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matterbridge/vendor/github.com/lrstanley/girc/builtin.go

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2017-11-08 21:47:18 +00:00
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"strings"
"time"
)
// registerBuiltin sets up built-in handlers, based on client
// configuration.
func (c *Client) registerBuiltins() {
c.debug.Print("registering built-in handlers")
c.Handlers.mu.Lock()
// Built-in things that should always be supported.
c.Handlers.register(true, true, RPL_WELCOME, HandlerFunc(handleConnect))
c.Handlers.register(true, false, PING, HandlerFunc(handlePING))
c.Handlers.register(true, false, PONG, HandlerFunc(handlePONG))
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if !c.Config.disableTracking {
// Joins/parts/anything that may add/remove/rename users.
c.Handlers.register(true, false, JOIN, HandlerFunc(handleJOIN))
c.Handlers.register(true, false, PART, HandlerFunc(handlePART))
c.Handlers.register(true, false, KICK, HandlerFunc(handleKICK))
c.Handlers.register(true, false, QUIT, HandlerFunc(handleQUIT))
c.Handlers.register(true, false, NICK, HandlerFunc(handleNICK))
c.Handlers.register(true, false, RPL_NAMREPLY, HandlerFunc(handleNAMES))
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// Modes.
c.Handlers.register(true, false, MODE, HandlerFunc(handleMODE))
c.Handlers.register(true, false, RPL_CHANNELMODEIS, HandlerFunc(handleMODE))
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// WHO/WHOX responses.
c.Handlers.register(true, false, RPL_WHOREPLY, HandlerFunc(handleWHO))
c.Handlers.register(true, false, RPL_WHOSPCRPL, HandlerFunc(handleWHO))
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// Other misc. useful stuff.
c.Handlers.register(true, false, TOPIC, HandlerFunc(handleTOPIC))
c.Handlers.register(true, false, RPL_TOPIC, HandlerFunc(handleTOPIC))
c.Handlers.register(true, false, RPL_MYINFO, HandlerFunc(handleMYINFO))
c.Handlers.register(true, false, RPL_ISUPPORT, HandlerFunc(handleISUPPORT))
c.Handlers.register(true, false, RPL_MOTDSTART, HandlerFunc(handleMOTD))
c.Handlers.register(true, false, RPL_MOTD, HandlerFunc(handleMOTD))
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// Keep users lastactive times up to date.
c.Handlers.register(true, false, PRIVMSG, HandlerFunc(updateLastActive))
c.Handlers.register(true, false, NOTICE, HandlerFunc(updateLastActive))
c.Handlers.register(true, false, TOPIC, HandlerFunc(updateLastActive))
c.Handlers.register(true, false, KICK, HandlerFunc(updateLastActive))
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// CAP IRCv3-specific tracking and functionality.
c.Handlers.register(true, false, CAP, HandlerFunc(handleCAP))
c.Handlers.register(true, false, CAP_CHGHOST, HandlerFunc(handleCHGHOST))
c.Handlers.register(true, false, CAP_AWAY, HandlerFunc(handleAWAY))
c.Handlers.register(true, false, CAP_ACCOUNT, HandlerFunc(handleACCOUNT))
c.Handlers.register(true, false, ALL_EVENTS, HandlerFunc(handleTags))
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// SASL IRCv3 support.
c.Handlers.register(true, false, AUTHENTICATE, HandlerFunc(handleSASL))
c.Handlers.register(true, false, RPL_SASLSUCCESS, HandlerFunc(handleSASL))
c.Handlers.register(true, false, RPL_NICKLOCKED, HandlerFunc(handleSASLError))
c.Handlers.register(true, false, ERR_SASLFAIL, HandlerFunc(handleSASLError))
c.Handlers.register(true, false, ERR_SASLTOOLONG, HandlerFunc(handleSASLError))
c.Handlers.register(true, false, ERR_SASLABORTED, HandlerFunc(handleSASLError))
c.Handlers.register(true, false, RPL_SASLMECHS, HandlerFunc(handleSASLError))
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}
// Nickname collisions.
c.Handlers.register(true, false, ERR_NICKNAMEINUSE, HandlerFunc(nickCollisionHandler))
c.Handlers.register(true, false, ERR_NICKCOLLISION, HandlerFunc(nickCollisionHandler))
c.Handlers.register(true, false, ERR_UNAVAILRESOURCE, HandlerFunc(nickCollisionHandler))
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c.Handlers.mu.Unlock()
}
// handleConnect is a helper function which lets the client know that enough
// time has passed and now they can send commands.
