mirror of
https://github.com/cwinfo/matterbridge.git
synced 2025-07-06 09:34:04 +00:00
Add MediaConvertWebPToPNG option (telegram). (#741)
* Add MediaConvertWebPToPNG option (telegram). When enabled matterbridge will convert .webp files to .png files before uploading them to the mediaserver of the other bridges. Fixes #398
This commit is contained in:
299
vendor/golang.org/x/image/vp8l/transform.go
generated
vendored
Normal file
299
vendor/golang.org/x/image/vp8l/transform.go
generated
vendored
Normal file
@ -0,0 +1,299 @@
|
||||
// Copyright 2014 The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package vp8l
|
||||
|
||||
// This file deals with image transforms, specified in section 3.
|
||||
|
||||
// nTiles returns the number of tiles needed to cover size pixels, where each
|
||||
// tile's side is 1<<bits pixels long.
|
||||
func nTiles(size int32, bits uint32) int32 {
|
||||
return (size + 1<<bits - 1) >> bits
|
||||
}
|
||||
|
||||
const (
|
||||
transformTypePredictor = 0
|
||||
transformTypeCrossColor = 1
|
||||
transformTypeSubtractGreen = 2
|
||||
transformTypeColorIndexing = 3
|
||||
nTransformTypes = 4
|
||||
)
|
||||
|
||||
// transform holds the parameters for an invertible transform.
|
||||
type transform struct {
|
||||
// transformType is the type of the transform.
|
||||
transformType uint32
|
||||
// oldWidth is the width of the image before transformation (or
|
||||
// equivalently, after inverse transformation). The color-indexing
|
||||
// transform can reduce the width. For example, a 50-pixel-wide
|
||||
// image that only needs 4 bits (half a byte) per color index can
|
||||
// be transformed into a 25-pixel-wide image.
|
||||
oldWidth int32
|
||||
// bits is the log-2 size of the transform's tiles, for the predictor
|
||||
// and cross-color transforms. 8>>bits is the number of bits per
|
||||
// color index, for the color-index transform.
|
||||
bits uint32
|
||||
// pix is the tile values, for the predictor and cross-color
|
||||
// transforms, and the color palette, for the color-index transform.
|
||||
pix []byte
|
||||
}
|
||||
|
||||
var inverseTransforms = [nTransformTypes]func(*transform, []byte, int32) []byte{
|
||||
transformTypePredictor: inversePredictor,
|
||||
transformTypeCrossColor: inverseCrossColor,
|
||||
transformTypeSubtractGreen: inverseSubtractGreen,
|
||||
transformTypeColorIndexing: inverseColorIndexing,
|
||||
}
|
||||
|
||||
func inversePredictor(t *transform, pix []byte, h int32) []byte {
|
||||
if t.oldWidth == 0 || h == 0 {
|
||||
return pix
|
||||
}
|
||||
// The first pixel's predictor is mode 0 (opaque black).
|
||||
pix[3] += 0xff
|
||||
p, mask := int32(4), int32(1)<<t.bits-1
|
||||
for x := int32(1); x < t.oldWidth; x++ {
|
||||
// The rest of the first row's predictor is mode 1 (L).
|
||||
pix[p+0] += pix[p-4]
|
||||
pix[p+1] += pix[p-3]
|
||||
pix[p+2] += pix[p-2]
|
||||
pix[p+3] += pix[p-1]
|
||||
p += 4
|
||||
}
|
||||
top, tilesPerRow := 0, nTiles(t.oldWidth, t.bits)
|
||||
for y := int32(1); y < h; y++ {
|
||||
// The first column's predictor is mode 2 (T).
|
||||
pix[p+0] += pix[top+0]
|
||||
pix[p+1] += pix[top+1]
|
||||
pix[p+2] += pix[top+2]
|
||||
pix[p+3] += pix[top+3]
|
||||
p, top = p+4, top+4
|
||||
|
||||
q := 4 * (y >> t.bits) * tilesPerRow
|
||||
predictorMode := t.pix[q+1] & 0x0f
|
||||
q += 4
|
||||
for x := int32(1); x < t.oldWidth; x++ {
|
||||
if x&mask == 0 {
|
||||
predictorMode = t.pix[q+1] & 0x0f
|
||||
q += 4
|
||||
}
|
||||
switch predictorMode {
|
||||
case 0: // Opaque black.
|
||||
pix[p+3] += 0xff
|
||||
|
||||
case 1: // L.
|
||||
pix[p+0] += pix[p-4]
|
||||
pix[p+1] += pix[p-3]
|
||||
pix[p+2] += pix[p-2]
|
||||
pix[p+3] += pix[p-1]
|
||||
|
||||
case 2: // T.
|
||||
pix[p+0] += pix[top+0]
|
||||
pix[p+1] += pix[top+1]
|
||||
pix[p+2] += pix[top+2]
|
||||
pix[p+3] += pix[top+3]
|
||||
|
||||
case 3: // TR.
|
||||
pix[p+0] += pix[top+4]
|
||||
pix[p+1] += pix[top+5]
|
||||
pix[p+2] += pix[top+6]
|
||||
pix[p+3] += pix[top+7]
|
||||
|
||||
case 4: // TL.
|
||||
pix[p+0] += pix[top-4]
|
||||
pix[p+1] += pix[top-3]
|
||||
pix[p+2] += pix[top-2]
|
||||
pix[p+3] += pix[top-1]
|
||||
|
||||
case 5: // Average2(Average2(L, TR), T).
|
||||
pix[p+0] += avg2(avg2(pix[p-4], pix[top+4]), pix[top+0])
|
||||
pix[p+1] += avg2(avg2(pix[p-3], pix[top+5]), pix[top+1])
|
||||
pix[p+2] += avg2(avg2(pix[p-2], pix[top+6]), pix[top+2])
|
||||
pix[p+3] += avg2(avg2(pix[p-1], pix[top+7]), pix[top+3])
|
||||
|
||||
case 6: // Average2(L, TL).
|
||||
pix[p+0] += avg2(pix[p-4], pix[top-4])
|
||||
pix[p+1] += avg2(pix[p-3], pix[top-3])
|
||||
pix[p+2] += avg2(pix[p-2], pix[top-2])
|
||||
pix[p+3] += avg2(pix[p-1], pix[top-1])
|
||||
|
||||
case 7: // Average2(L, T).
|
||||
pix[p+0] += avg2(pix[p-4], pix[top+0])
|
||||
pix[p+1] += avg2(pix[p-3], pix[top+1])
|
||||
pix[p+2] += avg2(pix[p-2], pix[top+2])
|
||||
pix[p+3] += avg2(pix[p-1], pix[top+3])
|
||||
|
||||
case 8: // Average2(TL, T).
|
||||
pix[p+0] += avg2(pix[top-4], pix[top+0])
|
||||
pix[p+1] += avg2(pix[top-3], pix[top+1])
|
||||
pix[p+2] += avg2(pix[top-2], pix[top+2])
|
||||
pix[p+3] += avg2(pix[top-1], pix[top+3])
|
||||
|
||||
case 9: // Average2(T, TR).
|
||||
pix[p+0] += avg2(pix[top+0], pix[top+4])
|
||||
pix[p+1] += avg2(pix[top+1], pix[top+5])
|
||||
pix[p+2] += avg2(pix[top+2], pix[top+6])
|
||||
pix[p+3] += avg2(pix[top+3], pix[top+7])
|
||||
|
||||
case 10: // Average2(Average2(L, TL), Average2(T, TR)).
