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matterbridge/vendor/github.com/d5/tengo/script/variable.go
Wim 1bb39eba87
Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script.
This script will receive every incoming message and can be used to modify the Username and the Text of that message.
The script will have the following global variables:
to modify: msgUsername and msgText
to read: msgChannel and msgAccount

The script is reloaded on every message, so you can modify the script on the fly.

Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo
and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo

The example below will check if the text contains blah and if so, it'll replace the text and the username of that message.
text := import("text")
if text.re_match("blah",msgText) {
    msgText="replaced by this"
    msgUsername="fakeuser"
}

More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and
https://github.com/d5/tengo/blob/master/docs/stdlib.md
2019-02-23 16:39:44 +01:00

150 lines
3.4 KiB
Go

package script
import (
"errors"
"github.com/d5/tengo/objects"
)
// Variable is a user-defined variable for the script.
type Variable struct {
name string
value *objects.Object
}
// NewVariable creates a Variable.
func NewVariable(name string, value interface{}) (*Variable, error) {
obj, err := objects.FromInterface(value)
if err != nil {
return nil, err
}
return &Variable{
name: name,
value: &obj,
}, nil
}
// Name returns the name of the variable.
func (v *Variable) Name() string {
return v.name
}
// Value returns an empty interface of the variable value.
func (v *Variable) Value() interface{} {
return objectToInterface(*v.value)
}
// ValueType returns the name of the value type.
func (v *Variable) ValueType() string {
return (*v.value).TypeName()
}
// Int returns int value of the variable value.
// It returns 0 if the value is not convertible to int.
func (v *Variable) Int() int {
c, _ := objects.ToInt(*v.value)
return c
}
// Int64 returns int64 value of the variable value.
// It returns 0 if the value is not convertible to int64.
func (v *Variable) Int64() int64 {
c, _ := objects.ToInt64(*v.value)
return c
}
// Float returns float64 value of the variable value.
// It returns 0.0 if the value is not convertible to float64.
func (v *Variable) Float() float64 {
c, _ := objects.ToFloat64(*v.value)
return c
}
// Char returns rune value of the variable value.
// It returns 0 if the value is not convertible to rune.
func (v *Variable) Char() rune {
c, _ := objects.ToRune(*v.value)
return c
}
// Bool returns bool value of the variable value.
// It returns 0 if the value is not convertible to bool.
func (v *Variable) Bool() bool {
c, _ := objects.ToBool(*v.value)
return c
}
// Array returns []interface value of the variable value.
// It returns 0 if the value is not convertible to []interface.
func (v *Variable) Array() []interface{} {
switch val := (*v.value).(type) {
case *objects.Array:
var arr []interface{}
for _, e := range val.Value {
arr = append(arr, objectToInterface(e))
}
return arr
}
return nil
}
// Map returns map[string]interface{} value of the variable value.
// It returns 0 if the value is not convertible to map[string]interface{}.
func (v *Variable) Map() map[string]interface{} {
switch val := (*v.value).(type) {
case *objects.Map:
kv := make(map[string]interface{})
for mk, mv := range val.Value {
kv[mk] = objectToInterface(mv)
}
return kv
}
return nil
}
// String returns string value of the variable value.
// It returns 0 if the value is not convertible to string.
func (v *Variable) String() string {
c, _ := objects.ToString(*v.value)
return c
}
// Bytes returns a byte slice of the variable value.
// It returns nil if the value is not convertible to byte slice.
func (v *Variable) Bytes() []byte {
c, _ := objects.ToByteSlice(*v.value)
return c
}
// Error returns an error if the underlying value is error object.
// If not, this returns nil.
func (v *Variable) Error() error {
err, ok := (*v.value).(*objects.Error)
if ok {
return errors.New(err.String())
}
return nil
}
// Object returns an underlying Object of the variable value.
// Note that returned Object is a copy of an actual Object used in the script.
func (v *Variable) Object() objects.Object {
return *v.value
}
// IsUndefined returns true if the underlying value is undefined.
func (v *Variable) IsUndefined() bool {
return *v.value == objects.UndefinedValue
}