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mirror of https://github.com/cwinfo/matterbridge.git synced 2025-07-07 20:34:03 +00:00

Switch back go upstream bwmarrin/discordgo

Commit ffa9956c9b got merged in.
This commit is contained in:
Wim
2018-11-13 00:02:07 +01:00
parent e9419f10d3
commit f8dc24bc09
78 changed files with 4948 additions and 1252 deletions

View File

@ -76,7 +76,7 @@ const (
// is UTF-8 encoded text.
PingMessage = 9
// PongMessage denotes a ping control message. The optional message payload
// PongMessage denotes a pong control message. The optional message payload
// is UTF-8 encoded text.
PongMessage = 10
)
@ -100,9 +100,8 @@ func (e *netError) Error() string { return e.msg }
func (e *netError) Temporary() bool { return e.temporary }
func (e *netError) Timeout() bool { return e.timeout }
// CloseError represents close frame.
// CloseError represents a close message.
type CloseError struct {
// Code is defined in RFC 6455, section 11.7.
Code int
@ -224,6 +223,20 @@ func isValidReceivedCloseCode(code int) bool {
return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999)
}
// BufferPool represents a pool of buffers. The *sync.Pool type satisfies this
// interface. The type of the value stored in a pool is not specified.
type BufferPool interface {
// Get gets a value from the pool or returns nil if the pool is empty.
Get() interface{}
// Put adds a value to the pool.
Put(interface{})
}
// writePoolData is the type added to the write buffer pool. This wrapper is
// used to prevent applications from peeking at and depending on the values
// added to the pool.
type writePoolData struct{ buf []byte }
// The Conn type represents a WebSocket connection.
type Conn struct {
conn net.Conn
@ -233,6 +246,8 @@ type Conn struct {
// Write fields
mu chan bool // used as mutex to protect write to conn
writeBuf []byte // frame is constructed in this buffer.
writePool BufferPool
writeBufSize int
writeDeadline time.Time
writer io.WriteCloser // the current writer returned to the application
isWriting bool // for best-effort concurrent write detection
@ -264,64 +279,29 @@ type Conn struct {
newDecompressionReader func(io.Reader) io.ReadCloser
}
func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
return newConnBRW(conn, isServer, readBufferSize, writeBufferSize, nil)
}
func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, writeBufferPool BufferPool, br *bufio.Reader, writeBuf []byte) *Conn {
type writeHook struct {
p []byte
}
func (wh *writeHook) Write(p []byte) (int, error) {
wh.p = p
return len(p), nil
}
func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, brw *bufio.ReadWriter) *Conn {
mu := make(chan bool, 1)
mu <- true
var br *bufio.Reader
if readBufferSize == 0 && brw != nil && brw.Reader != nil {
// Reuse the supplied bufio.Reader if the buffer has a useful size.
// This code assumes that peek on a reader returns
// bufio.Reader.buf[:0].
brw.Reader.Reset(conn)
if p, err := brw.Reader.Peek(0); err == nil && cap(p) >= 256 {
br = brw.Reader
}
}
if br == nil {
if readBufferSize == 0 {
readBufferSize = defaultReadBufferSize
}
if readBufferSize < maxControlFramePayloadSize {
} else if readBufferSize < maxControlFramePayloadSize {
// must be large enough for control frame
readBufferSize = maxControlFramePayloadSize
}
br = bufio.NewReaderSize(conn, readBufferSize)
}
var writeBuf []byte
if writeBufferSize == 0 && brw != nil && brw.Writer != nil {
// Use the bufio.Writer's buffer if the buffer has a useful size. This
// code assumes that bufio.Writer.buf[:1] is passed to the
// bufio.Writer's underlying writer.
var wh writeHook
brw.Writer.Reset(&wh)
brw.Writer.WriteByte(0)
brw.Flush()
if cap(wh.p) >= maxFrameHeaderSize+256 {
writeBuf = wh.p[:cap(wh.p)]
}
}
if writeBuf == nil {
if writeBufferSize == 0 {
writeBufferSize = defaultWriteBufferSize
}
writeBuf = make([]byte, writeBufferSize+maxFrameHeaderSize)
if writeBufferSize <= 0 {
writeBufferSize = defaultWriteBufferSize
}
writeBufferSize += maxFrameHeaderSize
if writeBuf == nil && writeBufferPool == nil {
writeBuf = make([]byte, writeBufferSize)
}
mu := make(chan bool, 1)
mu <- true
c := &Conn{
isServer: isServer,
br: br,
@ -329,6 +309,8 @@ func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize in
mu: mu,
readFinal: true,
writeBuf: writeBuf,
writePool: writeBufferPool,
writeBufSize: writeBufferSize,
enableWriteCompression: true,
compressionLevel: defaultCompressionLevel,
}
@ -343,7 +325,8 @@ func (c *Conn) Subprotocol() string {
return c.subprotocol
}
// Close closes the underlying network connection without sending or waiting for a close frame.
// Close closes the underlying network connection without sending or waiting
// for a close message.
func (c *Conn) Close() error {
return c.conn.Close()
}
@ -370,7 +353,16 @@ func (c *Conn) writeFatal(err error) error {
return err
}
func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
func (c *Conn) read(n int) ([]byte, error) {
p, err := c.br.Peek(n)
if err == io.EOF {
err = errUnexpectedEOF
}
c.br.Discard(len(p))
return p, err
}
func (c *Conn) write(frameType int, deadline time.Time, buf0, buf1 []byte) error {
<-c.mu
defer func() { c.mu <- true }()
@ -382,15 +374,14 @@ func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
}
c.conn.SetWriteDeadline(deadline)
for _, buf := range bufs {
if len(buf) > 0 {
_, err := c.conn.Write(buf)
if err != nil {
return c.writeFatal(err)
