/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef VMATRIX_H #define VMATRIX_H #include "vector_vglobal.h" #include "vector_vpoint.h" #include "vector_vrect.h" V_BEGIN_NAMESPACE struct VMatrixData; class VMatrix { public: enum class Axis { X, Y, Z }; enum class MatrixType: unsigned char { None = 0x00, Translate = 0x01, Scale = 0x02, Rotate = 0x04, Shear = 0x08, Project = 0x10 }; VMatrix() = default; bool isAffine() const; bool isIdentity() const; bool isInvertible() const; bool isScaling() const; bool isRotating() const; bool isTranslating() const; MatrixType type() const; inline float determinant() const; float m_11() const { return m11;} float m_12() const { return m12;} float m_13() const { return m13;} float m_21() const { return m21;} float m_22() const { return m22;} float m_23() const { return m23;} float m_tx() const { return mtx;} float m_ty() const { return mty;} float m_33() const { return m33;} VMatrix &translate(VPointF pos) { return translate(pos.x(), pos.y()); } VMatrix &translate(float dx, float dy); VMatrix &scale(VPointF s) { return scale(s.x(), s.y()); } VMatrix &scale(float sx, float sy); VMatrix &shear(float sh, float sv); VMatrix &rotate(float a, Axis axis = VMatrix::Axis::Z); VMatrix &rotateRadians(float a, Axis axis = VMatrix::Axis::Z); VPointF map(const VPointF &p) const; inline VPointF map(float x, float y) const; VRect map(const VRect &r) const; V_REQUIRED_RESULT VMatrix inverted(bool *invertible = nullptr) const; V_REQUIRED_RESULT VMatrix adjoint() const; VMatrix operator*(const VMatrix &o) const; VMatrix & operator*=(const VMatrix &); VMatrix & operator*=(float mul); VMatrix & operator/=(float div); bool operator==(const VMatrix &) const; bool operator!=(const VMatrix &) const; bool fuzzyCompare(const VMatrix &) const; float scale() const; private: friend struct VSpanData; float m11{1}, m12{0}, m13{0}; float m21{0}, m22{1}, m23{0}; float mtx{0}, mty{0}, m33{1}; mutable MatrixType mType{MatrixType::None}; mutable MatrixType dirty{MatrixType::None}; }; inline float VMatrix::scale() const { constexpr float SQRT_2 = 1.41421f; VPointF p1(0, 0); VPointF p2(SQRT_2, SQRT_2); p1 = map(p1); p2 = map(p2); VPointF final = p2 - p1; return std::sqrt(final.x() * final.x() + final.y() * final.y()) / 2.0f; } inline VPointF VMatrix::map(float x, float y) const { return map(VPointF(x, y)); } V_END_NAMESPACE #endif // VMATRIX_H