mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-12-29 02:15:41 +00:00
452 lines
14 KiB
Go
452 lines
14 KiB
Go
package slack
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import (
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"encoding/json"
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"fmt"
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"io"
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"reflect"
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"time"
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"golang.org/x/net/websocket"
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)
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// ManageConnection can be called on a Slack RTM instance returned by the
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// NewRTM method. It will connect to the slack RTM API and handle all incoming
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// and outgoing events. If a connection fails then it will attempt to reconnect
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// and will notify any listeners through an error event on the IncomingEvents
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// channel.
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//
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// If the connection ends and the disconnect was unintentional then this will
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// attempt to reconnect.
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//
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// This should only be called once per slack API! Otherwise expect undefined
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// behavior.
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//
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// The defined error events are located in websocket_internals.go.
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func (rtm *RTM) ManageConnection() {
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var connectionCount int
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for {
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connectionCount++
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// start trying to connect
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// the returned err is already passed onto the IncomingEvents channel
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info, conn, err := rtm.connect(connectionCount, rtm.useRTMStart)
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// if err != nil then the connection is sucessful - otherwise it is
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// fatal
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if err != nil {
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return
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}
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rtm.info = info
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rtm.IncomingEvents <- RTMEvent{"connected", &ConnectedEvent{
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ConnectionCount: connectionCount,
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Info: info,
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}}
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rtm.conn = conn
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rtm.isConnected = true
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keepRunning := make(chan bool)
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// we're now connected (or have failed fatally) so we can set up
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// listeners
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go rtm.handleIncomingEvents(keepRunning)
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// this should be a blocking call until the connection has ended
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rtm.handleEvents(keepRunning, 30*time.Second)
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// after being disconnected we need to check if it was intentional
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// if not then we should try to reconnect
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if rtm.wasIntentional {
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return
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}
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// else continue and run the loop again to connect
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}
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}
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// connect attempts to connect to the slack websocket API. It handles any
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// errors that occur while connecting and will return once a connection
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// has been successfully opened.
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// If useRTMStart is false then it uses rtm.connect to create the connection,
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// otherwise it uses rtm.start.
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func (rtm *RTM) connect(connectionCount int, useRTMStart bool) (*Info, *websocket.Conn, error) {
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// used to provide exponential backoff wait time with jitter before trying
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// to connect to slack again
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boff := &backoff{
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Min: 100 * time.Millisecond,
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Max: 5 * time.Minute,
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Factor: 2,
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Jitter: true,
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}
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for {
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// send connecting event
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rtm.IncomingEvents <- RTMEvent{"connecting", &ConnectingEvent{
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Attempt: boff.attempts + 1,
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ConnectionCount: connectionCount,
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}}
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// attempt to start the connection
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info, conn, err := rtm.startRTMAndDial(useRTMStart)
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if err == nil {
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return info, conn, nil
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}
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// check for fatal errors - currently only invalid_auth
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if sErr, ok := err.(*WebError); ok && (sErr.Error() == "invalid_auth" || sErr.Error() == "account_inactive") {
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rtm.IncomingEvents <- RTMEvent{"invalid_auth", &InvalidAuthEvent{}}
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return nil, nil, sErr
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}
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// any other errors are treated as recoverable and we try again after
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// sending the event along the IncomingEvents channel
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rtm.IncomingEvents <- RTMEvent{"connection_error", &ConnectionErrorEvent{
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Attempt: boff.attempts,
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ErrorObj: err,
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}}
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// get time we should wait before attempting to connect again
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dur := boff.Duration()
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rtm.Debugf("reconnection %d failed: %s", boff.attempts+1, err)
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rtm.Debugln(" -> reconnecting in", dur)
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time.Sleep(dur)
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}
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}
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// startRTMAndDial attempts to connect to the slack websocket. If useRTMStart is true,
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// then it returns the full information returned by the "rtm.start" method on the
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// slack API. Else it uses the "rtm.connect" method to connect
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func (rtm *RTM) startRTMAndDial(useRTMStart bool) (*Info, *websocket.Conn, error) {
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var info *Info
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var url string
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var err error
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if useRTMStart {
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info, url, err = rtm.StartRTM()
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} else {
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info, url, err = rtm.ConnectRTM()
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}
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if err != nil {
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return nil, nil, err
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}
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conn, err := websocketProxyDial(url, "http://api.slack.com")
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if err != nil {
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return nil, nil, err
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}
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return info, conn, err
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}
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// killConnection stops the websocket connection and signals to all goroutines
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// that they should cease listening to the connection for events.
