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matterbridge/vendor/github.com/nlopes/slack/websocket_managed_conn.go
2017-07-16 14:29:46 +02:00

452 lines
14 KiB
Go

package slack
import (
"encoding/json"
"fmt"
"io"
"reflect"
"time"
"golang.org/x/net/websocket"
)
// ManageConnection can be called on a Slack RTM instance returned by the
// NewRTM method. It will connect to the slack RTM API and handle all incoming
// and outgoing events. If a connection fails then it will attempt to reconnect
// and will notify any listeners through an error event on the IncomingEvents
// channel.
//
// If the connection ends and the disconnect was unintentional then this will
// attempt to reconnect.
//
// This should only be called once per slack API! Otherwise expect undefined
// behavior.
//
// The defined error events are located in websocket_internals.go.
func (rtm *RTM) ManageConnection() {
var connectionCount int
for {
connectionCount++
// start trying to connect
// the returned err is already passed onto the IncomingEvents channel
info, conn, err := rtm.connect(connectionCount, rtm.useRTMStart)
// if err != nil then the connection is sucessful - otherwise it is
// fatal
if err != nil {
return
}
rtm.info = info
rtm.IncomingEvents <- RTMEvent{"connected", &ConnectedEvent{
ConnectionCount: connectionCount,
Info: info,
}}
rtm.conn = conn
rtm.isConnected = true
keepRunning := make(chan bool)
// we're now connected (or have failed fatally) so we can set up
// listeners
go rtm.handleIncomingEvents(keepRunning)
// this should be a blocking call until the connection has ended
rtm.handleEvents(keepRunning, 30*time.Second)
// after being disconnected we need to check if it was intentional
// if not then we should try to reconnect
if rtm.wasIntentional {
return
}
// else continue and run the loop again to connect
}
}
// connect attempts to connect to the slack websocket API. It handles any
// errors that occur while connecting and will return once a connection
// has been successfully opened.
// If useRTMStart is false then it uses rtm.connect to create the connection,
// otherwise it uses rtm.start.
func (rtm *RTM) connect(connectionCount int, useRTMStart bool) (*Info, *websocket.Conn, error) {
// used to provide exponential backoff wait time with jitter before trying
// to connect to slack again
boff := &backoff{
Min: 100 * time.Millisecond,
Max: 5 * time.Minute,
Factor: 2,
Jitter: true,
}
for {
// send connecting event
rtm.IncomingEvents <- RTMEvent{"connecting", &ConnectingEvent{
Attempt: boff.attempts + 1,
ConnectionCount: connectionCount,
}}
// attempt to start the connection
info, conn, err := rtm.startRTMAndDial(useRTMStart)
if err == nil {
return info, conn, nil
}
// check for fatal errors - currently only invalid_auth
if sErr, ok := err.(*WebError); ok && (sErr.Error() == "invalid_auth" || sErr.Error() == "account_inactive") {
rtm.IncomingEvents <- RTMEvent{"invalid_auth", &InvalidAuthEvent{}}
return nil, nil, sErr
}
// any other errors are treated as recoverable and we try again after
// sending the event along the IncomingEvents channel
rtm.IncomingEvents <- RTMEvent{"connection_error", &ConnectionErrorEvent{
Attempt: boff.attempts,
ErrorObj: err,
}}
// get time we should wait before attempting to connect again
dur := boff.Duration()
rtm.Debugf("reconnection %d failed: %s", boff.attempts+1, err)
rtm.Debugln(" -> reconnecting in", dur)
time.Sleep(dur)
}
}
// startRTMAndDial attempts to connect to the slack websocket. If useRTMStart is true,
// then it returns the full information returned by the "rtm.start" method on the
// slack API. Else it uses the "rtm.connect" method to connect
func (rtm *RTM) startRTMAndDial(useRTMStart bool) (*Info, *websocket.Conn, error) {
var info *Info
var url string
var err error
if useRTMStart {
info, url, err = rtm.StartRTM()
} else {
info, url, err = rtm.ConnectRTM()
}
if err != nil {
return nil, nil, err
}
conn, err := websocketProxyDial(url, "http://api.slack.com")
if err != nil {
return nil, nil, err
}
return info, conn, err
}
// killConnection stops the websocket connection and signals to all goroutines
// that they should cease listening to the connection for events.
