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Vendor github.com/lrstanley/girc

This commit is contained in:
Wim 2017-11-08 22:47:18 +01:00
parent 27e94c438d
commit e313154134
16 changed files with 6023 additions and 0 deletions

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vendor/github.com/lrstanley/girc/LICENSE generated vendored Normal file
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MIT License
Copyright (c) 2016 Liam Stanley <me@liamstanley.io>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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vendor/github.com/lrstanley/girc/builtin.go generated vendored Normal file
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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"strings"
"time"
)
// registerBuiltin sets up built-in handlers, based on client
// configuration.
func (c *Client) registerBuiltins() {
c.debug.Print("registering built-in handlers")
c.Handlers.mu.Lock()
// Built-in things that should always be supported.
c.Handlers.register(true, RPL_WELCOME, HandlerFunc(func(c *Client, e Event) {
go handleConnect(c, e)
}))
c.Handlers.register(true, PING, HandlerFunc(handlePING))
c.Handlers.register(true, PONG, HandlerFunc(handlePONG))
if !c.Config.disableTracking {
// Joins/parts/anything that may add/remove/rename users.
c.Handlers.register(true, JOIN, HandlerFunc(handleJOIN))
c.Handlers.register(true, PART, HandlerFunc(handlePART))
c.Handlers.register(true, KICK, HandlerFunc(handleKICK))
c.Handlers.register(true, QUIT, HandlerFunc(handleQUIT))
c.Handlers.register(true, NICK, HandlerFunc(handleNICK))
c.Handlers.register(true, RPL_NAMREPLY, HandlerFunc(handleNAMES))
// Modes.
c.Handlers.register(true, MODE, HandlerFunc(handleMODE))
c.Handlers.register(true, RPL_CHANNELMODEIS, HandlerFunc(handleMODE))
// WHO/WHOX responses.
c.Handlers.register(true, RPL_WHOREPLY, HandlerFunc(handleWHO))
c.Handlers.register(true, RPL_WHOSPCRPL, HandlerFunc(handleWHO))
// Other misc. useful stuff.
c.Handlers.register(true, TOPIC, HandlerFunc(handleTOPIC))
c.Handlers.register(true, RPL_TOPIC, HandlerFunc(handleTOPIC))
c.Handlers.register(true, RPL_MYINFO, HandlerFunc(handleMYINFO))
c.Handlers.register(true, RPL_ISUPPORT, HandlerFunc(handleISUPPORT))
c.Handlers.register(true, RPL_MOTDSTART, HandlerFunc(handleMOTD))
c.Handlers.register(true, RPL_MOTD, HandlerFunc(handleMOTD))
// Keep users lastactive times up to date.
c.Handlers.register(true, PRIVMSG, HandlerFunc(updateLastActive))
c.Handlers.register(true, NOTICE, HandlerFunc(updateLastActive))
c.Handlers.register(true, TOPIC, HandlerFunc(updateLastActive))
c.Handlers.register(true, KICK, HandlerFunc(updateLastActive))
// CAP IRCv3-specific tracking and functionality.
c.Handlers.register(true, CAP, HandlerFunc(handleCAP))
c.Handlers.register(true, CAP_CHGHOST, HandlerFunc(handleCHGHOST))
c.Handlers.register(true, CAP_AWAY, HandlerFunc(handleAWAY))
c.Handlers.register(true, CAP_ACCOUNT, HandlerFunc(handleACCOUNT))
c.Handlers.register(true, ALL_EVENTS, HandlerFunc(handleTags))
// SASL IRCv3 support.
c.Handlers.register(true, AUTHENTICATE, HandlerFunc(handleSASL))
c.Handlers.register(true, RPL_SASLSUCCESS, HandlerFunc(handleSASL))
c.Handlers.register(true, RPL_NICKLOCKED, HandlerFunc(handleSASLError))
c.Handlers.register(true, ERR_SASLFAIL, HandlerFunc(handleSASLError))
c.Handlers.register(true, ERR_SASLTOOLONG, HandlerFunc(handleSASLError))
c.Handlers.register(true, ERR_SASLABORTED, HandlerFunc(handleSASLError))
c.Handlers.register(true, RPL_SASLMECHS, HandlerFunc(handleSASLError))
}
// Nickname collisions.
c.Handlers.register(true, ERR_NICKNAMEINUSE, HandlerFunc(nickCollisionHandler))
c.Handlers.register(true, ERR_NICKCOLLISION, HandlerFunc(nickCollisionHandler))
c.Handlers.register(true, ERR_UNAVAILRESOURCE, HandlerFunc(nickCollisionHandler))
c.Handlers.mu.Unlock()
}
// handleConnect is a helper function which lets the client know that enough
// time has passed and now they can send commands.
//
// Should always run in separate thread due to blocking delay.
func handleConnect(c *Client, e Event) {
// This should be the nick that the server gives us. 99% of the time, it's
// the one we supplied during connection, but some networks will rename
// users on connect.
if len(e.Params) > 0 {
c.state.Lock()
c.state.nick = e.Params[0]
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
time.Sleep(2 * time.Second)
c.RunHandlers(&Event{Command: CONNECTED, Trailing: c.Server()})
}
// nickCollisionHandler helps prevent the client from having conflicting
// nicknames with another bot, user, etc.
func nickCollisionHandler(c *Client, e Event) {
if c.Config.HandleNickCollide == nil {
c.Cmd.Nick(c.GetNick() + "_")
return
}
c.Cmd.Nick(c.Config.HandleNickCollide(c.GetNick()))
}
// handlePING helps respond to ping requests from the server.
func handlePING(c *Client, e Event) {
c.Cmd.Pong(e.Trailing)
}
func handlePONG(c *Client, e Event) {
c.conn.lastPong = time.Now()
}
// handleJOIN ensures that the state has updated users and channels.
func handleJOIN(c *Client, e Event) {
if e.Source == nil {
return
}
var channelName string
if len(e.Params) > 0 {
channelName = e.Params[0]
} else {
channelName = e.Trailing
}
c.state.Lock()
channel := c.state.lookupChannel(channelName)
if channel == nil {
if ok := c.state.createChannel(channelName); !ok {
c.state.Unlock()
return
}
channel = c.state.lookupChannel(channelName)
}
user := c.state.lookupUser(e.Source.Name)
if user == nil {
if ok := c.state.createUser(e.Source.Name); !ok {
c.state.Unlock()
return
}
user = c.state.lookupUser(e.Source.Name)
}
defer c.state.notify(c, UPDATE_STATE)
channel.addUser(user.Nick)
user.addChannel(channel.Name)
// Assume extended-join (ircv3).
if len(e.Params) == 2 {
if e.Params[1] != "*" {
user.Extras.Account = e.Params[1]
}
if len(e.Trailing) > 0 {
user.Extras.Name = e.Trailing
}
}
c.state.Unlock()
if e.Source.Name == c.GetNick() {
// If it's us, don't just add our user to the list. Run a WHO which
// will tell us who exactly is in the entire channel.
c.Send(&Event{Command: WHO, Params: []string{channelName, "%tacuhnr,1"}})
// Also send a MODE to obtain the list of channel modes.
c.Send(&Event{Command: MODE, Params: []string{channelName}})
// Update our ident and host too, in state -- since there is no
// cleaner method to do this.
c.state.Lock()
c.state.ident = e.Source.Ident
c.state.host = e.Source.Host
c.state.Unlock()
return
}
// Only WHO the user, which is more efficient.
c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}})
}
// handlePART ensures that the state is clean of old user and channel entries.
func handlePART(c *Client, e Event) {
if e.Source == nil {
return
}
var channel string
if len(e.Params) > 0 {
channel = e.Params[0]
} else {
channel = e.Trailing
}
if channel == "" {
return
}
defer c.state.notify(c, UPDATE_STATE)
if e.Source.Name == c.GetNick() {
c.state.Lock()
c.state.deleteChannel(channel)
c.state.Unlock()
return
}
c.state.Lock()
c.state.deleteUser(channel, e.Source.Name)
c.state.Unlock()
}
// handleTOPIC handles incoming TOPIC events and keeps channel tracking info
// updated with the latest channel topic.
func handleTOPIC(c *Client, e Event) {
var name string
switch len(e.Params) {
case 0:
return
case 1:
name = e.Params[0]
default:
name = e.Params[len(e.Params)-1]
}
c.state.Lock()
channel := c.state.lookupChannel(name)
if channel == nil {
c.state.Unlock()
return
}
channel.Topic = e.Trailing
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handlWHO updates our internal tracking of users/channels with WHO/WHOX
// information.
func handleWHO(c *Client, e Event) {
var ident, host, nick, account, realname string
// Assume WHOX related.
if e.Command == RPL_WHOSPCRPL {
if len(e.Params) != 7 {
// Assume there was some form of error or invalid WHOX response.
return
}
if e.Params[1] != "1" {
// We should always be sending 1, and we should receive 1. If this
// is anything but, then we didn't send the request and we can
// ignore it.
return
}
ident, host, nick, account = e.Params[3], e.Params[4], e.Params[5], e.Params[6]
realname = e.Trailing
} else {
// Assume RPL_WHOREPLY.
ident, host, nick = e.Params[2], e.Params[3], e.Params[5]
if len(e.Trailing) > 2 {
realname = e.Trailing[2:]
}
}
c.state.Lock()
user := c.state.lookupUser(nick)
if user == nil {
c.state.Unlock()
return
}
user.Host = host
user.Ident = ident
user.Extras.Name = realname
if account != "0" {
user.Extras.Account = account
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleKICK ensures that users are cleaned up after being kicked from the
// channel
func handleKICK(c *Client, e Event) {
if len(e.Params) < 2 {
// Needs at least channel and user.
return
}
defer c.state.notify(c, UPDATE_STATE)
if e.Params[1] == c.GetNick() {
c.state.Lock()
c.state.deleteChannel(e.Params[0])
c.state.Unlock()
return
}
// Assume it's just another user.
c.state.Lock()
c.state.deleteUser(e.Params[0], e.Params[1])
c.state.Unlock()
}
// handleNICK ensures that users are renamed in state, or the client name is
// up to date.
func handleNICK(c *Client, e Event) {
if e.Source == nil {
return
}
c.state.Lock()
// renameUser updates the LastActive time automatically.
if len(e.Params) == 1 {
c.state.renameUser(e.Source.Name, e.Params[0])
} else if len(e.Trailing) > 0 {
c.state.renameUser(e.Source.Name, e.Trailing)
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleQUIT handles users that are quitting from the network.
func handleQUIT(c *Client, e Event) {
if e.Source == nil {
return
}
if e.Source.Name == c.GetNick() {
return
}
c.state.Lock()
c.state.deleteUser("", e.Source.Name)
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleMYINFO handles incoming MYINFO events -- these are commonly used
// to tell us what the server name is, what version of software is being used
// as well as what channel and user modes are being used on the server.
func handleMYINFO(c *Client, e Event) {
// Malformed or odd output. As this can differ strongly between networks,
// just skip it.
if len(e.Params) < 3 {
return
}
c.state.Lock()
c.state.serverOptions["SERVER"] = e.Params[1]
c.state.serverOptions["VERSION"] = e.Params[2]
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
// handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL)
// events. These commonly contain the server capabilities and limitations.
// For example, things like max channel name length, or nickname length.
func handleISUPPORT(c *Client, e Event) {
// Must be a ISUPPORT-based message. 005 is also used for server bounce
// related things, so this handler may be triggered during other
// situations.
// Also known as RPL_PROTOCTL.
if !strings.HasSuffix(e.Trailing, "this server") {
return
}
// Must have at least one configuration.
if len(e.Params) < 2 {
return
}
c.state.Lock()
// Skip the first parameter, as it's our nickname.
for i := 1; i < len(e.Params); i++ {
j := strings.IndexByte(e.Params[i], 0x3D) // =
if j < 1 || (j+1) == len(e.Params[i]) {
c.state.serverOptions[e.Params[i]] = ""
continue
}
name := e.Params[i][0:j]
val := e.Params[i][j+1:]
c.state.serverOptions[name] = val
}
c.state.Unlock()
c.state.notify(c, UPDATE_GENERAL)
}
// handleMOTD handles incoming MOTD messages and buffers them up for use with
// Client.ServerMOTD().
func handleMOTD(c *Client, e Event) {
c.state.Lock()
defer c.state.notify(c, UPDATE_GENERAL)
// Beginning of the MOTD.
if e.Command == RPL_MOTDSTART {
c.state.motd = ""
c.state.Unlock()
return
}
// Otherwise, assume we're getting sent the MOTD line-by-line.
if len(c.state.motd) != 0 {
e.Trailing = "\n" + e.Trailing
}
c.state.motd += e.Trailing
c.state.Unlock()
}
// handleNAMES handles incoming NAMES queries, of which lists all users in
// a given channel. Optionally also obtains ident/host values, as well as
// permissions for each user, depending on what capabilities are enabled.
func handleNAMES(c *Client, e Event) {
if len(e.Params) < 1 {
return
}
channel := c.state.lookupChannel(e.Params[len(e.Params)-1])
if channel == nil {
return
}
parts := strings.Split(e.Trailing, " ")
var host, ident, modes, nick string
var ok bool
c.state.Lock()
for i := 0; i < len(parts); i++ {
modes, nick, ok = parseUserPrefix(parts[i])
if !ok {
continue
}
// If userhost-in-names.
if strings.Contains(nick, "@") {
s := ParseSource(nick)
if s == nil {
continue
}
host = s.Host
nick = s.Name
ident = s.Ident
}
if !IsValidNick(nick) {
continue
}
c.state.createUser(nick)
user := c.state.lookupUser(nick)
if user == nil {
continue
}
user.addChannel(channel.Name)
channel.addUser(nick)
// Add necessary userhost-in-names data into the user.
if host != "" {
user.Host = host
}
if ident != "" {
user.Ident = ident
}
// Don't append modes, overwrite them.
perms, _ := user.Perms.Lookup(channel.Name)
perms.set(modes, false)
user.Perms.set(channel.Name, perms)
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// updateLastActive is a wrapper for any event which the source author
// should have it's LastActive time updated. This is useful for things like
// a KICK where we know they are active, as they just kicked another user,
// even though they may not be talking.
func updateLastActive(c *Client, e Event) {
if e.Source == nil {
return
}
c.state.Lock()
// Update the users last active time, if they exist.
user := c.state.lookupUser(e.Source.Name)
if user == nil {
c.state.Unlock()
return
}
user.LastActive = time.Now()
c.state.Unlock()
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"bytes"
"encoding/base64"
"fmt"
"io"
"sort"
"strings"
)
var possibleCap = map[string][]string{
"account-notify": nil,
"account-tag": nil,
"away-notify": nil,
"batch": nil,
"cap-notify": nil,
"chghost": nil,
"extended-join": nil,
"invite-notify": nil,
"message-tags": nil,
"multi-prefix": nil,
"userhost-in-names": nil,
}
func (c *Client) listCAP() {
if !c.Config.disableTracking {
c.write(&Event{Command: CAP, Params: []string{CAP_LS, "302"}})
}
}
func possibleCapList(c *Client) map[string][]string {
out := make(map[string][]string)
if c.Config.SASL != nil {
out["sasl"] = nil
}
for k := range c.Config.SupportedCaps {
out[k] = c.Config.SupportedCaps[k]
}
for k := range possibleCap {
out[k] = possibleCap[k]
}
return out
}
func parseCap(raw string) map[string][]string {
out := make(map[string][]string)
parts := strings.Split(raw, " ")
var val int
for i := 0; i < len(parts); i++ {
val = strings.IndexByte(parts[i], prefixTagValue) // =
// No value splitter, or has splitter but no trailing value.
if val < 1 || len(parts[i]) < val+1 {
// The capability doesn't contain a value.
out[parts[i]] = nil
continue
}
out[parts[i][:val]] = strings.Split(parts[i][val+1:], ",")
}
return out
}
// handleCAP attempts to find out what IRCv3 capabilities the server supports.
// This will lock further registration until we have acknowledged the
// capabilities.
func handleCAP(c *Client, e Event) {
if len(e.Params) >= 2 && (e.Params[1] == CAP_NEW || e.Params[1] == CAP_DEL) {
c.listCAP()
return
}
// We can assume there was a failure attempting to enable a capability.
if len(e.Params) == 2 && e.Params[1] == CAP_NAK {
// Let the server know that we're done.
c.write(&Event{Command: CAP, Params: []string{CAP_END}})
return
}
possible := possibleCapList(c)
if len(e.Params) >= 2 && len(e.Trailing) > 1 && e.Params[1] == CAP_LS {
c.state.Lock()
caps := parseCap(e.Trailing)
for k := range caps {
if _, ok := possible[k]; !ok {
continue
}
if len(possible[k]) == 0 || len(caps[k]) == 0 {
c.state.tmpCap = append(c.state.tmpCap, k)
continue
}
var contains bool
for i := 0; i < len(caps[k]); i++ {
for j := 0; j < len(possible[k]); j++ {
if caps[k][i] == possible[k][j] {
// Assume we have a matching split value.
contains = true
goto checkcontains
}
}
}
checkcontains:
if !contains {
continue
}
c.state.tmpCap = append(c.state.tmpCap, k)
}
c.state.Unlock()
// Indicates if this is a multi-line LS. (2 args means it's the
// last LS).
if len(e.Params) == 2 {
// If we support no caps, just ack the CAP message and END.
if len(c.state.tmpCap) == 0 {
c.write(&Event{Command: CAP, Params: []string{CAP_END}})
return
}
// Let them know which ones we'd like to enable.
c.write(&Event{Command: CAP, Params: []string{CAP_REQ}, Trailing: strings.Join(c.state.tmpCap, " ")})
// Re-initialize the tmpCap, so if we get multiple 'CAP LS' requests
// due to cap-notify, we can re-evaluate what we can support.
c.state.Lock()
c.state.tmpCap = []string{}
c.state.Unlock()
}
}
if len(e.Params) == 2 && len(e.Trailing) > 1 && e.Params[1] == CAP_ACK {
c.state.Lock()
c.state.enabledCap = strings.Split(e.Trailing, " ")
// Do we need to do sasl auth?
wantsSASL := false
for i := 0; i < len(c.state.enabledCap); i++ {
if c.state.enabledCap[i] == "sasl" {
wantsSASL = true
break
}
}
c.state.Unlock()
if wantsSASL {
c.write(&Event{Command: AUTHENTICATE, Params: []string{c.Config.SASL.Method()}})
// Don't "CAP END", since we want to authenticate.
return
}
// Let the server know that we're done.
c.write(&Event{Command: CAP, Params: []string{CAP_END}})
return
}
}
// SASLMech is an representation of what a SASL mechanism should support.
// See SASLExternal and SASLPlain for implementations of this.
type SASLMech interface {
// Method returns the uppercase version of the SASL mechanism name.
Method() string
// Encode returns the response that the SASL mechanism wants to use. If
// the returned string is empty (e.g. the mechanism gives up), the handler
// will attempt to panic, as expectation is that if SASL authentication
// fails, the client will disconnect.
Encode(params []string) (output string)
}
// SASLExternal implements the "EXTERNAL" SASL type.
type SASLExternal struct {
// Identity is an optional field which allows the client to specify
// pre-authentication identification. This means that EXTERNAL will
// supply this in the initial response. This usually isn't needed (e.g.
// CertFP).
Identity string `json:"identity"`
}
// Method identifies what type of SASL this implements.
func (sasl *SASLExternal) Method() string {
return "EXTERNAL"
}
// Encode for external SALS authentication should really only return a "+",
// unless the user has specified pre-authentication or identification data.
// See https://tools.ietf.org/html/rfc4422#appendix-A for more info.
func (sasl *SASLExternal) Encode(params []string) string {
if len(params) != 1 || params[0] != "+" {
return ""
}
if sasl.Identity != "" {
return sasl.Identity
}
return "+"
}
// SASLPlain contains the user and password needed for PLAIN SASL authentication.
type SASLPlain struct {
User string `json:"user"` // User is the username for SASL.
Pass string `json:"pass"` // Pass is the password for SASL.
}
// Method identifies what type of SASL this implements.
func (sasl *SASLPlain) Method() string {
return "PLAIN"
}
// Encode encodes the plain user+password into a SASL PLAIN implementation.