//
// Should always run in separate thread due to blocking delay.
func handleConnect(c *Client, e Event) {
// This should be the nick that the server gives us. 99% of the time, it's
// the one we supplied during connection, but some networks will rename
// users on connect.
if len(e.Params) > 0 {
c.state.Lock()
c.state.nick = e.Params[0]
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
time.Sleep(2 * time.Second)
c.RunHandlers(&Event{Command: CONNECTED, Trailing: c.Server()})
}
// nickCollisionHandler helps prevent the client from having conflicting
// nicknames with another bot, user, etc.
func nickCollisionHandler(c *Client, e Event) {
if c.Config.HandleNickCollide == nil {
c.Cmd.Nick(c.GetNick() + "_")
return
}
c.Cmd.Nick(c.Config.HandleNickCollide(c.GetNick()))
}
// handlePING helps respond to ping requests from the server.
func handlePING(c *Client, e Event) {
c.Cmd.Pong(e.Trailing)
}
func handlePONG(c *Client, e Event) {
c.conn.lastPong = time.Now()
}
// handleJOIN ensures that the state has updated users and channels.
func handleJOIN(c *Client, e Event) {
if e.Source == nil {
return
}
var channelName string
if len(e.Params) > 0 {
channelName = e.Params[0]
} else {
channelName = e.Trailing
}
c.state.Lock()
channel := c.state.lookupChannel(channelName)
if channel == nil {
if ok := c.state.createChannel(channelName); !ok {
c.state.Unlock()
return
}
channel = c.state.lookupChannel(channelName)
}
user := c.state.lookupUser(e.Source.Name)
if user == nil {
if ok := c.state.createUser(e.Source.Name); !ok {
c.state.Unlock()
return
}
user = c.state.lookupUser(e.Source.Name)
}
defer c.state.notify(c, UPDATE_STATE)
channel.addUser(user.Nick)
user.addChannel(channel.Name)
// Assume extended-join (ircv3).
if len(e.Params) == 2 {
if e.Params[1] != "*" {
user.Extras.Account = e.Params[1]
}
if len(e.Trailing) > 0 {
user.Extras.Name = e.Trailing
}
}
c.state.Unlock()
if e.Source.Name == c.GetNick() {
// If it's us, don't just add our user to the list. Run a WHO which
// will tell us who exactly is in the entire channel.
c.Send(&Event{Command: WHO, Params: []string{channelName, "%tacuhnr,1"}})
// Also send a MODE to obtain the list of channel modes.
c.Send(&Event{Command: MODE, Params: []string{channelName}})
// Update our ident and host too, in state -- since there is no
// cleaner method to do this.
c.state.Lock()
c.state.ident = e.Source.Ident
c.state.host = e.Source.Host
c.state.Unlock()
return
}
// Only WHO the user, which is more efficient.
c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}})
}
// handlePART ensures that the state is clean of old user and channel entries.
func handlePART(c *Client, e Event) {
if e.Source == nil {
return
}
var channel string
if len(e.Params) > 0 {
channel = e.Params[0]
} else {
channel = e.Trailing
}
if channel == "" {
return
}
defer c.state.notify(c, UPDATE_STATE)
if e.Source.Name == c.GetNick() {
c.state.Lock()
c.state.deleteChannel(channel)
c.state.Unlock()
return
}
c.state.Lock()
c.state.deleteUser(channel, e.Source.Name)
c.state.Unlock()
}
// handleTOPIC handles incoming TOPIC events and keeps channel tracking info
// updated with the latest channel topic.
func handleTOPIC(c *Client, e Event) {
var name string
switch len(e.Params) {
case 0:
return
case 1:
name = e.Params[0]
default:
name = e.Params[len(e.Params)-1]
}
c.state.Lock()
channel := c.state.lookupChannel(name)
if channel == nil {
c.state.Unlock()
return
}
channel.Topic = e.Trailing
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handlWHO updates our internal tracking of users/channels with WHO/WHOX
// information.
func handleWHO(c *Client, e Event) {
var ident, host, nick, account, realname string
// Assume WHOX related.
if e.Command == RPL_WHOSPCRPL {
if len(e.Params) != 7 {
// Assume there was some form of error or invalid WHOX response.
return
}
if e.Params[1] != "1" {
// We should always be sending 1, and we should receive 1. If this
// is anything but, then we didn't send the request and we can
// ignore it.
return
}
ident, host, nick, account = e.Params[3], e.Params[4], e.Params[5], e.Params[6]
realname = e.Trailing
} else {
// Assume RPL_WHOREPLY.
ident, host, nick = e.Params[2], e.Params[3], e.Params[5]
if len(e.Trailing) > 2 {
realname = e.Trailing[2:]
}
}
c.state.Lock()
user := c.state.lookupUser(nick)
if user == nil {
c.state.Unlock()
return
}
user.Host = host
user.Ident = ident
user.Extras.Name = realname
if account != "0" {
user.Extras.Account = account
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleKICK ensures that users are cleaned up after being kicked from the
// channel
func handleKICK(c *Client, e Event) {
if len(e.Params) < 2 {
// Needs at least channel and user.