//
// This should not be called directly! Instead a boolean value (true for
// intentional, false otherwise) should be sent to the killChannel on the RTM.
func (rtm *RTM) killConnection(keepRunning chan bool, intentional bool) error {
rtm.Debugln("killing connection")
if rtm.isConnected {
close(keepRunning)
}
rtm.isConnected = false
rtm.wasIntentional = intentional
err := rtm.conn.Close()
rtm.IncomingEvents <- RTMEvent{"disconnected", &DisconnectedEvent{intentional}}
return err
}
// handleEvents is a blocking function that handles all events. This sends
// pings when asked to (on rtm.forcePing) and upon every given elapsed
// interval. This also sends outgoing messages that are received from the RTM's
// outgoingMessages channel. This also handles incoming raw events from the RTM
// rawEvents channel.
func (rtm *RTM) handleEvents(keepRunning chan bool, interval time.Duration) {
ticker := time.NewTicker(interval)
defer ticker.Stop()
for {
select {
// catch "stop" signal on channel close
case intentional := <-rtm.killChannel:
_ = rtm.killConnection(keepRunning, intentional)
return
// send pings on ticker interval
case <-ticker.C:
err := rtm.ping()
if err != nil {
_ = rtm.killConnection(keepRunning, false)
return
}
case <-rtm.forcePing:
err := rtm.ping()
if err != nil {
_ = rtm.killConnection(keepRunning, false)
return
}
// listen for messages that need to be sent
case msg := <-rtm.outgoingMessages:
rtm.sendOutgoingMessage(msg)
// listen for incoming messages that need to be parsed
case rawEvent := <-rtm.rawEvents:
rtm.handleRawEvent(rawEvent)
}
}
}
// handleIncomingEvents monitors the RTM's opened websocket for any incoming
// events. It pushes the raw events onto the RTM channel rawEvents.
//
// This will stop executing once the RTM's keepRunning channel has been closed
// or has anything sent to it.
func (rtm *RTM) handleIncomingEvents(keepRunning <-chan bool) {
for {
// non-blocking listen to see if channel is closed
select {
// catch "stop" signal on channel close
case <-keepRunning:
return
default:
rtm.receiveIncomingEvent()
}
}
}
func (rtm *RTM) sendWithDeadline(msg interface{}) error {
// set a write deadline on the connection
if err := rtm.conn.SetWriteDeadline(time.Now().Add(10 * time.Second)); err != nil {
return err
}
if err := websocket.JSON.Send(rtm.conn, msg); err != nil {
return err
}
// remove write deadline
return rtm.conn.SetWriteDeadline(time.Time{})
}
// sendOutgoingMessage sends the given OutgoingMessage to the slack websocket.
//
// It does not currently detect if a outgoing message fails due to a disconnect
// and instead lets a future failed 'PING' detect the failed connection.
func (rtm *RTM) sendOutgoingMessage(msg OutgoingMessage) {
rtm.Debugln("Sending message:", msg)
if len(msg.Text) > MaxMessageTextLength {
rtm.IncomingEvents <- RTMEvent{"outgoing_error", &MessageTooLongEvent{
Message: msg,
MaxLength: MaxMessageTextLength,
}}
return
}
if err := rtm.sendWithDeadline(msg); err != nil {
rtm.IncomingEvents <- RTMEvent{"outgoing_error", &OutgoingErrorEvent{
Message: msg,
ErrorObj: err,
}}
// TODO force ping?
