mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-12-27 11:15:39 +00:00
147 lines
3.4 KiB
Go
147 lines
3.4 KiB
Go
|
package socialcache
|
||
|
|
||
|
import (
|
||
|
"errors"
|
||
|
. "github.com/Philipp15b/go-steam/protocol/steamlang"
|
||
|
. "github.com/Philipp15b/go-steam/steamid"
|
||
|
"sync"
|
||
|
)
|
||
|
|
||
|
// Friends list is a thread safe map
|
||
|
// They can be iterated over like so:
|
||
|
// for id, friend := range client.Social.Friends.GetCopy() {
|
||
|
// log.Println(id, friend.Name)
|
||
|
// }
|
||
|
type FriendsList struct {
|
||
|
mutex sync.RWMutex
|
||
|
byId map[SteamId]*Friend
|
||
|
}
|
||
|
|
||
|
// Returns a new friends list
|
||
|
func NewFriendsList() *FriendsList {
|
||
|
return &FriendsList{byId: make(map[SteamId]*Friend)}
|
||
|
}
|
||
|
|
||
|
// Adds a friend to the friend list
|
||
|
func (list *FriendsList) Add(friend Friend) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
_, exists := list.byId[friend.SteamId]
|
||
|
if !exists { //make sure this doesnt already exist
|
||
|
list.byId[friend.SteamId] = &friend
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Removes a friend from the friend list
|
||
|
func (list *FriendsList) Remove(id SteamId) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
delete(list.byId, id)
|
||
|
}
|
||
|
|
||
|
// Returns a copy of the friends map
|
||
|
func (list *FriendsList) GetCopy() map[SteamId]Friend {
|
||
|
list.mutex.RLock()
|
||
|
defer list.mutex.RUnlock()
|
||
|
flist := make(map[SteamId]Friend)
|
||
|
for key, friend := range list.byId {
|
||
|
flist[key] = *friend
|
||
|
}
|
||
|
return flist
|
||
|
}
|
||
|
|
||
|
// Returns a copy of the friend of a given SteamId
|
||
|
func (list *FriendsList) ById(id SteamId) (Friend, error) {
|
||
|
list.mutex.RLock()
|
||
|
defer list.mutex.RUnlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
return *val, nil
|
||
|
}
|
||
|
return Friend{}, errors.New("Friend not found")
|
||
|
}
|
||
|
|
||
|
// Returns the number of friends
|
||
|
func (list *FriendsList) Count() int {
|
||
|
list.mutex.RLock()
|
||
|
defer list.mutex.RUnlock()
|
||
|
return len(list.byId)
|
||
|
}
|
||
|
|
||
|
//Setter methods
|
||
|
func (list *FriendsList) SetName(id SteamId, name string) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.Name = name
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetAvatar(id SteamId, hash string) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.Avatar = hash
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetRelationship(id SteamId, relationship EFriendRelationship) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.Relationship = relationship
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetPersonaState(id SteamId, state EPersonaState) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.PersonaState = state
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetPersonaStateFlags(id SteamId, flags EPersonaStateFlag) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.PersonaStateFlags = flags
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetGameAppId(id SteamId, gameappid uint32) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.GameAppId = gameappid
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetGameId(id SteamId, gameid uint64) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.GameId = gameid
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (list *FriendsList) SetGameName(id SteamId, name string) {
|
||
|
list.mutex.Lock()
|
||
|
defer list.mutex.Unlock()
|
||
|
if val, ok := list.byId[id]; ok {
|
||
|
val.GameName = name
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// A Friend
|
||
|
type Friend struct {
|
||
|
SteamId SteamId `json:",string"`
|
||
|
Name string
|
||
|
Avatar string
|
||
|
Relationship EFriendRelationship
|
||
|
PersonaState EPersonaState
|
||
|
PersonaStateFlags EPersonaStateFlag
|
||
|
GameAppId uint32
|
||
|
GameId uint64 `json:",string"`
|
||
|
GameName string
|
||
|
}
|