2019-02-23 15:39:44 +00:00
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package script
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import (
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"context"
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"fmt"
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"github.com/d5/tengo/compiler"
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"github.com/d5/tengo/compiler/parser"
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"github.com/d5/tengo/compiler/source"
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"github.com/d5/tengo/objects"
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"github.com/d5/tengo/runtime"
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)
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// Script can simplify compilation and execution of embedded scripts.
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type Script struct {
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variables map[string]*Variable
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builtinFuncs []objects.Object
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builtinModules map[string]*objects.Object
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userModuleLoader compiler.ModuleLoader
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input []byte
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}
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// New creates a Script instance with an input script.
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func New(input []byte) *Script {
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return &Script{
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variables: make(map[string]*Variable),
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input: input,
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}
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}
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// Add adds a new variable or updates an existing variable to the script.
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func (s *Script) Add(name string, value interface{}) error {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return err
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}
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s.variables[name] = &Variable{
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name: name,
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value: &obj,
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}
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return nil
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}
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// Remove removes (undefines) an existing variable for the script.
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// It returns false if the variable name is not defined.
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func (s *Script) Remove(name string) bool {
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if _, ok := s.variables[name]; !ok {
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return false
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}
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delete(s.variables, name)
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return true
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}
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// SetBuiltinFunctions allows to define builtin functions.
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func (s *Script) SetBuiltinFunctions(funcs []*objects.BuiltinFunction) {
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if funcs != nil {
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s.builtinFuncs = make([]objects.Object, len(funcs))
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for idx, fn := range funcs {
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s.builtinFuncs[idx] = fn
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}
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} else {
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s.builtinFuncs = []objects.Object{}
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}
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}
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// SetBuiltinModules allows to define builtin modules.
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func (s *Script) SetBuiltinModules(modules map[string]*objects.ImmutableMap) {
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if modules != nil {
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s.builtinModules = make(map[string]*objects.Object, len(modules))
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for k, mod := range modules {
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s.builtinModules[k] = objectPtr(mod)
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}
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} else {
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s.builtinModules = map[string]*objects.Object{}
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}
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}
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// SetUserModuleLoader sets the user module loader for the compiler.
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func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
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s.userModuleLoader = loader
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}
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// Compile compiles the script with all the defined variables, and, returns Compiled object.
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func (s *Script) Compile() (*Compiled, error) {
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symbolTable, builtinModules, globals, err := s.prepCompile()
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if err != nil {
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return nil, err
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}
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fileSet := source.NewFileSet()
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srcFile := fileSet.AddFile("(main)", -1, len(s.input))
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p := parser.NewParser(srcFile, s.input, nil)
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file, err := p.ParseFile()
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if err != nil {
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return nil, err
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}
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c := compiler.NewCompiler(srcFile, symbolTable, nil, builtinModules, nil)
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if s.userModuleLoader != nil {
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c.SetModuleLoader(s.userModuleLoader)
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}
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if err := c.Compile(file); err != nil {
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return nil, err
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}
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return &Compiled{
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symbolTable: symbolTable,
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machine: runtime.NewVM(c.Bytecode(), globals, s.builtinFuncs, s.builtinModules),
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}, nil
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}
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// Run compiles and runs the scripts.
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// Use returned compiled object to access global variables.
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func (s *Script) Run() (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.Run()
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return
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}
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// RunContext is like Run but includes a context.
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func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.RunContext(ctx)
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return
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}
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func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, builtinModules map[string]bool, globals []*objects.Object, err error) {
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var names []string
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for name := range s.variables {
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names = append(names, name)
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}
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symbolTable = compiler.NewSymbolTable()
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if s.builtinFuncs == nil {
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s.builtinFuncs = make([]objects.Object, len(objects.Builtins))
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for idx, fn := range objects.Builtins {
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s.builtinFuncs[idx] = &objects.BuiltinFunction{
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Name: fn.Name,
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Value: fn.Value,
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}
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}
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}
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2019-03-05 22:08:54 +00:00
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if s.builtinModules == nil {
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s.builtinModules = make(map[string]*objects.Object)
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}
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for idx, fn := range s.builtinFuncs {
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f := fn.(*objects.BuiltinFunction)
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symbolTable.DefineBuiltin(idx, f.Name)
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}
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builtinModules = make(map[string]bool)
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for name := range s.builtinModules {
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builtinModules[name] = true
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}
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globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
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for idx, name := range names {
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symbol := symbolTable.Define(name)
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if symbol.Index != idx {
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panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
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}
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globals[symbol.Index] = s.variables[name].value
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}
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return
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}
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func (s *Script) copyVariables() map[string]*Variable {
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vars := make(map[string]*Variable)
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for n, v := range s.variables {
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vars[n] = v
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}
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return vars
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}
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func objectPtr(o objects.Object) *objects.Object {
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return &o
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}
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