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//
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// This should not be called directly! Instead a boolean value (true for
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// intentional, false otherwise) should be sent to the killChannel on the RTM.
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func (rtm *RTM) killConnection(keepRunning chan bool, intentional bool) error {
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rtm.Debugln("killing connection")
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if rtm.isConnected {
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close(keepRunning)
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}
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rtm.isConnected = false
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rtm.wasIntentional = intentional
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err := rtm.conn.Close()
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rtm.IncomingEvents <- RTMEvent{"disconnected", &DisconnectedEvent{intentional}}
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return err
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}
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// handleEvents is a blocking function that handles all events. This sends
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// pings when asked to (on rtm.forcePing) and upon every given elapsed
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// interval. This also sends outgoing messages that are received from the RTM's
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// outgoingMessages channel. This also handles incoming raw events from the RTM
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// rawEvents channel.
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func (rtm *RTM) handleEvents(keepRunning chan bool, interval time.Duration) {
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ticker := time.NewTicker(interval)
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defer ticker.Stop()
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for {
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select {
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// catch "stop" signal on channel close
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case intentional := <-rtm.killChannel:
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_ = rtm.killConnection(keepRunning, intentional)
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return
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// send pings on ticker interval
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case <-ticker.C:
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err := rtm.ping()
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if err != nil {
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_ = rtm.killConnection(keepRunning, false)
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return
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}
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case <-rtm.forcePing:
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err := rtm.ping()
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if err != nil {
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_ = rtm.killConnection(keepRunning, false)
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return
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}
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// listen for messages that need to be sent
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case msg := <-rtm.outgoingMessages:
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rtm.sendOutgoingMessage(msg)
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// listen for incoming messages that need to be parsed
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case rawEvent := <-rtm.rawEvents:
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rtm.handleRawEvent(rawEvent)
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}
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}
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}
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// handleIncomingEvents monitors the RTM's opened websocket for any incoming
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// events. It pushes the raw events onto the RTM channel rawEvents.
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//
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// This will stop executing once the RTM's keepRunning channel has been closed
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// or has anything sent to it.
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func (rtm *RTM) handleIncomingEvents(keepRunning <-chan bool) {
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for {
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// non-blocking listen to see if channel is closed
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select {
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// catch "stop" signal on channel close
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case <-keepRunning:
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return
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default:
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rtm.receiveIncomingEvent()
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}
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}
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}
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func (rtm *RTM) sendWithDeadline(msg interface{}) error {
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// set a write deadline on the connection
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if err := rtm.conn.SetWriteDeadline(time.Now().Add(10 * time.Second)); err != nil {
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return err
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}
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if err := websocket.JSON.Send(rtm.conn, msg); err != nil {
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return err
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}
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// remove write deadline
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return rtm.conn.SetWriteDeadline(time.Time{})
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}
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// sendOutgoingMessage sends the given OutgoingMessage to the slack websocket.
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//
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// It does not currently detect if a outgoing message fails due to a disconnect
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// and instead lets a future failed 'PING' detect the failed connection.
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func (rtm *RTM) sendOutgoingMessage(msg OutgoingMessage) {
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rtm.Debugln("Sending message:", msg)
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if len(msg.Text) > MaxMessageTextLength {
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rtm.IncomingEvents <- RTMEvent{"outgoing_error", &MessageTooLongEvent{
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Message: msg,
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MaxLength: MaxMessageTextLength,
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}}
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return
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}
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if err := rtm.sendWithDeadline(msg); err != nil {
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rtm.IncomingEvents <- RTMEvent{"outgoing_error", &OutgoingErrorEvent{
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Message: msg,
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ErrorObj: err,
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}}
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// TODO force ping?
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}
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}
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// ping sends a 'PING' message to the RTM's websocket. If the 'PING' message
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// fails to send then this returns an error signifying that the connection
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// should be considered disconnected.
