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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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vendor/github.com/Benau/go_rlottie/vector_vpainter.h
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vendor/github.com/Benau/go_rlottie/vector_vpainter.h
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VPAINTER_H
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#define VPAINTER_H
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#include "vector_vbrush.h"
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#include "vector_vpoint.h"
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#include "vector_vrle.h"
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#include "vector_vdrawhelper.h"
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V_BEGIN_NAMESPACE
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class VBitmap;
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class VPainter {
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public:
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VPainter() = default;
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explicit VPainter(VBitmap *buffer);
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bool begin(VBitmap *buffer);
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void end();
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void setDrawRegion(const VRect ®ion); // sub surface rendering area.
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void setBrush(const VBrush &brush);
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void setBlendMode(BlendMode mode);
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void drawRle(const VPoint &pos, const VRle &rle);
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void drawRle(const VRle &rle, const VRle &clip);
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VRect clipBoundingRect() const;
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void drawBitmap(const VPoint &point, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
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void drawBitmap(const VRect &target, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
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void drawBitmap(const VPoint &point, const VBitmap &bitmap, uint8_t const_alpha = 255);
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void drawBitmap(const VRect &rect, const VBitmap &bitmap, uint8_t const_alpha = 255);
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private:
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void drawBitmapUntransform(const VRect &target, const VBitmap &bitmap,
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const VRect &source, uint8_t const_alpha);
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VRasterBuffer mBuffer;
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VSpanData mSpanData;
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};
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V_END_NAMESPACE
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#endif // VPAINTER_H
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