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Update vendor

This commit is contained in:
Wim
2017-02-18 23:00:46 +01:00
parent 58483ea70c
commit 930b639cc9
258 changed files with 247304 additions and 0 deletions

376
vendor/github.com/facebookgo/httpdown/httpdown.go generated vendored Normal file
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// Package httpdown provides http.ConnState enabled graceful termination of
// http.Server.
package httpdown
import (
"crypto/tls"
"fmt"
"net"
"net/http"
"os"
"os/signal"
"sync"
"syscall"
"time"
"github.com/facebookgo/clock"
"github.com/facebookgo/stats"
)
const (
defaultStopTimeout = time.Minute
defaultKillTimeout = time.Minute
)
// A Server allows encapsulates the process of accepting new connections and
// serving them, and gracefully shutting down the listener without dropping
// active connections.
type Server interface {
// Wait waits for the serving loop to finish. This will happen when Stop is
// called, at which point it returns no error, or if there is an error in the
// serving loop. You must call Wait after calling Serve or ListenAndServe.
Wait() error
// Stop stops the listener. It will block until all connections have been
// closed.
Stop() error
}
// HTTP defines the configuration for serving a http.Server. Multiple calls to
// Serve or ListenAndServe can be made on the same HTTP instance. The default
// timeouts of 1 minute each result in a maximum of 2 minutes before a Stop()
// returns.
type HTTP struct {
// StopTimeout is the duration before we begin force closing connections.
// Defaults to 1 minute.
StopTimeout time.Duration
// KillTimeout is the duration before which we completely give up and abort
// even though we still have connected clients. This is useful when a large
// number of client connections exist and closing them can take a long time.
// Note, this is in addition to the StopTimeout. Defaults to 1 minute.
KillTimeout time.Duration
// Stats is optional. If provided, it will be used to record various metrics.
Stats stats.Client
// Clock allows for testing timing related functionality. Do not specify this
// in production code.
Clock clock.Clock
}
// Serve provides the low-level API which is useful if you're creating your own
// net.Listener.
func (h HTTP) Serve(s *http.Server, l net.Listener) Server {
stopTimeout := h.StopTimeout
if stopTimeout == 0 {
stopTimeout = defaultStopTimeout
}
killTimeout := h.KillTimeout
if killTimeout == 0 {
killTimeout = defaultKillTimeout
}
klock := h.Clock
if klock == nil {
klock = clock.New()
}
ss := &server{
stopTimeout: stopTimeout,
killTimeout: killTimeout,
stats: h.Stats,
clock: klock,
oldConnState: s.ConnState,
listener: l,
server: s,
serveDone: make(chan struct{}),
serveErr: make(chan error, 1),
new: make(chan net.Conn),
active: make(chan net.Conn),
idle: make(chan net.Conn),
closed: make(chan net.Conn),
stop: make(chan chan struct{}),
kill: make(chan chan struct{}),
}
s.ConnState = ss.connState
go ss.manage()
go ss.serve()
return ss
}
// ListenAndServe returns a Server for the given http.Server. It is equivalent
// to ListenAndServe from the standard library, but returns immediately.
// Requests will be accepted in a background goroutine. If the http.Server has
// a non-nil TLSConfig, a TLS enabled listener will be setup.
func (h HTTP) ListenAndServe(s *http.Server) (Server, error) {
addr := s.Addr
if addr == "" {
if s.TLSConfig == nil {
addr = ":http"
} else {
addr = ":https"
}
}
l, err := net.Listen("tcp", addr)
if err != nil {
stats.BumpSum(h.Stats, "listen.error", 1)
return nil, err
}
if s.TLSConfig != nil {
l = tls.NewListener(l, s.TLSConfig)
}
return h.Serve(s, l), nil
}
// server manages the serving process and allows for gracefully stopping it.
type server struct {
stopTimeout time.Duration
killTimeout time.Duration
stats stats.Client
clock clock.Clock
oldConnState func(net.Conn, http.ConnState)
server *http.Server
serveDone chan struct{}
serveErr chan error
listener net.Listener
new chan net.Conn
active chan net.Conn
idle chan net.Conn
closed chan net.Conn
stop chan chan struct{}
kill chan chan struct{}
stopOnce sync.Once
stopErr error
}
func (s *server) connState(c net.Conn, cs http.ConnState) {
if s.oldConnState != nil {
s.oldConnState(c, cs)
}
switch cs {
case http.StateNew:
s.new <- c
case http.StateActive:
s.active <- c
case http.StateIdle:
s.idle <- c
case http.StateHijacked, http.StateClosed:
s.closed <- c
}
}
func (s *server) manage() {
defer func() {
close(s.new)
close(s.active)
close(s.idle)
close(s.closed)
close(s.stop)
close(s.kill)
}()
var stopDone chan struct{}
conns := map[net.Conn]http.ConnState{}
var countNew, countActive, countIdle float64
// decConn decrements the count associated with the current state of the
// given connection.
decConn := func(c net.Conn) {
switch conns[c] {
default:
panic(fmt.Errorf("unknown existing connection: %s", c))
case http.StateNew:
countNew--
case http.StateActive:
countActive--
case http.StateIdle:
countIdle--
}
}
// setup a ticker to report various values every minute. if we don't have a
// Stats implementation provided, we Stop it so it never ticks.
statsTicker := s.clock.Ticker(time.Minute)
if s.stats == nil {
statsTicker.Stop()
}
for {
select {
case <-statsTicker.C:
// we'll only get here when s.stats is not nil
s.stats.BumpAvg("http-state.new", countNew)
s.stats.BumpAvg("http-state.active", countActive)
s.stats.BumpAvg("http-state.idle", countIdle)
s.stats.BumpAvg("http-state.total", countNew+countActive+countIdle)
case c := <-s.new:
conns[c] = http.StateNew
countNew++
case c := <-s.active:
decConn(c)
countActive++
conns[c] = http.StateActive
case c := <-s.idle:
decConn(c)
countIdle++
conns[c] = http.StateIdle
// if we're already stopping, close it
if stopDone != nil {
c.Close()
}
case c := <-s.closed:
stats.BumpSum(s.stats, "conn.closed", 1)
decConn(c)
delete(conns, c)
// if we're waiting to stop and are all empty, we just closed the last
// connection and we're done.
if stopDone != nil && len(conns) == 0 {
close(stopDone)
return
}
case stopDone = <-s.stop:
// if we're already all empty, we're already done
if len(conns) == 0 {
close(stopDone)
return
}
// close current idle connections right away
for c, cs := range conns {
if cs == http.StateIdle {
c.Close()
}
}
// continue the loop and wait for all the ConnState updates which will
// eventually close(stopDone) and return from this goroutine.
case killDone := <-s.kill:
// force close all connections
stats.BumpSum(s.stats, "kill.conn.count", float64(len(conns)))
for c := range conns {
c.Close()
}
// don't block the kill.
close(killDone)
// continue the loop and we wait for all the ConnState updates and will
// return from this goroutine when we're all done. otherwise we'll try to
// send those ConnState updates on closed channels.
}
}
}
func (s *server) serve() {
stats.BumpSum(s.stats, "serve", 1)
s.serveErr <- s.server.Serve(s.listener)
close(s.serveDone)
close(s.serveErr)
}
func (s *server) Wait() error {
if err := <-s.serveErr; !isUseOfClosedError(err) {
return err
}
return nil
}
func (s *server) Stop() error {
s.stopOnce.Do(func() {
defer stats.BumpTime(s.stats, "stop.time").End()
stats.BumpSum(s.stats, "stop", 1)
// first disable keep-alive for new connections
s.server.SetKeepAlivesEnabled(false)
// then close the listener so new connections can't connect come thru
closeErr := s.listener.Close()
<-s.serveDone
// then trigger the background goroutine to stop and wait for it
stopDone := make(chan struct{})
s.stop <- stopDone
// wait for stop
select {
case <-stopDone:
case <-s.clock.After(s.stopTimeout):
defer stats.BumpTime(s.stats, "kill.time").End()
stats.BumpSum(s.stats, "kill", 1)
// stop timed out, wait for kill
killDone := make(chan struct{})
s.kill <- killDone
select {
case <-killDone:
case <-s.clock.After(s.killTimeout):
// kill timed out, give up
stats.BumpSum(s.stats, "kill.timeout", 1)
}
}
if closeErr != nil && !isUseOfClosedError(closeErr) {
stats.BumpSum(s.stats, "listener.close.error", 1)
s.stopErr = closeErr
}
})
return s.stopErr
}
func isUseOfClosedError(err error) bool {
if err == nil {
return false
}
if opErr, ok := err.(*net.OpError); ok {
err = opErr.Err
}
return err.Error() == "use of closed network connection"
}
// ListenAndServe is a convenience function to serve and wait for a SIGTERM
// or SIGINT before shutting down.
func ListenAndServe(s *http.Server, hd *HTTP) error {
if hd == nil {
hd = &HTTP{}
}
hs, err := hd.ListenAndServe(s)
if err != nil {
return err
}
waiterr := make(chan error, 1)
go func() {
defer close(waiterr)
waiterr <- hs.Wait()
}()
signals := make(chan os.Signal, 10)
signal.Notify(signals, syscall.SIGTERM, syscall.SIGINT)
select {
case err := <-waiterr:
if err != nil {
return err
}
case <-signals:
signal.Stop(signals)
if err := hs.Stop(); err != nil {
return err
}
if err := <-waiterr; err != nil {
return err
}
}
return nil
}

