoBytes() ([]byte, error) {
return bindataRead(
_bindataTengoOutmessagetengo,
"tengo/outmessage.tengo",
)
}
func bindataTengoOutmessagetengo() (*asset, error) {
bytes, err := bindataTengoOutmessagetengoBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{
name: "tengo/outmessage.tengo",
size: 612,
md5checksum: "",
mode: os.FileMode(420),
modTime: time.Unix(1555622139, 0),
}
a := &asset{bytes: bytes, info: info}
return a, nil
}
//
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
//
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
// nolint: deadcode
//
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
//
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or could not be loaded.
//
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist}
}
//
// AssetNames returns the names of the assets.
// nolint: deadcode
//
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
//
// _bindata is a table, holding each asset generator, mapped to its name.
//
var _bindata = map[string]func() (*asset, error){
"tengo/outmessage.tengo": bindataTengoOutmessagetengo,
}
//
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
//
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
}
}
if node.Func != nil {
return nil, &os.PathError{
Op: "open",
Path: name,
Err: os.ErrNotExist,
}
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{Func: nil, Children: map[string]*bintree{
"tengo": {Func: nil, Children: map[string]*bintree{
"outmessage.tengo": {Func: bindataTengoOutmessagetengo, Children: map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}