package steam import ( . "github.com/Philipp15b/go-steam/protocol/steamlang" . "github.com/Philipp15b/go-steam/steamid" ) type LoggedOnEvent struct { Result EResult ExtendedResult EResult OutOfGameSecsPerHeartbeat int32 InGameSecsPerHeartbeat int32 PublicIp uint32 ServerTime uint32 AccountFlags EAccountFlags ClientSteamId SteamId `json:",string"` EmailDomain string CellId uint32 CellIdPingThreshold uint32 Steam2Ticket []byte UsePics bool WebApiUserNonce string IpCountryCode string VanityUrl string NumLoginFailuresToMigrate int32 NumDisconnectsToMigrate int32 } type LogOnFailedEvent struct { Result EResult } type LoginKeyEvent struct { UniqueId uint32 LoginKey string } type LoggedOffEvent struct { Result EResult } type MachineAuthUpdateEvent struct { Hash []byte } type AccountInfoEvent struct { PersonaName string Country string CountAuthedComputers int32 AccountFlags EAccountFlags FacebookId uint64 `json:",string"` FacebookName string }