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https://github.com/cwinfo/matterbridge.git
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Switch back go upstream bwmarrin/discordgo
Commit ffa9956c9b
got merged in.
This commit is contained in:
174
vendor/github.com/gorilla/websocket/conn.go
generated
vendored
174
vendor/github.com/gorilla/websocket/conn.go
generated
vendored
@ -76,7 +76,7 @@ const (
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// is UTF-8 encoded text.
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PingMessage = 9
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// PongMessage denotes a ping control message. The optional message payload
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// PongMessage denotes a pong control message. The optional message payload
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// is UTF-8 encoded text.
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PongMessage = 10
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)
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@ -100,9 +100,8 @@ func (e *netError) Error() string { return e.msg }
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func (e *netError) Temporary() bool { return e.temporary }
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func (e *netError) Timeout() bool { return e.timeout }
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// CloseError represents close frame.
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// CloseError represents a close message.
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type CloseError struct {
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// Code is defined in RFC 6455, section 11.7.
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Code int
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@ -224,6 +223,20 @@ func isValidReceivedCloseCode(code int) bool {
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return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999)
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}
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// BufferPool represents a pool of buffers. The *sync.Pool type satisfies this
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// interface. The type of the value stored in a pool is not specified.
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type BufferPool interface {
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// Get gets a value from the pool or returns nil if the pool is empty.
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Get() interface{}
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// Put adds a value to the pool.
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Put(interface{})
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}
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// writePoolData is the type added to the write buffer pool. This wrapper is
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// used to prevent applications from peeking at and depending on the values
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// added to the pool.
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type writePoolData struct{ buf []byte }
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// The Conn type represents a WebSocket connection.
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type Conn struct {
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conn net.Conn
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@ -233,6 +246,8 @@ type Conn struct {
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// Write fields
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mu chan bool // used as mutex to protect write to conn
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writeBuf []byte // frame is constructed in this buffer.
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writePool BufferPool
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writeBufSize int
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writeDeadline time.Time
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writer io.WriteCloser // the current writer returned to the application
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isWriting bool // for best-effort concurrent write detection
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@ -264,64 +279,29 @@ type Conn struct {
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newDecompressionReader func(io.Reader) io.ReadCloser
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}
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func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn {
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return newConnBRW(conn, isServer, readBufferSize, writeBufferSize, nil)
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}
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func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, writeBufferPool BufferPool, br *bufio.Reader, writeBuf []byte) *Conn {
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type writeHook struct {
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p []byte
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}
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func (wh *writeHook) Write(p []byte) (int, error) {
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wh.p = p
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return len(p), nil
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}
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func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, brw *bufio.ReadWriter) *Conn {
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mu := make(chan bool, 1)
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mu <- true
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var br *bufio.Reader
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if readBufferSize == 0 && brw != nil && brw.Reader != nil {
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// Reuse the supplied bufio.Reader if the buffer has a useful size.
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// This code assumes that peek on a reader returns
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// bufio.Reader.buf[:0].
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brw.Reader.Reset(conn)
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if p, err := brw.Reader.Peek(0); err == nil && cap(p) >= 256 {
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br = brw.Reader
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}
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}
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if br == nil {
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if readBufferSize == 0 {
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readBufferSize = defaultReadBufferSize
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}
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if readBufferSize < maxControlFramePayloadSize {
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} else if readBufferSize < maxControlFramePayloadSize {
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// must be large enough for control frame
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readBufferSize = maxControlFramePayloadSize
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}
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br = bufio.NewReaderSize(conn, readBufferSize)
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}
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var writeBuf []byte
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if writeBufferSize == 0 && brw != nil && brw.Writer != nil {
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// Use the bufio.Writer's buffer if the buffer has a useful size. This
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// code assumes that bufio.Writer.buf[:1] is passed to the
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// bufio.Writer's underlying writer.