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//
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// This does not handle incoming 'PONG' responses but does store the time of
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// each successful 'PING' send so latency can be detected upon a 'PONG'
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// response.
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func (rtm *RTM) ping() error {
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id := rtm.idGen.Next()
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rtm.Debugln("Sending PING ", id)
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rtm.pings[id] = time.Now()
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msg := &Ping{ID: id, Type: "ping"}
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if err := rtm.sendWithDeadline(msg); err != nil {
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rtm.Debugf("RTM Error sending 'PING %d': %s", id, err.Error())
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return err
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}
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return nil
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}
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// receiveIncomingEvent attempts to receive an event from the RTM's websocket.
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// This will block until a frame is available from the websocket.
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func (rtm *RTM) receiveIncomingEvent() {
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event := json.RawMessage{}
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err := websocket.JSON.Receive(rtm.conn, &event)
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if err == io.EOF {
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// EOF's don't seem to signify a failed connection so instead we ignore
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// them here and detect a failed connection upon attempting to send a
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// 'PING' message
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// trigger a 'PING' to detect pontential websocket disconnect
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rtm.forcePing <- true
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return
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} else if err != nil {
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rtm.IncomingEvents <- RTMEvent{"incoming_error", &IncomingEventError{
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ErrorObj: err,
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}}
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// force a ping here too?
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return
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} else if len(event) == 0 {
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rtm.Debugln("Received empty event")
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return
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}
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rtm.Debugln("Incoming Event:", string(event[:]))
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rtm.rawEvents <- event
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}
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// handleRawEvent takes a raw JSON message received from the slack websocket
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// and handles the encoded event.
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func (rtm *RTM) handleRawEvent(rawEvent json.RawMessage) {
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event := &Event{}
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err := json.Unmarshal(rawEvent, event)
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if err != nil {
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rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
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return
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}
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switch event.Type {
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case "":
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rtm.handleAck(rawEvent)
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case "hello":
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rtm.IncomingEvents <- RTMEvent{"hello", &HelloEvent{}}
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case "pong":
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rtm.handlePong(rawEvent)
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default:
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rtm.handleEvent(event.Type, rawEvent)
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}
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}
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// handleAck handles an incoming 'ACK' message.
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func (rtm *RTM) handleAck(event json.RawMessage) {
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ack := &AckMessage{}
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if err := json.Unmarshal(event, ack); err != nil {
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rtm.Debugln("RTM Error unmarshalling 'ack' event:", err)
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rtm.Debugln(" -> Erroneous 'ack' event:", string(event))
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return
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}
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if ack.Ok {
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rtm.IncomingEvents <- RTMEvent{"ack", ack}
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} else {
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rtm.IncomingEvents <- RTMEvent{"ack_error", &AckErrorEvent{ack.Error}}
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}
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}
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// handlePong handles an incoming 'PONG' message which should be in response to
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// a previously sent 'PING' message. This is then used to compute the
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// connection's latency.
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func (rtm *RTM) handlePong(event json.RawMessage) {
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pong := &Pong{}
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if err := json.Unmarshal(event, pong); err != nil {
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rtm.Debugln("RTM Error unmarshalling 'pong' event:", err)
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rtm.Debugln(" -> Erroneous 'ping' event:", string(event))
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return
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}
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if pingTime, exists := rtm.pings[pong.ReplyTo]; exists {
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latency := time.Since(pingTime)
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rtm.IncomingEvents <- RTMEvent{"latency_report", &LatencyReport{Value: latency}}
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delete(rtm.pings, pong.ReplyTo)
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} else {
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rtm.Debugln("RTM Error - unmatched 'pong' event:", string(event))
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}
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}
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// handleEvent is the "default" response to an event that does not have a
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// special case. It matches the command's name to a mapping of defined events
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// and then sends the corresponding event struct to the IncomingEvents channel.
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// If the event type is not found or the event cannot be unmarshalled into the
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// correct struct then this sends an UnmarshallingErrorEvent to the
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// IncomingEvents channel.
