package go_rlottie /* #cgo !windows LDFLAGS: -lm #cgo windows CFLAGS: -DRLOTTIE_BUILD=0 #cgo windows CXXFLAGS: -DRLOTTIE_BUILD=0 #cgo CXXFLAGS: -std=c++14 -fno-exceptions -fno-asynchronous-unwind-tables -fno-rtti -Wall -fvisibility=hidden -Wnon-virtual-dtor -Woverloaded-virtual -Wno-unused-parameter #include "rlottie_capi.h" void lottie_configure_model_cache_size(size_t cacheSize); */ import "C" import "unsafe" type Lottie_Animation *C.Lottie_Animation func LottieConfigureModelCacheSize(size uint) { C.lottie_configure_model_cache_size(C.size_t(size)) } func LottieAnimationFromData(data string, key string, resource_path string) Lottie_Animation { var animation Lottie_Animation animation = C.lottie_animation_from_data(C.CString(data), C.CString(key), C.CString(resource_path)) return animation } func LottieAnimationDestroy(animation Lottie_Animation) { C.lottie_animation_destroy(animation) } func LottieAnimationGetSize(animation Lottie_Animation) (uint, uint) { var width C.size_t var height C.size_t C.lottie_animation_get_size(animation, &width, &height) return uint(width), uint(height) } func LottieAnimationGetTotalframe(animation Lottie_Animation) uint { return uint(C.lottie_animation_get_totalframe(animation)) } func LottieAnimationGetFramerate(animation Lottie_Animation) float64 { return float64(C.lottie_animation_get_framerate(animation)) } func LottieAnimationGetFrameAtPos(animation Lottie_Animation, pos float32) uint { return uint(C.lottie_animation_get_frame_at_pos(animation, C.float(pos))) } func LottieAnimationGetDuration(animation Lottie_Animation) float64 { return float64(C.lottie_animation_get_duration(animation)) } func LottieAnimationRender(animation Lottie_Animation, frame_num uint, buffer []byte, width uint, height uint, bytes_per_line uint) { var ptr *C.uint32_t = (*C.uint32_t)(unsafe.Pointer(&buffer[0])); C.lottie_animation_render(animation, C.size_t(frame_num), ptr, C.size_t(width), C.size_t(height), C.size_t(bytes_per_line)) }