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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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vendor/github.com/Benau/go_rlottie/vector_vbrush.cpp
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vendor/github.com/Benau/go_rlottie/vector_vbrush.cpp
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "vector_vbrush.h"
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V_BEGIN_NAMESPACE
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VGradient::VGradient(VGradient::Type type)
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: mType(type)
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{
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if (mType == Type::Linear)
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linear.x1 = linear.y1 = linear.x2 = linear.y2 = 0.0f;
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else
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radial.cx = radial.cy = radial.fx =
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radial.fy = radial.cradius = radial.fradius = 0.0f;
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}
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void VGradient::setStops(const VGradientStops &stops)
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{
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mStops = stops;
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}
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VBrush::VBrush(const VColor &color) : mType(VBrush::Type::Solid), mColor(color)
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{
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}
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VBrush::VBrush(uchar r, uchar g, uchar b, uchar a)
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: mType(VBrush::Type::Solid), mColor(r, g, b, a)
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{
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}
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VBrush::VBrush(const VGradient *gradient)
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{
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if (!gradient) return;
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mGradient = gradient;
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if (gradient->mType == VGradient::Type::Linear) {
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mType = VBrush::Type::LinearGradient;
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} else if (gradient->mType == VGradient::Type::Radial) {
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mType = VBrush::Type::RadialGradient;
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}
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}
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VBrush::VBrush(const VTexture *texture):mType(VBrush::Type::Texture), mTexture(texture)
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{
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}
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V_END_NAMESPACE
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