// Code generated by msgraph-generate.go DO NOT EDIT. package msgraph // CallState undocumented type CallState int const ( // CallStateVIncoming undocumented CallStateVIncoming CallState = 0 // CallStateVEstablishing undocumented CallStateVEstablishing CallState = 1 // CallStateVRinging undocumented CallStateVRinging CallState = 2 // CallStateVEstablished undocumented CallStateVEstablished CallState = 3 // CallStateVHold undocumented CallStateVHold CallState = 4 // CallStateVTransferring undocumented CallStateVTransferring CallState = 5 // CallStateVTransferAccepted undocumented CallStateVTransferAccepted CallState = 6 // CallStateVRedirecting undocumented CallStateVRedirecting CallState = 7 // CallStateVTerminating undocumented CallStateVTerminating CallState = 8 // CallStateVTerminated undocumented CallStateVTerminated CallState = 9 // CallStateVUnknownFutureValue undocumented CallStateVUnknownFutureValue CallState = 10 ) // CallStatePIncoming returns a pointer to CallStateVIncoming func CallStatePIncoming() *CallState { v := CallStateVIncoming return &v } // CallStatePEstablishing returns a pointer to CallStateVEstablishing func CallStatePEstablishing() *CallState { v := CallStateVEstablishing return &v } // CallStatePRinging returns a pointer to CallStateVRinging func CallStatePRinging() *CallState { v := CallStateVRinging return &v } // CallStatePEstablished returns a pointer to CallStateVEstablished func CallStatePEstablished() *CallState { v := CallStateVEstablished return &v } // CallStatePHold returns a pointer to CallStateVHold func CallStatePHold() *CallState { v := CallStateVHold return &v } // CallStatePTransferring returns a pointer to CallStateVTransferring func CallStatePTransferring() *CallState { v := CallStateVTransferring return &v } // CallStatePTransferAccepted returns a pointer to CallStateVTransferAccepted func CallStatePTransferAccepted() *CallState { v := CallStateVTransferAccepted return &v } // CallStatePRedirecting returns a pointer to CallStateVRedirecting func CallStatePRedirecting() *CallState { v := CallStateVRedirecting return &v } // CallStatePTerminating returns a pointer to CallStateVTerminating func CallStatePTerminating() *CallState { v := CallStateVTerminating return &v } // CallStatePTerminated returns a pointer to CallStateVTerminated func CallStatePTerminated() *CallState { v := CallStateVTerminated return &v } // CallStatePUnknownFutureValue returns a pointer to CallStateVUnknownFutureValue func CallStatePUnknownFutureValue() *CallState { v := CallStateVUnknownFutureValue return &v }