From dd3c572256db1f6bce8cc604babace6865a331c4 Mon Sep 17 00:00:00 2001 From: Wim Date: Mon, 22 May 2017 21:57:19 +0200 Subject: [PATCH] Fix possible crash on nil (discord) --- bridge/discord/discord.go | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/bridge/discord/discord.go b/bridge/discord/discord.go index 2a91adf9..f6f3077f 100644 --- a/bridge/discord/discord.go +++ b/bridge/discord/discord.go @@ -158,12 +158,14 @@ func (b *bdiscord) getNick(user *discordgo.User) string { b.Lock() defer b.Unlock() if _, ok := b.userMemberMap[user.ID]; ok { - if b.userMemberMap[user.ID].Nick != "" { - // only return if nick is set - return b.userMemberMap[user.ID].Nick + if b.userMemberMap[user.ID] != nil { + if b.userMemberMap[user.ID].Nick != "" { + // only return if nick is set + return b.userMemberMap[user.ID].Nick + } + // otherwise return username + return user.Username } - // otherwise return username - return user.Username } // if we didn't find nick, search for it b.userMemberMap[user.ID], err = b.c.GuildMember(b.guildID, user.ID)