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https://github.com/cwinfo/matterbridge.git
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Update dependencies (#886)
This commit is contained in:
48
vendor/github.com/Philipp15b/go-steam/social.go
generated
vendored
48
vendor/github.com/Philipp15b/go-steam/social.go
generated
vendored
@@ -3,7 +3,10 @@ package steam
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import (
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"bytes"
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"encoding/binary"
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"encoding/hex"
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"io"
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"sync"
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"time"
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. "github.com/Philipp15b/go-steam/protocol"
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. "github.com/Philipp15b/go-steam/protocol/protobuf"
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. "github.com/Philipp15b/go-steam/protocol/steamlang"
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@@ -11,9 +14,6 @@ import (
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"github.com/Philipp15b/go-steam/socialcache"
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. "github.com/Philipp15b/go-steam/steamid"
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"github.com/golang/protobuf/proto"
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"io"
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"sync"
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"time"
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)
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// Provides access to social aspects of Steam.
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@@ -21,7 +21,7 @@ type Social struct {
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mutex sync.RWMutex
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name string
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avatar string
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avatar []byte
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personaState EPersonaState
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Friends *socialcache.FriendsList
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@@ -41,7 +41,7 @@ func newSocial(client *Client) *Social {
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}
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// Gets the local user's avatar
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func (s *Social) GetAvatar() string {
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func (s *Social) GetAvatar() []byte {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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return s.avatar
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@@ -156,7 +156,7 @@ func (s *Social) RequestProfileInfo(id SteamId) {
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// Requests all offline messages and marks them as read
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func (s *Social) RequestOfflineMessages() {
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientFSGetFriendMessageHistoryForOfflineMessages, &CMsgClientFSGetFriendMessageHistoryForOfflineMessages{}))
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s.client.Write(NewClientMsgProtobuf(EMsg_ClientChatGetFriendMessageHistoryForOfflineMessages, &CMsgClientChatGetFriendMessageHistoryForOfflineMessages{}))
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}
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// Attempts to join a chat room
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@@ -307,7 +307,7 @@ func (s *Social) handlePersonaState(packet *Packet) {
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if friend.GetPlayerName() != "" {
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s.name = friend.GetPlayerName()
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}
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avatar := hex.EncodeToString(friend.GetAvatarHash())
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.avatar = avatar
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}
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@@ -319,7 +319,7 @@ func (s *Social) handlePersonaState(packet *Packet) {
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}
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}
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if (flags & EClientPersonaStateFlag_Presence) == EClientPersonaStateFlag_Presence {
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avatar := hex.EncodeToString(friend.GetAvatarHash())
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.Friends.SetAvatar(id, avatar)
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}
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@@ -338,7 +338,7 @@ func (s *Social) handlePersonaState(packet *Packet) {
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}
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}
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if (flags & EClientPersonaStateFlag_Presence) == EClientPersonaStateFlag_Presence {
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avatar := hex.EncodeToString(friend.GetAvatarHash())
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avatar := friend.GetAvatarHash()
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if ValidAvatar(avatar) {
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s.Groups.SetAvatar(id, avatar)
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}
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@@ -358,7 +358,7 @@ func (s *Social) handlePersonaState(packet *Packet) {
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SourceSteamId: SteamId(friend.GetSteamidSource()),
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GameDataBlob: friend.GetGameDataBlob(),
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Name: friend.GetPlayerName(),
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Avatar: hex.EncodeToString(friend.GetAvatarHash()),
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Avatar: friend.GetAvatarHash(),
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LastLogOff: friend.GetLastLogoff(),
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LastLogOn: friend.GetLastLogon(),
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ClanRank: friend.GetClanRank(),
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@@ -366,8 +366,6 @@ func (s *Social) handlePersonaState(packet *Packet) {
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OnlineSessionInstances: friend.GetOnlineSessionInstances(),
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PublishedSessionId: friend.GetPublishedInstanceId(),
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PersonaSetByUser: friend.GetPersonaSetByUser(),
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FacebookName: friend.GetFacebookName(),
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FacebookId: friend.GetFacebookId(),
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})
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}
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}
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@@ -376,10 +374,10 @@ func (s *Social) handleClanState(packet *Packet) {
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body := new(CMsgClientClanState)
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packet.ReadProtoMsg(body)
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var name string
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var avatar string
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var avatar []byte
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if body.GetNameInfo() != nil {
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name = body.GetNameInfo().GetClanName()
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avatar = hex.EncodeToString(body.GetNameInfo().GetShaAvatar())
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avatar = body.GetNameInfo().GetShaAvatar()
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}
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var totalCount, onlineCount, chattingCount, ingameCount uint32
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if body.GetUserCounts() != nil {
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@@ -408,18 +406,13 @@ func (s *Social) handleClanState(packet *Packet) {
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JustPosted: announce.GetJustPosted(),
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})
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}
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flags := EClientPersonaStateFlag(body.GetMUnStatusFlags())
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//Add stuff to group
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clanid := SteamId(body.GetSteamidClan())
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if (flags & EClientPersonaStateFlag_PlayerName) == EClientPersonaStateFlag_PlayerName {
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if name != "" {
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s.Groups.SetName(clanid, name)
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}
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}
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if (flags & EClientPersonaStateFlag_Presence) == EClientPersonaStateFlag_Presence {
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if ValidAvatar(avatar) {
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s.Groups.SetAvatar(clanid, avatar)
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}
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if body.NameInfo != nil {
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info := body.NameInfo
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s.Groups.SetName(clanid, info.GetClanName())
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s.Groups.SetAvatar(clanid, info.GetShaAvatar())
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}
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if body.GetUserCounts() != nil {
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s.Groups.SetMemberTotalCount(clanid, totalCount)
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@@ -428,8 +421,7 @@ func (s *Social) handleClanState(packet *Packet) {
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s.Groups.SetMemberInGameCount(clanid, ingameCount)
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}
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s.client.Emit(&ClanStateEvent{
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ClandId: clanid,
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StateFlags: EClientPersonaStateFlag(body.GetMUnStatusFlags()),
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ClanId: clanid,
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AccountFlags: EAccountFlags(body.GetClanAccountFlags()),
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ClanName: name,
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Avatar: avatar,
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@@ -606,7 +598,7 @@ func (s *Social) handleProfileInfoResponse(packet *Packet) {
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}
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func (s *Social) handleFriendMessageHistoryResponse(packet *Packet) {
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body := new(CMsgClientFSGetFriendMessageHistoryResponse)
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body := new(CMsgClientChatGetFriendMessageHistoryResponse)
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packet.ReadProtoMsg(body)
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steamid := SteamId(body.GetSteamid())
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for _, message := range body.GetMessages() {
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