// See https://tools.ietf.org/rfc/rfc4422.txt for more info.
func (sasl *SASLPlain) Encode(params []string) string {
if len(params) != 1 || params[0] != "+" {
return ""
}
in := []byte(sasl.User)
in = append(in, 0x0)
in = append(in, []byte(sasl.User)...)
in = append(in, 0x0)
in = append(in, []byte(sasl.Pass)...)
return base64.StdEncoding.EncodeToString(in)
}
const saslChunkSize = 400
func handleSASL(c *Client, e Event) {
if e.Command == RPL_SASLSUCCESS || e.Command == ERR_SASLALREADY {
// Let the server know that we're done.
c.write(&Event{Command: CAP, Params: []string{CAP_END}})
return
}
// Assume they want us to handle sending auth.
auth := c.Config.SASL.Encode(e.Params)
if auth == "" {
// Assume the SASL authentication method doesn't want to respond for
// some reason. The SASL spec and IRCv3 spec do not define a clear
// way to abort a SASL exchange, other than to disconnect, or proceed
// with CAP END.
c.rx <- &Event{Command: ERROR, Trailing: fmt.Sprintf(
"closing connection: invalid %s SASL configuration provided: %s",
c.Config.SASL.Method(), e.Trailing,
)}
return
}
// Send in "saslChunkSize"-length byte chunks. If the last chuck is
// exactly "saslChunkSize" bytes, send a "AUTHENTICATE +" 0-byte
// acknowledgement response to let the server know that we're done.
for {
if len(auth) > saslChunkSize {
c.write(&Event{Command: AUTHENTICATE, Params: []string{auth[0 : saslChunkSize-1]}, Sensitive: true})
auth = auth[saslChunkSize:]
continue
}
if len(auth) <= saslChunkSize {
c.write(&Event{Command: AUTHENTICATE, Params: []string{auth}, Sensitive: true})
if len(auth) == 400 {
c.write(&Event{Command: AUTHENTICATE, Params: []string{"+"}})
}
break
}
}
return
}
func handleSASLError(c *Client, e Event) {
if c.Config.SASL == nil {
c.write(&Event{Command: CAP, Params: []string{CAP_END}})
return
}
// Authentication failed. The SASL spec and IRCv3 spec do not define a
// clear way to abort a SASL exchange, other than to disconnect, or
// proceed with CAP END.
c.rx <- &Event{Command: ERROR, Trailing: "closing connection: " + e.Trailing}
}
// handleCHGHOST handles incoming IRCv3 hostname change events. CHGHOST is
// what occurs (when enabled) when a servers services change the hostname of
// a user. Traditionally, this was simply resolved with a quick QUIT and JOIN,
// however CHGHOST resolves this in a much cleaner fashion.
func handleCHGHOST(c *Client, e Event) {
if len(e.Params) != 2 {
return
}
c.state.Lock()
user := c.state.lookupUser(e.Source.Name)
if user != nil {
user.Ident = e.Params[0]
user.Host = e.Params[1]
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleAWAY handles incoming IRCv3 AWAY events, for which are sent both
// when users are no longer away, or when they are away.
func handleAWAY(c *Client, e Event) {
c.state.Lock()
user := c.state.lookupUser(e.Source.Name)
if user != nil {
user.Extras.Away = e.Trailing
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleACCOUNT handles incoming IRCv3 ACCOUNT events. ACCOUNT is sent when
// a user logs into an account, logs out of their account, or logs into a
// different account. The account backend is handled server-side, so this
// could be NickServ, X (undernet?), etc.
func handleACCOUNT(c *Client, e Event) {
if len(e.Params) != 1 {
return
}
account := e.Params[0]
if account == "*" {
account = ""
}
c.state.Lock()
user := c.state.lookupUser(e.Source.Name)
if user != nil {
user.Extras.Account = account
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
// handleTags handles any messages that have tags that will affect state. (e.g.
// 'account' tags.)
func handleTags(c *Client, e Event) {
if len(e.Tags) == 0 {
return
}
account, ok := e.Tags.Get("account")
if !ok {
return
}
c.state.Lock()
user := c.state.lookupUser(e.Source.Name)
if user != nil {
user.Extras.Account = account
}
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
}
const (
prefixTag byte = 0x40 // @
prefixTagValue byte = 0x3D // =
prefixUserTag byte = 0x2B // +
tagSeparator byte = 0x3B // ;
maxTagLength int = 511 // 510 + @ and " " (space), though space usually not included.
)
// Tags represents the key-value pairs in IRCv3 message tags. The map contains
// the encoded message-tag values. If the tag is present, it may still be
// empty. See Tags.Get() and Tags.Set() for use with getting/setting
// information within the tags.
//
// Note that retrieving and setting tags are not concurrent safe. If this is
// necessary, you will need to implement it yourself.
type Tags map[string]string
// ParseTags parses out the key-value map of tags. raw should only be the tag
// data, not a full message. For example:
// @aaa=bbb;ccc;example.com/ddd=eee
// NOT:
// @aaa=bbb;ccc;example.com/ddd=eee :nick!ident@host.com PRIVMSG me :Hello
func ParseTags(raw string) (t Tags) {
t = make(Tags)
if len(raw) > 0 && raw[0] == prefixTag {
raw = raw[1:]
}
parts := strings.Split(raw, string(tagSeparator))
var hasValue int
for i := 0; i < len(parts); i++ {
hasValue = strings.IndexByte(parts[i], prefixTagValue)
// The tag doesn't contain a value or has a splitter with no value.
if hasValue < 1 || len(parts[i]) < hasValue+1 {
if !validTag(parts[i]) {
continue
}
t[parts[i]] = ""
continue
}
// Check if tag key or decoded value are invalid.
if !validTag(parts[i][:hasValue]) || !validTagValue(tagDecoder.Replace(parts[i][hasValue+1:])) {
continue
}
t[parts[i][:hasValue]] = parts[i][hasValue+1:]
}
return t
}
// Len determines the length of the bytes representation of this tag map. This
// does not include the trailing space required when creating an event, but
// does include the tag prefix ("@").
func (t Tags) Len() (length int) {
if t == nil {
return 0
}
return len(t.Bytes())
}
// Count finds how many total tags that there are.
func (t Tags) Count() int {
if t == nil {
return 0
}
return len(t)
}
// Bytes returns a []byte representation of this tag map, including the tag
// prefix ("@"). Note that this will return the tags sorted, regardless of
// the order of how they were originally parsed.
func (t Tags) Bytes() []byte {
if t == nil {
return []byte{}
}
max := len(t)
if max == 0 {
return nil
}
buffer := new(bytes.Buffer)
buffer.WriteByte(prefixTag)
var current int
// Sort the writing of tags so we can at least guarantee that they will
// be in order, and testable.
var names []string
for tagName := range t {
names = append(names, tagName)
}
sort.Strings(names)
for i := 0; i < len(names); i++ {
// Trim at max allowed chars.
if (buffer.Len() + len(names[i]) + len(t[names[i]]) + 2) > maxTagLength {
return buffer.Bytes()
}
buffer.WriteString(names[i])
// Write the value as necessary.
if len(t[names[i]]) > 0 {
buffer.WriteByte(prefixTagValue)
buffer.WriteString(t[names[i]])
}
// add the separator ";" between tags.
if current < max-1 {
buffer.WriteByte(tagSeparator)
}
current++
}
return buffer.Bytes()
}
// String returns a string representation of this tag map.
func (t Tags) String() string {
if t == nil {
return ""
}
return string(t.Bytes())
}
// writeTo writes the necessary tag bytes to an io.Writer, including a trailing
// space-separator.
func (t Tags) writeTo(w io.Writer) (n int, err error) {
b := t.Bytes()
if len(b) == 0 {
return n, err
}
n, err = w.Write(b)
if err != nil {
return n, err
}
var j int
j, err = w.Write([]byte{eventSpace})
n += j
return n, err
}
// tagDecode are encoded -> decoded pairs for replacement to decode.
var tagDecode = []string{
"\\:", ";",
"\\s", " ",
"\\\\", "\\",
"\\r", "\r",
"\\n", "\n",
}
var tagDecoder = strings.NewReplacer(tagDecode...)
// tagEncode are decoded -> encoded pairs for replacement to decode.
var tagEncode = []string{
";", "\\:",
" ", "\\s",
"\\", "\\\\",
"\r", "\\r",
"\n", "\\n",
}
var tagEncoder = strings.NewReplacer(tagEncode...)
// Get returns the unescaped value of given tag key. Note that this is not
// concurrent safe.
func (t Tags) Get(key string) (tag string, success bool) {
if t == nil {
return "", false
}
if _, ok := t[key]; ok {
tag = tagDecoder.Replace(t[key])
success = true
}
return tag, success
}
// Set escapes given value and saves it as the value for given key. Note that
// this is not concurrent safe.
func (t Tags) Set(key, value string) error {
if t == nil {
t = make(Tags)
}
if !validTag(key) {
return fmt.Errorf("tag key %q is invalid", key)
}
value = tagEncoder.Replace(value)
if len(value) > 0 && !validTagValue(value) {
return fmt.Errorf("tag value %q of key %q is invalid", value, key)
}
// Check to make sure it's not too long here.
if (t.Len() + len(key) + len(value) + 2) > maxTagLength {
return fmt.Errorf("unable to set tag %q [value %q]: tags too long for message", key, value)
}
t[key] = value
return nil
}
// Remove deletes the tag frwom the tag map.
func (t Tags) Remove(key string) (success bool) {
if t == nil {
return false
}
if _, success = t[key]; success {
delete(t, key)
}
return success
}
// validTag validates an IRC tag.
func validTag(name string) bool {
if len(name) < 1 {
return false
}
// Allow user tags to be passed to validTag.
if len(name) >= 2 && name[0] == prefixUserTag {
name = name[1:]
}
for i := 0; i < len(name); i++ {
// A-Z, a-z, 0-9, -/._
if (name[i] < 0x41 || name[i] > 0x5A) && (name[i] < 0x61 || name[i] > 0x7A) && (name[i] < 0x2D || name[i] > 0x39) && name[i] != 0x5F {
return false
}
}
return true
}
// validTagValue valids a decoded IRC tag value. If the value is not decoded
// with tagDecoder first, it may be seen as invalid.
func validTagValue(value string) bool {
for i := 0; i < len(value); i++ {
// Don't allow any invisible chars within the tag, or semicolons.
if value[i] < 0x21 || value[i] > 0x7E || value[i] == 0x3B {
return false
}
}
return true
}

615
vendor/github.com/lrstanley/girc/client.go generated vendored Normal file
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@ -0,0 +1,615 @@
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"context"
"crypto/tls"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"runtime"
"sort"
"sync"
"time"
)
// Client contains all of the information necessary to run a single IRC
// client.
type Client struct {
// Config represents the configuration. Please take extra caution in that
// entries in this are not edited while the client is connected, to prevent
// data races. This is NOT concurrent safe to update.
Config Config
// rx is a buffer of events waiting to be processed.
rx chan *Event
// tx is a buffer of events waiting to be sent.
tx chan *Event
// state represents the throw-away state for the irc session.
state *state
// initTime represents the creation time of the client.
initTime time.Time
// Handlers is a handler which manages internal and external handlers.
Handlers *Caller
// CTCP is a handler which manages internal and external CTCP handlers.
CTCP *CTCP
// Cmd contains various helper methods to interact with the server.
Cmd *Commands
// mu is the mux used for connections/disconnections from the server,
// so multiple threads aren't trying to connect at the same time, and
// vice versa.
mu sync.RWMutex
// stop is used to communicate with Connect(), letting it know that the
// client wishes to cancel/close.
stop context.CancelFunc
// conn is a net.Conn reference to the IRC server. If this is nil, it is
// safe to assume that we're not connected. If this is not nil, this
// means we're either connected, connecting, or cleaning up. This should
// be guarded with Client.mu.
conn *ircConn
// debug is used if a writer is supplied for Client.Config.Debugger.
debug *log.Logger
}
// Config contains configuration options for an IRC client
type Config struct {
// Server is a host/ip of the server you want to connect to. This only
// has an affect during the dial process
Server string
// ServerPass is the server password used to authenticate. This only has
// an affect during the dial process.
ServerPass string
// Port is the port that will be used during server connection. This only
// has an affect during the dial process.
Port int
// Nick is an rfc-valid nickname used during connection. This only has an
// affect during the dial process.
Nick string
// User is the username/ident to use on connect. Ignored if an identd
// server is used. This only has an affect during the dial process.
User string
// Name is the "realname" that's used during connection. This only has an
// affect during the dial process.
Name string
// SASL contains the necessary authentication data to authenticate
// with SASL. See the documentation for SASLMech for what is currently
// supported. Capability tracking must be enabled for this to work, as
// this requires IRCv3 CAP handling.
SASL SASLMech
// Bind is used to bind to a specific host or ip during the dial process
// when connecting to the server. This can be a hostname, however it must
// resolve to an IPv4/IPv6 address bindable on your system. Otherwise,
// you can simply use a IPv4/IPv6 address directly. This only has an
// affect during the dial process and will not work with DialerConnect().
Bind string
// SSL allows dialing via TLS. See TLSConfig to set your own TLS
// configuration (e.g. to not force hostname checking). This only has an
// affect during the dial process.
SSL bool
// TLSConfig is an optional user-supplied tls configuration, used during
// socket creation to the server. SSL must be enabled for this to be used.
// This only has an affect during the dial process.
TLSConfig *tls.Config
// AllowFlood allows the client to bypass the rate limit of outbound
// messages.
AllowFlood bool
// GlobalFormat enables passing through all events which have trailing
// text through the color Fmt() function, so you don't have to wrap
// every response in the Fmt() method.
//
// Note that this only actually applies to PRIVMSG, NOTICE and TOPIC
// events, to ensure it doesn't clobber unwanted events.
GlobalFormat bool
// Debug is an optional, user supplied location to log the raw lines
// sent from the server, or other useful debug logs. Defaults to
// ioutil.Discard. For quick debugging, this could be set to os.Stdout.
Debug io.Writer
// Out is used to write out a prettified version of incoming events. For
// example, channel JOIN/PART, PRIVMSG/NOTICE, KICk, etc. Useful to get
// a brief output of the activity of the client. If you are looking to
// log raw messages, look at a handler and girc.ALLEVENTS and the relevant
// Event.Bytes() or Event.String() methods.
Out io.Writer
// RecoverFunc is called when a handler throws a panic. If RecoverFunc is
// set, the panic will be considered recovered, otherwise the client will
// panic. Set this to DefaultRecoverHandler if you don't want the client
// to panic, however you don't want to handle the panic yourself.
// DefaultRecoverHandler will log the panic to Debug or os.Stdout if
// Debug is unset.
RecoverFunc func(c *Client, e *HandlerError)
// SupportedCaps are the IRCv3 capabilities you would like the client to
// support on top of the ones which the client already supports (see
// cap.go for which ones the client enables by default). Only use this
// if you have not called DisableTracking(). The keys value gets passed
// to the server if supported.
SupportedCaps map[string][]string
// Version is the application version information that will be used in
// response to a CTCP VERSION, if default CTCP replies have not been
// overwritten or a VERSION handler was already supplied.
Version string
// PingDelay is the frequency between when the client sends a keep-alive
// PING to the server, and awaits a response (and times out if the server
// doesn't respond in time). This should be between 20-600 seconds. See
// Client.Lag() if you want to determine the delay between the server
// and the client. If this is set to -1, the client will not attempt to
// send client -> server PING requests.
PingDelay time.Duration
// disableTracking disables all channel and user-level tracking. Useful
// for highly embedded scripts with single purposes. This has an exported
// method which enables this and ensures prop cleanup, see
// Client.DisableTracking().
disableTracking bool
// HandleNickCollide when set, allows the client to handle nick collisions
// in a custom way. If unset, the client will attempt to append a
// underscore to the end of the nickname, in order to bypass using
// an invalid nickname. For example, if "test" is already in use, or is
// blocked by the network/a service, the client will try and use "test_",
// then it will attempt "test__", "test___", and so on.
HandleNickCollide func(oldNick string) (newNick string)
}
// ErrInvalidConfig is returned when the configuration passed to the client
// is invalid.
type ErrInvalidConfig struct {
Conf Config // Conf is the configuration that was not valid.
err error
}
func (e ErrInvalidConfig) Error() string { return "invalid configuration: " + e.err.Error() }
// isValid checks some basic settings to ensure the config is valid.
func (conf *Config) isValid() error {
if conf.Server == "" {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("empty server")}
}
// Default port to 6667 (the standard IRC port).
if conf.Port == 0 {
conf.Port = 6667
}
if conf.Port < 21 || conf.Port > 65535 {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("port outside valid range (21-65535)")}
}
if !IsValidNick(conf.Nick) {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad nickname specified")}
}
if !IsValidUser(conf.User) {
return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad user/ident specified")}
}
return nil
}
// ErrNotConnected is returned if a method is used when the client isn't
// connected.
var ErrNotConnected = errors.New("client is not connected to server")
// ErrDisconnected is called when Config.Retries is less than 1, and we
// non-intentionally disconnected from the server.
var ErrDisconnected = errors.New("unexpectedly disconnected")
// ErrInvalidTarget should be returned if the target which you are
// attempting to send an event to is invalid or doesn't match RFC spec.
type ErrInvalidTarget struct {
Target string
}
func (e *ErrInvalidTarget) Error() string { return "invalid target: " + e.Target }
// New creates a new IRC client with the specified server, name and config.
func New(config Config) *Client {
c := &Client{
Config: config,
rx: make(chan *Event, 25),
tx: make(chan *Event, 25),
CTCP: newCTCP(),
initTime: time.Now(),
}
c.Cmd = &Commands{c: c}
if c.Config.PingDelay >= 0 && c.Config.PingDelay < (20*time.Second) {
c.Config.PingDelay = 20 * time.Second
} else if c.Config.PingDelay > (600 * time.Second) {
c.Config.PingDelay = 600 * time.Second
}
if c.Config.Debug == nil {
c.debug = log.New(ioutil.Discard, "", 0)
} else {
c.debug = log.New(c.Config.Debug, "debug:", log.Ltime|log.Lshortfile)
c.debug.Print("initializing debugging")
}
// Setup the caller.
c.Handlers = newCaller(c.debug)
// Give ourselves a new state.
c.state = &state{}
c.state.reset()
// Register builtin handlers.
c.registerBuiltins()
// Register default CTCP responses.
c.CTCP.addDefaultHandlers()
return c
}
// String returns a brief description of the current client state.
func (c *Client) String() string {
connected := c.IsConnected()
return fmt.Sprintf(
"<Client init:%q handlers:%d connected:%t>", c.initTime.String(), c.Handlers.Len(), connected,
)
}
// Close closes the network connection to the server, and sends a STOPPED
// event. This should cause Connect() to return with nil. This should be
// safe to call multiple times. See Connect()'s documentation on how
// handlers and goroutines are handled when disconnected from the server.
func (c *Client) Close() {
c.mu.RLock()
if c.stop != nil {
c.debug.Print("requesting client to stop")
c.stop()
}
c.mu.RUnlock()
}
// ErrEvent is an error returned when the server (or library) sends an ERROR
// message response. The string returned contains the trailing text from the
// message.
type ErrEvent struct {
Event *Event
}
func (e *ErrEvent) Error() string {
if e.Event == nil {
return "unknown error occurred"
}
return e.Event.Trailing
}
func (c *Client) execLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
c.debug.Print("starting execLoop")
defer c.debug.Print("closing execLoop")
var event *Event
for {
select {
case <-ctx.Done():
// We've been told to exit, however we shouldn't bail on the
// current events in the queue that should be processed, as one
// may want to handle an ERROR, QUIT, etc.
c.debug.Printf("received signal to close, flushing %d events and executing", len(c.rx))
for {
select {
case event = <-c.rx:
c.RunHandlers(event)
default:
goto done
}
}
done:
wg.Done()
return
case event = <-c.rx:
if event != nil && event.Command == ERROR {
// Handles incoming ERROR responses. These are only ever sent
// by the server (with the exception that this library may use
// them as a lower level way of signalling to disconnect due
// to some other client-choosen error), and should always be
// followed up by the server disconnecting the client. If for
// some reason the server doesn't disconnect the client, or
// if this library is the source of the error, this should
// signal back up to the main connect loop, to disconnect.
errs <- &ErrEvent{Event: event}
// Make sure to not actually exit, so we can let any handlers
// actually handle the ERROR event.
