/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "vector_vbrush.h" V_BEGIN_NAMESPACE VGradient::VGradient(VGradient::Type type) : mType(type) { if (mType == Type::Linear) linear.x1 = linear.y1 = linear.x2 = linear.y2 = 0.0f; else radial.cx = radial.cy = radial.fx = radial.fy = radial.cradius = radial.fradius = 0.0f; } void VGradient::setStops(const VGradientStops &stops) { mStops = stops; } VBrush::VBrush(const VColor &color) : mType(VBrush::Type::Solid), mColor(color) { } VBrush::VBrush(uchar r, uchar g, uchar b, uchar a) : mType(VBrush::Type::Solid), mColor(r, g, b, a) { } VBrush::VBrush(const VGradient *gradient) { if (!gradient) return; mGradient = gradient; if (gradient->mType == VGradient::Type::Linear) { mType = VBrush::Type::LinearGradient; } else if (gradient->mType == VGradient::Type::Radial) { mType = VBrush::Type::RadialGradient; } } VBrush::VBrush(const VTexture *texture):mType(VBrush::Type::Texture), mTexture(texture) { } V_END_NAMESPACE