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Refactor to handle disconnects/reconnects better.
Now try to reconnect every 60 seconds until forever.
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@ -46,7 +46,6 @@ func New(cfg config.Protocol, account string, c chan config.Message) *Birc {
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if b.Config.MessageQueue == 0 {
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b.Config.MessageQueue = 30
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}
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b.Local = make(chan config.Message, b.Config.MessageQueue+10)
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return b
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}
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@ -61,6 +60,7 @@ func (b *Birc) Command(msg *config.Message) string {
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}
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func (b *Birc) Connect() error {
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b.Local = make(chan config.Message, b.Config.MessageQueue+10)
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flog.Infof("Connecting %s", b.Config.Server)
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i := irc.IRC(b.Config.Nick, b.Config.Nick)
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if log.GetLevel() == log.DebugLevel {
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@ -91,6 +91,12 @@ func (b *Birc) Connect() error {
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return nil
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}
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func (b *Birc) Disconnect() error {
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b.i.Disconnect()
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close(b.Local)
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return nil
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}
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func (b *Birc) JoinChannel(channel string) error {
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b.i.Join(channel)
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return nil
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@ -170,7 +176,11 @@ func (b *Birc) handleJoinPart(event *irc.Event) {
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flog.Debugf("Sending JOIN_LEAVE event from %s to gateway", b.Account)
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channel := event.Arguments[0]
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if event.Code == "QUIT" {
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channel = ""
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if event.Nick == b.Nick && strings.Contains(event.Raw, "Ping timeout") {
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flog.Infof("%s reconnecting ..", b.Account)
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b.Remote <- config.Message{Username: "system", Text: "reconnect", Channel: channel, Account: b.Account, Event: config.EVENT_FAILURE}
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return
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}
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}
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b.Remote <- config.Message{Username: "system", Text: event.Nick + " " + strings.ToLower(event.Code) + "s", Channel: channel, Account: b.Account, Event: config.EVENT_JOIN_LEAVE}
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flog.Debugf("handle %#v", event)
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