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Add threading support with token (discord) (#1342)

Webhooks don't support the threading yet, so this is token only.
In discord you can reply on each message of a thread, but this is not possible in mattermost (so some changes added there to make sure we always answer on the rootID of the thread).

Also needs some more testing with slack.

update : It now also uses the token when replying to a thread (even if webhooks are enabled), until webhooks have support for threads.
This commit is contained in:
Wim 2020-12-31 16:59:47 +01:00 committed by GitHub
parent b89102c5fc
commit 19d47784bd
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 31 additions and 4 deletions

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@ -244,7 +244,7 @@ func (b *Bdiscord) Send(msg config.Message) (string, error) {
// Use webhook to send the message // Use webhook to send the message
useWebhooks := b.shouldMessageUseWebhooks(&msg) useWebhooks := b.shouldMessageUseWebhooks(&msg)
if useWebhooks && msg.Event != config.EventMsgDelete { if useWebhooks && msg.Event != config.EventMsgDelete && msg.ParentID == "" {
return b.handleEventWebhook(&msg, channelID) return b.handleEventWebhook(&msg, channelID)
} }
@ -287,11 +287,24 @@ func (b *Bdiscord) handleEventBotUser(msg *config.Message, channelID string) (st
return msg.ID, err return msg.ID, err
} }
m := discordgo.MessageSend{
Content: msg.Username + msg.Text,
}
if msg.ParentID != "" && msg.ParentID != "msg-parent-not-found" {
m.Reference = &discordgo.MessageReference{
MessageID: msg.ParentID,
ChannelID: channelID,
GuildID: b.guildID,
}
}
// Post normal message // Post normal message
res, err := b.c.ChannelMessageSend(channelID, msg.Username+msg.Text) res, err := b.c.ChannelMessageSendComplex(channelID, &m)
if err != nil { if err != nil {
return "", err return "", err
} }
return res.ID, nil return res.ID, nil
} }

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@ -127,6 +127,11 @@ func (b *Bdiscord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreat
// Replace emotes // Replace emotes
rmsg.Text = replaceEmotes(rmsg.Text) rmsg.Text = replaceEmotes(rmsg.Text)
// Add our parent id if it exists
if m.MessageReference != nil {
rmsg.ParentID = m.MessageReference.MessageID
}
b.Log.Debugf("<= Sending message from %s on %s to gateway", m.Author.Username, b.Account) b.Log.Debugf("<= Sending message from %s on %s to gateway", m.Author.Username, b.Account)
b.Log.Debugf("<= Message is %#v", rmsg) b.Log.Debugf("<= Message is %#v", rmsg)
b.Remote <- rmsg b.Remote <- rmsg

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@ -108,7 +108,7 @@ func (b *Bmattermost) handleMatterClient(messages chan *config.Message) {
Channel: message.Channel, Channel: message.Channel,
Text: message.Text, Text: message.Text,
ID: message.Post.Id, ID: message.Post.Id,
ParentID: message.Post.ParentId, ParentID: message.Post.RootId, // ParentID is obsolete with mattermost
Extra: make(map[string][]interface{}), Extra: make(map[string][]interface{}),
} }

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@ -127,6 +127,15 @@ func (b *Bmattermost) Send(msg config.Message) (string, error) {
msg.Text = fmt.Sprintf("[thread]: %s", msg.Text) msg.Text = fmt.Sprintf("[thread]: %s", msg.Text)
} }
// we only can reply to the root of the thread, not to a specific ID (like discord for example does)
if msg.ParentID != "" {
post, res := b.mc.Client.GetPost(msg.ParentID, "")
if res.Error != nil {
b.Log.Errorf("getting post %s failed: %s", msg.ParentID, res.Error.DetailedError)
}
msg.ParentID = post.RootId
}
// Upload a file if it exists // Upload a file if it exists
if msg.Extra != nil { if msg.Extra != nil {
for _, rmsg := range helper.HandleExtra(&msg, b.General) { for _, rmsg := range helper.HandleExtra(&msg, b.General) {

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@ -160,7 +160,7 @@ func (r *Router) handleReceive() {
// For some bridges we always add/update the message ID. // For some bridges we always add/update the message ID.
// This is necessary as msgIDs will change if a bridge returns // This is necessary as msgIDs will change if a bridge returns
// a different ID in response to edits. // a different ID in response to edits.
if !exists || msg.Protocol == "discord" { if !exists {
gw.Messages.Add(msg.Protocol+" "+msg.ID, msgIDs) gw.Messages.Add(msg.Protocol+" "+msg.ID, msgIDs)
} }
} }