}
c.RunHandlers(event)
}
}
}
// DisableTracking disables all channel/user-level/CAP tracking, and clears
// all internal handlers. Useful for highly embedded scripts with single
// purposes. This cannot be un-done on a client.
func (c *Client) DisableTracking() {
c.debug.Print("disabling tracking")
c.Config.disableTracking = true
c.Handlers.clearInternal()
c.state.Lock()
c.state.channels = nil
c.state.Unlock()
c.state.notify(c, UPDATE_STATE)
c.registerBuiltins()
}
// Server returns the string representation of host+port pair for net.Conn.
func (c *Client) Server() string {
return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port)
}
// Lifetime returns the amount of time that has passed since the client was
// created.
func (c *Client) Lifetime() time.Duration {
return time.Since(c.initTime)
}
// Uptime is the time at which the client successfully connected to the
// server.
func (c *Client) Uptime() (up *time.Time, err error) {
if !c.IsConnected() {
return nil, ErrNotConnected
}
c.mu.RLock()
c.conn.mu.RLock()
up = c.conn.connTime
c.conn.mu.RUnlock()
c.mu.RUnlock()
return up, nil
}
// ConnSince is the duration that has past since the client successfully
// connected to the server.
func (c *Client) ConnSince() (since *time.Duration, err error) {
if !c.IsConnected() {
return nil, ErrNotConnected
}
c.mu.RLock()
c.conn.mu.RLock()
timeSince := time.Since(*c.conn.connTime)
c.conn.mu.RUnlock()
c.mu.RUnlock()
return &timeSince, nil
}
// IsConnected returns true if the client is connected to the server.
func (c *Client) IsConnected() (connected bool) {
c.mu.RLock()
if c.conn == nil {
c.mu.RUnlock()
return false
}
c.conn.mu.RLock()
connected = c.conn.connected
c.conn.mu.RUnlock()
c.mu.RUnlock()
return connected
}
// GetNick returns the current nickname of the active connection. Panics if
// tracking is disabled.
func (c *Client) GetNick() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
if c.state.nick == "" {
return c.Config.Nick
}
return c.state.nick
}
// GetIdent returns the current ident of the active connection. Panics if
// tracking is disabled. May be empty, as this is obtained from when we join
// a channel, as there is no other more efficient method to return this info.
func (c *Client) GetIdent() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
if c.state.ident == "" {
return c.Config.User
}
return c.state.ident
}
// GetHost returns the current host of the active connection. Panics if
// tracking is disabled. May be empty, as this is obtained from when we join
// a channel, as there is no other more efficient method to return this info.
func (c *Client) GetHost() string {
c.panicIfNotTracking()
c.state.RLock()
defer c.state.RUnlock()
return c.state.host
}
// Channels returns the active list of channels that the client is in.
// Panics if tracking is disabled.
func (c *Client) Channels() []string {
c.panicIfNotTracking()
c.state.RLock()
channels := make([]string, len(c.state.channels))
var i int
for channel := range c.state.channels {
channels[i] = c.state.channels[channel].Name
i++
}
c.state.RUnlock()
sort.Strings(channels)
return channels
}
// Users returns the active list of users that the client is tracking across
// all files. Panics if tracking is disabled.
func (c *Client) Users() []string {
c.panicIfNotTracking()
c.state.RLock()
users := make([]string, len(c.state.users))
var i int
for user := range c.state.users {
users[i] = c.state.users[user].Nick
i++
}
c.state.RUnlock()
sort.Strings(users)
return users
}
// LookupChannel looks up a given channel in state. If the channel doesn't
// exist, nil is returned. Panics if tracking is disabled.
func (c *Client) LookupChannel(name string) *Channel {
c.panicIfNotTracking()
if name == "" {
return nil
}
c.state.RLock()
defer c.state.RUnlock()
channel := c.state.lookupChannel(name)
if channel == nil {
return nil
}
return channel.Copy()
}
// LookupUser looks up a given user in state. If the user doesn't exist, nil
// is returned. Panics if tracking is disabled.
func (c *Client) LookupUser(nick string) *User {
c.panicIfNotTracking()
if nick == "" {
return nil
}
c.state.RLock()
defer c.state.RUnlock()
user := c.state.lookupUser(nick)
if user == nil {
return nil
}
return user.Copy()
}
// IsInChannel returns true if the client is in channel. Panics if tracking
// is disabled.
func (c *Client) IsInChannel(channel string) bool {
c.panicIfNotTracking()
c.state.RLock()
_, inChannel := c.state.channels[ToRFC1459(channel)]
c.state.RUnlock()
return inChannel
}
// GetServerOption retrieves a server capability setting that was retrieved
// during client connection. This is also known as ISUPPORT (or RPL_PROTOCTL).
// Will panic if used when tracking has been disabled. Examples of usage:
//
// nickLen, success := GetServerOption("MAXNICKLEN")
//
func (c *Client) GetServerOption(key string) (result string, ok bool) {
c.panicIfNotTracking()
c.state.RLock()
result, ok = c.state.serverOptions[key]
c.state.RUnlock()
return result, ok
}
// NetworkName returns the network identifier. E.g. "EsperNet", "ByteIRC".
// May be empty if the server does not support RPL_ISUPPORT (or RPL_PROTOCTL).
// Will panic if used when tracking has been disabled.
func (c *Client) NetworkName() (name string) {
c.panicIfNotTracking()
name, _ = c.GetServerOption("NETWORK")
return name
}
// ServerVersion returns the server software version, if the server has
// supplied this information during connection. May be empty if the server
// does not support RPL_MYINFO. Will panic if used when tracking has been
// disabled.
func (c *Client) ServerVersion() (version string) {
c.panicIfNotTracking()
version, _ = c.GetServerOption("VERSION")
return version
}
// ServerMOTD returns the servers message of the day, if the server has sent
// it upon connect. Will panic if used when tracking has been disabled.
func (c *Client) ServerMOTD() (motd string) {
c.panicIfNotTracking()
c.state.RLock()
motd = c.state.motd
c.state.RUnlock()
return motd
}
// Lag is the latency between the server and the client. This is measured by
// determining the difference in time between when we ping the server, and
// when we receive a pong.
func (c *Client) Lag() time.Duration {
c.mu.RLock()
c.conn.mu.RLock()
delta := c.conn.lastPong.Sub(c.conn.lastPing)
c.conn.mu.RUnlock()
c.mu.RUnlock()
if delta < 0 {
return 0
}
return delta
}
// panicIfNotTracking will throw a panic when it's called, and tracking is
// disabled. Adds useful info like what function specifically, and where it
// was called from.
func (c *Client) panicIfNotTracking() {
if !c.Config.disableTracking {
return
}
pc, _, _, _ := runtime.Caller(1)
fn := runtime.FuncForPC(pc)
_, file, line, _ := runtime.Caller(2)
panic(fmt.Sprintf("%s used when tracking is disabled (caller %s:%d)", fn.Name(), file, line))
}

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package cmdhandler
import (
"errors"
"fmt"
"regexp"
"strings"
"sync"
"github.com/lrstanley/girc"
)
// Input is a wrapper for events, based around private messages.
type Input struct {
Origin *girc.Event
Args []string
}
// Command is an IRC command, supporting aliases, help documentation and easy
// wrapping for message inputs.
type Command struct {
// Name of command, e.g. "search" or "ping".
Name string
// Aliases for the above command, e.g. "s" for search, or "p" for "ping".
Aliases []string
// Help documentation. Should be in the format "<arg> <arg> [arg] --
// something useful here"
Help string
// MinArgs is the minimum required arguments for the command. Defaults to
// 0, which means multiple, or no arguments can be supplied. If set
// above 0, this means that the command handler will throw an error asking
// the person to check "<prefix>help <command>" for more info.
MinArgs int
// Fn is the function which is executed when the command is ran from a
// private message, or channel.
Fn func(*girc.Client, *Input)
}
func (c *Command) genHelp(prefix string) string {
out := "{b}" + prefix + c.Name + "{b}"
if c.Aliases != nil && len(c.Aliases) > 0 {
out += " ({b}" + prefix + strings.Join(c.Aliases, "{b}, {b}"+prefix) + "{b})"
}
out += " :: " + c.Help
return out
}
// CmdHandler is an irc command parser and execution format which you could
// use as an example for building your own version/bot.
//
// An example of how you would register this with girc:
//
// ch, err := cmdhandler.New("!")
// if err != nil {
// panic(err)
// }
//
// ch.Add(&cmdhandler.Command{
// Name: "ping",
// Help: "Sends a pong reply back to the original user.",
// Fn: func(c *girc.Client, input *cmdhandler.Input) {
// c.Commands.ReplyTo(*input.Origin, "pong!")
// },
// })
//
// client.Handlers.AddHandler(girc.PRIVMSG, ch)
type CmdHandler struct {
prefix string
re *regexp.Regexp
mu sync.Mutex
cmds map[string]*Command
}
var cmdMatch = `^%s([a-z0-9-_]{1,20})(?: (.*))?$`
// New returns a new CmdHandler based on the specified command prefix. A good
// prefix is a single character, and easy to remember/use. E.g. "!", or ".".
func New(prefix string) (*CmdHandler, error) {
re, err := regexp.Compile(fmt.Sprintf(cmdMatch, regexp.QuoteMeta(prefix)))
if err != nil {
return nil, err
}
return &CmdHandler{prefix: prefix, re: re, cmds: make(map[string]*Command)}, nil
}
var validName = regexp.MustCompile(`^[a-z0-9-_]{1,20}$`)
// Add registers a new command to the handler. Note that you cannot remove
// commands once added, unless you add another CmdHandler to the client.
func (ch *CmdHandler) Add(cmd *Command) error {
if cmd == nil {
return errors.New("nil command provided to CmdHandler")
}
cmd.Name = strings.ToLower(cmd.Name)
if !validName.MatchString(cmd.Name) {
return fmt.Errorf("invalid command name: %q (req: %q)", cmd.Name, validName.String())
}
if cmd.Aliases != nil {
for i := 0; i < len(cmd.Aliases); i++ {
cmd.Aliases[i] = strings.ToLower(cmd.Aliases[i])
if !validName.MatchString(cmd.Aliases[i]) {
return fmt.Errorf("invalid command name: %q (req: %q)", cmd.Aliases[i], validName.String())
}
}
}
if cmd.MinArgs < 0 {
cmd.MinArgs = 0
}
ch.mu.Lock()
defer ch.mu.Unlock()
if _, ok := ch.cmds[cmd.Name]; ok {
return fmt.Errorf("command already registered: %s", cmd.Name)
}
ch.cmds[cmd.Name] = cmd
// Since we'd be storing pointers, duplicates do not matter.
for i := 0; i < len(cmd.Aliases); i++ {
if _, ok := ch.cmds[cmd.Aliases[i]]; ok {
return fmt.Errorf("alias already registered: %s", cmd.Aliases[i])
}
ch.cmds[cmd.Aliases[i]] = cmd
}
return nil
}
// Execute satisfies the girc.Handler interface.
func (ch *CmdHandler) Execute(client *girc.Client, event girc.Event) {
if event.Source == nil || event.Command != girc.PRIVMSG {
return
}
parsed := ch.re.FindStringSubmatch(event.Trailing)
if len(parsed) != 3 {
return
}
invCmd := strings.ToLower(parsed[1])
args := strings.Split(parsed[2], " ")
if len(args) == 1 && args[0] == "" {
args = []string{}
}
ch.mu.Lock()
defer ch.mu.Unlock()
if invCmd == "help" {
if len(args) == 0 {
client.Cmd.ReplyTo(event, girc.Fmt("type '{b}!help {blue}<command>{c}{b}' to optionally get more info about a specific command."))
return
}
args[0] = strings.ToLower(args[0])
if _, ok := ch.cmds[args[0]]; !ok {
client.Cmd.ReplyTof(event, girc.Fmt("unknown command {b}%q{b}."), args[0])
return
}
if ch.cmds[args[0]].Help == "" {
client.Cmd.ReplyTof(event, girc.Fmt("there is no help documentation for {b}%q{b}"), args[0])
return
}
client.Cmd.ReplyTo(event, girc.Fmt(ch.cmds[args[0]].genHelp(ch.prefix)))
return
}
cmd, ok := ch.cmds[invCmd]
if !ok {
return
}
if len(args) < cmd.MinArgs {
client.Cmd.ReplyTof(event, girc.Fmt("not enough arguments supplied for {b}%q{b}. try '{b}%shelp %s{b}'?"), invCmd, ch.prefix, invCmd)
return
}
in := &Input{
Origin: &event,
Args: args,
}
go cmd.Fn(client, in)
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"errors"
"fmt"
)
// Commands holds a large list of useful methods to interact with the server,
// and wrappers for common events.
type Commands struct {
c *Client
}
// Nick changes the client nickname.
func (cmd *Commands) Nick(name string) error {
if !IsValidNick(name) {
return &ErrInvalidTarget{Target: name}
}
cmd.c.Send(&Event{Command: NICK, Params: []string{name}})
return nil
}
// Join attempts to enter a list of IRC channels, at bulk if possible to
// prevent sending extensive JOIN commands.
func (cmd *Commands) Join(channels ...string) error {
// We can join multiple channels at once, however we need to ensure that
// we are not exceeding the line length. (see maxLength)
max := maxLength - len(JOIN) - 1
var buffer string
for i := 0; i < len(channels); i++ {
if !IsValidChannel(channels[i]) {
return &ErrInvalidTarget{Target: channels[i]}
}
if len(buffer+","+channels[i]) > max {
cmd.c.Send(&Event{Command: JOIN, Params: []string{buffer}})
buffer = ""
continue
}
if len(buffer) == 0 {
buffer = channels[i]
} else {
buffer += "," + channels[i]
}
if i == len(channels)-1 {
cmd.c.Send(&Event{Command: JOIN, Params: []string{buffer}})
return nil
}
}
return nil
}
// JoinKey attempts to enter an IRC channel with a password.
func (cmd *Commands) JoinKey(channel, password string) error {
if !IsValidChannel(channel) {
return &ErrInvalidTarget{Target: channel}
}
cmd.c.Send(&Event{Command: JOIN, Params: []string{channel, password}})
return nil
}
// Part leaves an IRC channel.
func (cmd *Commands) Part(channel, message string) error {
if !IsValidChannel(channel) {
return &ErrInvalidTarget{Target: channel}
}
cmd.c.Send(&Event{Command: JOIN, Params: []string{channel}})
return nil
}
// PartMessage leaves an IRC channel with a specified leave message.
func (cmd *Commands) PartMessage(channel, message string) error {
if !IsValidChannel(channel) {
return &ErrInvalidTarget{Target: channel}
}
cmd.c.Send(&Event{Command: JOIN, Params: []string{channel}, Trailing: message})
return nil
}
// SendCTCP sends a CTCP request to target. Note that this method uses
// PRIVMSG specifically.
func (cmd *Commands) SendCTCP(target, ctcpType, message string) error {
out := encodeCTCPRaw(ctcpType, message)
if out == "" {
return errors.New("invalid CTCP")
}
return cmd.Message(target, out)
}
// SendCTCPf sends a CTCP request to target using a specific format. Note that
// this method uses PRIVMSG specifically.
func (cmd *Commands) SendCTCPf(target, ctcpType, format string, a ...interface{}) error {
return cmd.SendCTCP(target, ctcpType, fmt.Sprintf(format, a...))
}
// SendCTCPReplyf sends a CTCP response to target using a specific format.
// Note that this method uses NOTICE specifically.
func (cmd *Commands) SendCTCPReplyf(target, ctcpType, format string, a ...interface{}) error {
return cmd.SendCTCPReply(target, ctcpType, fmt.Sprintf(format, a...))
}
// SendCTCPReply sends a CTCP response to target. Note that this method uses
// NOTICE specifically.
func (cmd *Commands) SendCTCPReply(target, ctcpType, message string) error {
out := encodeCTCPRaw(ctcpType, message)
if out == "" {
return errors.New("invalid CTCP")
}
return cmd.Notice(target, out)
}
// Message sends a PRIVMSG to target (either channel, service, or user).
func (cmd *Commands) Message(target, message string) error {
if !IsValidNick(target) && !IsValidChannel(target) {
return &ErrInvalidTarget{Target: target}
}
cmd.c.Send(&Event{Command: PRIVMSG, Params: []string{target}, Trailing: message})
return nil
}
// Messagef sends a formated PRIVMSG to target (either channel, service, or
// user).
func (cmd *Commands) Messagef(target, format string, a ...interface{}) error {
return cmd.Message(target, fmt.Sprintf(format, a...))
}
// ErrInvalidSource is returned when a method needs to know the origin of an
// event, however Event.Source is unknown (e.g. sent by the user, not the
// server.)
var ErrInvalidSource = errors.New("event has nil or invalid source address")
// Reply sends a reply to channel or user, based on where the supplied event
// originated from. See also ReplyTo().
func (cmd *Commands) Reply(event Event, message string) error {
if event.Source == nil {
return ErrInvalidSource
}
if len(event.Params) > 0 && IsValidChannel(event.Params[0]) {
return cmd.Message(event.Params[0], message)
}
return cmd.Message(event.Source.Name, message)
}
// Replyf sends a reply to channel or user with a format string, based on
// where the supplied event originated from. See also ReplyTof().
func (cmd *Commands) Replyf(event Event, format string, a ...interface{}) error {
return cmd.Reply(event, fmt.Sprintf(format, a...))
}
// ReplyTo sends a reply to a channel or user, based on where the supplied
// event originated from. ReplyTo(), when originating from a channel will
// default to replying with "<user>, <message>". See also Reply().
func (cmd *Commands) ReplyTo(event Event, message string) error {
if event.Source == nil {
return ErrInvalidSource
}
if len(event.Params) > 0 && IsValidChannel(event.Params[0]) {
return cmd.Message(event.Params[0], event.Source.Name+", "+message)
}
return cmd.Message(event.Source.Name, message)
}
// ReplyTof sends a reply to a channel or user with a format string, based
// on where the supplied event originated from. ReplyTo(), when originating
// from a channel will default to replying with "<user>, <message>". See
// also Replyf().
func (cmd *Commands) ReplyTof(event Event, format string, a ...interface{}) error {
return cmd.ReplyTo(event, fmt.Sprintf(format, a...))
}
// Action sends a PRIVMSG ACTION (/me) to target (either channel, service,
// or user).
func (cmd *Commands) Action(target, message string) error {
if !IsValidNick(target) && !IsValidChannel(target) {
return &ErrInvalidTarget{Target: target}
}
cmd.c.Send(&Event{
Command: PRIVMSG,
Params: []string{target},
Trailing: fmt.Sprintf("\001ACTION %s\001", message),
})
return nil
}
// Actionf sends a formated PRIVMSG ACTION (/me) to target (either channel,
// service, or user).
func (cmd *Commands) Actionf(target, format string, a ...interface{}) error {
return cmd.Action(target, fmt.Sprintf(format, a...))
}
// Notice sends a NOTICE to target (either channel, service, or user).
func (cmd *Commands) Notice(target, message string) error {
if !IsValidNick(target) && !IsValidChannel(target) {
return &ErrInvalidTarget{Target: target}
}
cmd.c.Send(&Event{Command: NOTICE, Params: []string{target}, Trailing: message})
return nil
}
// Noticef sends a formated NOTICE to target (either channel, service, or
// user).
func (cmd *Commands) Noticef(target, format string, a ...interface{}) error {
return cmd.Notice(target, fmt.Sprintf(format, a...))
}
// SendRaw sends a raw string back to the server, without carriage returns
// or newlines.
func (cmd *Commands) SendRaw(raw string) error {
e := ParseEvent(raw)
if e == nil {
return errors.New("invalid event: " + raw)
}
cmd.c.Send(e)
return nil
}
// SendRawf sends a formated string back to the server, without carriage
// returns or newlines.
func (cmd *Commands) SendRawf(format string, a ...interface{}) error {
return cmd.SendRaw(fmt.Sprintf(format, a...))
}
// Topic sets the topic of channel to message. Does not verify the length
// of the topic.
func (cmd *Commands) Topic(channel, message string) {
cmd.c.Send(&Event{Command: TOPIC, Params: []string{channel}, Trailing: message})
}
// Who sends a WHO query to the server, which will attempt WHOX by default.
// See http://faerion.sourceforge.net/doc/irc/whox.var for more details. This
// sends "%tcuhnr,2" per default. Do not use "1" as this will conflict with
// girc's builtin tracking functionality.
func (cmd *Commands) Who(target string) error {
if !IsValidNick(target) && !IsValidChannel(target) && !IsValidUser(target) {
return &ErrInvalidTarget{Target: target}
}
cmd.c.Send(&Event{Command: WHO, Params: []string{target, "%tcuhnr,2"}})
return nil
}
// Whois sends a WHOIS query to the server, targeted at a specific user.
