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matterbridge/bridge/steam/steam.go

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package bsteam
import (
"fmt"
"github.com/42wim/matterbridge/bridge/config"
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/protocol/steamlang"
"github.com/Philipp15b/go-steam/steamid"
log "github.com/Sirupsen/logrus"
//"io/ioutil"
"strconv"
"sync"
"time"
)
type Bsteam struct {
c *steam.Client
connected chan struct{}
Config *config.Protocol
Remote chan config.Message
Account string
userMap map[steamid.SteamId]string
sync.RWMutex
}
var flog *log.Entry
var protocol = "steam"
func init() {
flog = log.WithFields(log.Fields{"module": protocol})
}
func New(cfg config.Protocol, account string, c chan config.Message) *Bsteam {
b := &Bsteam{}
b.Config = &cfg
b.Remote = c
b.Account = account
b.userMap = make(map[steamid.SteamId]string)
b.connected = make(chan struct{})
return b
}
func (b *Bsteam) Connect() error {
flog.Info("Connecting")
b.c = steam.NewClient()
go b.handleEvents()
go b.c.Connect()
select {
case <-b.connected:
flog.Info("Connection succeeded")
case <-time.After(time.Second * 30):
return fmt.Errorf("connection timed out")
}
return nil
}
func (b *Bsteam) Disconnect() error {
b.c.Disconnect()
return nil
}
func (b *Bsteam) JoinChannel(channel config.ChannelInfo) error {
id, err := steamid.NewId(channel.Name)
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if err != nil {
return err
}
b.c.Social.JoinChat(id)
return nil
}
func (b *Bsteam) Send(msg config.Message) (string, error) {
// ignore delete messages
if msg.Event == config.EVENT_MSG_DELETE {
return "", nil
}
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id, err := steamid.NewId(msg.Channel)
if err != nil {
return "", err
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}
b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
return "", nil
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}
func (b *Bsteam) getNick(id steamid.SteamId) string {
b.RLock()
defer b.RUnlock()
if name, ok := b.userMap[id]; ok {
return name
}
return "unknown"
}
func (b *Bsteam) handleEvents() {
myLoginInfo := new(steam.LogOnDetails)
myLoginInfo.Username = b.Config.Login
myLoginInfo.Password = b.Config.Password
myLoginInfo.AuthCode = b.Config.AuthCode
// Attempt to read existing auth hash to avoid steam guard.
// Maybe works
//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
for event := range b.c.Events() {
//flog.Info(event)
switch e := event.(type) {
case *steam.ChatMsgEvent:
flog.Debugf("Receiving ChatMsgEvent: %#v", e)
flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
// for some reason we have to remove 0x18000000000000
channel := int64(e.ChatRoomId) - 0x18000000000000
msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
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b.Remote <- msg
case *steam.PersonaStateEvent:
flog.Debugf("PersonaStateEvent: %#v\n", e)
b.Lock()
b.userMap[e.FriendId] = e.Name
b.Unlock()
case *steam.ConnectedEvent:
b.c.Auth.LogOn(myLoginInfo)
case *steam.MachineAuthUpdateEvent:
/*
flog.Info("authupdate", e)
flog.Info("hash", e.Hash)
ioutil.WriteFile("sentry", e.Hash, 0666)
*/
case *steam.LogOnFailedEvent:
flog.Info("Logon failed", e)
switch e.Result {
case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
{
flog.Info("Steam guard isn't letting me in! Enter 2FA code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.TwoFactorCode = code
}
case steamlang.EResult_AccountLogonDenied:
{
flog.Info("Steam guard isn't letting me in! Enter auth code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.AuthCode = code
}
default:
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log.Errorf("LogOnFailedEvent: %#v ", e.Result)
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// TODO: Handle EResult_InvalidLoginAuthCode
return
}
case *steam.LoggedOnEvent:
flog.Debugf("LoggedOnEvent: %#v", e)
b.connected <- struct{}{}
flog.Debugf("setting online")
b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
case *steam.DisconnectedEvent:
flog.Info("Disconnected")
flog.Info("Attempting to reconnect...")
b.c.Connect()
case steam.FatalErrorEvent:
flog.Error(e)
case error:
flog.Error(e)
default:
flog.Debugf("unknown event %#v", e)
}
}
}