// Code generated by go-bindata. DO NOT EDIT. // sources: // tengo/outmessage.tengo package internal import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataTengoOutmessagetengo = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\xc4\x91\x3d\x8f\xda\x40\x10\x86\xfb\xfd\x15\x13\x37\xb1\x2d\x07\xe7\xa3" + "\xb3\x64\x59\x11\x45\x94\x2e\x8a\x92\x0a\xd0\xb1\xac\x07\x33\xd2\x7a\xc7\x1a\x8f\x31\x88\xe3\xbf\x9f\xcc\x01\x47" + "\x7f\xc5\x75\xef\xae\x9e\x9d\x77\x1f\x4d\x9e\x9a\xbd\x15\xb2\x1b\x8f\x3d\xd8\xbd\x25\x3f\x45\x30\x82\xb6\xfe\xc2" + "\xc1\x1f\x0b\x43\xe1\xa7\x73\x3c\x04\xcd\x80\xc2\x1f\x61\x65\xc7\x7e\xca\xf3\x9d\x0d\x01\x2f\xf1\x97\x55\x1c\xed" + "\xd1\xf0\xa0\x77\x98\x07\x7d\xa3\x79\xd0\x3b\xce\x83\xde\xf8\xd7\x9e\x51\x48\xb1\x30\x6d\xdf\xfc\xc3\x83\x66\xd0" + "\xf6\xcd\xff\x1e\x25\xd8\x16\x4d\x9a\x1b\xa3\x78\x50\x28\x4a\xa0\xb6\x63\xd1\x38\x9a\xce\x51\x62\x4c\x9e\x43\xaf" + "\x42\x1d\x90\x38\x70\xec\x59\xfa\xe9\x8e\xb6\x30\xe2\x67\x41\x08\xac\xd0\x63\xa8\x29\x34\xa0\x0c\x36\x5c\xc0\x8d" + "\x50\xdd\x20\x8c\x78\x7d\xac\x3b\x84\xdf\x7f\xe7\xb7\x01\xb4\x7d\xd0\x84\xb2\x84\x88\xc4\x45\x70\x32\x00\x00\x82" + "\xd3\x3f\xa6\xfe\x99\xe0\x93\xe3\xb6\x23\x8f\xf1\x7a\x79\xf8\xfa\x23\xae\x8a\x65\x7d\xfa\x96\x7d\x3f\xc7\x55\x91" + "\x5d\x63\x52\x25\xd5\xf3\x62\x51\xb8\xa0\xe2\x8b\xd5\x6a\x9d\x5c\xc6\x5c\x4d\x4b\xc1\x99\x60\xe7\xad\xc3\xf8\x26" + "\x1f\x45\x89\x39\x9b\xf7\x6b\xe4\x29\x6d\x1f\x57\x00\x9f\x3e\xc6\x24\xcd\xcd\x4b\x00\x00\x00\xff\xff\x40\xb8\x54" + "\xb8\x64\x02\x00\x00") func bindataTengoOutmessagetengoBytes() ([]byte, error) { return bindataRead( _bindataTengoOutmessagetengo, "tengo/outmessage.tengo", ) } func bindataTengoOutmessagetengo() (*asset, error) { bytes, err := bindataTengoOutmessagetengoBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "tengo/outmessage.tengo", size: 612, md5checksum: "", mode: os.FileMode(420), modTime: time.Unix(1555622139, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "tengo/outmessage.tengo": bindataTengoOutmessagetengo, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "tengo": {Func: nil, Children: map[string]*bintree{ "outmessage.tengo": {Func: bindataTengoOutmessagetengo, Children: map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }