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Update dependencies (#1521)
This commit is contained in:
30
vendor/github.com/skip2/go-qrcode/README.md
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30
vendor/github.com/skip2/go-qrcode/README.md
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@ -18,26 +18,20 @@ A command-line tool `qrcode` will be built into `$GOPATH/bin/`.
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import qrcode "github.com/skip2/go-qrcode"
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- **Create a PNG image:**
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- **Create a 256x256 PNG image:**
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var png []byte
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png, err := qrcode.Encode("https://example.org", qrcode.Medium, 256)
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- **Create a PNG image and write to a file:**
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- **Create a 256x256 PNG image and write to a file:**
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err := qrcode.WriteFile("https://example.org", qrcode.Medium, 256, "qr.png")
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- **Create a PNG image with custom colors and write to file:**
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- **Create a 256x256 PNG image with custom colors and write to file:**
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err := qrcode.WriteColorFile("https://example.org", qrcode.Medium, 256, color.Black, color.White, "qr.png")
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All examples use the qrcode.Medium error Recovery Level and create a fixed
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256x256px size QR Code. The last function creates a white on black instead of black
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on white QR Code.
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The maximum capacity of a QR Code varies according to the content encoded and
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the error recovery level. The maximum capacity is 2,953 bytes, 4,296
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alphanumeric characters, 7,089 numeric digits, or a combination of these.
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All examples use the qrcode.Medium error Recovery Level and create a fixed 256x256px size QR Code. The last function creates a white on black instead of black on white QR Code.
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## Documentation
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@ -56,10 +50,13 @@ qrcode -- QR Code encoder in Go
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https://github.com/skip2/go-qrcode
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Flags:
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-d disable QR Code border
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-i invert black and white
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-o string
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out PNG file prefix, empty for stdout
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out PNG file prefix, empty for stdout
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-s int
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image size (pixel) (default 256)
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image size (pixel) (default 256)
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-t print as text-art on stdout
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Usage:
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1. Arguments except for flags are joined by " " and used to generate QR code.
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@ -71,7 +68,16 @@ Usage:
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2. Save to file if "display" not available:
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qrcode "homepage: https://github.com/skip2/go-qrcode" > out.png
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```
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## Maximum capacity
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The maximum capacity of a QR Code varies according to the content encoded and the error recovery level. The maximum capacity is 2,953 bytes, 4,296 alphanumeric characters, 7,089 numeric digits, or a combination of these.
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## Borderless QR Codes
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To aid QR Code reading software, QR codes have a built in whitespace border.
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If you know what you're doing, and don't want a border, see https://gist.github.com/skip2/7e3d8a82f5317df9be437f8ec8ec0b7d for how to do it. It's still recommended you include a border manually.
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## Links
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35
vendor/github.com/skip2/go-qrcode/encoder.go
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vendor/github.com/skip2/go-qrcode/encoder.go
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@ -172,7 +172,7 @@ func (d *dataEncoder) encode(data []byte) (*bitset.Bitset, error) {
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}
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// Classify data into unoptimised segments.
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d.classifyDataModes()
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highestRequiredMode := d.classifyDataModes()
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// Optimise segments.
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err := d.optimiseDataModes()
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@ -180,6 +180,25 @@ func (d *dataEncoder) encode(data []byte) (*bitset.Bitset, error) {
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return nil, err
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}
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// Check if a single byte encoded segment would be more efficient.
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optimizedLength := 0
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for _, s := range d.optimised {
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length, err := d.encodedLength(s.dataMode, len(s.data))
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if err != nil {
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return nil, err
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}
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optimizedLength += length
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}
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singleByteSegmentLength, err := d.encodedLength(highestRequiredMode, len(d.data))
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if err != nil {
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return nil, err
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}
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if singleByteSegmentLength <= optimizedLength {
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d.optimised = []segment{segment{dataMode: highestRequiredMode, data: d.data}}
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}
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// Encode data.
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encoded := bitset.New()
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for _, s := range d.optimised {
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@ -192,9 +211,15 @@ func (d *dataEncoder) encode(data []byte) (*bitset.Bitset, error) {
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// classifyDataModes classifies the raw data into unoptimised segments.
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// e.g. "123ZZ#!#!" =>
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// [numeric, 3, "123"] [alphanumeric, 2, "ZZ"] [byte, 4, "#!#!"].
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func (d *dataEncoder) classifyDataModes() {
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//
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// Returns the highest data mode needed to encode the data. e.g. for a mixed
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// numeric/alphanumeric input, the highest is alphanumeric.
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//
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// dataModeNone < dataModeNumeric < dataModeAlphanumeric < dataModeByte
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func (d *dataEncoder) classifyDataModes() dataMode {
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var start int
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mode := dataModeNone
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highestRequiredMode := mode
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for i, v := range d.data {
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newMode := dataModeNone
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@ -217,9 +242,15 @@ func (d *dataEncoder) classifyDataModes() {
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mode = newMode
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}
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if newMode > highestRequiredMode {
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highestRequiredMode = newMode
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}
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}
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d.actual = append(d.actual, segment{dataMode: mode, data: d.data[start:len(d.data)]})
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return highestRequiredMode
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}
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// optimiseDataModes optimises the list of segments to reduce the overall output
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3
vendor/github.com/skip2/go-qrcode/go.mod
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vendor/github.com/skip2/go-qrcode/go.mod
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@ -0,0 +1,3 @@
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module github.com/skip2/go-qrcode
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go 1.13
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vendor/github.com/skip2/go-qrcode/qrcode.go
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vendor/github.com/skip2/go-qrcode/qrcode.go
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@ -51,6 +51,7 @@ package qrcode
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import (
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"bytes"
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"errors"
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"fmt"
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"image"
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"image/color"
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"image/png"
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@ -135,6 +136,9 @@ type QRCode struct {
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ForegroundColor color.Color
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BackgroundColor color.Color
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// Disable the QR Code border.
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DisableBorder bool
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encoder *dataEncoder
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version qrCodeVersion
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@ -193,12 +197,16 @@ func New(content string, level RecoveryLevel) (*QRCode, error) {
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version: *chosenVersion,
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}
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q.encode(chosenVersion.numTerminatorBitsRequired(encoded.Len()))
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return q, nil
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}
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func newWithForcedVersion(content string, version int, level RecoveryLevel) (*QRCode, error) {
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// NewWithForcedVersion constructs a QRCode of a specific version.
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//
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// var q *qrcode.QRCode
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// q, err := qrcode.NewWithForcedVersion("my content", 25, qrcode.Medium)
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//
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// An error occurs in case of invalid version.
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func NewWithForcedVersion(content string, version int, level RecoveryLevel) (*QRCode, error) {
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var encoder *dataEncoder
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switch {
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@ -209,7 +217,7 @@ func newWithForcedVersion(content string, version int, level RecoveryLevel) (*QR
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case version >= 27 && version <= 40:
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encoder = newDataEncoder(dataEncoderType27To40)
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default:
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log.Fatalf("Invalid version %d (expected 1-40 inclusive)", version)
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return nil, fmt.Errorf("Invalid version %d (expected 1-40 inclusive)", version)
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}
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var encoded *bitset.Bitset
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@ -225,6 +233,13 @@ func newWithForcedVersion(content string, version int, level RecoveryLevel) (*QR
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return nil, errors.New("cannot find QR Code version")
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}
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if encoded.Len() > chosenVersion.numDataBits() {
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return nil, fmt.Errorf("Cannot encode QR code: content too large for fixed size QR Code version %d (encoded length is %d bits, maximum length is %d bits)",
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version,
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encoded.Len(),
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chosenVersion.numDataBits())
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}
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q := &QRCode{
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Content: content,
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@ -239,8 +254,6 @@ func newWithForcedVersion(content string, version int, level RecoveryLevel) (*QR
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version: *chosenVersion,
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}
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q.encode(chosenVersion.numTerminatorBitsRequired(encoded.Len()))
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return q, nil
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}
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@ -251,6 +264,9 @@ func newWithForcedVersion(content string, version int, level RecoveryLevel) (*QR
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// The bitmap includes the required "quiet zone" around the QR Code to aid
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// decoding.