// as WHOIS is a bit slower, you may want to use WHO for brief user info.
func (cmd *Commands) Whois(nick string) error {
if !IsValidNick(nick) {
return &ErrInvalidTarget{Target: nick}
}
cmd.c.Send(&Event{Command: WHOIS, Params: []string{nick}})
return nil
}
// Ping sends a PING query to the server, with a specific identifier that
// the server should respond with.
func (cmd *Commands) Ping(id string) {
cmd.c.write(&Event{Command: PING, Params: []string{id}})
}
// Pong sends a PONG query to the server, with an identifier which was
// received from a previous PING query received by the client.
func (cmd *Commands) Pong(id string) {
cmd.c.write(&Event{Command: PONG, Params: []string{id}})
}
// Oper sends a OPER authentication query to the server, with a username
// and password.
func (cmd *Commands) Oper(user, pass string) {
cmd.c.Send(&Event{Command: OPER, Params: []string{user, pass}, Sensitive: true})
}
// Kick sends a KICK query to the server, attempting to kick nick from
// channel, with reason. If reason is blank, one will not be sent to the
// server.
func (cmd *Commands) Kick(channel, nick, reason string) error {
if !IsValidChannel(channel) {
return &ErrInvalidTarget{Target: channel}
}
if !IsValidNick(nick) {
return &ErrInvalidTarget{Target: nick}
}
if reason != "" {
cmd.c.Send(&Event{Command: KICK, Params: []string{channel, nick}, Trailing: reason})
return nil
}
cmd.c.Send(&Event{Command: KICK, Params: []string{channel, nick}})
return nil
}
// Invite sends a INVITE query to the server, to invite nick to channel.
func (cmd *Commands) Invite(channel, nick string) error {
if !IsValidChannel(channel) {
return &ErrInvalidTarget{Target: channel}
}
if !IsValidNick(nick) {
return &ErrInvalidTarget{Target: nick}
}
cmd.c.Send(&Event{Command: INVITE, Params: []string{nick, channel}})
return nil
}
// Away sends a AWAY query to the server, suggesting that the client is no
// longer active. If reason is blank, Client.Back() is called. Also see
// Client.Back().
func (cmd *Commands) Away(reason string) {
if reason == "" {
cmd.Back()
return
}
cmd.c.Send(&Event{Command: AWAY, Params: []string{reason}})
}
// Back sends a AWAY query to the server, however the query is blank,
// suggesting that the client is active once again. Also see Client.Away().
func (cmd *Commands) Back() {
cmd.c.Send(&Event{Command: AWAY})
}
// List sends a LIST query to the server, which will list channels and topics.
// Supports multiple channels at once, in hopes it will reduce extensive
// LIST queries to the server. Supply no channels to run a list against the
// entire server (warning, that may mean LOTS of channels!)
func (cmd *Commands) List(channels ...string) error {
if len(channels) == 0 {
cmd.c.Send(&Event{Command: LIST})
return nil
}
// We can LIST multiple channels at once, however we need to ensure that
// we are not exceeding the line length. (see maxLength)
max := maxLength - len(JOIN) - 1
var buffer string
for i := 0; i < len(channels); i++ {
if !IsValidChannel(channels[i]) {
return &ErrInvalidTarget{Target: channels[i]}
}
if len(buffer+","+channels[i]) > max {
cmd.c.Send(&Event{Command: LIST, Params: []string{buffer}})
buffer = ""
continue
}
if len(buffer) == 0 {
buffer = channels[i]
} else {
buffer += "," + channels[i]
}
if i == len(channels)-1 {
cmd.c.Send(&Event{Command: LIST, Params: []string{buffer}})
return nil
}
}
return nil
}
// Whowas sends a WHOWAS query to the server. amount is the amount of results
// you want back.
func (cmd *Commands) Whowas(nick string, amount int) error {
if !IsValidNick(nick) {
return &ErrInvalidTarget{Target: nick}
}
cmd.c.Send(&Event{Command: WHOWAS, Params: []string{nick, string(amount)}})
return nil
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"bufio"
"context"
"crypto/tls"
"fmt"
"net"
"sync"
"time"
)
// Messages are delimited with CR and LF line endings, we're using the last
// one to split the stream. Both are removed during parsing of the message.
const delim byte = '\n'
var endline = []byte("\r\n")
// ircConn represents an IRC network protocol connection, it consists of an
// Encoder and Decoder to manage i/o.
type ircConn struct {
io *bufio.ReadWriter
sock net.Conn
mu sync.RWMutex
// lastWrite is used to keep track of when we last wrote to the server.
lastWrite time.Time
// lastActive is the last time the client was interacting with the server,
// excluding a few background commands (PING, PONG, WHO, etc).
lastActive time.Time
// writeDelay is used to keep track of rate limiting of events sent to
// the server.
writeDelay time.Duration
// connected is true if we're actively connected to a server.
connected bool
// connTime is the time at which the client has connected to a server.
connTime *time.Time
// lastPing is the last time that we pinged the server.
lastPing time.Time
// lastPong is the last successful time that we pinged the server and
// received a successful pong back.
lastPong time.Time
pingDelay time.Duration
}
// Dialer is an interface implementation of net.Dialer. Use this if you would
// like to implement your own dialer which the client will use when connecting.
type Dialer interface {
// Dial takes two arguments. Network, which should be similar to "tcp",
// "tdp6", "udp", etc -- as well as address, which is the hostname or ip
// of the network. Note that network can be ignored if your transport
// doesn't take advantage of network types.
Dial(network, address string) (net.Conn, error)
}
// newConn sets up and returns a new connection to the server.
func newConn(conf Config, dialer Dialer, addr string) (*ircConn, error) {
if err := conf.isValid(); err != nil {
return nil, err
}
var conn net.Conn
var err error
if dialer == nil {
netDialer := &net.Dialer{Timeout: 5 * time.Second}
if conf.Bind != "" {
var local *net.TCPAddr
local, err = net.ResolveTCPAddr("tcp", conf.Bind+":0")
if err != nil {
return nil, err
}
netDialer.LocalAddr = local
}
dialer = netDialer
}
if conn, err = dialer.Dial("tcp", addr); err != nil {
return nil, err
}
if conf.SSL {
var tlsConn net.Conn
tlsConn, err = tlsHandshake(conn, conf.TLSConfig, conf.Server, true)
if err != nil {
return nil, err
}
conn = tlsConn
}
ctime := time.Now()
c := &ircConn{
sock: conn,
connTime: &ctime,
connected: true,
}
c.newReadWriter()
return c, nil
}
func newMockConn(conn net.Conn) *ircConn {
ctime := time.Now()
c := &ircConn{
sock: conn,
connTime: &ctime,
connected: true,
}
c.newReadWriter()
return c
}
// ErrParseEvent is returned when an event cannot be parsed with ParseEvent().
type ErrParseEvent struct {
Line string
}
func (e ErrParseEvent) Error() string { return "unable to parse event: " + e.Line }
func (c *ircConn) decode() (event *Event, err error) {
line, err := c.io.ReadString(delim)
if err != nil {
return nil, err
}
if event = ParseEvent(line); event == nil {
return nil, ErrParseEvent{line}
}
return event, nil
}
func (c *ircConn) encode(event *Event) error {
if _, err := c.io.Write(event.Bytes()); err != nil {
return err
}
if _, err := c.io.Write(endline); err != nil {
return err
}
return c.io.Flush()
}
func (c *ircConn) newReadWriter() {
c.io = bufio.NewReadWriter(bufio.NewReader(c.sock), bufio.NewWriter(c.sock))
}
func tlsHandshake(conn net.Conn, conf *tls.Config, server string, validate bool) (net.Conn, error) {
if conf == nil {
conf = &tls.Config{ServerName: server, InsecureSkipVerify: !validate}
}
tlsConn := tls.Client(conn, conf)
return net.Conn(tlsConn), nil
}
// Close closes the underlying socket.
func (c *ircConn) Close() error {
return c.sock.Close()
}
// Connect attempts to connect to the given IRC server. Returns only when
// an error has occurred, or a disconnect was requested with Close(). Connect
// will only return once all client-based goroutines have been closed to
// ensure there are no long-running routines becoming backed up.
//
// Connect will wait for all non-goroutine handlers to complete on error/quit,
// however it will not wait for goroutine-based handlers.
//
// If this returns nil, this means that the client requested to be closed
// (e.g. Client.Close()). Connect will panic if called when the last call has
// not completed.
func (c *Client) Connect() error {
return c.internalConnect(nil, nil)
}
// DialerConnect allows you to specify your own custom dialer which implements
// the Dialer interface.
//
// An example of using this library would be to take advantage of the
// golang.org/x/net/proxy library:
//
// proxyUrl, _ := proxyURI, err = url.Parse("socks5://1.2.3.4:8888")
// dialer, _ := proxy.FromURL(proxyURI, &net.Dialer{Timeout: 5 * time.Second})
// _ := girc.DialerConnect(dialer)
func (c *Client) DialerConnect(dialer Dialer) error {
return c.internalConnect(nil, dialer)
}
// MockConnect is used to implement mocking with an IRC server. Supply a net.Conn
// that will be used to spoof the server. A useful way to do this is to so
// net.Pipe(), pass one end into MockConnect(), and the other end into
// bufio.NewReader().
//
// For example:
//
// client := girc.New(girc.Config{
// Server: "dummy.int",
// Port: 6667,
// Nick: "test",
// User: "test",
// Name: "Testing123",
// })
//
// in, out := net.Pipe()
// defer in.Close()
// defer out.Close()
// b := bufio.NewReader(in)
//
// go func() {
// if err := client.MockConnect(out); err != nil {
// panic(err)
// }
// }()
//
// defer client.Close(false)
//
// for {
// in.SetReadDeadline(time.Now().Add(300 * time.Second))
// line, err := b.ReadString(byte('\n'))
// if err != nil {
// panic(err)
// }
//
// event := girc.ParseEvent(line)
//
// if event == nil {
// continue
// }
//
// // Do stuff with event here.
// }
func (c *Client) MockConnect(conn net.Conn) error {
return c.internalConnect(conn, nil)
}
func (c *Client) internalConnect(mock net.Conn, dialer Dialer) error {
// We want to be the only one handling connects/disconnects right now.
c.mu.Lock()
if c.conn != nil {
panic("use of connect more than once")
}
// Reset the state.
c.state.reset()
if mock == nil {
// Validate info, and actually make the connection.
c.debug.Printf("connecting to %s...", c.Server())
conn, err := newConn(c.Config, dialer, c.Server())
if err != nil {
c.mu.Unlock()
return err
}
c.conn = conn
} else {
c.conn = newMockConn(mock)
}
var ctx context.Context
ctx, c.stop = context.WithCancel(context.Background())
c.mu.Unlock()
errs := make(chan error, 4)
var wg sync.WaitGroup
// 4 being the number of goroutines we need to finish when this function
// returns.
wg.Add(4)
go c.execLoop(ctx, errs, &wg)
go c.readLoop(ctx, errs, &wg)
go c.sendLoop(ctx, errs, &wg)
go c.pingLoop(ctx, errs, &wg)
// Passwords first.
if c.Config.ServerPass != "" {
c.write(&Event{Command: PASS, Params: []string{c.Config.ServerPass}, Sensitive: true})
}
// List the IRCv3 capabilities, specifically with the max protocol we
// support. The IRCv3 specification doesn't directly state if this should
// be called directly before registration, or if it should be called
// after NICK/USER requests. It looks like non-supporting networks
// should ignore this, and some IRCv3 capable networks require this to
// occur before NICK/USER registration.
c.listCAP()
// Then nickname.
c.write(&Event{Command: NICK, Params: []string{c.Config.Nick}})
// Then username and realname.
if c.Config.Name == "" {
c.Config.Name = c.Config.User
}
c.write(&Event{Command: USER, Params: []string{c.Config.User, "*", "*"}, Trailing: c.Config.Name})
// Send a virtual event allowing hooks for successful socket connection.
c.RunHandlers(&Event{Command: INITIALIZED, Trailing: c.Server()})
// Wait for the first error.
var result error
select {
case <-ctx.Done():
c.debug.Print("received request to close, beginning clean up")
c.RunHandlers(&Event{Command: STOPPED, Trailing: c.Server()})
case err := <-errs:
c.debug.Print("received error, beginning clean up")
result = err
}
// Make sure that the connection is closed if not already.
c.mu.RLock()
if c.stop != nil {
c.stop()
}
c.conn.mu.Lock()
c.conn.connected = false
_ = c.conn.Close()
c.conn.mu.Unlock()
c.mu.RUnlock()
// Once we have our error/result, let all other functions know we're done.
c.debug.Print("waiting for all routines to finish")
// Wait for all goroutines to finish.
wg.Wait()
close(errs)
// This helps ensure that the end user isn't improperly using the client
// more than once. If they want to do this, they should be using multiple
// clients, not multiple instances of Connect().
c.mu.Lock()
c.conn = nil
c.mu.Unlock()
return result
}
// readLoop sets a timeout of 300 seconds, and then attempts to read from the
// IRC server. If there is an error, it calls Reconnect.
func (c *Client) readLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
c.debug.Print("starting readLoop")
defer c.debug.Print("closing readLoop")
var event *Event
var err error
for {
select {
case <-ctx.Done():
wg.Done()
return
default:
_ = c.conn.sock.SetReadDeadline(time.Now().Add(300 * time.Second))
event, err = c.conn.decode()
if err != nil {
errs <- err
wg.Done()
return
}
c.rx <- event
}
}
}
// Send sends an event to the server. Use Client.RunHandlers() if you are
// simply looking to trigger handlers with an event.
func (c *Client) Send(event *Event) {
if !c.Config.AllowFlood {
<-time.After(c.conn.rate(event.Len()))
}
if c.Config.GlobalFormat && event.Trailing != "" &&
(event.Command == PRIVMSG || event.Command == TOPIC || event.Command == NOTICE) {
event.Trailing = Fmt(event.Trailing)
}
c.write(event)
}
// write is the lower level function to write an event. It does not have a
// write-delay when sending events.
func (c *Client) write(event *Event) {
c.tx <- event
}
// rate allows limiting events based on how frequent the event is being sent,
// as well as how many characters each event has.
func (c *ircConn) rate(chars int) time.Duration {
_time := time.Second + ((time.Duration(chars) * time.Second) / 100)
c.mu.Lock()
if c.writeDelay += _time - time.Now().Sub(c.lastWrite); c.writeDelay < 0 {
c.writeDelay = 0
}
c.mu.Unlock()
c.mu.RLock()
defer c.mu.RUnlock()
if c.writeDelay > (8 * time.Second) {
return _time
}
return 0
}
func (c *Client) sendLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
c.debug.Print("starting sendLoop")
defer c.debug.Print("closing sendLoop")
var err error
for {
select {
case event := <-c.tx:
// Check if tags exist on the event. If they do, and message-tags
// isn't a supported capability, remove them from the event.
if event.Tags != nil {
c.state.RLock()
var in bool
for i := 0; i < len(c.state.enabledCap); i++ {
if c.state.enabledCap[i] == "message-tags" {
in = true
break
}
}
c.state.RUnlock()
if !in {
event.Tags = Tags{}
}
}
// Log the event.
if event.Sensitive {
c.debug.Printf("> %s ***redacted***", event.Command)
} else {
c.debug.Print("> ", StripRaw(event.String()))
}
if c.Config.Out != nil {
if pretty, ok := event.Pretty(); ok {
fmt.Fprintln(c.Config.Out, StripRaw(pretty))
}
}
c.conn.mu.Lock()
c.conn.lastWrite = time.Now()
if event.Command != PING && event.Command != PONG && event.Command != WHO {
c.conn.lastActive = c.conn.lastWrite
}
c.conn.mu.Unlock()
// Write the raw line.
_, err = c.conn.io.Write(event.Bytes())
if err == nil {
// And the \r\n.
_, err = c.conn.io.Write(endline)
if err == nil {
// Lastly, flush everything to the socket.
err = c.conn.io.Flush()
}
}
if err != nil {
errs <- err
wg.Done()
return
}
case <-ctx.Done():
wg.Done()
return
}
}
}
// ErrTimedOut is returned when we attempt to ping the server, and timed out
// before receiving a PONG back.
type ErrTimedOut struct {
// TimeSinceSuccess is how long ago we received a successful pong.
TimeSinceSuccess time.Duration
// LastPong is the time we received our last successful pong.
LastPong time.Time
// LastPong is the last time we sent a pong request.
LastPing time.Time
// Delay is the configured delay between how often we send a ping request.
Delay time.Duration
}
func (ErrTimedOut) Error() string { return "timed out during ping to server" }
func (c *Client) pingLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
// Don't run the pingLoop if they want to disable it.
if c.Config.PingDelay <= 0 {
wg.Done()
return
}
c.debug.Print("starting pingLoop")
defer c.debug.Print("closing pingLoop")
c.conn.mu.Lock()
c.conn.lastPing = time.Now()
c.conn.lastPong = time.Now()
c.conn.mu.Unlock()
tick := time.NewTicker(c.Config.PingDelay)
defer tick.Stop()
started := time.Now()
past := false
for {
select {
case <-tick.C:
// Delay during connect to wait for the client to register, otherwise
// some ircd's will not respond (e.g. during SASL negotiation).
if !past {
if time.Since(started) < 30*time.Second {
continue
}
past = true
}
c.conn.mu.RLock()
if time.Since(c.conn.lastPong) > c.Config.PingDelay+(60*time.Second) {
// It's 60 seconds over what out ping delay is, connection
// has probably dropped.
errs <- ErrTimedOut{
TimeSinceSuccess: time.Since(c.conn.lastPong),
LastPong: c.conn.lastPong,
LastPing: c.conn.lastPing,
Delay: c.Config.PingDelay,
}
wg.Done()
c.conn.mu.RUnlock()
return
}
c.conn.mu.RUnlock()
c.conn.mu.Lock()
c.conn.lastPing = time.Now()
c.conn.mu.Unlock()
c.Cmd.Ping(fmt.Sprintf("%d", time.Now().UnixNano()))
case <-ctx.Done():
wg.Done()
return
}
}
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
// Standard CTCP based constants.
const (
CTCP_PING = "PING"
CTCP_PONG = "PONG"
CTCP_VERSION = "VERSION"
CTCP_USERINFO = "USERINFO"
CTCP_CLIENTINFO = "CLIENTINFO"
CTCP_SOURCE = "SOURCE"
CTCP_TIME = "TIME"
CTCP_FINGER = "FINGER"
CTCP_ERRMSG = "ERRMSG"
)
// Emulated event commands used to allow easier hooks into the changing
// state of the client.
const (
UPDATE_STATE = "CLIENT_STATE_UPDATED" // when channel/user state is updated.
UPDATE_GENERAL = "CLIENT_GENERAL_UPDATED" // when general state (client nick, server name, etc) is updated.
