mirror of
https://github.com/cwinfo/matterbridge.git
synced 2025-06-28 07:59:24 +00:00
Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
This commit is contained in:
113
vendor/github.com/d5/tengo/script/compiled.go
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113
vendor/github.com/d5/tengo/script/compiled.go
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package script
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import (
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"context"
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"fmt"
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"github.com/d5/tengo/compiler"
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"github.com/d5/tengo/objects"
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"github.com/d5/tengo/runtime"
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)
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// Compiled is a compiled instance of the user script.
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// Use Script.Compile() to create Compiled object.
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type Compiled struct {
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symbolTable *compiler.SymbolTable
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machine *runtime.VM
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}
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// Run executes the compiled script in the virtual machine.
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func (c *Compiled) Run() error {
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return c.machine.Run()
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}
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// RunContext is like Run but includes a context.
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func (c *Compiled) RunContext(ctx context.Context) (err error) {
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ch := make(chan error, 1)
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go func() {
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ch <- c.machine.Run()
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}()
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select {
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case <-ctx.Done():
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c.machine.Abort()
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<-ch
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err = ctx.Err()
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case err = <-ch:
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}
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return
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}
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// IsDefined returns true if the variable name is defined (has value) before or after the execution.
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func (c *Compiled) IsDefined(name string) bool {
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symbol, _, ok := c.symbolTable.Resolve(name)
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if !ok {
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return false
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}
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v := c.machine.Globals()[symbol.Index]
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if v == nil {
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return false
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}
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return *v != objects.UndefinedValue
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}
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// Get returns a variable identified by the name.
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func (c *Compiled) Get(name string) *Variable {
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value := &objects.UndefinedValue
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symbol, _, ok := c.symbolTable.Resolve(name)
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if ok && symbol.Scope == compiler.ScopeGlobal {
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value = c.machine.Globals()[symbol.Index]
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if value == nil {
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value = &objects.UndefinedValue
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}
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}
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return &Variable{
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name: name,
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value: value,
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}
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}
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// GetAll returns all the variables that are defined by the compiled script.
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func (c *Compiled) GetAll() []*Variable {
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var vars []*Variable
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for _, name := range c.symbolTable.Names() {
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symbol, _, ok := c.symbolTable.Resolve(name)
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if ok && symbol.Scope == compiler.ScopeGlobal {
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value := c.machine.Globals()[symbol.Index]
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if value == nil {
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value = &objects.UndefinedValue
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}
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vars = append(vars, &Variable{
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name: name,
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value: value,
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})
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}
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}
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return vars
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}
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// Set replaces the value of a global variable identified by the name.
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// An error will be returned if the name was not defined during compilation.
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func (c *Compiled) Set(name string, value interface{}) error {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return err
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}
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symbol, _, ok := c.symbolTable.Resolve(name)
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if !ok || symbol.Scope != compiler.ScopeGlobal {
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return fmt.Errorf("'%s' is not defined", name)
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}
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c.machine.Globals()[symbol.Index] = &obj
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return nil
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}
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33
vendor/github.com/d5/tengo/script/conversion.go
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vendor/github.com/d5/tengo/script/conversion.go
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package script
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import (
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"github.com/d5/tengo/objects"
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)
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func objectToInterface(o objects.Object) interface{} {
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switch val := o.(type) {
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case *objects.Array:
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return val.Value
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case *objects.Map:
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return val.Value
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case *objects.Int:
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return val.Value
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case *objects.Float:
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return val.Value
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case *objects.Bool:
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if val == objects.TrueValue {
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return true
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}
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return false
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case *objects.Char:
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return val.Value
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case *objects.String:
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return val.Value
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case *objects.Bytes:
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return val.Value
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case *objects.Undefined:
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return nil
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}
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return o
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}
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180
vendor/github.com/d5/tengo/script/script.go
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180
vendor/github.com/d5/tengo/script/script.go
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package script
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import (
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"context"
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"fmt"
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"github.com/d5/tengo/compiler"
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"github.com/d5/tengo/compiler/parser"
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"github.com/d5/tengo/compiler/source"
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"github.com/d5/tengo/objects"
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"github.com/d5/tengo/runtime"
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"github.com/d5/tengo/stdlib"
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)
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// Script can simplify compilation and execution of embedded scripts.