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func (q *QRCode) Bitmap() [][]bool {
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// Build QR code.
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q.encode()
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return q.symbol.bitmap()
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}
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@ -268,6 +284,9 @@ func (q *QRCode) Bitmap() [][]bool {
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// negative number to increase the scale of the image. e.g. a size of -5 causes
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// each module (QR Code "pixel") to be 5px in size.
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func (q *QRCode) Image(size int) image.Image {
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// Build QR code.
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q.encode()
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// Minimum pixels (both width and height) required.
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realSize := q.symbol.size
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@ -282,12 +301,7 @@ func (q *QRCode) Image(size int) image.Image {
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size = realSize
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}
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// Size of each module drawn.
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pixelsPerModule := size / realSize
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// Center the symbol within the image.
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offset := (size - realSize*pixelsPerModule) / 2
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// Output image.
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rect := image.Rectangle{Min: image.Point{0, 0}, Max: image.Point{size, size}}
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// Saves a few bytes to have them in this order
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@ -295,18 +309,21 @@ func (q *QRCode) Image(size int) image.Image {
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img := image.NewPaletted(rect, p)
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fgClr := uint8(img.Palette.Index(q.ForegroundColor))
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// QR code bitmap.
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bitmap := q.symbol.bitmap()
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for y, row := range bitmap {
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for x, v := range row {
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// Map each image pixel to the nearest QR code module.
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modulesPerPixel := float64(realSize) / float64(size)
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for y := 0; y < size; y++ {
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y2 := int(float64(y) * modulesPerPixel)
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for x := 0; x < size; x++ {
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x2 := int(float64(x) * modulesPerPixel)
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v := bitmap[y2][x2]
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if v {
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startX := x*pixelsPerModule + offset
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startY := y*pixelsPerModule + offset
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for i := startX; i < startX+pixelsPerModule; i++ {
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for j := startY; j < startY+pixelsPerModule; j++ {
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pos := img.PixOffset(i, j)
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img.Pix[pos] = fgClr
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}
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}
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pos := img.PixOffset(x, y)
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img.Pix[pos] = fgClr
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}
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}
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}
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@ -371,7 +388,9 @@ func (q *QRCode) WriteFile(size int, filename string) error {
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// encode completes the steps required to encode the QR Code. These include
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// adding the terminator bits and padding, splitting the data into blocks and
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// applying the error correction, and selecting the best data mask.
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func (q *QRCode) encode(numTerminatorBits int) {
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func (q *QRCode) encode() {
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numTerminatorBits := q.version.numTerminatorBitsRequired(q.data.Len())
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q.addTerminatorBits(numTerminatorBits)
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q.addPadding()
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@ -384,7 +403,7 @@ func (q *QRCode) encode(numTerminatorBits int) {
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var s *symbol
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var err error
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s, err = buildRegularSymbol(q.version, mask, encoded)
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s, err = buildRegularSymbol(q.version, mask, encoded, !q.DisableBorder)
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if err != nil {
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log.Panic(err.Error())
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10
vendor/github.com/skip2/go-qrcode/regular_symbol.go
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10
vendor/github.com/skip2/go-qrcode/regular_symbol.go
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@ -105,13 +105,19 @@ var (
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)
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func buildRegularSymbol(version qrCodeVersion, mask int,
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data *bitset.Bitset) (*symbol, error) {
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data *bitset.Bitset, includeQuietZone bool) (*symbol, error) {
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quietZoneSize := 0
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if includeQuietZone {
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quietZoneSize = version.quietZoneSize()
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}
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m := ®ularSymbol{
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version: version,
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mask: mask,
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data: data,
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symbol: newSymbol(version.symbolSize(), version.quietZoneSize()),
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symbol: newSymbol(version.symbolSize(), quietZoneSize),
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size: version.symbolSize(),
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}
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