ALL_EVENTS = "*" // trigger on all events
CONNECTED = "CLIENT_CONNECTED" // when it's safe to send arbitrary commands (joins, list, who, etc), trailing is host:port
INITIALIZED = "CLIENT_INIT" // verifies successful socket connection, trailing is host:port
DISCONNECTED = "CLIENT_DISCONNECTED" // occurs when we're disconnected from the server (user-requested or not)
STOPPED = "CLIENT_STOPPED" // occurs when Client.Stop() has been called
)
// User/channel prefixes :: RFC1459.
const (
DefaultPrefixes = "(ov)@+" // the most common default prefixes
ModeAddPrefix = "+" // modes are being added
ModeDelPrefix = "-" // modes are being removed
ChannelPrefix = "#" // regular channel
DistributedPrefix = "&" // distributed channel
OwnerPrefix = "~" // user owner +q (non-rfc)
AdminPrefix = "&" // user admin +a (non-rfc)
HalfOperatorPrefix = "%" // user half operator +h (non-rfc)
OperatorPrefix = "@" // user operator +o
VoicePrefix = "+" // user has voice +v
)
// User modes :: RFC1459; section 4.2.3.2.
const (
UserModeInvisible = "i" // invisible
UserModeOperator = "o" // server operator
UserModeServerNotices = "s" // user wants to receive server notices
UserModeWallops = "w" // user wants to receive wallops
)
// Channel modes :: RFC1459; section 4.2.3.1.
const (
ModeDefaults = "beI,k,l,imnpst" // the most common default modes
ModeInviteOnly = "i" // only join with an invite
ModeKey = "k" // channel password
ModeLimit = "l" // user limit
ModeModerated = "m" // only voiced users and operators can talk
ModeOperator = "o" // operator
ModePrivate = "p" // private
ModeSecret = "s" // secret
ModeTopic = "t" // must be op to set topic
ModeVoice = "v" // speak during moderation mode
ModeOwner = "q" // owner privileges (non-rfc)
ModeAdmin = "a" // admin privileges (non-rfc)
ModeHalfOperator = "h" // half-operator privileges (non-rfc)
)
// IRC commands :: RFC2812; section 3 :: RFC2813; section 4.
const (
ADMIN = "ADMIN"
AWAY = "AWAY"
CONNECT = "CONNECT"
DIE = "DIE"
ERROR = "ERROR"
INFO = "INFO"
INVITE = "INVITE"
ISON = "ISON"
JOIN = "JOIN"
KICK = "KICK"
KILL = "KILL"
LINKS = "LINKS"
LIST = "LIST"
LUSERS = "LUSERS"
MODE = "MODE"
MOTD = "MOTD"
NAMES = "NAMES"
NICK = "NICK"
NJOIN = "NJOIN"
NOTICE = "NOTICE"
OPER = "OPER"
PART = "PART"
PASS = "PASS"
PING = "PING"
PONG = "PONG"
PRIVMSG = "PRIVMSG"
QUIT = "QUIT"
REHASH = "REHASH"
RESTART = "RESTART"
SERVER = "SERVER"
SERVICE = "SERVICE"
SERVLIST = "SERVLIST"
SQUERY = "SQUERY"
SQUIT = "SQUIT"
STATS = "STATS"
SUMMON = "SUMMON"
TIME = "TIME"
TOPIC = "TOPIC"
TRACE = "TRACE"
USER = "USER"
USERHOST = "USERHOST"
USERS = "USERS"
VERSION = "VERSION"
WALLOPS = "WALLOPS"
WHO = "WHO"
WHOIS = "WHOIS"
WHOWAS = "WHOWAS"
)
// Numeric IRC reply mapping :: RFC2812; section 5.
const (
RPL_WELCOME = "001"
RPL_YOURHOST = "002"
RPL_CREATED = "003"
RPL_MYINFO = "004"
RPL_BOUNCE = "005"
RPL_ISUPPORT = "005"
RPL_USERHOST = "302"
RPL_ISON = "303"
RPL_AWAY = "301"
RPL_UNAWAY = "305"
RPL_NOWAWAY = "306"
RPL_WHOISUSER = "311"
RPL_WHOISSERVER = "312"
RPL_WHOISOPERATOR = "313"
RPL_WHOISIDLE = "317"
RPL_ENDOFWHOIS = "318"
RPL_WHOISCHANNELS = "319"
RPL_WHOWASUSER = "314"
RPL_ENDOFWHOWAS = "369"
RPL_LISTSTART = "321"
RPL_LIST = "322"
RPL_LISTEND = "323"
RPL_UNIQOPIS = "325"
RPL_CHANNELMODEIS = "324"
RPL_NOTOPIC = "331"
RPL_TOPIC = "332"
RPL_INVITING = "341"
RPL_SUMMONING = "342"
RPL_INVITELIST = "346"
RPL_ENDOFINVITELIST = "347"
RPL_EXCEPTLIST = "348"
RPL_ENDOFEXCEPTLIST = "349"
RPL_VERSION = "351"
RPL_WHOREPLY = "352"
RPL_ENDOFWHO = "315"
RPL_NAMREPLY = "353"
RPL_ENDOFNAMES = "366"
RPL_LINKS = "364"
RPL_ENDOFLINKS = "365"
RPL_BANLIST = "367"
RPL_ENDOFBANLIST = "368"
RPL_INFO = "371"
RPL_ENDOFINFO = "374"
RPL_MOTDSTART = "375"
RPL_MOTD = "372"
RPL_ENDOFMOTD = "376"
RPL_YOUREOPER = "381"
RPL_REHASHING = "382"
RPL_YOURESERVICE = "383"
RPL_TIME = "391"
RPL_USERSSTART = "392"
RPL_USERS = "393"
RPL_ENDOFUSERS = "394"
RPL_NOUSERS = "395"
RPL_TRACELINK = "200"
RPL_TRACECONNECTING = "201"
RPL_TRACEHANDSHAKE = "202"
RPL_TRACEUNKNOWN = "203"
RPL_TRACEOPERATOR = "204"
RPL_TRACEUSER = "205"
RPL_TRACESERVER = "206"
RPL_TRACESERVICE = "207"
RPL_TRACENEWTYPE = "208"
RPL_TRACECLASS = "209"
RPL_TRACERECONNECT = "210"
RPL_TRACELOG = "261"
RPL_TRACEEND = "262"
RPL_STATSLINKINFO = "211"
RPL_STATSCOMMANDS = "212"
RPL_ENDOFSTATS = "219"
RPL_STATSUPTIME = "242"
RPL_STATSOLINE = "243"
RPL_UMODEIS = "221"
RPL_SERVLIST = "234"
RPL_SERVLISTEND = "235"
RPL_LUSERCLIENT = "251"
RPL_LUSEROP = "252"
RPL_LUSERUNKNOWN = "253"
RPL_LUSERCHANNELS = "254"
RPL_LUSERME = "255"
RPL_ADMINME = "256"
RPL_ADMINLOC1 = "257"
RPL_ADMINLOC2 = "258"
RPL_ADMINEMAIL = "259"
RPL_TRYAGAIN = "263"
ERR_NOSUCHNICK = "401"
ERR_NOSUCHSERVER = "402"
ERR_NOSUCHCHANNEL = "403"
ERR_CANNOTSENDTOCHAN = "404"
ERR_TOOMANYCHANNELS = "405"
ERR_WASNOSUCHNICK = "406"
ERR_TOOMANYTARGETS = "407"
ERR_NOSUCHSERVICE = "408"
ERR_NOORIGIN = "409"
ERR_NORECIPIENT = "411"
ERR_NOTEXTTOSEND = "412"
ERR_NOTOPLEVEL = "413"
ERR_WILDTOPLEVEL = "414"
ERR_BADMASK = "415"
ERR_UNKNOWNCOMMAND = "421"
ERR_NOMOTD = "422"
ERR_NOADMININFO = "423"
ERR_FILEERROR = "424"
ERR_NONICKNAMEGIVEN = "431"
ERR_ERRONEUSNICKNAME = "432"
ERR_NICKNAMEINUSE = "433"
ERR_NICKCOLLISION = "436"
ERR_UNAVAILRESOURCE = "437"
ERR_USERNOTINCHANNEL = "441"
ERR_NOTONCHANNEL = "442"
ERR_USERONCHANNEL = "443"
ERR_NOLOGIN = "444"
ERR_SUMMONDISABLED = "445"
ERR_USERSDISABLED = "446"
ERR_NOTREGISTERED = "451"
ERR_NEEDMOREPARAMS = "461"
ERR_ALREADYREGISTRED = "462"
ERR_NOPERMFORHOST = "463"
ERR_PASSWDMISMATCH = "464"
ERR_YOUREBANNEDCREEP = "465"
ERR_YOUWILLBEBANNED = "466"
ERR_KEYSET = "467"
ERR_CHANNELISFULL = "471"
ERR_UNKNOWNMODE = "472"
ERR_INVITEONLYCHAN = "473"
ERR_BANNEDFROMCHAN = "474"
ERR_BADCHANNELKEY = "475"
ERR_BADCHANMASK = "476"
ERR_NOCHANMODES = "477"
ERR_BANLISTFULL = "478"
ERR_NOPRIVILEGES = "481"
ERR_CHANOPRIVSNEEDED = "482"
ERR_CANTKILLSERVER = "483"
ERR_RESTRICTED = "484"
ERR_UNIQOPPRIVSNEEDED = "485"
ERR_NOOPERHOST = "491"
ERR_UMODEUNKNOWNFLAG = "501"
ERR_USERSDONTMATCH = "502"
)
// IRCv3 commands and extensions :: http://ircv3.net/irc/.
const (
AUTHENTICATE = "AUTHENTICATE"
STARTTLS = "STARTTLS"
CAP = "CAP"
CAP_ACK = "ACK"
CAP_CLEAR = "CLEAR"
CAP_END = "END"
CAP_LIST = "LIST"
CAP_LS = "LS"
CAP_NAK = "NAK"
CAP_REQ = "REQ"
CAP_NEW = "NEW"
CAP_DEL = "DEL"
CAP_CHGHOST = "CHGHOST"
CAP_AWAY = "AWAY"
CAP_ACCOUNT = "ACCOUNT"
)
// Numeric IRC reply mapping for ircv3 :: http://ircv3.net/irc/.
const (
RPL_LOGGEDIN = "900"
RPL_LOGGEDOUT = "901"
RPL_NICKLOCKED = "902"
RPL_SASLSUCCESS = "903"
ERR_SASLFAIL = "904"
ERR_SASLTOOLONG = "905"
ERR_SASLABORTED = "906"
ERR_SASLALREADY = "907"
RPL_SASLMECHS = "908"
RPL_STARTTLS = "670"
ERR_STARTTLS = "691"
)
// Numeric IRC event mapping :: RFC2812; section 5.3.
const (
RPL_STATSCLINE = "213"
RPL_STATSNLINE = "214"
RPL_STATSILINE = "215"
RPL_STATSKLINE = "216"
RPL_STATSQLINE = "217"
RPL_STATSYLINE = "218"
RPL_SERVICEINFO = "231"
RPL_ENDOFSERVICES = "232"
RPL_SERVICE = "233"
RPL_STATSVLINE = "240"
RPL_STATSLLINE = "241"
RPL_STATSHLINE = "244"
RPL_STATSSLINE = "245"
RPL_STATSPING = "246"
RPL_STATSBLINE = "247"
RPL_STATSDLINE = "250"
RPL_NONE = "300"
RPL_WHOISCHANOP = "316"
RPL_KILLDONE = "361"
RPL_CLOSING = "362"
RPL_CLOSEEND = "363"
RPL_INFOSTART = "373"
RPL_MYPORTIS = "384"
ERR_NOSERVICEHOST = "492"
)
// Misc.
const (
ERR_TOOMANYMATCHES = "416" // IRCNet.
RPL_GLOBALUSERS = "266" // aircd/hybrid/bahamut, used on freenode.
RPL_LOCALUSERS = "265" // aircd/hybrid/bahamut, used on freenode.
RPL_TOPICWHOTIME = "333" // ircu, used on freenode.
RPL_WHOSPCRPL = "354" // ircu, used on networks with WHOX support.
)

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"fmt"
"runtime"
"strings"
"sync"
"time"
)
// ctcpDelim if the delimiter used for CTCP formatted events/messages.
const ctcpDelim byte = 0x01 // Prefix and suffix for CTCP messages.
// CTCPEvent is the necessary information from an IRC message.
type CTCPEvent struct {
// Origin is the original event that the CTCP event was decoded from.
Origin *Event `json:"origin"`
// Source is the author of the CTCP event.
Source *Source `json:"source"`
// Command is the type of CTCP event. E.g. PING, TIME, VERSION.
Command string `json:"command"`
// Text is the raw arguments following the command.
Text string `json:"text"`
// Reply is true if the CTCP event is intended to be a reply to a
// previous CTCP (e.g, if we sent one).
Reply bool `json:"reply"`
}
// decodeCTCP decodes an incoming CTCP event, if it is CTCP. nil is returned
// if the incoming event does not match a valid CTCP.
func decodeCTCP(e *Event) *CTCPEvent {
// http://www.irchelp.org/protocol/ctcpspec.html
// Must be targeting a user/channel, AND trailing must have
// DELIM+TAG+DELIM minimum (at least 3 chars).
if len(e.Params) != 1 || len(e.Trailing) < 3 {
return nil
}
if (e.Command != PRIVMSG && e.Command != NOTICE) || !IsValidNick(e.Params[0]) {
return nil
}
if e.Trailing[0] != ctcpDelim || e.Trailing[len(e.Trailing)-1] != ctcpDelim {
return nil
}
// Strip delimiters.
text := e.Trailing[1 : len(e.Trailing)-1]
s := strings.IndexByte(text, eventSpace)
// Check to see if it only contains a tag.
if s < 0 {
for i := 0; i < len(text); i++ {
// Check for A-Z, 0-9.
if (text[i] < 0x41 || text[i] > 0x5A) && (text[i] < 0x30 || text[i] > 0x39) {
return nil
}
}
return &CTCPEvent{
Origin: e,
Source: e.Source,
Command: text,
Reply: e.Command == NOTICE,
}
}
// Loop through checking the tag first.
for i := 0; i < s; i++ {
// Check for A-Z, 0-9.
if (text[i] < 0x41 || text[i] > 0x5A) && (text[i] < 0x30 || text[i] > 0x39) {
return nil
}
}
return &CTCPEvent{
Origin: e,
Source: e.Source,
Command: text[0:s],
Text: text[s+1:],
Reply: e.Command == NOTICE,
}
}
// encodeCTCP encodes a CTCP event into a string, including delimiters.
func encodeCTCP(ctcp *CTCPEvent) (out string) {
if ctcp == nil {
return ""
}
return encodeCTCPRaw(ctcp.Command, ctcp.Text)
}
// encodeCTCPRaw is much like encodeCTCP, however accepts a raw command and
// string as input.
func encodeCTCPRaw(cmd, text string) (out string) {
if len(cmd) <= 0 {
return ""
}
out = string(ctcpDelim) + cmd
if len(text) > 0 {
out += string(eventSpace) + text
}
return out + string(ctcpDelim)
}
// CTCP handles the storage and execution of CTCP handlers against incoming
// CTCP events.
type CTCP struct {
// mu is the mutex that should be used when accessing any ctcp handlers.
mu sync.RWMutex
// handlers is a map of CTCP message -> functions.
handlers map[string]CTCPHandler
}
// newCTCP returns a new clean CTCP handler.
func newCTCP() *CTCP {
return &CTCP{handlers: map[string]CTCPHandler{}}
}
// call executes the necessary CTCP handler for the incoming event/CTCP
// command.
func (c *CTCP) call(client *Client, event *CTCPEvent) {
c.mu.RLock()
defer c.mu.RUnlock()
// If they want to catch any panics, add to defer stack.
if client.Config.RecoverFunc != nil && event.Origin != nil {
defer recoverHandlerPanic(client, event.Origin, "ctcp-"+strings.ToLower(event.Command), 3)
}
// Support wildcard CTCP event handling. Gets executed first before
// regular event handlers.
if _, ok := c.handlers["*"]; ok {
c.handlers["*"](client, *event)
}
if _, ok := c.handlers[event.Command]; !ok {
// Send a ERRMSG reply, if we know who sent it.
if event.Source != nil && IsValidNick(event.Source.Name) {
client.Cmd.SendCTCPReply(event.Source.Name, CTCP_ERRMSG, "that is an unknown CTCP query")
}
return
}
c.handlers[event.Command](client, *event)
}
// parseCMD parses a CTCP command/tag, ensuring it's valid. If not, an empty
// string is returned.
func (c *CTCP) parseCMD(cmd string) string {
// TODO: Needs proper testing.
// Check if wildcard.
if cmd == "*" {
return "*"
}
cmd = strings.ToUpper(cmd)
for i := 0; i < len(cmd); i++ {
// Check for A-Z, 0-9.
if (cmd[i] < 0x41 || cmd[i] > 0x5A) && (cmd[i] < 0x30 || cmd[i] > 0x39) {
return ""
}
}
return cmd
}
// Set saves handler for execution upon a matching incoming CTCP event.
// Use SetBg if the handler may take an extended period of time to execute.
// If you would like to have a handler which will catch ALL CTCP requests,
// simply use "*" in place of the command.
func (c *CTCP) Set(cmd string, handler func(client *Client, ctcp CTCPEvent)) {
if cmd = c.parseCMD(cmd); cmd == "" {
return
}
c.mu.Lock()
c.handlers[cmd] = CTCPHandler(handler)
c.mu.Unlock()
}
// SetBg is much like Set, however the handler is executed in the background,
// ensuring that event handling isn't hung during long running tasks. See Set
// for more information.
func (c *CTCP) SetBg(cmd string, handler func(client *Client, ctcp CTCPEvent)) {
c.Set(cmd, func(client *Client, ctcp CTCPEvent) {
go handler(client, ctcp)
})
}
// Clear removes currently setup handler for cmd, if one is set.
func (c *CTCP) Clear(cmd string) {
if cmd = c.parseCMD(cmd); cmd == "" {
return
}
c.mu.Lock()
delete(c.handlers, cmd)
c.mu.Unlock()
}
// ClearAll removes all currently setup and re-sets the default handlers.
func (c *CTCP) ClearAll() {
c.mu.Lock()
c.handlers = map[string]CTCPHandler{}
c.mu.Unlock()
// Register necessary handlers.
c.addDefaultHandlers()
}
// CTCPHandler is a type that represents the function necessary to
// implement a CTCP handler.
type CTCPHandler func(client *Client, ctcp CTCPEvent)
// addDefaultHandlers adds some useful default CTCP response handlers.
func (c *CTCP) addDefaultHandlers() {
c.SetBg(CTCP_PING, handleCTCPPing)
c.SetBg(CTCP_PONG, handleCTCPPong)
c.SetBg(CTCP_VERSION, handleCTCPVersion)
c.SetBg(CTCP_SOURCE, handleCTCPSource)
c.SetBg(CTCP_TIME, handleCTCPTime)
c.SetBg(CTCP_FINGER, handleCTCPFinger)
}
// handleCTCPPing replies with a ping and whatever was originally requested.
func handleCTCPPing(client *Client, ctcp CTCPEvent) {
if ctcp.Reply {
return
}
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_PING, ctcp.Text)
}
// handleCTCPPong replies with a pong.
func handleCTCPPong(client *Client, ctcp CTCPEvent) {
if ctcp.Reply {
return
}
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_PONG, "")
}
// handleCTCPVersion replies with the name of the client, Go version, as well
// as the os type (darwin, linux, windows, etc) and architecture type (x86,
// arm, etc).
func handleCTCPVersion(client *Client, ctcp CTCPEvent) {
if client.Config.Version != "" {
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_VERSION, client.Config.Version)
return
}
client.Cmd.SendCTCPReplyf(
ctcp.Source.Name, CTCP_VERSION,
"girc (github.com/lrstanley/girc) using %s (%s, %s)",
runtime.Version(), runtime.GOOS, runtime.GOARCH,
)
}
// handleCTCPSource replies with the public git location of this library.
func handleCTCPSource(client *Client, ctcp CTCPEvent) {
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_SOURCE, "https://github.com/lrstanley/girc")
}
// handleCTCPTime replies with a RFC 1123 (Z) formatted version of Go's
// local time.
func handleCTCPTime(client *Client, ctcp CTCPEvent) {
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_TIME, ":"+time.Now().Format(time.RFC1123Z))
}
// handleCTCPFinger replies with the realname and idle time of the user. This
// is obsoleted by improvements to the IRC protocol, however still supported.
func handleCTCPFinger(client *Client, ctcp CTCPEvent) {
client.conn.mu.RLock()
active := client.conn.lastActive
client.conn.mu.RUnlock()
client.Cmd.SendCTCPReply(ctcp.Source.Name, CTCP_FINGER, fmt.Sprintf("%s -- idle %s", client.Config.Name, time.Since(active)))
}

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// Package girc provides a high level, yet flexible IRC library for use with
// interacting with IRC servers. girc has support for user/channel tracking,
// as well as a few other neat features (like auto-reconnect).
//
// Much of what girc can do, can also be disabled. The goal is to provide a
// solid API that you don't necessarily have to work with out of the box if
// you don't want to.
//
// See the examples below for a few brief and useful snippets taking
// advantage of girc, which should give you a general idea of how the API
// works.
package girc

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"bytes"
"fmt"
"strings"
)
const (
eventSpace byte = 0x20 // Separator.
maxLength = 510 // Maximum length is 510 (2 for line endings).
)
// cutCRFunc is used to trim CR characters from prefixes/messages.
func cutCRFunc(r rune) bool {
return r == '\r' || r == '\n'
}
// Event represents an IRC protocol message, see RFC1459 section 2.3.1
//
// <message> :: [':' <prefix> <SPACE>] <command> <params> <crlf>
// <prefix> :: <servername> | <nick> ['!' <user>] ['@' <host>]
// <command> :: <letter>{<letter>} | <number> <number> <number>
// <SPACE> :: ' '{' '}
// <params> :: <SPACE> [':' <trailing> | <middle> <params>]
// <middle> :: <Any *non-empty* sequence of octets not including SPACE or NUL
// or CR or LF, the first of which may not be ':'>
// <trailing> :: <Any, possibly empty, sequence of octets not including NUL or
// CR or LF>
// <crlf> :: CR LF
type Event struct {
Source *Source `json:"source"` // The source of the event.
Tags Tags `json:"tags"` // IRCv3 style message tags. Only use if network supported.
Command string `json:"command"` // the IRC command, e.g. JOIN, PRIVMSG, KILL.
Params []string `json:"params"` // parameters to the command. Commonly nickname, channel, etc.
Trailing string `json:"trailing"` // any trailing data. e.g. with a PRIVMSG, this is the message text.
EmptyTrailing bool `json:"empty_trailing"` // if true, trailing prefix (:) will be added even if Event.Trailing is empty.
Sensitive bool `json:"sensitive"` // if the message is sensitive (e.g. and should not be logged).
}
// ParseEvent takes a string and attempts to create a Event struct.