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package main
import (
"flag"
"fmt"
"net/http"
"os"
"time"
"github.com/facebookgo/httpdown"
)
func handler(w http.ResponseWriter, r *http.Request) {
duration, err := time.ParseDuration(r.FormValue("duration"))
if err != nil {
http.Error(w, err.Error(), 400)
return
}
fmt.Fprintf(w, "going to sleep %s with pid %d\n", duration, os.Getpid())
w.(http.Flusher).Flush()
time.Sleep(duration)
fmt.Fprintf(w, "slept %s with pid %d\n", duration, os.Getpid())
}
func main() {
server := &http.Server{
Addr: "127.0.0.1:8080",
Handler: http.HandlerFunc(handler),
}
hd := &httpdown.HTTP{
StopTimeout: 10 * time.Second,
KillTimeout: 1 * time.Second,
}
flag.StringVar(&server.Addr, "addr", server.Addr, "http address")
flag.DurationVar(&hd.StopTimeout, "stop-timeout", hd.StopTimeout, "stop timeout")
flag.DurationVar(&hd.KillTimeout, "kill-timeout", hd.KillTimeout, "kill timeout")
flag.Parse()
if err := httpdown.ListenAndServe(server, hd); err != nil {
panic(err)
}
}

30
vendor/github.com/facebookgo/httpdown/license generated vendored Normal file
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BSD License
For httpdown software
Copyright (c) 2015, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.