}
}
// ping sends a 'PING' message to the RTM's websocket. If the 'PING' message
// fails to send then this returns an error signifying that the connection
// should be considered disconnected.
//
// This does not handle incoming 'PONG' responses but does store the time of
// each successful 'PING' send so latency can be detected upon a 'PONG'
// response.
func (rtm *RTM) ping() error {
id := rtm.idGen.Next()
rtm.Debugln("Sending PING ", id)
rtm.pings[id] = time.Now()
msg := &Ping{ID: id, Type: "ping"}
if err := rtm.sendWithDeadline(msg); err != nil {
rtm.Debugf("RTM Error sending 'PING %d': %s", id, err.Error())
return err
}
return nil
}
// receiveIncomingEvent attempts to receive an event from the RTM's websocket.
// This will block until a frame is available from the websocket.
func (rtm *RTM) receiveIncomingEvent() {
event := json.RawMessage{}
err := websocket.JSON.Receive(rtm.conn, &event)
if err == io.EOF {
// EOF's don't seem to signify a failed connection so instead we ignore
// them here and detect a failed connection upon attempting to send a
// 'PING' message
// trigger a 'PING' to detect pontential websocket disconnect
rtm.forcePing <- true
return
} else if err != nil {
rtm.IncomingEvents <- RTMEvent{"incoming_error", &IncomingEventError{
ErrorObj: err,
}}
// force a ping here too?
return
} else if len(event) == 0 {
rtm.Debugln("Received empty event")
return
}
rtm.Debugln("Incoming Event:", string(event[:]))
rtm.rawEvents <- event
}
// handleRawEvent takes a raw JSON message received from the slack websocket
// and handles the encoded event.
func (rtm *RTM) handleRawEvent(rawEvent json.RawMessage) {
event := &Event{}
err := json.Unmarshal(rawEvent, event)
if err != nil {
rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
return
}
switch event.Type {
case "":
rtm.handleAck(rawEvent)
case "hello":
rtm.IncomingEvents <- RTMEvent{"hello", &HelloEvent{}}
case "pong":
rtm.handlePong(rawEvent)
default:
rtm.handleEvent(event.Type, rawEvent)
}
}
// handleAck handles an incoming 'ACK' message.
func (rtm *RTM) handleAck(event json.RawMessage) {
ack := &AckMessage{}
if err := json.Unmarshal(event, ack); err != nil {
rtm.Debugln("RTM Error unmarshalling 'ack' event:", err)
rtm.Debugln(" -> Erroneous 'ack' event:", string(event))
return
}
if ack.Ok {
rtm.IncomingEvents <- RTMEvent{"ack", ack}
} else {
rtm.IncomingEvents <- RTMEvent{"ack_error", &AckErrorEvent{ack.Error}}
}
}
// handlePong handles an incoming 'PONG' message which should be in response to
// a previously sent 'PING' message. This is then used to compute the
// connection's latency.
func (rtm *RTM) handlePong(event json.RawMessage) {
pong := &Pong{}
if err := json.Unmarshal(event, pong); err != nil {
rtm.Debugln("RTM Error unmarshalling 'pong' event:", err)
rtm.Debugln(" -> Erroneous 'ping' event:", string(event))
return
}
if pingTime, exists := rtm.pings[pong.ReplyTo]; exists {
latency := time.Since(pingTime)
rtm.IncomingEvents <- RTMEvent{"latency_report", &LatencyReport{Value: latency}}
delete(rtm.pings, pong.ReplyTo)
} else {
rtm.Debugln("RTM Error - unmatched 'pong' event:", string(event))
}
}
// handleEvent is the "default" response to an event that does not have a
// special case. It matches the command's name to a mapping of defined events
// and then sends the corresponding event struct to the IncomingEvents channel.