//
// Returns nil if the Event is invalid.
func ParseEvent(raw string) (e *Event) {
// Ignore empty events.
if raw = strings.TrimFunc(raw, cutCRFunc); len(raw) < 2 {
return nil
}
var i, j int
e = &Event{}
if raw[0] == prefixTag {
// Tags end with a space.
i = strings.IndexByte(raw, eventSpace)
if i < 2 {
return nil
}
e.Tags = ParseTags(raw[1:i])
raw = raw[i+1:]
}
if raw[0] == messagePrefix {
// Prefix ends with a space.
i = strings.IndexByte(raw, eventSpace)
// Prefix string must not be empty if the indicator is present.
if i < 2 {
return nil
}
e.Source = ParseSource(raw[1:i])
// Skip space at the end of the prefix.
i++
}
// Find end of command.
j = i + strings.IndexByte(raw[i:], eventSpace)
if j < i {
// If there are no proceeding spaces, it's the only thing specified.
e.Command = strings.ToUpper(raw[i:])
return e
}
e.Command = strings.ToUpper(raw[i:j])
// Skip the space after the command.
j++
// Check if and where the trailing text is within the incoming line.
var lastIndex, trailerIndex int
for {
// We must loop through, as it's possible that the first message
// prefix is not actually what we want. (e.g, colons are commonly
// used within ISUPPORT to delegate things like CHANLIMIT or TARGMAX.)
lastIndex = trailerIndex
trailerIndex = strings.IndexByte(raw[j+lastIndex:], messagePrefix)
if trailerIndex == -1 {
// No trailing argument found, assume the rest is just params.
e.Params = strings.Split(raw[j:], string(eventSpace))
return e
}
// This means we found a prefix that was proceeded by a space, and
// it's good to assume this is the start of trailing text to the line.
if raw[j+lastIndex+trailerIndex-1] == eventSpace {
i = lastIndex + trailerIndex
break
}
// Keep looping through until we either can't find any more prefixes,
// or we find the one we want.
trailerIndex += lastIndex + 1
}
// Set i to that of the substring we were using before, and where the
// trailing prefix is.
i = j + i
// Check if we need to parse arguments. If so, take everything after the
// command, and right before the trailing prefix, and cut it up.
if i > j {
e.Params = strings.Split(raw[j:i-1], string(eventSpace))
}
e.Trailing = raw[i+1:]
// We need to re-encode the trailing argument even if it was empty.
if len(e.Trailing) <= 0 {
e.EmptyTrailing = true
}
return e
}
// Copy makes a deep copy of a given event, for use with allowing untrusted
// functions/handlers edit the event without causing potential issues with
// other handlers.
func (e *Event) Copy() *Event {
if e == nil {
return nil
}
newEvent := &Event{
Command: e.Command,
Trailing: e.Trailing,
EmptyTrailing: e.EmptyTrailing,
Sensitive: e.Sensitive,
}
// Copy Source field, as it's a pointer and needs to be dereferenced.
if e.Source != nil {
newEvent.Source = e.Source.Copy()
}
// Copy Params in order to dereference as well.
if e.Params != nil {
newEvent.Params = make([]string, len(e.Params))
copy(newEvent.Params, e.Params)
}
// Copy tags as necessary.
if e.Tags != nil {
newEvent.Tags = Tags{}
for k, v := range e.Tags {
newEvent.Tags[k] = v
}
}
return newEvent
}
// Len calculates the length of the string representation of event. Note that
// this will return the true length (even if longer than what IRC supports),
// which may be useful if you are trying to check and see if a message is
// too long, to trim it down yourself.
func (e *Event) Len() (length int) {
if e.Tags != nil {
// Include tags and trailing space.
length = e.Tags.Len() + 1
}
if e.Source != nil {
// Include prefix and trailing space.
length += e.Source.Len() + 2
}
length += len(e.Command)
if len(e.Params) > 0 {
length += len(e.Params)
for i := 0; i < len(e.Params); i++ {
length += len(e.Params[i])
}
}
if len(e.Trailing) > 0 || e.EmptyTrailing {
// Include prefix and space.
length += len(e.Trailing) + 2
}
return
}
// Bytes returns a []byte representation of event. Strips all newlines and
// carriage returns.
//
// Per RFC2812 section 2.3, messages should not exceed 512 characters in
// length. This method forces that limit by discarding any characters
// exceeding the length limit.
func (e *Event) Bytes() []byte {
buffer := new(bytes.Buffer)
// Tags.
if e.Tags != nil {
e.Tags.writeTo(buffer)
}
// Event prefix.
if e.Source != nil {
buffer.WriteByte(messagePrefix)
e.Source.writeTo(buffer)
buffer.WriteByte(eventSpace)
}
// Command is required.
buffer.WriteString(e.Command)
// Space separated list of arguments.
if len(e.Params) > 0 {
buffer.WriteByte(eventSpace)
buffer.WriteString(strings.Join(e.Params, string(eventSpace)))
}
if len(e.Trailing) > 0 || e.EmptyTrailing {
buffer.WriteByte(eventSpace)
buffer.WriteByte(messagePrefix)
buffer.WriteString(e.Trailing)
}
// We need the limit the buffer length.
if buffer.Len() > (maxLength) {
buffer.Truncate(maxLength)
}
out := buffer.Bytes()
// Strip newlines and carriage returns.
for i := 0; i < len(out); i++ {
if out[i] == 0x0A || out[i] == 0x0D {
out = append(out[:i], out[i+1:]...)
i-- // Decrease the index so we can pick up where we left off.
}
}
return out
}
// String returns a string representation of this event. Strips all newlines
// and carriage returns.
func (e *Event) String() string {
return string(e.Bytes())
}
// Pretty returns a prettified string of the event. If the event doesn't
// support prettification, ok is false. Pretty is not just useful to make
// an event prettier, but also to filter out events that most don't visually
// see in normal IRC clients. e.g. most clients don't show WHO queries.
func (e *Event) Pretty() (out string, ok bool) {
if e.Sensitive {
return "", false
}
if e.Command == ERROR {
return fmt.Sprintf("[*] an error occurred: %s", e.Trailing), true
}
if e.Source == nil {
if e.Command != PRIVMSG && e.Command != NOTICE {
return "", false
}
if len(e.Params) > 0 && len(e.Trailing) > 0 {
return fmt.Sprintf("[>] writing %s [%s]: %s", strings.ToLower(e.Command), strings.Join(e.Params, ", "), e.Trailing), true
} else if len(e.Params) > 0 {
return fmt.Sprintf("[>] writing %s [%s]", strings.ToLower(e.Command), strings.Join(e.Params, ", ")), true
} else if len(e.Trailing) > 0 {
return fmt.Sprintf("[>] writing %s: %s", strings.ToLower(e.Command), e.Trailing), true
}
return "", false
}
if e.Command == INITIALIZED {
return fmt.Sprintf("[*] connection to %s initialized", e.Trailing), true
}
if e.Command == CONNECTED {
return fmt.Sprintf("[*] successfully connected to %s", e.Trailing), true
}
if (e.Command == PRIVMSG || e.Command == NOTICE) && len(e.Params) > 0 {
if ctcp := decodeCTCP(e); ctcp != nil {
if ctcp.Reply {
return
}
return fmt.Sprintf("[*] CTCP query from %s: %s%s", ctcp.Source.Name, ctcp.Command, " "+ctcp.Text), true
}
return fmt.Sprintf("[%s] (%s) %s", strings.Join(e.Params, ","), e.Source.Name, e.Trailing), true
}
if e.Command == RPL_MOTD || e.Command == RPL_MOTDSTART ||
e.Command == RPL_WELCOME || e.Command == RPL_YOURHOST ||
e.Command == RPL_CREATED || e.Command == RPL_LUSERCLIENT {
return "[*] " + e.Trailing, true
}
if e.Command == JOIN && len(e.Params) > 0 {
return fmt.Sprintf("[*] %s (%s) has joined %s", e.Source.Name, e.Source.Host, e.Params[0]), true
}
if e.Command == PART && len(e.Params) > 0 {
return fmt.Sprintf("[*] %s (%s) has left %s (%s)", e.Source.Name, e.Source.Host, e.Params[0], e.Trailing), true
}
if e.Command == QUIT {
return fmt.Sprintf("[*] %s has quit (%s)", e.Source.Name, e.Trailing), true
}
if e.Command == KICK && len(e.Params) == 2 {
return fmt.Sprintf("[%s] *** %s has kicked %s: %s", e.Params[0], e.Source.Name, e.Params[1], e.Trailing), true
}
if e.Command == NICK && len(e.Params) == 1 {
return fmt.Sprintf("[*] %s is now known as %s", e.Source.Name, e.Params[0]), true
}
if e.Command == TOPIC && len(e.Params) > 0 {
return fmt.Sprintf("[%s] *** %s has set the topic to: %s", e.Params[len(e.Params)-1], e.Source.Name, e.Trailing), true
}
if e.Command == MODE && len(e.Params) > 2 {
return fmt.Sprintf("[%s] *** %s set modes: %s", e.Params[0], e.Source.Name, strings.Join(e.Params[1:], " ")), true
}
if e.Command == CAP_AWAY {
if len(e.Trailing) > 0 {
return fmt.Sprintf("[*] %s is now away: %s", e.Source.Name, e.Trailing), true
}
return fmt.Sprintf("[*] %s is no longer away", e.Source.Name), true
}
if e.Command == CAP_CHGHOST && len(e.Params) == 2 {
return fmt.Sprintf("[*] %s has changed their host to %s (was %s)", e.Source.Name, e.Params[1], e.Source.Host), true
}
if e.Command == CAP_ACCOUNT && len(e.Params) == 1 {
if e.Params[0] == "*" {
return fmt.Sprintf("[*] %s has become un-authenticated", e.Source.Name), true
}
return fmt.Sprintf("[*] %s has authenticated for account: %s", e.Source.Name, e.Params[0]), true
}
if e.Command == RPL_TOPIC && len(e.Params) > 0 && len(e.Trailing) > 0 {
return fmt.Sprintf("[*] topic for %s is: %s", e.Params[len(e.Params)-1], e.Trailing), true
}
return "", false
}
// IsAction checks to see if the event is a PRIVMSG, and is an ACTION (/me).
func (e *Event) IsAction() bool {
if e.Source == nil || e.Command != PRIVMSG || len(e.Trailing) < 9 {
return false
}
if !strings.HasPrefix(e.Trailing, "\001ACTION") || e.Trailing[len(e.Trailing)-1] != ctcpDelim {
return false
}
return true
}
// IsFromChannel checks to see if a message was from a channel (rather than
// a private message).
func (e *Event) IsFromChannel() bool {
if e.Source == nil || e.Command != PRIVMSG || len(e.Params) < 1 {
return false
}
if !IsValidChannel(e.Params[0]) {
return false
}
return true
}
// IsFromUser checks to see if a message was from a user (rather than a
// channel).
func (e *Event) IsFromUser() bool {
if e.Source == nil || e.Command != PRIVMSG || len(e.Params) < 1 {
return false
}
if !IsValidNick(e.Params[0]) {
return false
}
return true
}
// StripAction returns the stripped version of the action encoding from a
// PRIVMSG ACTION (/me).
func (e *Event) StripAction() string {
if !e.IsAction() {
return e.Trailing
}
return e.Trailing[8 : len(e.Trailing)-1]
}
const (
messagePrefix byte = 0x3A // ":" -- prefix or last argument
prefixIdent byte = 0x21 // "!" -- username
prefixHost byte = 0x40 // "@" -- hostname
)
// Source represents the sender of an IRC event, see RFC1459 section 2.3.1.
// <servername> | <nick> [ '!' <user> ] [ '@' <host> ]
type Source struct {
// Name is the nickname, server name, or service name.
Name string `json:"name"`
// Ident is commonly known as the "user".
Ident string `json:"ident"`
// Host is the hostname or IP address of the user/service. Is not accurate
// due to how IRC servers can spoof hostnames.
Host string `json:"host"`
}
// Copy returns a deep copy of Source.
func (s *Source) Copy() *Source {
if s == nil {
return nil
}
newSource := &Source{
Name: s.Name,
Ident: s.Ident,
Host: s.Host,
}
return newSource
}
// ParseSource takes a string and attempts to create a Source struct.
func ParseSource(raw string) (src *Source) {
src = new(Source)
user := strings.IndexByte(raw, prefixIdent)
host := strings.IndexByte(raw, prefixHost)
switch {
case user > 0 && host > user:
src.Name = raw[:user]
src.Ident = raw[user+1 : host]
src.Host = raw[host+1:]
case user > 0:
src.Name = raw[:user]
src.Ident = raw[user+1:]
case host > 0:
src.Name = raw[:host]
src.Host = raw[host+1:]
default:
src.Name = raw
}
return src
}
// Len calculates the length of the string representation of prefix
func (s *Source) Len() (length int) {
length = len(s.Name)
if len(s.Ident) > 0 {
length = 1 + length + len(s.Ident)
}
if len(s.Host) > 0 {
length = 1 + length + len(s.Host)
}
return
}
// Bytes returns a []byte representation of source.
func (s *Source) Bytes() []byte {
buffer := new(bytes.Buffer)
s.writeTo(buffer)
return buffer.Bytes()
}
// String returns a string representation of source.
func (s *Source) String() (out string) {
out = s.Name
if len(s.Ident) > 0 {
out = out + string(prefixIdent) + s.Ident
}
if len(s.Host) > 0 {
out = out + string(prefixHost) + s.Host
}
return
}
// IsHostmask returns true if source looks like a user hostmask.
func (s *Source) IsHostmask() bool {
return len(s.Ident) > 0 && len(s.Host) > 0
}
// IsServer returns true if this source looks like a server name.
func (s *Source) IsServer() bool {
return len(s.Ident) <= 0 && len(s.Host) <= 0
}
// writeTo is an utility function to write the source to the bytes.Buffer
// in Event.String().
func (s *Source) writeTo(buffer *bytes.Buffer) {
buffer.WriteString(s.Name)
if len(s.Ident) > 0 {
buffer.WriteByte(prefixIdent)
buffer.WriteString(s.Ident)
}
if len(s.Host) > 0 {
buffer.WriteByte(prefixHost)
buffer.WriteString(s.Host)
}
return
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"bytes"
"fmt"
"regexp"
"strings"
)
const (
fmtOpenChar = 0x7B // {
fmtCloseChar = 0x7D // }
)
var fmtColors = map[string]int{
"white": 0,
"black": 1,
"blue": 2,
"navy": 2,
"green": 3,
"red": 4,
"brown": 5,
"maroon": 5,
"purple": 6,
"gold": 7,
"olive": 7,
"orange": 7,
"yellow": 8,
"lightgreen": 9,
"lime": 9,
"teal": 10,
"cyan": 11,
"lightblue": 12,
"royal": 12,
"fuchsia": 13,
"lightpurple": 13,
"pink": 13,
"gray": 14,
"grey": 14,
"lightgrey": 15,
"silver": 15,
}
var fmtCodes = map[string]string{
"bold": "\x02",
"b": "\x02",
"italic": "\x1d",
"i": "\x1d",
"reset": "\x0f",
"r": "\x0f",
"clear": "\x03",
"c": "\x03", // Clears formatting.
"reverse": "\x16",
"underline": "\x1f",
"ul": "\x1f",
"ctcp": "\x01", // CTCP/ACTION delimiter.
}
// Fmt takes format strings like "{red}" or "{red,blue}" (for background
// colors) and turns them into the resulting ASCII format/color codes for IRC.
// See format.go for the list of supported format codes allowed.
//
// For example:
//
// client.Message("#channel", Fmt("{red}{b}Hello {red,blue}World{c}"))
func Fmt(text string) string {
var last = -1
for i := 0; i < len(text); i++ {
if text[i] == fmtOpenChar {
last = i
continue
}
if text[i] == fmtCloseChar && last > -1 {
code := strings.ToLower(text[last+1 : i])
// Check to see if they're passing in a second (background) color
// as {fgcolor,bgcolor}.
var secondary string
if com := strings.Index(code, ","); com > -1 {
secondary = code[com+1:]
code = code[:com]
}
var repl string
if color, ok := fmtColors[code]; ok {
repl = fmt.Sprintf("\x03%02d", color)
}
if repl != "" && secondary != "" {
if color, ok := fmtColors[secondary]; ok {
repl += fmt.Sprintf(",%02d", color)
}
}
if repl == "" {
if fmtCode, ok := fmtCodes[code]; ok {
repl = fmtCode
}
}
next := len(text[:last]+repl) - 1
text = text[:last] + repl + text[i+1:]
last = -1
i = next
continue
}
if last > -1 {
// A-Z, a-z, and ","
if text[i] != 0x2c && (text[i] <= 0x41 || text[i] >= 0x5a) && (text[i] <= 0x61 || text[i] >= 0x7a) {
last = -1
continue
}
}
}
return text
}
// TrimFmt strips all "{fmt}" formatting strings from the input text.
// See Fmt() for more information.
func TrimFmt(text string) string {
for color := range fmtColors {
text = strings.Replace(text, "{"+color+"}", "", -1)
}
for code := range fmtCodes {
text = strings.Replace(text, "{"+code+"}", "", -1)
}
return text
}
// This is really the only fastest way of doing this (marginably better than
// actually trying to parse it manually.)
var reStripColor = regexp.MustCompile(`\x03([019]?[0-9](,[019]?[0-9])?)?`)
// StripRaw tries to strip all ASCII format codes that are used for IRC.
// Primarily, foreground/background colors, and other control bytes like
// reset, bold, italic, reverse, etc. This also is done in a specific way
// in order to ensure no truncation of other non-irc formatting.
func StripRaw(text string) string {
text = reStripColor.ReplaceAllString(text, "")
for _, code := range fmtCodes {
text = strings.Replace(text, code, "", -1)
}
return text
}
// IsValidChannel validates if channel is an RFC complaint channel or not.
//
// NOTE: If you are using this to validate a channel that contains a channel
// ID, (!<channelid>NAME), this only supports the standard 5 character length.
//
// NOTE: If you do not need to validate against servers that support unicode,
// you may want to ensure that all channel chars are within the range of
// all ASCII printable chars. This function will NOT do that for
// compatibility reasons.
//
// channel = ( "#" / "+" / ( "!" channelid ) / "&" ) chanstring
// [ ":" chanstring ]
// chanstring = 0x01-0x07 / 0x08-0x09 / 0x0B-0x0C / 0x0E-0x1F / 0x21-0x2B
// chanstring = / 0x2D-0x39 / 0x3B-0xFF
// ; any octet except NUL, BELL, CR, LF, " ", "," and ":"
// channelid = 5( 0x41-0x5A / digit ) ; 5( A-Z / 0-9 )
func IsValidChannel(channel string) bool {
if len(channel) <= 1 || len(channel) > 50 {
return false
}
// #, +, !<channelid>, or &
// Including "*" in the prefix list, as this is commonly used (e.g. ZNC)
if bytes.IndexByte([]byte{0x21, 0x23, 0x26, 0x2A, 0x2B}, channel[0]) == -1 {
return false
}
// !<channelid> -- not very commonly supported, but we'll check it anyway.
// The ID must be 5 chars. This means min-channel size should be:
// 1 (prefix) + 5 (id) + 1 (+, channel name)
// On some networks, this may be extended with ISUPPORT capabilities,
// however this is extremely uncommon.
if channel[0] == 0x21 {
if len(channel) < 7 {
return false
}
// check for valid ID
for i := 1; i < 6; i++ {
if (channel[i] < 0x30 || channel[i] > 0x39) && (channel[i] < 0x41 || channel[i] > 0x5A) {
return false
}
}
}
// Check for invalid octets here.
bad := []byte{0x00, 0x07, 0x0D, 0x0A, 0x20, 0x2C, 0x3A}
for i := 1; i < len(channel); i++ {
if bytes.IndexByte(bad, channel[i]) != -1 {
return false
}
}
return true
}
// IsValidNick validates an IRC nickame. Note that this does not validate
// IRC nickname length.
//
// nickname = ( letter / special ) *8( letter / digit / special / "-" )
// letter = 0x41-0x5A / 0x61-0x7A
// digit = 0x30-0x39
// special = 0x5B-0x60 / 0x7B-0x7D
func IsValidNick(nick string) bool {
if len(nick) <= 0 {
return false
}
nick = ToRFC1459(nick)
// Check the first index. Some characters aren't allowed for the first
// index of an IRC nickname.
if nick[0] < 0x41 || nick[0] > 0x7D {
// a-z, A-Z, and _\[]{}^|
return false
}
for i := 1; i < len(nick); i++ {
if (nick[i] < 0x41 || nick[i] > 0x7D) && (nick[i] < 0x30 || nick[i] > 0x39) && nick[i] != 0x2D {
// a-z, A-Z, 0-9, -, and _\[]{}^|
return false
}
}
return true
}
// IsValidUser validates an IRC ident/username. Note that this does not
// validate IRC ident length.
//
// The validation checks are much like what characters are allowed with an
// IRC nickname (see IsValidNick()), however an ident/username can:
//
// 1. Must either start with alphanumberic char, or "~" then alphanumberic
// char.
//
// 2. Contain a "." (period), for use with "first.last". Though, this may
// not be supported on all networks. Some limit this to only a single period.
//
// Per RFC:
// user = 1*( %x01-09 / %x0B-0C / %x0E-1F / %x21-3F / %x41-FF )
// ; any octet except NUL, CR, LF, " " and "@"
func IsValidUser(name string) bool {
if len(name) <= 0 {
return false
}
name = ToRFC1459(name)
// "~" is prepended (commonly) if there was no ident server response.
if name[0] == 0x7E {
// Means name only contained "~".
if len(name) < 2 {
return false
}
name = name[1:]
}
// Check to see if the first index is alphanumeric.
if (name[0] < 0x41 || name[0] > 0x4A) && (name[0] < 0x61 || name[0] > 0x7A) && (name[0] < 0x30 || name[0] > 0x39) {
return false
}
for i := 1; i < len(name); i++ {
if (name[i] < 0x41 || name[i] > 0x7D) && (name[i] < 0x30 || name[i] > 0x39) && name[i] != 0x2D && name[i] != 0x2E {
// a-z, A-Z, 0-9, -, and _\[]{}^|
return false
}
}
return true
}
// ToRFC1459 converts a string to the stripped down conversion within RFC
// 1459. This will do things like replace an "A" with an "a", "[]" with "{}",
// and so forth. Useful to compare two nicknames or channels.
func ToRFC1459(input string) (out string) {
for i := 0; i < len(input); i++ {
if input[i] >= 65 && input[i] <= 94 {
out += string(rune(input[i]) + 32)
} else {
out += string(input[i])
}
}
return out
}
const globChar = "*"
// Glob will test a string pattern, potentially containing globs, against a
// string. The glob character is *.
func Glob(input, match string) bool {
// Empty pattern.
if match == "" {
return input == match
}
// If a glob, match all.
if match == globChar {
return true
}
parts := strings.Split(match, globChar)
if len(parts) == 1 {
// No globs, test for equality.
return input == match
}
leadingGlob, trailingGlob := strings.HasPrefix(match, globChar), strings.HasSuffix(match, globChar)
last := len(parts) - 1
// Check prefix first.
if !leadingGlob && !strings.HasPrefix(input, parts[0]) {
return false
}
// Check middle section.
for i := 1; i < last; i++ {
if !strings.Contains(input, parts[i]) {
return false
}
// Trim already-evaluated text from input during loop over match
// text.
idx := strings.Index(input, parts[i]) + len(parts[i])
input = input[idx:]
}
// Check suffix last.
return trailingGlob || strings.HasSuffix(input, parts[last])
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"fmt"
"log"
"math/rand"
"runtime"
"runtime/debug"
"strings"
"sync"
"time"
)
// RunHandlers manually runs handlers for a given event.
func (c *Client) RunHandlers(event *Event) {
if event == nil {
return
}
// Log the event.
c.debug.Print("< " + StripRaw(event.String()))
if c.Config.Out != nil {
if pretty, ok := event.Pretty(); ok {
fmt.Fprintln(c.Config.Out, StripRaw(pretty))
}
}
// Regular wildcard handlers.
c.Handlers.exec(ALL_EVENTS, c, event.Copy())
// Then regular handlers.
c.Handlers.exec(event.Command, c, event.Copy())
// Check if it's a CTCP.
if ctcp := decodeCTCP(event.Copy()); ctcp != nil {
// Execute it.
c.CTCP.call(c, ctcp)
}
}
// Handler is lower level implementation of a handler. See
// Caller.AddHandler()
type Handler interface {
Execute(*Client, Event)
}
// HandlerFunc is a type that represents the function necessary to
// implement Handler.
type HandlerFunc func(client *Client, event Event)
// Execute calls the HandlerFunc with the sender and irc message.
func (f HandlerFunc) Execute(client *Client, event Event) {
f(client, event)
}
// Caller manages internal and external (user facing) handlers.
type Caller struct {
// mu is the mutex that should be used when accessing handlers.
mu sync.RWMutex
// external/internal keys are of structure:
// map[COMMAND][CUID]Handler
// Also of note: "COMMAND" should always be uppercase for normalization.
// external is a map of user facing handlers.
external map[string]map[string]Handler
// internal is a map of internally used handlers for the client.
internal map[string]map[string]Handler
// debug is the clients logger used for debugging.
debug *log.Logger
}
// newCaller creates and initializes a new handler.
func newCaller(debugOut *log.Logger) *Caller {
c := &Caller{
external: map[string]map[string]Handler{},
internal: map[string]map[string]Handler{},
debug: debugOut,
}
return c
}
// Len returns the total amount of user-entered registered handlers.
func (c *Caller) Len() int {
var total int
c.mu.RLock()
for command := range c.external {
total += len(c.external[command])
}
c.mu.RUnlock()
return total
}
// Count is much like Caller.Len(), however it counts the number of
// registered handlers for a given command.
func (c *Caller) Count(cmd string) int {
var total int
cmd = strings.ToUpper(cmd)
c.mu.RLock()
for command := range c.external {
if command == cmd {
total += len(c.external[command])
}
}
c.mu.RUnlock()
return total
}
func (c *Caller) String() string {
var total int
c.mu.RLock()
for cmd := range c.internal {
total += len(c.internal[cmd])
}
c.mu.RUnlock()
return fmt.Sprintf("<Caller external:%d internal:%d>", c.Len(), total)
}
const letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
// cuid generates a unique UID string for each handler for ease of removal.
func (c *Caller) cuid(cmd string, n int) (cuid, uid string) {
b := make([]byte, n)
for i := range b {
b[i] = letterBytes[rand.Int63()%int64(len(letterBytes))]
}
return cmd + ":" + string(b), string(b)
}
// cuidToID allows easy mapping between a generated cuid and the caller
// external/internal handler maps.
func (c *Caller) cuidToID(input string) (cmd, uid string) {
i := strings.IndexByte(input, 0x3A)
if i < 0 {
return "", ""
}
return input[:i], input[i+1:]
}
type execStack struct {
Handler
cuid string
}
// exec executes all handlers pertaining to specified event. Internal first,
// then external.
//
// Please note that there is no specific order/priority for which the
// handler types themselves or the handlers are executed.
func (c *Caller) exec(command string, client *Client, event *Event) {
// Build a stack of handlers which can be executed concurrently.
var stack []execStack
c.mu.RLock()
// Get internal handlers first.
if _, ok := c.internal[command]; ok {
for cuid := range c.internal[command] {
stack = append(stack, execStack{c.internal[command][cuid], cuid})
}
}
// Aaand then external handlers.
if _, ok := c.external[command]; ok {
for cuid := range c.external[command] {
stack = append(stack, execStack{c.external[command][cuid], cuid})
}
}
c.mu.RUnlock()
// Run all handlers concurrently across the same event. This should
// still help prevent mis-ordered events, while speeding up the
// execution speed.
var wg sync.WaitGroup
wg.Add(len(stack))
for i := 0; i < len(stack); i++ {
go func(index int) {
c.debug.Printf("executing handler %s for event %s (%d of %d)", stack[index].cuid, command, index+1, len(stack))
start := time.Now()
// If they want to catch any panics, add to defer stack.
if client.Config.RecoverFunc != nil {
defer recoverHandlerPanic(client, event, stack[index].cuid, 3)
}
stack[index].Execute(client, *event)
c.debug.Printf("execution of %s took %s (%d of %d)", stack[index].cuid, time.Since(start), index+1, len(stack))
wg.Done()
}(i)
}
// Wait for all of the handlers to complete. Not doing this may cause
// new events from becoming ahead of older handlers.
wg.Wait()
}
// ClearAll clears all external handlers currently setup within the client.
// This ignores internal handlers.
func (c *Caller) ClearAll() {
c.mu.Lock()
c.external = map[string]map[string]Handler{}
c.mu.Unlock()
c.debug.Print("cleared all external handlers")
}
// clearInternal clears all internal handlers currently setup within the
// client.
func (c *Caller) clearInternal() {
c.mu.Lock()
c.internal = map[string]map[string]Handler{}
c.mu.Unlock()
c.debug.Print("cleared all internal handlers")
}
// Clear clears all of the handlers for the given event.
// This ignores internal handlers.
func (c *Caller) Clear(cmd string) {
cmd = strings.ToUpper(cmd)
c.mu.Lock()
if _, ok := c.external[cmd]; ok {
delete(c.external, cmd)
}
c.mu.Unlock()
c.debug.Printf("cleared external handlers for %s", cmd)
}
// Remove removes the handler with cuid from the handler stack. success
// indicates that it existed, and has been removed. If not success, it
// wasn't a registered handler.
func (c *Caller) Remove(cuid string) (success bool) {
c.mu.Lock()
success = c.remove(cuid)
c.mu.Unlock()
return success
}
// remove is much like Remove, however is NOT concurrency safe. Lock Caller.mu
// on your own.
func (c *Caller) remove(cuid string) (success bool) {
cmd, uid := c.cuidToID(cuid)
if len(cmd) == 0 || len(uid) == 0 {
return false
}
// Check if the irc command/event has any handlers on it.
if _, ok := c.external[cmd]; !ok {
return false
}
// Check to see if it's actually a registered handler.
if _, ok := c.external[cmd][uid]; !ok {
return false
}
delete(c.external[cmd], uid)
c.debug.Printf("removed handler %s", cuid)
// Assume success.
return true
}
// sregister is much like Caller.register(), except that it safely locks
// the Caller mutex.
func (c *Caller) sregister(internal bool, cmd string, handler Handler) (cuid string) {
c.mu.Lock()
cuid = c.register(internal, cmd, handler)
c.mu.Unlock()
return cuid
}
// register will register a handler in the internal tracker. Unsafe (you
// must lock c.mu yourself!)
func (c *Caller) register(internal bool, cmd string, handler Handler) (cuid string) {
var uid string
cmd = strings.ToUpper(cmd)
if internal {
if _, ok := c.internal[cmd]; !ok {
c.internal[cmd] = map[string]Handler{}
}
cuid, uid = c.cuid(cmd, 20)
c.internal[cmd][uid] = handler
} else {
if _, ok := c.external[cmd]; !ok {
c.external[cmd] = map[string]Handler{}
}
cuid, uid = c.cuid(cmd, 20)
c.external[cmd][uid] = handler
}
_, file, line, _ := runtime.Caller(3)
c.debug.Printf("registering handler for %q with cuid %q (internal: %t) from: %s:%d", cmd, cuid, internal, file, line)
return cuid
}
// AddHandler registers a handler (matching the handler interface) for the
// given event. cuid is the handler uid which can be used to remove the
// handler with Caller.Remove().
func (c *Caller) AddHandler(cmd string, handler Handler) (cuid string) {
return c.sregister(false, cmd, handler)
}
// Add registers the handler function for the given event. cuid is the
// handler uid which can be used to remove the handler with Caller.Remove().
func (c *Caller) Add(cmd string, handler func(client *Client, event Event)) (cuid string) {
return c.sregister(false, cmd, HandlerFunc(handler))
}
// AddBg registers the handler function for the given event and executes it
// in a go-routine. cuid is the handler uid which can be used to remove the
// handler with Caller.Remove().
func (c *Caller) AddBg(cmd string, handler func(client *Client, event Event)) (cuid string) {
return c.sregister(false, cmd, HandlerFunc(func(client *Client, event Event) {
// Setting up background-based handlers this way allows us to get
// clean call stacks for use with panic recovery.
go func() {
// If they want to catch any panics, add to defer stack.
if client.Config.RecoverFunc != nil {
defer recoverHandlerPanic(client, &event, "goroutine", 3)
}
handler(client, event)
}()
}))
}
// AddTmp adds a "temporary" handler, which is good for one-time or few-time
// uses. This supports a deadline and/or manual removal, as this differs
// much from how normal handlers work. An example of a good use for this
// would be to capture the entire output of a multi-response query to the
// server. (e.g. LIST, WHOIS, etc)
//
// The supplied handler is able to return a boolean, which if true, will
// remove the handler from the handler stack.
//
// Additionally, AddTmp has a useful option, deadline. When set to greater
// than 0, deadline will be the amount of time that passes before the handler
// is removed from the stack, regardless if the handler returns true or not.
// This is useful in that it ensures that the handler is cleaned up if the
// server does not respond appropriately, or takes too long to respond.
//
// Note that handlers supplied with AddTmp are executed in a goroutine to
// ensure that they are not blocking other handlers. Additionally, use cuid
// with Caller.Remove() to prematurely remove the handler from the stack,
// bypassing the timeout or waiting for the handler to return that it wants
// to be removed from the stack.
func (c *Caller) AddTmp(cmd string, deadline time.Duration, handler func(client *Client, event Event) bool) (cuid string, done chan struct{}) {
var uid string
cuid, uid = c.cuid(cmd, 20)
done = make(chan struct{})
c.mu.Lock()
if _, ok := c.external[cmd]; !ok {
c.external[cmd] = map[string]Handler{}
}
c.external[cmd][uid] = HandlerFunc(func(client *Client, event Event) {
// Setting up background-based handlers this way allows us to get
// clean call stacks for use with panic recovery.
go func() {
// If they want to catch any panics, add to defer stack.
if client.Config.RecoverFunc != nil {
defer recoverHandlerPanic(client, &event, "tmp-goroutine", 3)
}
remove := handler(client, event)
if remove {
if ok := c.Remove(cuid); ok {
close(done)
}
}
}()
})
c.mu.Unlock()
if deadline > 0 {
go func() {
<-time.After(deadline)
if ok := c.Remove(cuid); ok {
close(done)
}
}()
}
return cuid, done
}
// recoverHandlerPanic is used to catch all handler panics, and re-route
// them if necessary.
func recoverHandlerPanic(client *Client, event *Event, id string, skip int) {
perr := recover()
if perr == nil {
return
}
var file string
var line int
var ok bool
_, file, line, ok = runtime.Caller(skip)
err := &HandlerError{
Event: *event,
ID: id,
File: file,
Line: line,
Panic: perr,
Stack: debug.Stack(),
callOk: ok,
}
client.Config.RecoverFunc(client, err)
return
}
// HandlerError is the error returned when a panic is intentionally recovered
// from. It contains useful information like the handler identifier (if
// applicable), filename, line in file where panic occurred, the call
// trace, and original event.
type HandlerError struct {
Event Event // Event is the event that caused the error.
ID string // ID is the CUID of the handler.
File string // File is the file from where the panic originated.
Line int // Line number where panic originated.
Panic interface{} // Panic is the error that was passed to panic().
Stack []byte // Stack is the call stack. Note you may have to skip 1 or 2 due to debug functions.
callOk bool
}
// Error returns a prettified version of HandlerError, containing ID, file,
// line, and basic error string.
func (e *HandlerError) Error() string {
if e.callOk {
return fmt.Sprintf("panic during handler [%s] execution in %s:%d: %s", e.ID, e.File, e.Line, e.Panic)
}
return fmt.Sprintf("panic during handler [%s] execution in unknown: %s", e.ID, e.Panic)
}
// String returns the error that panic returned, as well as the entire call
// trace of where it originated.
func (e *HandlerError) String() string {
return fmt.Sprintf("panic: %s\n\n%s", e.Panic, string(e.Stack))
}
// DefaultRecoverHandler can be used with Config.RecoverFunc as a default
// catch-all for panics. This will log the error, and the call trace to the
// debug log (see Config.Debug), or os.Stdout if Config.Debug is unset.
func DefaultRecoverHandler(client *Client, err *HandlerError) {
if client.Config.Debug == nil {
fmt.Println(err.Error())
fmt.Println(err.String())
return
}
client.debug.Println(err.Error())
client.debug.Println(err.String())
}

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// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"encoding/json"
"strings"
"sync"
)
// CMode represents a single step of a given mode change.
type CMode struct {
add bool // if it's a +, or -.
name byte // character representation of the given mode.
setting bool // if it's a setting (should be stored) or temporary (op/voice/etc).
args string // arguments to the mode, if arguments are supported.
}
// Short returns a short representation of a mode without arguments. E.g. "+a",
// or "-b".
func (c *CMode) Short() string {
var status string
if c.add {
status = "+"
} else {
status = "-"
}
return status + string(c.name)
}
// String returns a string representation of a mode, including optional
// arguments. E.g. "+b user*!ident@host.*.com"
func (c *CMode) String() string {
if len(c.args) == 0 {
return c.Short()
}
return c.Short() + " " + c.args
}
// CModes is a representation of a set of modes. This may be the given state
// of a channel/user, or the given state changes to a given channel/user.
type CModes struct {
raw string // raw supported modes.
modesListArgs string // modes that add/remove users from lists and support args.
modesArgs string // modes that support args.
modesSetArgs string // modes that support args ONLY when set.
modesNoArgs string // modes that do not support args.
prefixes string // user permission prefixes. these aren't a CMode.setting.
modes []CMode // the list of modes for this given state.
}
// Copy returns a deep copy of CModes.
func (c *CModes) Copy() (nc CModes) {
nc = CModes{}
nc = *c
nc.modes = make([]CMode, len(c.modes))
// Copy modes.
for i := 0; i < len(c.modes); i++ {
nc.modes[i] = c.modes[i]
}
return nc
}
// String returns a complete set of modes for this given state (change?). For
// example, "+a-b+cde some-arg".
func (c *CModes) String() string {
var out string
var args string
if len(c.modes) > 0 {
out += "+"
}
for i := 0; i < len(c.modes); i++ {
out += string(c.modes[i].name)
if len(c.modes[i].args) > 0 {
args += " " + c.modes[i].args
}
}
return out + args
}
// HasMode checks if the CModes state has a given mode. E.g. "m", or "I".
func (c *CModes) HasMode(mode string) bool {
for i := 0; i < len(c.modes); i++ {
if string(c.modes[i].name) == mode {
return true
}
}
return false
}
// Get returns the arguments for a given mode within this session, if it
// supports args.
func (c *CModes) Get(mode string) (args string, ok bool) {
for i := 0; i < len(c.modes); i++ {
if string(c.modes[i].name) == mode {
if len(c.modes[i].args) == 0 {
return "", false
}
return c.modes[i].args, true
}
}
return "", false
}
// hasArg checks to see if the mode supports arguments. What ones support this?:
// A = Mode that adds or removes a nick or address to a list. Always has a parameter.
// B = Mode that changes a setting and always has a parameter.
// C = Mode that changes a setting and only has a parameter when set.
// D = Mode that changes a setting and never has a parameter.
// Note: Modes of type A return the list when there is no parameter present.
// Note: Some clients assumes that any mode not listed is of type D.
// Note: Modes in PREFIX are not listed but could be considered type B.
func (c *CModes) hasArg(set bool, mode byte) (hasArgs, isSetting bool) {
if len(c.raw) < 1 {
return false, true
}
if strings.IndexByte(c.modesListArgs, mode) > -1 {
return true, false
}
if strings.IndexByte(c.modesArgs, mode) > -1 {
return true, true
}
if strings.IndexByte(c.modesSetArgs, mode) > -1 {
if set {
return true, true
}
return false, true
}
if strings.IndexByte(c.prefixes, mode) > -1 {
return true, false
}
return false, true
}
// Apply merges two state changes, or one state change into a state of modes.
