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Use nickname when present (discord). Closes #122
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parent
e1a5f5bca5
commit
2d16fd085e
@ -5,16 +5,20 @@ import (
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log "github.com/Sirupsen/logrus"
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log "github.com/Sirupsen/logrus"
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"github.com/bwmarrin/discordgo"
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"github.com/bwmarrin/discordgo"
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"strings"
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"strings"
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"sync"
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)
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)
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type bdiscord struct {
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type bdiscord struct {
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c *discordgo.Session
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c *discordgo.Session
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Config *config.Protocol
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Config *config.Protocol
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Remote chan config.Message
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Remote chan config.Message
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Account string
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Account string
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Channels []*discordgo.Channel
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Channels []*discordgo.Channel
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Nick string
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Nick string
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UseChannelID bool
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UseChannelID bool
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userMemberMap map[string]*discordgo.Member
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guildID string
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sync.RWMutex
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}
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}
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var flog *log.Entry
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var flog *log.Entry
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@ -29,6 +33,7 @@ func New(cfg config.Protocol, account string, c chan config.Message) *bdiscord {
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b.Config = &cfg
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b.Config = &cfg
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b.Remote = c
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b.Remote = c
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b.Account = account
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b.Account = account
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b.userMemberMap = make(map[string]*discordgo.Member)
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return b
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return b
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}
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}
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@ -45,6 +50,7 @@ func (b *bdiscord) Connect() error {
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}
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}
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flog.Info("Connection succeeded")
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flog.Info("Connection succeeded")
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b.c.AddHandler(b.messageCreate)
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b.c.AddHandler(b.messageCreate)
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b.c.AddHandler(b.memberUpdate)
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err = b.c.Open()
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err = b.c.Open()
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if err != nil {
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if err != nil {
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flog.Debugf("%#v", err)
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flog.Debugf("%#v", err)
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@ -64,6 +70,7 @@ func (b *bdiscord) Connect() error {
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for _, guild := range guilds {
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for _, guild := range guilds {
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if guild.Name == b.Config.Server {
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if guild.Name == b.Config.Server {
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b.Channels, err = b.c.GuildChannels(guild.ID)
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b.Channels, err = b.c.GuildChannels(guild.ID)
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b.guildID = guild.ID
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if err != nil {
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if err != nil {
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flog.Debugf("%#v", err)
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flog.Debugf("%#v", err)
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return err
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return err
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@ -110,10 +117,44 @@ func (b *bdiscord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreat
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if b.UseChannelID {
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if b.UseChannelID {
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channelName = "ID:" + m.ChannelID
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channelName = "ID:" + m.ChannelID
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}
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}
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b.Remote <- config.Message{Username: m.Author.Username, Text: m.ContentWithMentionsReplaced(), Channel: channelName,
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username := b.getNick(m.Author)
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b.Remote <- config.Message{Username: username, Text: m.ContentWithMentionsReplaced(), Channel: channelName,
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Account: b.Account, Avatar: "https://cdn.discordapp.com/avatars/" + m.Author.ID + "/" + m.Author.Avatar + ".jpg"}
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Account: b.Account, Avatar: "https://cdn.discordapp.com/avatars/" + m.Author.ID + "/" + m.Author.Avatar + ".jpg"}
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}
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}
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func (b *bdiscord) memberUpdate(s *discordgo.Session, m *discordgo.GuildMemberUpdate) {
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b.Lock()
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if _, ok := b.userMemberMap[m.Member.User.ID]; ok {
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flog.Debugf("%s: memberupdate: user %s (nick %s) changes nick to %s", b.Account, m.Member.User.Username, b.userMemberMap[m.Member.User.ID].Nick, m.Member.Nick)
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}
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b.userMemberMap[m.Member.User.ID] = m.Member
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b.Unlock()
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}
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func (b *bdiscord) getNick(user *discordgo.User) string {
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var err error
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b.Lock()
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defer b.Unlock()
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if _, ok := b.userMemberMap[user.ID]; ok {
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if b.userMemberMap[user.ID].Nick != "" {
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// only return if nick is set
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return b.userMemberMap[user.ID].Nick
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}
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// otherwise return username
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return user.Username
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}
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// if we didn't find nick, search for it
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b.userMemberMap[user.ID], err = b.c.GuildMember(b.guildID, user.ID)
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if err != nil {
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return user.Username
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}
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// only return if nick is set
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if b.userMemberMap[user.ID].Nick != "" {
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return b.userMemberMap[user.ID].Nick
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}
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return user.Username
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}
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func (b *bdiscord) getChannelID(name string) string {
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func (b *bdiscord) getChannelID(name string) string {
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idcheck := strings.Split(name, "ID:")
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idcheck := strings.Split(name, "ID:")
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if len(idcheck) > 1 {
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if len(idcheck) > 1 {
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