return
}
defer c.state.notify(c, UPDATE_STATE)
if e.Params[1] == c.GetNick() {
c.state.Lock()
c.state.deleteChannel(e.Params[0])
c.state.Unlock()
return
}
// Assume it's just another user.
c.state.Lock()
c.state.deleteUser(e.Params[0], e.Params[1])
c.state.Unlock()
}
// handleNICK ensures that users are renamed in state, or the client name is
// up to date.
func handleNICK(c *Client, e Event) {
if e.Source == nil {
return
}
c.state.Lock()
// renameUser updates the LastActive time automatically.
if len(e.Params) == 1 {
c.state.renameUser(e.Source.Name, e.Params[0])
} else if len(e.Trailing) > 0 {
c.state.renameUser(e.Source.Name, e.Trailing)
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleQUIT handles users that are quitting from the network.
func handleQUIT(c *Client, e Event) {
if e.Source == nil {
return
}
if e.Source.Name == c.GetNick() {
return
}
c.state.Lock()
c.state.deleteUser("", e.Source.Name)
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleMYINFO handles incoming MYINFO events -- these are commonly used
// to tell us what the server name is, what version of software is being used
// as well as what channel and user modes are being used on the server.
func handleMYINFO(c *Client, e Event) {
// Malformed or odd output. As this can differ strongly between networks,
// just skip it.
if len(e.Params) < 3 {
return
}
c.state.Lock()
c.state.serverOptions["SERVER"] = e.Params[1]
c.state.serverOptions["VERSION"] = e.Params[2]
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
// handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL)
// events. These commonly contain the server capabilities and limitations.
// For example, things like max channel name length, or nickname length.
func handleISUPPORT(c *Client, e Event) {
// Must be a ISUPPORT-based message. 005 is also used for server bounce
// related things, so this handler may be triggered during other
// situations.
// Also known as RPL_PROTOCTL.
if !strings.HasSuffix(e.Trailing, "this server") {
return
}
// Must have at least one configuration.
if len(e.Params) < 2 {
return
}
c.state.Lock()
// Skip the first parameter, as it's our nickname.
for i := 1; i < len(e.Params); i++ {
j := strings.IndexByte(e.Params[i], '=')
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if j < 1 || (j+1) == len(e.Params[i]) {
c.state.serverOptions[e.Params[i]] = ""
continue
}
name := e.Params[i][0:j]
val := e.Params[i][j+1:]
c.state.serverOptions[name] = val
}
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
// handleMOTD handles incoming MOTD messages and buffers them up for use with
// Client.ServerMOTD().
func handleMOTD(c *Client, e Event) {
c.state.Lock()
defer c.state.notify(c, UPDATE_GENERAL)
// Beginning of the MOTD.
if e.Command == RPL_MOTDSTART {
c.state.motd = ""
c.state.Unlock()
return
}
// Otherwise, assume we're getting sent the MOTD line-by-line.
if len(c.state.motd) != 0 {
e.Trailing = "\n" + e.Trailing
}
c.state.motd += e.Trailing
c.state.Unlock()
}
// handleNAMES handles incoming NAMES queries, of which lists all users in
// a given channel. Optionally also obtains ident/host values, as well as
// permissions for each user, depending on what capabilities are enabled.
func handleNAMES(c *Client, e Event) {
if len(e.Params) < 1 {
return
}
channel := c.state.lookupChannel(e.Params[len(e.Params)-1])
if channel == nil {
return
}
parts := strings.Split(e.Trailing, " ")
var host, ident, modes, nick string
var ok bool
c.state.Lock()
for i := 0; i < len(parts); i++ {
modes, nick, ok = parseUserPrefix(parts[i])
if !ok {
continue
}
// If userhost-in-names.
if strings.Contains(nick, "@") {
s := ParseSource(nick)
if s == nil {
continue
}
host = s.Host
nick = s.Name
ident = s.Ident
}
if !IsValidNick(nick) {
continue
}
c.state.createUser(nick)
user := c.state.lookupUser(nick)
if user == nil {
continue
}
user.addChannel(channel.Name)
channel.addUser(nick)
// Add necessary userhost-in-names data into the user.
if host != "" {
user.Host = host
}
if ident != "" {
user.Ident = ident
}
// Don't append modes, overwrite them.
perms, _ := user.Perms.Lookup(channel.Name)
perms.set(modes, false)
user.Perms.set(channel.Name, perms)
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// updateLastActive is a wrapper for any event which the source author
// should have it's LastActive time updated. This is useful for things like
// a KICK where we know they are active, as they just kicked another user,
// even though they may not be talking.
func updateLastActive(c *Client, e Event) {
if e.Source == nil {
return
}
c.state.Lock()
// Update the users last active time, if they exist.
user := c.state.lookupUser(e.Source.Name)
if user == nil {
c.state.Unlock()
return
}
user.LastActive = time.Now()
c.state.Unlock()
}