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Add vendor (steam)
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75
vendor/github.com/Philipp15b/go-steam/tf2/tf2.go
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vendored
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75
vendor/github.com/Philipp15b/go-steam/tf2/tf2.go
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vendored
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/*
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Provides access to TF2 Game Coordinator functionality.
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*/
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package tf2
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import (
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"github.com/Philipp15b/go-steam"
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. "github.com/Philipp15b/go-steam/protocol/gamecoordinator"
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. "github.com/Philipp15b/go-steam/tf2/protocol"
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"github.com/Philipp15b/go-steam/tf2/protocol/protobuf"
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)
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const AppId = 440
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// To use any methods of this, you'll need to SetPlaying(true) and wait for
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// the GCReadyEvent.
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type TF2 struct {
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client *steam.Client
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}
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// Creates a new TF2 instance and registers it as a packet handler
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func New(client *steam.Client) *TF2 {
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t := &TF2{client}
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client.GC.RegisterPacketHandler(t)
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return t
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}
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func (t *TF2) SetPlaying(playing bool) {
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if playing {
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t.client.GC.SetGamesPlayed(AppId)
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} else {
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t.client.GC.SetGamesPlayed()
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}
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}
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func (t *TF2) SetItemPosition(itemId, position uint64) {
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t.client.GC.Write(NewGCMsg(AppId, uint32(protobuf.EGCItemMsg_k_EMsgGCSetSingleItemPosition), &MsgGCSetItemPosition{
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itemId, position,
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}))
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}
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// recipe -2 = wildcard
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func (t *TF2) CraftItems(items []uint64, recipe int16) {
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t.client.GC.Write(NewGCMsg(AppId, uint32(protobuf.EGCItemMsg_k_EMsgGCCraft), &MsgGCCraft{
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Recipe: recipe,
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Items: items,
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}))
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}
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func (t *TF2) DeleteItem(itemId uint64) {
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t.client.GC.Write(NewGCMsg(AppId, uint32(protobuf.EGCItemMsg_k_EMsgGCDelete), &MsgGCDeleteItem{itemId}))
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}
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func (t *TF2) NameItem(toolId, target uint64, name string) {
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t.client.GC.Write(NewGCMsg(AppId, uint32(protobuf.EGCItemMsg_k_EMsgGCNameItem), &MsgGCNameItem{
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toolId, target, name,
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}))
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}
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type GCReadyEvent struct{}
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func (t *TF2) HandleGCPacket(packet *GCPacket) {
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if packet.AppId != AppId {
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return
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}
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switch protobuf.EGCBaseClientMsg(packet.MsgType) {
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case protobuf.EGCBaseClientMsg_k_EMsgGCClientWelcome:
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t.handleWelcome(packet)
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}
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}
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func (t *TF2) handleWelcome(packet *GCPacket) {
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// the packet's body is pretty useless
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t.client.Emit(&GCReadyEvent{})
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}
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