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Add vendor (steam)
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161
vendor/github.com/Philipp15b/go-steam/social_events.go
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vendored
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161
vendor/github.com/Philipp15b/go-steam/social_events.go
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vendored
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package steam
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import (
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. "github.com/Philipp15b/go-steam/protocol/steamlang"
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. "github.com/Philipp15b/go-steam/steamid"
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"time"
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)
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type FriendsListEvent struct{}
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type FriendStateEvent struct {
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SteamId SteamId `json:",string"`
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Relationship EFriendRelationship
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}
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func (f *FriendStateEvent) IsFriend() bool {
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return f.Relationship == EFriendRelationship_Friend
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}
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type GroupStateEvent struct {
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SteamId SteamId `json:",string"`
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Relationship EClanRelationship
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}
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func (g *GroupStateEvent) IsMember() bool {
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return g.Relationship == EClanRelationship_Member
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}
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// Fired when someone changing their friend details
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type PersonaStateEvent struct {
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StatusFlags EClientPersonaStateFlag
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FriendId SteamId `json:",string"`
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State EPersonaState
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StateFlags EPersonaStateFlag
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GameAppId uint32
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GameId uint64 `json:",string"`
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GameName string
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GameServerIp uint32
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GameServerPort uint32
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QueryPort uint32
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SourceSteamId SteamId `json:",string"`
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GameDataBlob []byte
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Name string
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Avatar string
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LastLogOff uint32
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LastLogOn uint32
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ClanRank uint32
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ClanTag string
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OnlineSessionInstances uint32
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PublishedSessionId uint32
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PersonaSetByUser bool
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FacebookName string
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FacebookId uint64 `json:",string"`
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}
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// Fired when a clan's state has been changed
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type ClanStateEvent struct {
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ClandId SteamId `json:",string"`
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StateFlags EClientPersonaStateFlag
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AccountFlags EAccountFlags
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ClanName string
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Avatar string
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MemberTotalCount uint32
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MemberOnlineCount uint32
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MemberChattingCount uint32
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MemberInGameCount uint32
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Events []ClanEventDetails
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Announcements []ClanEventDetails
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}
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type ClanEventDetails struct {
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Id uint64 `json:",string"`
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EventTime uint32
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Headline string
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GameId uint64 `json:",string"`
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JustPosted bool
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}
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// Fired in response to adding a friend to your friends list
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type FriendAddedEvent struct {
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Result EResult
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SteamId SteamId `json:",string"`
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PersonaName string
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}
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// Fired when the client receives a message from either a friend or a chat room
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type ChatMsgEvent struct {
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ChatRoomId SteamId `json:",string"` // not set for friend messages
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ChatterId SteamId `json:",string"`
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Message string
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EntryType EChatEntryType
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Timestamp time.Time
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Offline bool
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}
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// Whether the type is ChatMsg
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func (c *ChatMsgEvent) IsMessage() bool {
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return c.EntryType == EChatEntryType_ChatMsg
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}
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// Fired in response to joining a chat
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type ChatEnterEvent struct {
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ChatRoomId SteamId `json:",string"`
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FriendId SteamId `json:",string"`
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ChatRoomType EChatRoomType
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OwnerId SteamId `json:",string"`
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ClanId SteamId `json:",string"`
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ChatFlags byte
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EnterResponse EChatRoomEnterResponse
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Name string
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}
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// Fired in response to a chat member's info being received
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type ChatMemberInfoEvent struct {
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ChatRoomId SteamId `json:",string"`
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Type EChatInfoType
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StateChangeInfo StateChangeDetails
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}
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type StateChangeDetails struct {
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ChatterActedOn SteamId `json:",string"`
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StateChange EChatMemberStateChange
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ChatterActedBy SteamId `json:",string"`
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}
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// Fired when a chat action has completed
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type ChatActionResultEvent struct {
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ChatRoomId SteamId `json:",string"`
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ChatterId SteamId `json:",string"`
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Action EChatAction
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Result EChatActionResult
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}
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// Fired when a chat invite is received
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type ChatInviteEvent struct {
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InvitedId SteamId `json:",string"`
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ChatRoomId SteamId `json:",string"`
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PatronId SteamId `json:",string"`
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ChatRoomType EChatRoomType
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FriendChatId SteamId `json:",string"`
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ChatRoomName string
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GameId uint64 `json:",string"`
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}
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// Fired in response to ignoring a friend
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type IgnoreFriendEvent struct {
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Result EResult
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}
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// Fired in response to requesting profile info for a user
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type ProfileInfoEvent struct {
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Result EResult
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SteamId SteamId `json:",string"`
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TimeCreated uint32
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RealName string
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CityName string
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StateName string
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CountryName string
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Headline string
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Summary string
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}
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