// Code generated by msgraph-generate.go DO NOT EDIT. package msgraph // SkillProficiencyLevel undocumented type SkillProficiencyLevel int const ( // SkillProficiencyLevelVElementary undocumented SkillProficiencyLevelVElementary SkillProficiencyLevel = 0 // SkillProficiencyLevelVLimitedWorking undocumented SkillProficiencyLevelVLimitedWorking SkillProficiencyLevel = 1 // SkillProficiencyLevelVGeneralProfessional undocumented SkillProficiencyLevelVGeneralProfessional SkillProficiencyLevel = 2 // SkillProficiencyLevelVAdvancedProfessional undocumented SkillProficiencyLevelVAdvancedProfessional SkillProficiencyLevel = 3 // SkillProficiencyLevelVExpert undocumented SkillProficiencyLevelVExpert SkillProficiencyLevel = 4 // SkillProficiencyLevelVUnknownFutureValue undocumented SkillProficiencyLevelVUnknownFutureValue SkillProficiencyLevel = 5 ) // SkillProficiencyLevelPElementary returns a pointer to SkillProficiencyLevelVElementary func SkillProficiencyLevelPElementary() *SkillProficiencyLevel { v := SkillProficiencyLevelVElementary return &v } // SkillProficiencyLevelPLimitedWorking returns a pointer to SkillProficiencyLevelVLimitedWorking func SkillProficiencyLevelPLimitedWorking() *SkillProficiencyLevel { v := SkillProficiencyLevelVLimitedWorking return &v } // SkillProficiencyLevelPGeneralProfessional returns a pointer to SkillProficiencyLevelVGeneralProfessional func SkillProficiencyLevelPGeneralProfessional() *SkillProficiencyLevel { v := SkillProficiencyLevelVGeneralProfessional return &v } // SkillProficiencyLevelPAdvancedProfessional returns a pointer to SkillProficiencyLevelVAdvancedProfessional func SkillProficiencyLevelPAdvancedProfessional() *SkillProficiencyLevel { v := SkillProficiencyLevelVAdvancedProfessional return &v } // SkillProficiencyLevelPExpert returns a pointer to SkillProficiencyLevelVExpert func SkillProficiencyLevelPExpert() *SkillProficiencyLevel { v := SkillProficiencyLevelVExpert return &v } // SkillProficiencyLevelPUnknownFutureValue returns a pointer to SkillProficiencyLevelVUnknownFutureValue func SkillProficiencyLevelPUnknownFutureValue() *SkillProficiencyLevel { v := SkillProficiencyLevelVUnknownFutureValue return &v }