|
||||
pix[p+0] += avg2(avg2(pix[p-4], pix[top-4]), avg2(pix[top+0], pix[top+4]))
|
||||
pix[p+1] += avg2(avg2(pix[p-3], pix[top-3]), avg2(pix[top+1], pix[top+5]))
|
||||
pix[p+2] += avg2(avg2(pix[p-2], pix[top-2]), avg2(pix[top+2], pix[top+6]))
|
||||
pix[p+3] += avg2(avg2(pix[p-1], pix[top-1]), avg2(pix[top+3], pix[top+7]))
|
||||
|
||||
case 11: // Select(L, T, TL).
|
||||
l0 := int32(pix[p-4])
|
||||
l1 := int32(pix[p-3])
|
||||
l2 := int32(pix[p-2])
|
||||
l3 := int32(pix[p-1])
|
||||
c0 := int32(pix[top-4])
|
||||
c1 := int32(pix[top-3])
|
||||
c2 := int32(pix[top-2])
|
||||
c3 := int32(pix[top-1])
|
||||
t0 := int32(pix[top+0])
|
||||
t1 := int32(pix[top+1])
|
||||
t2 := int32(pix[top+2])
|
||||
t3 := int32(pix[top+3])
|
||||
l := abs(c0-t0) + abs(c1-t1) + abs(c2-t2) + abs(c3-t3)
|
||||
t := abs(c0-l0) + abs(c1-l1) + abs(c2-l2) + abs(c3-l3)
|
||||
if l < t {
|
||||
pix[p+0] += uint8(l0)
|
||||
pix[p+1] += uint8(l1)
|
||||
pix[p+2] += uint8(l2)
|
||||
pix[p+3] += uint8(l3)
|
||||
} else {
|
||||
pix[p+0] += uint8(t0)
|
||||
pix[p+1] += uint8(t1)
|
||||
pix[p+2] += uint8(t2)
|
||||
pix[p+3] += uint8(t3)
|
||||
}
|
||||
|
||||
case 12: // ClampAddSubtractFull(L, T, TL).
|
||||
pix[p+0] += clampAddSubtractFull(pix[p-4], pix[top+0], pix[top-4])
|
||||
pix[p+1] += clampAddSubtractFull(pix[p-3], pix[top+1], pix[top-3])
|
||||
pix[p+2] += clampAddSubtractFull(pix[p-2], pix[top+2], pix[top-2])
|
||||
pix[p+3] += clampAddSubtractFull(pix[p-1], pix[top+3], pix[top-1])
|
||||
|
||||
case 13: // ClampAddSubtractHalf(Average2(L, T), TL).
|
||||
pix[p+0] += clampAddSubtractHalf(avg2(pix[p-4], pix[top+0]), pix[top-4])
|
||||
pix[p+1] += clampAddSubtractHalf(avg2(pix[p-3], pix[top+1]), pix[top-3])
|
||||
pix[p+2] += clampAddSubtractHalf(avg2(pix[p-2], pix[top+2]), pix[top-2])
|
||||
pix[p+3] += clampAddSubtractHalf(avg2(pix[p-1], pix[top+3]), pix[top-1])
|
||||
}
|
||||
p, top = p+4, top+4
|
||||
}
|
||||
}
|
||||
return pix
|
||||
}
|
||||
|
||||
func inverseCrossColor(t *transform, pix []byte, h int32) []byte {
|
||||
var greenToRed, greenToBlue, redToBlue int32
|
||||
p, mask, tilesPerRow := int32(0), int32(1)<<t.bits-1, nTiles(t.oldWidth, t.bits)
|
||||
for y := int32(0); y < h; y++ {
|
||||
q := 4 * (y >> t.bits) * tilesPerRow
|
||||
for x := int32(0); x < t.oldWidth; x++ {
|
||||
if x&mask == 0 {
|
||||
redToBlue = int32(int8(t.pix[q+0]))
|
||||
greenToBlue = int32(int8(t.pix[q+1]))
|
||||