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type Script struct {
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variables map[string]*Variable
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removedBuiltins map[string]bool
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removedStdModules map[string]bool
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userModuleLoader compiler.ModuleLoader
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input []byte
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}
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// New creates a Script instance with an input script.
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func New(input []byte) *Script {
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return &Script{
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variables: make(map[string]*Variable),
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input: input,
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}
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}
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// Add adds a new variable or updates an existing variable to the script.
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func (s *Script) Add(name string, value interface{}) error {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return err
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}
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s.variables[name] = &Variable{
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name: name,
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value: &obj,
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}
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return nil
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}
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// Remove removes (undefines) an existing variable for the script.
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// It returns false if the variable name is not defined.
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func (s *Script) Remove(name string) bool {
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if _, ok := s.variables[name]; !ok {
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return false
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}
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delete(s.variables, name)
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return true
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}
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// DisableBuiltinFunction disables a builtin function.
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func (s *Script) DisableBuiltinFunction(name string) {
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if s.removedBuiltins == nil {
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s.removedBuiltins = make(map[string]bool)
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}
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s.removedBuiltins[name] = true
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}
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// DisableStdModule disables a standard library module.
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func (s *Script) DisableStdModule(name string) {
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if s.removedStdModules == nil {
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s.removedStdModules = make(map[string]bool)
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}
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s.removedStdModules[name] = true
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}
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// SetUserModuleLoader sets the user module loader for the compiler.
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func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
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s.userModuleLoader = loader
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}
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// Compile compiles the script with all the defined variables, and, returns Compiled object.
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func (s *Script) Compile() (*Compiled, error) {
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symbolTable, stdModules, globals, err := s.prepCompile()
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if err != nil {
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return nil, err
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}
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fileSet := source.NewFileSet()
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srcFile := fileSet.AddFile("(main)", -1, len(s.input))
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p := parser.NewParser(srcFile, s.input, nil)
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file, err := p.ParseFile()
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if err != nil {
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return nil, fmt.Errorf("parse error: %s", err.Error())
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}
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c := compiler.NewCompiler(srcFile, symbolTable, nil, stdModules, nil)
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if s.userModuleLoader != nil {
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c.SetModuleLoader(s.userModuleLoader)
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}
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if err := c.Compile(file); err != nil {
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return nil, err
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}
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return &Compiled{
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symbolTable: symbolTable,
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machine: runtime.NewVM(c.Bytecode(), globals, nil),
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}, nil
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}
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// Run compiles and runs the scripts.
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// Use returned compiled object to access global variables.
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func (s *Script) Run() (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.Run()
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return
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}
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// RunContext is like Run but includes a context.
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func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.RunContext(ctx)
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return
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}
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func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, stdModules map[string]bool, globals []*objects.Object, err error) {
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var names []string
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for name := range s.variables {
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names = append(names, name)
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}
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symbolTable = compiler.NewSymbolTable()
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for idx, fn := range objects.Builtins {
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if !s.removedBuiltins[fn.Name] {
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symbolTable.DefineBuiltin(idx, fn.Name)
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}
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}
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stdModules = make(map[string]bool)
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for name := range stdlib.Modules {
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if !s.removedStdModules[name] {
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stdModules[name] = true
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}
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}
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globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
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for idx, name := range names {
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symbol := symbolTable.Define(name)
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if symbol.Index != idx {
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panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
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}
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globals[symbol.Index] = s.variables[name].value
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}
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return
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}
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func (s *Script) copyVariables() map[string]*Variable {
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vars := make(map[string]*Variable)
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for n, v := range s.variables {
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vars[n] = v
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}
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return vars
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}
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149
vendor/github.com/d5/tengo/script/variable.go
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149
vendor/github.com/d5/tengo/script/variable.go
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package script
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import (
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"errors"
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"github.com/d5/tengo/objects"
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)
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// Variable is a user-defined variable for the script.
