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Update dependencies (#1951)
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42
vendor/github.com/pelletier/go-toml/v2/internal/characters/ascii.go
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42
vendor/github.com/pelletier/go-toml/v2/internal/characters/ascii.go
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package characters
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var invalidAsciiTable = [256]bool{
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0x00: true,
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0x01: true,
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0x02: true,
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0x03: true,
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0x04: true,
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0x05: true,
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0x06: true,
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0x07: true,
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0x08: true,
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// 0x09 TAB
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// 0x0A LF
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0x0B: true,
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0x0C: true,
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// 0x0D CR
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0x0E: true,
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0x0F: true,
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0x10: true,
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0x11: true,
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0x12: true,
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0x13: true,
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0x14: true,
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0x15: true,
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0x16: true,
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0x17: true,
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0x18: true,
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0x19: true,
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0x1A: true,
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0x1B: true,
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0x1C: true,
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0x1D: true,
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0x1E: true,
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0x1F: true,
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// 0x20 - 0x7E Printable ASCII characters
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0x7F: true,
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}
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func InvalidAscii(b byte) bool {
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return invalidAsciiTable[b]
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}
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199
vendor/github.com/pelletier/go-toml/v2/internal/characters/utf8.go
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199
vendor/github.com/pelletier/go-toml/v2/internal/characters/utf8.go
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package characters
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import (
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"unicode/utf8"
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)
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type utf8Err struct {
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Index int
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Size int
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}
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func (u utf8Err) Zero() bool {
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return u.Size == 0
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}
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// Verified that a given string is only made of valid UTF-8 characters allowed
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// by the TOML spec:
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//
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// Any Unicode character may be used except those that must be escaped:
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// quotation mark, backslash, and the control characters other than tab (U+0000
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// to U+0008, U+000A to U+001F, U+007F).
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//
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// It is a copy of the Go 1.17 utf8.Valid implementation, tweaked to exit early
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// when a character is not allowed.
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//
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// The returned utf8Err is Zero() if the string is valid, or contains the byte
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// index and size of the invalid character.
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//
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// quotation mark => already checked
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// backslash => already checked
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// 0-0x8 => invalid
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// 0x9 => tab, ok
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// 0xA - 0x1F => invalid
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// 0x7F => invalid
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func Utf8TomlValidAlreadyEscaped(p []byte) (err utf8Err) {
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// Fast path. Check for and skip 8 bytes of ASCII characters per iteration.
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offset := 0
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for len(p) >= 8 {
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// Combining two 32 bit loads allows the same code to be used
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// for 32 and 64 bit platforms.
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// The compiler can generate a 32bit load for first32 and second32
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// on many platforms. See test/codegen/memcombine.go.
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first32 := uint32(p[0]) | uint32(p[1])<<8 | uint32(p[2])<<16 | uint32(p[3])<<24
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second32 := uint32(p[4]) | uint32(p[5])<<8 | uint32(p[6])<<16 | uint32(p[7])<<24
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if (first32|second32)&0x80808080 != 0 {
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// Found a non ASCII byte (>= RuneSelf).
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break
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}
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for i, b := range p[:8] {
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if InvalidAscii(b) {
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err.Index = offset + i
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err.Size = 1
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return
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}
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}
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p = p[8:]
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offset += 8
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}
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n := len(p)
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for i := 0; i < n; {
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pi := p[i]
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if pi < utf8.RuneSelf {
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if InvalidAscii(pi) {
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err.Index = offset + i
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err.Size = 1
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return
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}
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i++
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continue
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}
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x := first[pi]
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if x == xx {
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// Illegal starter byte.
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err.Index = offset + i
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err.Size = 1
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return
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}
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size := int(x & 7)
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if i+size > n {
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// Short or invalid.
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err.Index = offset + i
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err.Size = n - i
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return
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}
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accept := acceptRanges[x>>4]
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if c := p[i+1]; c < accept.lo || accept.hi < c {
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err.Index = offset + i
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err.Size = 2
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return
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} else if size == 2 {
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} else if c := p[i+2]; c < locb || hicb < c {
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err.Index = offset + i
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err.Size = 3
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return
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} else if size == 3 {
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} else if c := p[i+3]; c < locb || hicb < c {
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err.Index = offset + i
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err.Size = 4
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return
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}
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i += size
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}
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return
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}
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// Return the size of the next rune if valid, 0 otherwise.
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func Utf8ValidNext(p []byte) int {
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c := p[0]
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if c < utf8.RuneSelf {
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if InvalidAscii(c) {
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return 0
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}
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return 1
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}
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x := first[c]
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if x == xx {
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// Illegal starter byte.
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return 0
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}
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size := int(x & 7)
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if size > len(p) {
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// Short or invalid.
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return 0
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}
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accept := acceptRanges[x>>4]
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if c := p[1]; c < accept.lo || accept.hi < c {
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return 0
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} else if size == 2 {
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} else if c := p[2]; c < locb || hicb < c {
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return 0
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} else if size == 3 {
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} else if c := p[3]; c < locb || hicb < c {
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return 0
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}
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return size
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}
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// acceptRange gives the range of valid values for the second byte in a UTF-8
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// sequence.
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type acceptRange struct {
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lo uint8 // lowest value for second byte.
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hi uint8 // highest value for second byte.
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}
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// acceptRanges has size 16 to avoid bounds checks in the code that uses it.
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var acceptRanges = [16]acceptRange{
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0: {locb, hicb},
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1: {0xA0, hicb},
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2: {locb, 0x9F},
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3: {0x90, hicb},
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4: {locb, 0x8F},
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}
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// first is information about the first byte in a UTF-8 sequence.
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var first = [256]uint8{
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// 1 2 3 4 5 6 7 8 9 A B C D E F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F
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as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F
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// 1 2 3 4 5 6 7 8 9 A B C D E F
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xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F
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xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F
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xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF
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xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF
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xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF
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s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF
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s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF
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s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF
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}
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const (
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// The default lowest and highest continuation byte.
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locb = 0b10000000
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hicb = 0b10111111
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// These names of these constants are chosen to give nice alignment in the
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// table below. The first nibble is an index into acceptRanges or F for
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// special one-byte cases. The second nibble is the Rune length or the
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// Status for the special one-byte case.
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xx = 0xF1 // invalid: size 1
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as = 0xF0 // ASCII: size 1
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s1 = 0x02 // accept 0, size 2
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s2 = 0x13 // accept 1, size 3
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s3 = 0x03 // accept 0, size 3
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s4 = 0x23 // accept 2, size 3
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s5 = 0x34 // accept 3, size 4
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s6 = 0x04 // accept 0, size 4
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s7 = 0x44 // accept 4, size 4
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)
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