greenToRed = int32(int8(t.pix[q+2]))
|
||||
q += 4
|
||||
}
|
||||
red := pix[p+0]
|
||||
green := pix[p+1]
|
||||
blue := pix[p+2]
|
||||
red += uint8(uint32(greenToRed*int32(int8(green))) >> 5)
|
||||
blue += uint8(uint32(greenToBlue*int32(int8(green))) >> 5)
|
||||
blue += uint8(uint32(redToBlue*int32(int8(red))) >> 5)
|
||||
pix[p+0] = red
|
||||
pix[p+2] = blue
|
||||
p += 4
|
||||
}
|
||||
}
|
||||
return pix
|
||||
}
|
||||
|
||||
func inverseSubtractGreen(t *transform, pix []byte, h int32) []byte {
|
||||
for p := 0; p < len(pix); p += 4 {
|
||||
green := pix[p+1]
|
||||
pix[p+0] += green
|
||||
pix[p+2] += green
|
||||
}
|
||||
return pix
|
||||
}
|
||||
|
||||
func inverseColorIndexing(t *transform, pix []byte, h int32) []byte {
|
||||
if t.bits == 0 {
|
||||
for p := 0; p < len(pix); p += 4 {
|
||||
i := 4 * uint32(pix[p+1])
|
||||
pix[p+0] = t.pix[i+0]
|
||||
pix[p+1] = t.pix[i+1]
|
||||
pix[p+2] = t.pix[i+2]
|
||||
pix[p+3] = t.pix[i+3]
|
||||
}
|
||||
return pix
|
||||
}
|
||||
|
||||
vMask, xMask, bitsPerPixel := uint32(0), int32(0), uint32(8>>t.bits)
|
||||
switch t.bits {
|
||||
case 1:
|
||||
vMask, xMask = 0x0f, 0x01
|
||||
case 2:
|
||||
vMask, xMask = 0x03, 0x03
|
||||
case 3:
|
||||
vMask, xMask = 0x01, 0x07
|
||||
}
|
||||
|
||||
d, p, v, dst := 0, 0, uint32(0), make([]byte, 4*t.oldWidth*h)
|
||||
for y := int32(0); y < h; y++ {
|
||||
for x := int32(0); x < t.oldWidth; x++ {
|
||||
if x&xMask == 0 {
|
||||
v = uint32(pix[p+1])
|
||||
p += 4
|
||||
}
|
||||
|
||||
i := 4 * (v & vMask)
|
||||
dst[d+0] = t.pix[i+0]
|
||||
dst[d+1] = t.pix[i+1]
|
||||
dst[d+2] = t.pix[i+2]
|
||||
dst[d+3] = t.pix[i+3]
|
||||
d += 4
|
||||
|
||||
v >>= bitsPerPixel
|
||||
}
|
||||
}
|
||||
return dst
|
||||
}
|
||||
|
||||
func abs(x int32) int32 {
|
||||
if x < 0 {
|
||||
return -x
|
||||
}
|
||||
return x
|
||||
}
|
||||
|
||||
func avg2(a, b uint8) uint8 {
|
||||
return uint8((int32(a) + int32(b)) / 2)
|
||||
}
|
||||
|
||||
func clampAddSubtractFull(a, b, c uint8) uint8 {
|
||||
x := int32(a) + int32(b) - int32(c)
|
||||
if x < 0 {
|
||||
return 0
|
||||
}
|
||||
if x > 255 {
|
||||
return 255
|
||||
}
|
||||
return uint8(x)
|
||||
}
|
||||
|
||||
func clampAddSubtractHalf(a, b uint8) uint8 {
|
||||
x := int32(a) + (int32(a)-int32(b))/2
|
||||
if x < 0 {
|
||||
return 0
|
||||
}
|
||||
if x > 255 {
|
||||
return 255
|
||||
}
|
||||
return uint8(x)
|
||||
}
|
Reference in New Issue
Block a user