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type Variable struct {
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name string
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value *objects.Object
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}
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// NewVariable creates a Variable.
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func NewVariable(name string, value interface{}) (*Variable, error) {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return nil, err
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}
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return &Variable{
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name: name,
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value: &obj,
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}, nil
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}
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// Name returns the name of the variable.
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func (v *Variable) Name() string {
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return v.name
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}
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// Value returns an empty interface of the variable value.
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func (v *Variable) Value() interface{} {
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return objectToInterface(*v.value)
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}
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// ValueType returns the name of the value type.
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func (v *Variable) ValueType() string {
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return (*v.value).TypeName()
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}
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// Int returns int value of the variable value.
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// It returns 0 if the value is not convertible to int.
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func (v *Variable) Int() int {
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c, _ := objects.ToInt(*v.value)
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return c
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}
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// Int64 returns int64 value of the variable value.
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// It returns 0 if the value is not convertible to int64.
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func (v *Variable) Int64() int64 {
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c, _ := objects.ToInt64(*v.value)
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return c
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}
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// Float returns float64 value of the variable value.
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// It returns 0.0 if the value is not convertible to float64.
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func (v *Variable) Float() float64 {
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c, _ := objects.ToFloat64(*v.value)
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return c
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}
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// Char returns rune value of the variable value.
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// It returns 0 if the value is not convertible to rune.
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func (v *Variable) Char() rune {
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c, _ := objects.ToRune(*v.value)
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return c
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}
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// Bool returns bool value of the variable value.
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// It returns 0 if the value is not convertible to bool.
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func (v *Variable) Bool() bool {
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c, _ := objects.ToBool(*v.value)
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return c
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}
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// Array returns []interface value of the variable value.
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// It returns 0 if the value is not convertible to []interface.
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func (v *Variable) Array() []interface{} {
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switch val := (*v.value).(type) {
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case *objects.Array:
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var arr []interface{}
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for _, e := range val.Value {
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arr = append(arr, objectToInterface(e))
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}
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return arr
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}
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return nil
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}
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// Map returns map[string]interface{} value of the variable value.
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// It returns 0 if the value is not convertible to map[string]interface{}.
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func (v *Variable) Map() map[string]interface{} {
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switch val := (*v.value).(type) {
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case *objects.Map:
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kv := make(map[string]interface{})
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for mk, mv := range val.Value {
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kv[mk] = objectToInterface(mv)
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}
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return kv
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}
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return nil
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}
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// String returns string value of the variable value.
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// It returns 0 if the value is not convertible to string.
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func (v *Variable) String() string {
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c, _ := objects.ToString(*v.value)
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return c
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}
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// Bytes returns a byte slice of the variable value.
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// It returns nil if the value is not convertible to byte slice.
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func (v *Variable) Bytes() []byte {
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c, _ := objects.ToByteSlice(*v.value)
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return c
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}
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// Error returns an error if the underlying value is error object.
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// If not, this returns nil.
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func (v *Variable) Error() error {
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err, ok := (*v.value).(*objects.Error)
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if ok {
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return errors.New(err.String())
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}
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return nil
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}
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// Object returns an underlying Object of the variable value.
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// Note that returned Object is a copy of an actual Object used in the script.
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func (v *Variable) Object() objects.Object {
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return *v.value
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}
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// IsUndefined returns true if the underlying value is undefined.
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func (v *Variable) IsUndefined() bool {
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return *v.value == objects.UndefinedValue
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}
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