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var wh writeHook
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brw.Writer.Reset(&wh)
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brw.Writer.WriteByte(0)
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brw.Flush()
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if cap(wh.p) >= maxFrameHeaderSize+256 {
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writeBuf = wh.p[:cap(wh.p)]
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}
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}
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if writeBuf == nil {
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if writeBufferSize == 0 {
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writeBufferSize = defaultWriteBufferSize
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}
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writeBuf = make([]byte, writeBufferSize+maxFrameHeaderSize)
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if writeBufferSize <= 0 {
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writeBufferSize = defaultWriteBufferSize
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}
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writeBufferSize += maxFrameHeaderSize
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if writeBuf == nil && writeBufferPool == nil {
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writeBuf = make([]byte, writeBufferSize)
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}
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mu := make(chan bool, 1)
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mu <- true
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c := &Conn{
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isServer: isServer,
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br: br,
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@ -329,6 +309,8 @@ func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize in
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mu: mu,
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readFinal: true,
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writeBuf: writeBuf,
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writePool: writeBufferPool,
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writeBufSize: writeBufferSize,
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enableWriteCompression: true,
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compressionLevel: defaultCompressionLevel,
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}
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@ -343,7 +325,8 @@ func (c *Conn) Subprotocol() string {
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return c.subprotocol
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}
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// Close closes the underlying network connection without sending or waiting for a close frame.
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// Close closes the underlying network connection without sending or waiting
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// for a close message.
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func (c *Conn) Close() error {
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return c.conn.Close()
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}
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@ -370,7 +353,16 @@ func (c *Conn) writeFatal(err error) error {
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return err
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}
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func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
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func (c *Conn) read(n int) ([]byte, error) {
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p, err := c.br.Peek(n)
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if err == io.EOF {
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err = errUnexpectedEOF
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}
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c.br.Discard(len(p))
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return p, err
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}
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func (c *Conn) write(frameType int, deadline time.Time, buf0, buf1 []byte) error {
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<-c.mu
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defer func() { c.mu <- true }()
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@ -382,15 +374,14 @@ func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error {
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}
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c.conn.SetWriteDeadline(deadline)
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for _, buf := range bufs {
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if len(buf) > 0 {
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_, err := c.conn.Write(buf)
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if err != nil {
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return c.writeFatal(err)
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}
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}
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if len(buf1) == 0 {
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_, err = c.conn.Write(buf0)
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} else {
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err = c.writeBufs(buf0, buf1)
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}
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if err != nil {
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return c.writeFatal(err)
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}
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if frameType == CloseMessage {
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c.writeFatal(ErrCloseSent)
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}
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@ -476,7 +467,19 @@ func (c *Conn) prepWrite(messageType int) error {
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c.writeErrMu.Lock()
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err := c.writeErr
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c.writeErrMu.Unlock()
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return err
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if err != nil {
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return err
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}
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if c.writeBuf == nil {
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wpd, ok := c.writePool.Get().(writePoolData)
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if ok {
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c.writeBuf = wpd.buf
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} else {
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c.writeBuf = make([]byte, c.writeBufSize)
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}
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}
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return nil
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}
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// NextWriter returns a writer for the next message to send. The writer's Close
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@ -484,6 +487,9 @@ func (c *Conn) prepWrite(messageType int) error {
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//
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// There can be at most one open writer on a connection. NextWriter closes the
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// previous writer if the application has not already done so.
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//
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// All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and
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// PongMessage) are supported.
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func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) {
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if err := c.prepWrite(messageType); err != nil {
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return nil, err
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@ -599,6 +605,10 @@ func (w *messageWriter) flushFrame(final bool, extra []byte) error {
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if final {
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c.writer = nil
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if c.writePool != nil {
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c.writePool.Put(writePoolData{buf: c.writeBuf})
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c.writeBuf = nil
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}
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return nil
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}
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@ -764,7 +774,6 @@ func (c *Conn) SetWriteDeadline(t time.Time) error {
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// Read methods
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func (c *Conn) advanceFrame() (int, error) {
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// 1. Skip remainder of previous frame.
