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matterbridge/vendor/github.com/Benau/go_rlottie/lottie_lottiekeypath.cpp

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#include "lottie_lottiekeypath.h"
#include <sstream>
LOTKeyPath::LOTKeyPath(const std::string &keyPath)
{
std::stringstream ss(keyPath);
std::string item;
while (getline(ss, item, '.')) {
mKeys.push_back(item);
}
}
bool LOTKeyPath::matches(const std::string &key, uint depth)
{
if (skip(key)) {
// This is an object we programatically create.
return true;
}
if (depth > size()) {
return false;
}
if ((mKeys[depth] == key) || (mKeys[depth] == "*") ||
(mKeys[depth] == "**")) {
return true;
}
return false;
}
uint LOTKeyPath::nextDepth(const std::string key, uint depth)
{
if (skip(key)) {
// If it's a container then we added programatically and it isn't a part
// of the keypath.
return depth;
}
if (mKeys[depth] != "**") {
// If it's not a globstar then it is part of the keypath.
return depth + 1;
}
if (depth == size()) {
// The last key is a globstar.
return depth;
}
if (mKeys[depth + 1] == key) {
// We are a globstar and the next key is our current key so consume
// both.
return depth + 2;
}
return depth;
}
bool LOTKeyPath::fullyResolvesTo(const std::string key, uint depth)
{
if (depth > mKeys.size()) {
return false;
}
bool isLastDepth = (depth == size());
if (!isGlobstar(depth)) {
bool matches = (mKeys[depth] == key) || isGlob(depth);
return (isLastDepth || (depth == size() - 1 && endsWithGlobstar())) &&
matches;
}
bool isGlobstarButNextKeyMatches = !isLastDepth && mKeys[depth + 1] == key;
if (isGlobstarButNextKeyMatches) {
return depth == size() - 1 ||
(depth == size() - 2 && endsWithGlobstar());
}
if (isLastDepth) {
return true;
}
if (depth + 1 < size()) {
// We are a globstar but there is more than 1 key after the globstar we
// we can't fully match.
return false;
}
// Return whether the next key (which we now know is the last one) is the
// same as the current key.
return mKeys[depth + 1] == key;
}