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Add support for bridging to individual steam chats. (steam) (#294)
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@ -105,8 +105,13 @@ func (b *Bsteam) handleEvents() {
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case *steam.ChatMsgEvent:
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case *steam.ChatMsgEvent:
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flog.Debugf("Receiving ChatMsgEvent: %#v", e)
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flog.Debugf("Receiving ChatMsgEvent: %#v", e)
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flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
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flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
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var channel int64
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if e.ChatRoomId == 0 {
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channel = int64(e.ChatterId)
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} else {
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// for some reason we have to remove 0x18000000000000
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// for some reason we have to remove 0x18000000000000
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channel := int64(e.ChatRoomId) - 0x18000000000000
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channel = int64(e.ChatRoomId) - 0x18000000000000
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}
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msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
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msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
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b.Remote <- msg
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b.Remote <- msg
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case *steam.PersonaStateEvent:
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case *steam.PersonaStateEvent:
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