/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef VPOINT_H #define VPOINT_H #include "vector_vglobal.h" V_BEGIN_NAMESPACE class VPointF { public: VPointF() = default; constexpr inline VPointF(float x, float y) noexcept : mx(x), my(y) {} constexpr inline float x() const noexcept { return mx; } constexpr inline float y() const noexcept { return my; } inline float & rx() noexcept { return mx; } inline float & ry() noexcept { return my; } inline void setX(float x) { mx = x; } inline void setY(float y) { my = y; } inline VPointF operator-() noexcept { return {-mx, -my}; } inline VPointF & operator+=(const VPointF &p) noexcept; inline VPointF & operator-=(const VPointF &p) noexcept; friend const VPointF operator+(const VPointF &p1, const VPointF &p2) { return VPointF(p1.mx + p2.mx, p1.my + p2.my); } inline friend bool fuzzyCompare(const VPointF &p1, const VPointF &p2); inline friend VDebug & operator<<(VDebug &os, const VPointF &o); friend inline VPointF operator-(const VPointF &p1, const VPointF &p2); friend inline const VPointF operator*(const VPointF &, float); friend inline const VPointF operator*(float, const VPointF &); friend inline const VPointF operator/(const VPointF &, float); friend inline const VPointF operator/(float, const VPointF &); private: float mx{0}; float my{0}; }; inline bool fuzzyCompare(const VPointF &p1, const VPointF &p2) { return (vCompare(p1.mx, p2.mx) && vCompare(p1.my, p2.my)); } inline VPointF operator-(const VPointF &p1, const VPointF &p2) { return {p1.mx - p2.mx, p1.my - p2.my}; } inline const VPointF operator*(const VPointF &p, float c) { return VPointF(p.mx * c, p.my * c); } inline const VPointF operator*(float c, const VPointF &p) { return VPointF(p.mx * c, p.my * c); } inline const VPointF operator/(const VPointF &p, float c) { return VPointF(p.mx / c, p.my / c); } inline const VPointF operator/(float c, const VPointF &p) { return VPointF(p.mx / c, p.my / c); } inline VDebug &operator<<(VDebug &os, const VPointF &o) { os << "{P " << o.x() << "," << o.y() << "}"; return os; } inline VPointF &VPointF::operator+=(const VPointF &p) noexcept { mx += p.mx; my += p.my; return *this; } inline VPointF &VPointF::operator-=(const VPointF &p) noexcept { mx -= p.mx; my -= p.my; return *this; } class VPoint { public: VPoint() = default; constexpr inline VPoint(int x, int y) noexcept : mx(x), my(y) {} constexpr inline int x() const noexcept { return mx; } constexpr inline int y() const noexcept { return my; } inline void setX(int x) { mx = x; } inline void setY(int y) { my = y; } inline VPoint & operator+=(const VPoint &p) noexcept; inline VPoint & operator-=(const VPoint &p) noexcept; constexpr inline bool operator==(const VPoint &o) const; constexpr inline bool operator!=(const VPoint &o) const { return !(operator==(o)); } friend inline VPoint operator-(const VPoint &p1, const VPoint &p2); inline friend VDebug &operator<<(VDebug &os, const VPoint &o); private: int mx{0}; int my{0}; }; inline VDebug &operator<<(VDebug &os, const VPoint &o) { os << "{P " << o.x() << "," << o.y() << "}"; return os; } inline VPoint operator-(const VPoint &p1, const VPoint &p2) { return {p1.mx - p2.mx, p1.my - p2.my}; } constexpr inline bool VPoint::operator==(const VPoint &o) const { return (mx == o.x() && my == o.y()); } inline VPoint &VPoint::operator+=(const VPoint &p) noexcept { mx += p.mx; my += p.my; return *this; } inline VPoint &VPoint::operator-=(const VPoint &p) noexcept { mx -= p.mx; my -= p.my; return *this; } class VSize { public: VSize() = default; constexpr inline VSize(int w, int h) noexcept : mw(w), mh(h) {} bool empty() const {return (mw <= 0 || mh <= 0);} constexpr inline int width() const noexcept { return mw; } constexpr inline int height() const noexcept { return mh; } inline void setWidth(int w) { mw = w; } inline void setHeight(int h) { mh = h; } inline VSize & operator+=(const VSize &p) noexcept; inline VSize & operator-=(const VSize &p) noexcept; constexpr inline bool operator==(const VSize &o) const; constexpr inline bool operator!=(const VSize &o) const { return !(operator==(o)); } inline friend VDebug &operator<<(VDebug &os, const VSize &o); private: int mw{0}; int mh{0}; }; inline VDebug &operator<<(VDebug &os, const VSize &o) { os << "{P " << o.width() << "," << o.height() << "}"; return os; } constexpr inline bool VSize::operator==(const VSize &o) const { return (mw == o.width() && mh == o.height()); } inline VSize &VSize::operator+=(const VSize &p) noexcept { mw += p.mw; mh += p.mh; return *this; } inline VSize &VSize::operator-=(const VSize &p) noexcept { mw -= p.mw; mh -= p.mh; return *this; } V_END_NAMESPACE #endif // VPOINT_H