// For example, the latter would mean applying an incoming MODE with the modes
// stored for a channel.
func (c *CModes) Apply(modes []CMode) {
var new []CMode
for j := 0; j < len(c.modes); j++ {
isin := false
for i := 0; i < len(modes); i++ {
if !modes[i].setting {
continue
}
if c.modes[j].name == modes[i].name && modes[i].add {
new = append(new, modes[i])
isin = true
break
}
}
if !isin {
new = append(new, c.modes[j])
}
}
for i := 0; i < len(modes); i++ {
if !modes[i].setting || !modes[i].add {
continue
}
isin := false
for j := 0; j < len(new); j++ {
if modes[i].name == new[j].name {
isin = true
break
}
}
if !isin {
new = append(new, modes[i])
}
}
c.modes = new
}
// Parse parses a set of flags and args, returning the necessary list of
// mappings for the mode flags.
func (c *CModes) Parse(flags string, args []string) (out []CMode) {
// add is the mode state we're currently in. Adding, or removing modes.
add := true
var argCount int
for i := 0; i < len(flags); i++ {
if flags[i] == 0x2B {
add = true
continue
}
if flags[i] == 0x2D {
add = false
continue
}
mode := CMode{
name: flags[i],
add: add,
}
hasArgs, isSetting := c.hasArg(add, flags[i])
if hasArgs && len(args) >= argCount+1 {
mode.args = args[argCount]
argCount++
}
mode.setting = isSetting
out = append(out, mode)
}
return out
}
// NewCModes returns a new CModes reference. channelModes and userPrefixes
// would be something you see from the server's "CHANMODES" and "PREFIX"
// ISUPPORT capability messages (alternatively, fall back to the standard)
// DefaultPrefixes and ModeDefaults.
func NewCModes(channelModes, userPrefixes string) CModes {
split := strings.SplitN(channelModes, ",", 4)
if len(split) != 4 {
for i := len(split); i < 4; i++ {
split = append(split, "")
}
}
return CModes{
raw: channelModes,
modesListArgs: split[0],
modesArgs: split[1],
modesSetArgs: split[2],
modesNoArgs: split[3],
prefixes: userPrefixes,
modes: []CMode{},
}
}
// IsValidChannelMode validates a channel mode (CHANMODES).
func IsValidChannelMode(raw string) bool {
if len(raw) < 1 {
return false
}
for i := 0; i < len(raw); i++ {
// Allowed are: ",", A-Z and a-z.
if raw[i] != 0x2C && (raw[i] < 0x41 || raw[i] > 0x5A) && (raw[i] < 0x61 || raw[i] > 0x7A) {
return false
}
}
return true
}
// isValidUserPrefix validates a list of ISUPPORT-style user prefixes (PREFIX).
func isValidUserPrefix(raw string) bool {
if len(raw) < 1 {
return false
}
if raw[0] != 0x28 { // (.
return false
}
var keys, rep int
var passedKeys bool
// Skip the first one as we know it's (.
for i := 1; i < len(raw); i++ {
if raw[i] == 0x29 { // ).
passedKeys = true
continue
}
if passedKeys {
rep++
} else {
keys++
}
}
return keys == rep
}
// parsePrefixes parses the mode character mappings from the symbols of a
// ISUPPORT-style user prefixes list (PREFIX).
func parsePrefixes(raw string) (modes, prefixes string) {
if !isValidUserPrefix(raw) {
return modes, prefixes
}
i := strings.Index(raw, ")")
if i < 1 {
return modes, prefixes
}
return raw[1:i], raw[i+1:]
}
// handleMODE handles incoming MODE messages, and updates the tracking
// information for each channel, as well as if any of the modes affect user
// permissions.
func handleMODE(c *Client, e Event) {
// Check if it's a RPL_CHANNELMODEIS.
if e.Command == RPL_CHANNELMODEIS && len(e.Params) > 2 {
// RPL_CHANNELMODEIS sends the user as the first param, skip it.
e.Params = e.Params[1:]
}
// Should be at least MODE <target> <flags>, to be useful. As well, only
// tracking channel modes at the moment.
if len(e.Params) < 2 || !IsValidChannel(e.Params[0]) {
return
}
c.state.RLock()
channel := c.state.lookupChannel(e.Params[0])
if channel == nil {
c.state.RUnlock()
return
}
flags := e.Params[1]
var args []string
if len(e.Params) > 2 {
args = append(args, e.Params[2:]...)
}
modes := channel.Modes.Parse(flags, args)
channel.Modes.Apply(modes)
// Loop through and update users modes as necessary.
for i := 0; i < len(modes); i++ {
if modes[i].setting || len(modes[i].args) == 0 {
continue
}
user := c.state.lookupUser(modes[i].args)
if user != nil {
perms, _ := user.Perms.Lookup(channel.Name)
perms.setFromMode(modes[i])
user.Perms.set(channel.Name, perms)
}
}
c.state.RUnlock()
c.state.notify(c, UPDATE_STATE)
}
// chanModes returns the ISUPPORT list of server-supported channel modes,
// alternatively falling back to ModeDefaults.
func (s *state) chanModes() string {
if modes, ok := s.serverOptions["CHANMODES"]; ok && IsValidChannelMode(modes) {
return modes
}
return ModeDefaults
}
// userPrefixes returns the ISUPPORT list of server-supported user prefixes.
// This includes mode characters, as well as user prefix symbols. Falls back
// to DefaultPrefixes if not server-supported.
func (s *state) userPrefixes() string {
if prefix, ok := s.serverOptions["PREFIX"]; ok && isValidUserPrefix(prefix) {
return prefix
}
return DefaultPrefixes
}
// UserPerms contains all of the permissions for each channel the user is
// in.
type UserPerms struct {
mu sync.RWMutex
channels map[string]Perms
}
// Copy returns a deep copy of the channel permissions.
func (p *UserPerms) Copy() (perms *UserPerms) {
np := &UserPerms{
channels: make(map[string]Perms),
}
p.mu.RLock()
for key := range p.channels {
np.channels[key] = p.channels[key]
}
p.mu.RUnlock()
return np
}
// MarshalJSON implements json.Marshaler.
func (p *UserPerms) MarshalJSON() ([]byte, error) {
p.mu.Lock()
out, err := json.Marshal(&p.channels)
p.mu.Unlock()
return out, err
}
// Lookup looks up the users permissions for a given channel. ok is false
// if the user is not in the given channel.
func (p *UserPerms) Lookup(channel string) (perms Perms, ok bool) {
p.mu.RLock()
perms, ok = p.channels[ToRFC1459(channel)]
p.mu.RUnlock()
return perms, ok
}
func (p *UserPerms) set(channel string, perms Perms) {
p.mu.Lock()
p.channels[ToRFC1459(channel)] = perms
p.mu.Unlock()
}
func (p *UserPerms) remove(channel string) {
p.mu.Lock()
delete(p.channels, ToRFC1459(channel))
p.mu.Unlock()
}
// Perms contains all channel-based user permissions. The minimum op, and
// voice should be supported on all networks. This also supports non-rfc
// Owner, Admin, and HalfOp, if the network has support for it.
type Perms struct {
// Owner (non-rfc) indicates that the user has full permissions to the
// channel. More than one user can have owner permission.
Owner bool `json:"owner"`
// Admin (non-rfc) is commonly given to users that are trusted enough
// to manage channel permissions, as well as higher level service settings.
Admin bool `json:"admin"`
// Op is commonly given to trusted users who can manage a given channel
// by kicking, and banning users.
Op bool `json:"op"`
// HalfOp (non-rfc) is commonly used to give users permissions like the
// ability to kick, without giving them greater abilities to ban all users.
HalfOp bool `json:"half_op"`
// Voice indicates the user has voice permissions, commonly given to known
// users, with very light trust, or to indicate a user is active.
Voice bool `json:"voice"`
}
// IsAdmin indicates that the user has banning abilities, and are likely a
// very trustable user (e.g. op+).
func (m Perms) IsAdmin() bool {
if m.Owner || m.Admin || m.Op {
return true
}
return false
}
// IsTrusted indicates that the user at least has modes set upon them, higher
// than a regular joining user.
func (m Perms) IsTrusted() bool {
if m.IsAdmin() || m.HalfOp || m.Voice {
return true
}
return false
}
// reset resets the modes of a user.
func (m *Perms) reset() {
m.Owner = false
m.Admin = false
m.Op = false
m.HalfOp = false
m.Voice = false
}
// set translates raw prefix characters into proper permissions. Only
// use this function when you have a session lock.
func (m *Perms) set(prefix string, append bool) {
if !append {
m.reset()
}
for i := 0; i < len(prefix); i++ {
switch string(prefix[i]) {
case OwnerPrefix:
m.Owner = true
case AdminPrefix:
m.Admin = true
case OperatorPrefix:
m.Op = true
case HalfOperatorPrefix:
m.HalfOp = true
case VoicePrefix:
m.Voice = true
}
}
}
// setFromMode sets user-permissions based on channel user mode chars. E.g.
// "o" being oper, "v" being voice, etc.
func (m *Perms) setFromMode(mode CMode) {
switch string(mode.name) {
case ModeOwner:
m.Owner = mode.add
case ModeAdmin:
m.Admin = mode.add
case ModeOperator:
m.Op = mode.add
case ModeHalfOperator:
m.HalfOp = mode.add
case ModeVoice:
m.Voice = mode.add
}
}
// parseUserPrefix parses a raw mode line, like "@user" or "@+user".
func parseUserPrefix(raw string) (modes, nick string, success bool) {
for i := 0; i < len(raw); i++ {
char := string(raw[i])
if char == OwnerPrefix || char == AdminPrefix || char == HalfOperatorPrefix ||
char == OperatorPrefix || char == VoicePrefix {
modes += char
continue
}
// Assume we've gotten to the nickname part.
return modes, raw[i:], true
}
return
}

489
vendor/github.com/lrstanley/girc/state.go generated vendored Normal file
View File

@ -0,0 +1,489 @@
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
// of this source code is governed by the MIT license that can be found in
// the LICENSE file.
package girc
import (
"sort"
"sync"
"time"
)
// state represents the actively-changing variables within the client
// runtime. Note that everything within the state should be guarded by the
// embedded sync.RWMutex.
type state struct {
sync.RWMutex
// nick, ident, and host are the internal trackers for our user.
nick, ident, host string
// channels represents all channels we're active in.
channels map[string]*Channel
// users represents all of users that we're tracking.
users map[string]*User
// enabledCap are the capabilities which are enabled for this connection.
enabledCap []string
// tmpCap are the capabilties which we share with the server during the
// last capability check. These will get sent once we have received the
// last capability list command from the server.
tmpCap []string
// serverOptions are the standard capabilities and configurations
// supported by the server at connection time. This also includes
// RPL_ISUPPORT entries.
serverOptions map[string]string
// motd is the servers message of the day.
motd string
}
// notify sends state change notifications so users can update their refs
// when state changes.
func (s *state) notify(c *Client, ntype string) {
c.RunHandlers(&Event{Command: ntype})
}
// reset resets the state back to it's original form.
func (s *state) reset() {
s.Lock()
s.nick = ""
s.ident = ""
s.host = ""
s.channels = make(map[string]*Channel)
s.users = make(map[string]*User)
s.serverOptions = make(map[string]string)
s.enabledCap = []string{}
s.motd = ""
s.Unlock()
}
// User represents an IRC user and the state attached to them.
type User struct {
// Nick is the users current nickname. rfc1459 compliant.
Nick string `json:"nick"`
// Ident is the users username/ident. Ident is commonly prefixed with a
// "~", which indicates that they do not have a identd server setup for
// authentication.
Ident string `json:"ident"`
// Host is the visible host of the users connection that the server has
// provided to us for their connection. May not always be accurate due to
// many networks spoofing/hiding parts of the hostname for privacy
// reasons.
Host string `json:"host"`
// ChannelList is a sorted list of all channels that we are currently
// tracking the user in. Each channel name is rfc1459 compliant. See
// User.Channels() for a shorthand if you're looking for the *Channel
// version of the channel list.
ChannelList []string `json:"channels"`
// FirstSeen represents the first time that the user was seen by the
// client for the given channel. Only usable if from state, not in past.
FirstSeen time.Time `json:"first_seen"`
// LastActive represents the last time that we saw the user active,
// which could be during nickname change, message, channel join, etc.
// Only usable if from state, not in past.
LastActive time.Time `json:"last_active"`
// Perms are the user permissions applied to this user that affect the given
// channel. This supports non-rfc style modes like Admin, Owner, and HalfOp.
Perms *UserPerms `json:"perms"`
// Extras are things added on by additional tracking methods, which may
// or may not work on the IRC server in mention.
Extras struct {
// Name is the users "realname" or full name. Commonly contains links
// to the IRC client being used, or something of non-importance. May
// also be empty if unsupported by the server/tracking is disabled.
Name string `json:"name"`
// Account refers to the account which the user is authenticated as.
// This differs between each network (e.g. usually Nickserv, but
// could also be something like Undernet). May also be empty if
// unsupported by the server/tracking is disabled.
Account string `json:"account"`
// Away refers to the away status of the user. An empty string
// indicates that they are active, otherwise the string is what they
// set as their away message. May also be empty if unsupported by the
// server/tracking is disabled.
Away string `json:"away"`
} `json:"extras"`
}
// Channels returns a reference of *Channels that the client knows the user
// is in. If you're just looking for the namme of the channels, use
// User.ChannelList.
func (u User) Channels(c *Client) []*Channel {
if c == nil {
panic("nil Client provided")
}
channels := []*Channel{}
c.state.RLock()
for i := 0; i < len(u.ChannelList); i++ {
ch := c.state.lookupChannel(u.ChannelList[i])
if ch != nil {
channels = append(channels, ch)
}
}
c.state.RUnlock()
return channels
}
// Copy returns a deep copy of the user which can be modified without making
// changes to the actual state.
func (u *User) Copy() *User {
nu := &User{}
*nu = *u
nu.Perms = u.Perms.Copy()
_ = copy(nu.ChannelList, u.ChannelList)
return nu
}
// addChannel adds the channel to the users channel list.
func (u *User) addChannel(name string) {
if u.InChannel(name) {
return
}
u.ChannelList = append(u.ChannelList, ToRFC1459(name))
sort.StringsAreSorted(u.ChannelList)
u.Perms.set(name, Perms{})
}
// deleteChannel removes an existing channel from the users channel list.
func (u *User) deleteChannel(name string) {
name = ToRFC1459(name)
j := -1
for i := 0; i < len(u.ChannelList); i++ {
if u.ChannelList[i] == name {
j = i
break
}
}
if j != -1 {
u.ChannelList = append(u.ChannelList[:j], u.ChannelList[j+1:]...)
}
u.Perms.remove(name)
}
// InChannel checks to see if a user is in the given channel.
func (u *User) InChannel(name string) bool {
name = ToRFC1459(name)
for i := 0; i < len(u.ChannelList); i++ {
if u.ChannelList[i] == name {
return true
}
}
return false
}
// Lifetime represents the amount of time that has passed since we have first
// seen the user.
func (u *User) Lifetime() time.Duration {
return time.Since(u.FirstSeen)
}
// Active represents the the amount of time that has passed since we have
// last seen the user.
func (u *User) Active() time.Duration {
return time.Since(u.LastActive)
}
// IsActive returns true if they were active within the last 30 minutes.
func (u *User) IsActive() bool {
return u.Active() < (time.Minute * 30)
}
// Channel represents an IRC channel and the state attached to it.
type Channel struct {
// Name of the channel. Must be rfc1459 compliant.
Name string `json:"name"`
// Topic of the channel.
Topic string `json:"topic"`
// UserList is a sorted list of all users we are currently tracking within
// the channel. Each is the nickname, and is rfc1459 compliant.
UserList []string `json:"user_list"`
// Joined represents the first time that the client joined the channel.
Joined time.Time `json:"joined"`
// Modes are the known channel modes that the bot has captured.
Modes CModes `json:"modes"`
}
// Users returns a reference of *Users that the client knows the channel has
// If you're just looking for just the name of the users, use Channnel.UserList.
func (ch Channel) Users(c *Client) []*User {
if c == nil {
panic("nil Client provided")
}
users := []*User{}
c.state.RLock()
for i := 0; i < len(ch.UserList); i++ {
user := c.state.lookupUser(ch.UserList[i])
if user != nil {
users = append(users, user)
}
}
c.state.RUnlock()
return users
}
// Trusted returns a list of users which have voice or greater in the given
// channel. See Perms.IsTrusted() for more information.
func (ch Channel) Trusted(c *Client) []*User {
if c == nil {
panic("nil Client provided")
}
users := []*User{}
c.state.RLock()
for i := 0; i < len(ch.UserList); i++ {
user := c.state.lookupUser(ch.UserList[i])
if user == nil {
continue
}
perms, ok := user.Perms.Lookup(ch.Name)
if ok && perms.IsTrusted() {
users = append(users, user)
}
}
c.state.RUnlock()
return users
}
// Admins returns a list of users which have half-op (if supported), or
// greater permissions (op, admin, owner, etc) in the given channel. See
// Perms.IsAdmin() for more information.
func (ch Channel) Admins(c *Client) []*User {
if c == nil {
panic("nil Client provided")
}
users := []*User{}
c.state.RLock()
for i := 0; i < len(ch.UserList); i++ {
user := c.state.lookupUser(ch.UserList[i])
if user == nil {
continue
}
perms, ok := user.Perms.Lookup(ch.Name)
if ok && perms.IsAdmin() {
users = append(users, user)
}
}
c.state.RUnlock()
return users
}
// addUser adds a user to the users list.
func (ch *Channel) addUser(nick string) {
if ch.UserIn(nick) {
return
}
ch.UserList = append(ch.UserList, ToRFC1459(nick))
sort.Strings(ch.UserList)
}
// deleteUser removes an existing user from the users list.
func (ch *Channel) deleteUser(nick string) {
nick = ToRFC1459(nick)
j := -1
for i := 0; i < len(ch.UserList); i++ {
if ch.UserList[i] == nick {
j = i
break
}
}
if j != -1 {
ch.UserList = append(ch.UserList[:j], ch.UserList[j+1:]...)
}
}
// Copy returns a deep copy of a given channel.
func (ch *Channel) Copy() *Channel {
nc := &Channel{}
*nc = *ch
_ = copy(nc.UserList, ch.UserList)
// And modes.
nc.Modes = ch.Modes.Copy()
return nc
}
// Len returns the count of users in a given channel.
func (ch *Channel) Len() int {
return len(ch.UserList)
}
// UserIn checks to see if a given user is in a channel.
func (ch *Channel) UserIn(name string) bool {
name = ToRFC1459(name)
for i := 0; i < len(ch.UserList); i++ {
if ch.UserList[i] == name {
return true
}
}
return false
}
// Lifetime represents the amount of time that has passed since we have first
// joined the channel.
func (ch *Channel) Lifetime() time.Duration {
return time.Since(ch.Joined)
}
// createChannel creates the channel in state, if not already done.
func (s *state) createChannel(name string) (ok bool) {
supported := s.chanModes()
prefixes, _ := parsePrefixes(s.userPrefixes())
if _, ok := s.channels[ToRFC1459(name)]; ok {
return false
}
s.channels[ToRFC1459(name)] = &Channel{
Name: name,
UserList: []string{},
Joined: time.Now(),
Modes: NewCModes(supported, prefixes),
}
return true
}
// deleteChannel removes the channel from state, if not already done.
func (s *state) deleteChannel(name string) {
name = ToRFC1459(name)
_, ok := s.channels[name]
if !ok {
return
}
for _, user := range s.channels[name].UserList {
s.users[user].deleteChannel(name)
if len(s.users[user].ChannelList) == 0 {
// Assume we were only tracking them in this channel, and they
// should be removed from state.
delete(s.users, user)
}
}
delete(s.channels, name)
}
// lookupChannel returns a reference to a channel, nil returned if no results
// found.
func (s *state) lookupChannel(name string) *Channel {
return s.channels[ToRFC1459(name)]
}
// lookupUser returns a reference to a user, nil returned if no results
// found.
func (s *state) lookupUser(name string) *User {
return s.users[ToRFC1459(name)]
}
// createUser creates the user in state, if not already done.
func (s *state) createUser(nick string) (ok bool) {
if _, ok := s.users[ToRFC1459(nick)]; ok {
// User already exists.
return false
}
s.users[ToRFC1459(nick)] = &User{
Nick: nick,
FirstSeen: time.Now(),
LastActive: time.Now(),
Perms: &UserPerms{channels: make(map[string]Perms)},
}
return true
}
// deleteUser removes the user from channel state.
func (s *state) deleteUser(channelName, nick string) {
user := s.lookupUser(nick)
if user == nil {
return
}
if channelName == "" {
for i := 0; i < len(user.ChannelList); i++ {
s.channels[user.ChannelList[i]].deleteUser(nick)
}
delete(s.users, ToRFC1459(nick))
return
}
channel := s.lookupChannel(channelName)
if channel == nil {
return
}
user.deleteChannel(channelName)
channel.deleteUser(nick)
if len(user.ChannelList) == 0 {
// This means they are no longer in any channels we track, delete
// them from state.
delete(s.users, ToRFC1459(nick))
}
}
// renameUser renames the user in state, in all locations where relevant.
func (s *state) renameUser(from, to string) {
from = ToRFC1459(from)
// Update our nickname.
if from == ToRFC1459(s.nick) {
s.nick = to
}
user := s.lookupUser(from)
if user == nil {
return
}
delete(s.users, from)
user.Nick = to
user.LastActive = time.Now()
s.users[ToRFC1459(to)] = user
for i := 0; i < len(user.ChannelList); i++ {
for j := 0; j < len(s.channels[user.ChannelList[i]].UserList); j++ {
if s.channels[user.ChannelList[i]].UserList[j] == from {
s.channels[user.ChannelList[i]].UserList[j] = ToRFC1459(to)
}
}
}
}

8
vendor/manifest vendored
View File

@ -278,6 +278,14 @@
"path": "/random", "path": "/random",
"notests": true "notests": true
}, },
{
"importpath": "github.com/lrstanley/girc",
"repository": "https://github.com/lrstanley/girc",
"vcs": "git",
"revision": "055075db54ebd311be5946efb3f62502846089ff",
"branch": "master",
"notests": true
},
{ {
"importpath": "github.com/matrix-org/gomatrix", "importpath": "github.com/matrix-org/gomatrix",
"repository": "https://github.com/matrix-org/gomatrix", "repository": "https://github.com/matrix-org/gomatrix",