}
}
if len(buf1) == 0 {
_, err = c.conn.Write(buf0)
} else {
err = c.writeBufs(buf0, buf1)
}
if err != nil {
return c.writeFatal(err)
}
if frameType == CloseMessage {
c.writeFatal(ErrCloseSent)
}
@ -476,7 +467,19 @@ func (c *Conn) prepWrite(messageType int) error {
c.writeErrMu.Lock()
err := c.writeErr
c.writeErrMu.Unlock()
return err
if err != nil {
return err
}
if c.writeBuf == nil {
wpd, ok := c.writePool.Get().(writePoolData)
if ok {
c.writeBuf = wpd.buf
} else {
c.writeBuf = make([]byte, c.writeBufSize)
}
}
return nil
}
// NextWriter returns a writer for the next message to send. The writer's Close
@ -484,6 +487,9 @@ func (c *Conn) prepWrite(messageType int) error {
//
// There can be at most one open writer on a connection. NextWriter closes the
// previous writer if the application has not already done so.
//
// All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and
// PongMessage) are supported.
func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {
if err := c.prepWrite(messageType); err != nil {
return nil, err
@ -599,6 +605,10 @@ func (w *messageWriter) flushFrame(final bool, extra []byte) error {
if final {
c.writer = nil
if c.writePool != nil {
c.writePool.Put(writePoolData{buf: c.writeBuf})
c.writeBuf = nil
}
return nil
}
@ -764,7 +774,6 @@ func (c *Conn) SetWriteDeadline(t time.Time) error {
// Read methods
func (c *Conn) advanceFrame() (int, error) {
// 1. Skip remainder of previous frame.
if c.readRemaining > 0 {
@ -1033,7 +1042,7 @@ func (c *Conn) SetReadDeadline(t time.Time) error {
}
// SetReadLimit sets the maximum size for a message read from the peer. If a
// message exceeds the limit, the connection sends a close frame to the peer
// message exceeds the limit, the connection sends a close message to the peer
// and returns ErrReadLimit to the application.
func (c *Conn) SetReadLimit(limit int64) {
c.readLimit = limit
@ -1046,24 +1055,22 @@ func (c *Conn) CloseHandler() func(code int, text string) error {
// SetCloseHandler sets the handler for close messages received from the peer.
// The code argument to h is the received close code or CloseNoStatusReceived
// if the close message is empty. The default close handler sends a close frame
// back to the peer.
// if the close message is empty. The default close handler sends a close
// message back to the peer.
//
// The application must read the connection to process close messages as
// described in the section on Control Frames above.
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// close messages as described in the section on Control Messages above.
//
// The connection read methods return a CloseError when a close frame is
// The connection read methods return a CloseError when a close message is
// received. Most applications should handle close messages as part of their
// normal error handling. Applications should only set a close handler when the
// application must perform some action before sending a close frame back to
// application must perform some action before sending a close message back to
// the peer.
func (c *Conn) SetCloseHandler(h func(code int, text string) error) {
if h == nil {
h = func(code int, text string) error {
message := []byte{}
if code != CloseNoStatusReceived {
message = FormatCloseMessage(code, "")
}
message := FormatCloseMessage(code, "")
c.WriteControl(CloseMessage, message, time.Now().Add(writeWait))
return nil
}
@ -1077,11 +1084,12 @@ func (c *Conn) PingHandler() func(appData string) error {
}
// SetPingHandler sets the handler for ping messages received from the peer.
// The appData argument to h is the PING frame application data. The default
// The appData argument to h is the PING message application data. The default
// ping handler sends a pong to the peer.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// ping messages as described in the section on Control Messages above.
func (c *Conn) SetPingHandler(h func(appData string) error) {
if h == nil {
h = func(message string) error {
@ -1103,11 +1111,12 @@ func (c *Conn) PongHandler() func(appData string) error {
}
// SetPongHandler sets the handler for pong messages received from the peer.
// The appData argument to h is the PONG frame application data. The default
// The appData argument to h is the PONG message application data. The default
// pong handler does nothing.
//
// The application must read the connection to process ping messages as
// described in the section on Control Frames above.
// The handler function is called from the NextReader, ReadMessage and message
// reader Read methods. The application must read the connection to process
// pong messages as described in the section on Control Messages above.
func (c *Conn) SetPongHandler(h func(appData string) error) {
if h == nil {
h = func(string) error { return nil }
@ -1141,7 +1150,14 @@ func (c *Conn) SetCompressionLevel(level int) error {
}
// FormatCloseMessage formats closeCode and text as a WebSocket close message.
// An empty message is returned for code CloseNoStatusReceived.
func FormatCloseMessage(closeCode int, text string) []byte {
if closeCode == CloseNoStatusReceived {
// Return empty message because it's illegal to send
// CloseNoStatusReceived. Return non-nil value in case application
// checks for nil.
return []byte{}
}
buf := make([]byte, 2+len(text))
binary.BigEndian.PutUint16(buf, uint16(closeCode))
copy(buf[2:], text)