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matterbridge/vendor/github.com/Benau/go_rlottie/vector_vbrush.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

93 lines
2.9 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef VBRUSH_H
#define VBRUSH_H
#include <vector>
#include "vector_vglobal.h"
#include "vector_vmatrix.h"
#include "vector_vpoint.h"
#include "vector_vbitmap.h"
V_BEGIN_NAMESPACE
using VGradientStop = std::pair<float, VColor>;
using VGradientStops = std::vector<VGradientStop>;
class VGradient {
public:
enum class Mode { Absolute, Relative };
enum class Spread { Pad, Repeat, Reflect };
enum class Type { Linear, Radial };
explicit VGradient(VGradient::Type type);
void setStops(const VGradientStops &stops);
void setAlpha(float alpha) {mAlpha = alpha;}
float alpha() const {return mAlpha;}
public:
static constexpr int colorTableSize = 1024;
VGradient::Type mType{Type::Linear};
VGradient::Spread mSpread{Spread::Pad};
VGradient::Mode mMode{Mode::Absolute};
VGradientStops mStops;
float mAlpha{1.0};
struct Linear{
float x1{0}, y1{0}, x2{0}, y2{0};
};
struct Radial{
float cx{0}, cy{0}, fx{0}, fy{0}, cradius{0}, fradius{0};
};
union {
Linear linear;
Radial radial;
};
VMatrix mMatrix;
};
struct VTexture {
VBitmap mBitmap;
VMatrix mMatrix;
int mAlpha{255};
};
class VBrush {
public:
enum class Type { NoBrush, Solid, LinearGradient, RadialGradient, Texture };
VBrush():mType(Type::NoBrush),mColor(){};
explicit VBrush(const VColor &color);
explicit VBrush(const VGradient *gradient);
explicit VBrush(uchar r, uchar g, uchar b, uchar a);
explicit VBrush(const VTexture *texture);
inline VBrush::Type type() const { return mType; }
public:
VBrush::Type mType{Type::NoBrush};
union {
VColor mColor{};
const VGradient *mGradient;
const VTexture *mTexture;
};
};
V_END_NAMESPACE
#endif // VBRUSH_H