// If the event type is not found or the event cannot be unmarshalled into the
// correct struct then this sends an UnmarshallingErrorEvent to the
// IncomingEvents channel.
func (rtm *RTM) handleEvent(typeStr string, event json.RawMessage) {
v, exists := eventMapping[typeStr]
if !exists {
rtm.Debugf("RTM Error, received unmapped event %q: %s\n", typeStr, string(event))
err := fmt.Errorf("RTM Error: Received unmapped event %q: %s\n", typeStr, string(event))
rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
return
}
t := reflect.TypeOf(v)
recvEvent := reflect.New(t).Interface()
err := json.Unmarshal(event, recvEvent)
if err != nil {
rtm.Debugf("RTM Error, could not unmarshall event %q: %s\n", typeStr, string(event))
err := fmt.Errorf("RTM Error: Could not unmarshall event %q: %s\n", typeStr, string(event))
rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
return
}
rtm.IncomingEvents <- RTMEvent{typeStr, recvEvent}
}
// eventMapping holds a mapping of event names to their corresponding struct
// implementations. The structs should be instances of the unmarshalling
// target for the matching event type.
var eventMapping = map[string]interface{}{
"message": MessageEvent{},
"presence_change": PresenceChangeEvent{},
"user_typing": UserTypingEvent{},
"channel_marked": ChannelMarkedEvent{},
"channel_created": ChannelCreatedEvent{},
"channel_joined": ChannelJoinedEvent{},
"channel_left": ChannelLeftEvent{},
"channel_deleted": ChannelDeletedEvent{},
"channel_rename": ChannelRenameEvent{},
"channel_archive": ChannelArchiveEvent{},
"channel_unarchive": ChannelUnarchiveEvent{},
"channel_history_changed": ChannelHistoryChangedEvent{},
"dnd_updated": DNDUpdatedEvent{},
"dnd_updated_user": DNDUpdatedEvent{},
"im_created": IMCreatedEvent{},
"im_open": IMOpenEvent{},
"im_close": IMCloseEvent{},
"im_marked": IMMarkedEvent{},
"im_history_changed": IMHistoryChangedEvent{},
"group_marked": GroupMarkedEvent{},
"group_open": GroupOpenEvent{},
"group_joined": GroupJoinedEvent{},
"group_left": GroupLeftEvent{},
"group_close": GroupCloseEvent{},
"group_rename": GroupRenameEvent{},
"group_archive": GroupArchiveEvent{},
"group_unarchive": GroupUnarchiveEvent{},
"group_history_changed": GroupHistoryChangedEvent{},
"file_created": FileCreatedEvent{},
"file_shared": FileSharedEvent{},
"file_unshared": FileUnsharedEvent{},
"file_public": FilePublicEvent{},
"file_private": FilePrivateEvent{},
"file_change": FileChangeEvent{},
"file_deleted": FileDeletedEvent{},
"file_comment_added": FileCommentAddedEvent{},
"file_comment_edited": FileCommentEditedEvent{},
"file_comment_deleted": FileCommentDeletedEvent{},
"pin_added": PinAddedEvent{},
"pin_removed": PinRemovedEvent{},
"star_added": StarAddedEvent{},
"star_removed": StarRemovedEvent{},
"reaction_added": ReactionAddedEvent{},
"reaction_removed": ReactionRemovedEvent{},
"pref_change": PrefChangeEvent{},
"team_join": TeamJoinEvent{},
"team_rename": TeamRenameEvent{},
"team_pref_change": TeamPrefChangeEvent{},
"team_domain_change": TeamDomainChangeEvent{},
"team_migration_started": TeamMigrationStartedEvent{},
"manual_presence_change": ManualPresenceChangeEvent{},
"user_change": UserChangeEvent{},
"emoji_changed": EmojiChangedEvent{},
"commands_changed": CommandsChangedEvent{},
"email_domain_changed": EmailDomainChangedEvent{},
"bot_added": BotAddedEvent{},
"bot_changed": BotChangedEvent{},
"accounts_changed": AccountsChangedEvent{},
"reconnect_url": ReconnectUrlEvent{},
}