/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "vector_vbitmap.h" #include #include #include "vector_vdrawhelper.h" #include "vector_vglobal.h" V_BEGIN_NAMESPACE void VBitmap::Impl::reset(size_t width, size_t height, VBitmap::Format format) { mRoData = nullptr; mWidth = uint(width); mHeight = uint(height); mFormat = format; mDepth = depth(format); mStride = ((mWidth * mDepth + 31) >> 5) << 2; // bytes per scanline (must be multiple of 4) mOwnData = std::make_unique(mStride * mHeight); } void VBitmap::Impl::reset(uchar *data, size_t width, size_t height, size_t bytesPerLine, VBitmap::Format format) { mRoData = data; mWidth = uint(width); mHeight = uint(height); mStride = uint(bytesPerLine); mFormat = format; mDepth = depth(format); mOwnData = nullptr; } uchar VBitmap::Impl::depth(VBitmap::Format format) { uchar depth = 1; switch (format) { case VBitmap::Format::Alpha8: depth = 8; break; case VBitmap::Format::ARGB32: case VBitmap::Format::ARGB32_Premultiplied: depth = 32; break; default: break; } return depth; } void VBitmap::Impl::fill(uint /*pixel*/) { //@TODO } void VBitmap::Impl::updateLuma() { if (mFormat != VBitmap::Format::ARGB32_Premultiplied) return; auto dataPtr = data(); for (uint col = 0; col < mHeight; col++) { uint *pixel = (uint *)(dataPtr + mStride * col); for (uint row = 0; row < mWidth; row++) { int alpha = vAlpha(*pixel); if (alpha == 0) { pixel++; continue; } int red = vRed(*pixel); int green = vGreen(*pixel); int blue = vBlue(*pixel); if (alpha != 255) { // un multiply red = (red * 255) / alpha; green = (green * 255) / alpha; blue = (blue * 255) / alpha; } int luminosity = int(0.299f * red + 0.587f * green + 0.114f * blue); *pixel = luminosity << 24; pixel++; } } } VBitmap::VBitmap(size_t width, size_t height, VBitmap::Format format) { if (width <= 0 || height <= 0 || format == Format::Invalid) return; mImpl = rc_ptr(width, height, format); } VBitmap::VBitmap(uchar *data, size_t width, size_t height, size_t bytesPerLine, VBitmap::Format format) { if (!data || width <= 0 || height <= 0 || bytesPerLine <= 0 || format == Format::Invalid) return; mImpl = rc_ptr(data, width, height, bytesPerLine, format); } void VBitmap::reset(uchar *data, size_t w, size_t h, size_t bytesPerLine, VBitmap::Format format) { if (mImpl) { mImpl->reset(data, w, h, bytesPerLine, format); } else { mImpl = rc_ptr(data, w, h, bytesPerLine, format); } } void VBitmap::reset(size_t w, size_t h, VBitmap::Format format) { if (mImpl) { if (w == mImpl->width() && h == mImpl->height() && format == mImpl->format()) { return; } mImpl->reset(w, h, format); } else { mImpl = rc_ptr(w, h, format); } } size_t VBitmap::stride() const { return mImpl ? mImpl->stride() : 0; } size_t VBitmap::width() const { return mImpl ? mImpl->width() : 0; } size_t VBitmap::height() const { return mImpl ? mImpl->height() : 0; } size_t VBitmap::depth() const { return mImpl ? mImpl->mDepth : 0; } uchar *VBitmap::data() { return mImpl ? mImpl->data() : nullptr; } uchar *VBitmap::data() const { return mImpl ? mImpl->data() : nullptr; } VRect VBitmap::rect() const { return mImpl ? mImpl->rect() : VRect(); } VSize VBitmap::size() const { return mImpl ? mImpl->size() : VSize(); } bool VBitmap::valid() const { return mImpl; } VBitmap::Format VBitmap::format() const { return mImpl ? mImpl->format() : VBitmap::Format::Invalid; } void VBitmap::fill(uint pixel) { if (mImpl) mImpl->fill(pixel); } /* * This is special function which converts * RGB value to Luminosity and stores it in * the Alpha component of the pixel. * After this conversion the bitmap data is no more * in RGB space. but the Alpha component contains the * Luminosity value of the pixel in HSL color space. * NOTE: this api has its own special usecase * make sure you know what you are doing before using * this api. */ void VBitmap::updateLuma() { if (mImpl) mImpl->updateLuma(); } V_END_NAMESPACE