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if c.readRemaining > 0 {
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@ -1033,7 +1042,7 @@ func (c *Conn) SetReadDeadline(t time.Time) error {
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}
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// SetReadLimit sets the maximum size for a message read from the peer. If a
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// message exceeds the limit, the connection sends a close frame to the peer
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// message exceeds the limit, the connection sends a close message to the peer
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// and returns ErrReadLimit to the application.
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func (c *Conn) SetReadLimit(limit int64) {
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c.readLimit = limit
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@ -1046,24 +1055,22 @@ func (c *Conn) CloseHandler() func(code int, text string) error {
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// SetCloseHandler sets the handler for close messages received from the peer.
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// The code argument to h is the received close code or CloseNoStatusReceived
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// if the close message is empty. The default close handler sends a close frame
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// back to the peer.
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// if the close message is empty. The default close handler sends a close
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// message back to the peer.
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//
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// The application must read the connection to process close messages as
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// described in the section on Control Frames above.
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// The handler function is called from the NextReader, ReadMessage and message
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// reader Read methods. The application must read the connection to process
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// close messages as described in the section on Control Messages above.
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//
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// The connection read methods return a CloseError when a close frame is
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// The connection read methods return a CloseError when a close message is
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// received. Most applications should handle close messages as part of their
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// normal error handling. Applications should only set a close handler when the
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// application must perform some action before sending a close frame back to
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// application must perform some action before sending a close message back to
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// the peer.
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func (c *Conn) SetCloseHandler(h func(code int, text string) error) {
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if h == nil {
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h = func(code int, text string) error {
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message := []byte{}
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if code != CloseNoStatusReceived {
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message = FormatCloseMessage(code, "")
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}
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message := FormatCloseMessage(code, "")
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c.WriteControl(CloseMessage, message, time.Now().Add(writeWait))
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return nil
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}
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@ -1077,11 +1084,12 @@ func (c *Conn) PingHandler() func(appData string) error {
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}
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// SetPingHandler sets the handler for ping messages received from the peer.
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// The appData argument to h is the PING frame application data. The default
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// The appData argument to h is the PING message application data. The default
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// ping handler sends a pong to the peer.
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//
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// The application must read the connection to process ping messages as
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// described in the section on Control Frames above.
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// The handler function is called from the NextReader, ReadMessage and message
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// reader Read methods. The application must read the connection to process
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// ping messages as described in the section on Control Messages above.
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func (c *Conn) SetPingHandler(h func(appData string) error) {
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if h == nil {
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h = func(message string) error {
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@ -1103,11 +1111,12 @@ func (c *Conn) PongHandler() func(appData string) error {
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}
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// SetPongHandler sets the handler for pong messages received from the peer.
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// The appData argument to h is the PONG frame application data. The default
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// The appData argument to h is the PONG message application data. The default
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// pong handler does nothing.
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//
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// The application must read the connection to process ping messages as
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// described in the section on Control Frames above.
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// The handler function is called from the NextReader, ReadMessage and message
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// reader Read methods. The application must read the connection to process
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// pong messages as described in the section on Control Messages above.
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func (c *Conn) SetPongHandler(h func(appData string) error) {
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if h == nil {
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h = func(string) error { return nil }
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@ -1141,7 +1150,14 @@ func (c *Conn) SetCompressionLevel(level int) error {
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}
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// FormatCloseMessage formats closeCode and text as a WebSocket close message.
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// An empty message is returned for code CloseNoStatusReceived.
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func FormatCloseMessage(closeCode int, text string) []byte {
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if closeCode == CloseNoStatusReceived {
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// Return empty message because it's illegal to send
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// CloseNoStatusReceived. Return non-nil value in case application
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// checks for nil.
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return []byte{}
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}
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buf := make([]byte, 2+len(text))
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binary.BigEndian.PutUint16(buf, uint16(closeCode))
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copy(buf[2:], text)
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