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func (rtm *RTM) handleEvent(typeStr string, event json.RawMessage) {
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v, exists := eventMapping[typeStr]
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if !exists {
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rtm.Debugf("RTM Error, received unmapped event %q: %s\n", typeStr, string(event))
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err := fmt.Errorf("RTM Error: Received unmapped event %q: %s\n", typeStr, string(event))
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rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
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return
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}
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t := reflect.TypeOf(v)
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recvEvent := reflect.New(t).Interface()
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err := json.Unmarshal(event, recvEvent)
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if err != nil {
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rtm.Debugf("RTM Error, could not unmarshall event %q: %s\n", typeStr, string(event))
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err := fmt.Errorf("RTM Error: Could not unmarshall event %q: %s\n", typeStr, string(event))
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rtm.IncomingEvents <- RTMEvent{"unmarshalling_error", &UnmarshallingErrorEvent{err}}
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return
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}
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rtm.IncomingEvents <- RTMEvent{typeStr, recvEvent}
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}
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// eventMapping holds a mapping of event names to their corresponding struct
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// implementations. The structs should be instances of the unmarshalling
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// target for the matching event type.
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var eventMapping = map[string]interface{}{
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"message": MessageEvent{},
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"presence_change": PresenceChangeEvent{},
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"user_typing": UserTypingEvent{},
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"channel_marked": ChannelMarkedEvent{},
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"channel_created": ChannelCreatedEvent{},
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"channel_joined": ChannelJoinedEvent{},
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"channel_left": ChannelLeftEvent{},
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"channel_deleted": ChannelDeletedEvent{},
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"channel_rename": ChannelRenameEvent{},
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"channel_archive": ChannelArchiveEvent{},
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"channel_unarchive": ChannelUnarchiveEvent{},
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"channel_history_changed": ChannelHistoryChangedEvent{},
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"dnd_updated": DNDUpdatedEvent{},
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"dnd_updated_user": DNDUpdatedEvent{},
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"im_created": IMCreatedEvent{},
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"im_open": IMOpenEvent{},
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"im_close": IMCloseEvent{},
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"im_marked": IMMarkedEvent{},
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"im_history_changed": IMHistoryChangedEvent{},
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"group_marked": GroupMarkedEvent{},
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"group_open": GroupOpenEvent{},
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"group_joined": GroupJoinedEvent{},
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"group_left": GroupLeftEvent{},
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"group_close": GroupCloseEvent{},
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"group_rename": GroupRenameEvent{},
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"group_archive": GroupArchiveEvent{},
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"group_unarchive": GroupUnarchiveEvent{},
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"group_history_changed": GroupHistoryChangedEvent{},
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"file_created": FileCreatedEvent{},
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"file_shared": FileSharedEvent{},
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"file_unshared": FileUnsharedEvent{},
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"file_public": FilePublicEvent{},
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"file_private": FilePrivateEvent{},
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"file_change": FileChangeEvent{},
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"file_deleted": FileDeletedEvent{},
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"file_comment_added": FileCommentAddedEvent{},
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"file_comment_edited": FileCommentEditedEvent{},
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"file_comment_deleted": FileCommentDeletedEvent{},
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"pin_added": PinAddedEvent{},
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"pin_removed": PinRemovedEvent{},
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"star_added": StarAddedEvent{},
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"star_removed": StarRemovedEvent{},
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"reaction_added": ReactionAddedEvent{},
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"reaction_removed": ReactionRemovedEvent{},
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"pref_change": PrefChangeEvent{},
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"team_join": TeamJoinEvent{},
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"team_rename": TeamRenameEvent{},
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"team_pref_change": TeamPrefChangeEvent{},
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"team_domain_change": TeamDomainChangeEvent{},
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"team_migration_started": TeamMigrationStartedEvent{},
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"manual_presence_change": ManualPresenceChangeEvent{},
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"user_change": UserChangeEvent{},
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"emoji_changed": EmojiChangedEvent{},
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"commands_changed": CommandsChangedEvent{},
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"email_domain_changed": EmailDomainChangedEvent{},
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"bot_added": BotAddedEvent{},
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"bot_changed": BotChangedEvent{},
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"accounts_changed": AccountsChangedEvent{},
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"reconnect_url": ReconnectUrlEvent{},
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}
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