mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-23 00:01:37 +00:00
f8dc24bc09
Commit ffa9956c9b
got merged in.
887 lines
23 KiB
Go
887 lines
23 KiB
Go
// Discordgo - Discord bindings for Go
|
|
// Available at https://github.com/bwmarrin/discordgo
|
|
|
|
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// This file contains low level functions for interacting with the Discord
|
|
// data websocket interface.
|
|
|
|
package discordgo
|
|
|
|
import (
|
|
"bytes"
|
|
"compress/zlib"
|
|
"encoding/json"
|
|
"errors"
|
|
"fmt"
|
|
"io"
|
|
"net/http"
|
|
"runtime"
|
|
"sync/atomic"
|
|
"time"
|
|
|
|
"github.com/gorilla/websocket"
|
|
)
|
|
|
|
// ErrWSAlreadyOpen is thrown when you attempt to open
|
|
// a websocket that already is open.
|
|
var ErrWSAlreadyOpen = errors.New("web socket already opened")
|
|
|
|
// ErrWSNotFound is thrown when you attempt to use a websocket
|
|
// that doesn't exist
|
|
var ErrWSNotFound = errors.New("no websocket connection exists")
|
|
|
|
// ErrWSShardBounds is thrown when you try to use a shard ID that is
|
|
// less than the total shard count
|
|
var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")
|
|
|
|
type resumePacket struct {
|
|
Op int `json:"op"`
|
|
Data struct {
|
|
Token string `json:"token"`
|
|
SessionID string `json:"session_id"`
|
|
Sequence int64 `json:"seq"`
|
|
} `json:"d"`
|
|
}
|
|
|
|
// Open creates a websocket connection to Discord.
|
|
// See: https://discordapp.com/developers/docs/topics/gateway#connecting
|
|
func (s *Session) Open() error {
|
|
s.log(LogInformational, "called")
|
|
|
|
var err error
|
|
|
|
// Prevent Open or other major Session functions from
|
|
// being called while Open is still running.
|
|
s.Lock()
|
|
defer s.Unlock()
|
|
|
|
// If the websock is already open, bail out here.
|
|
if s.wsConn != nil {
|
|
return ErrWSAlreadyOpen
|
|
}
|
|
|
|
// Get the gateway to use for the Websocket connection
|
|
if s.gateway == "" {
|
|
s.gateway, err = s.Gateway()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Add the version and encoding to the URL
|
|
s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
|
|
}
|
|
|
|
// Connect to the Gateway
|
|
s.log(LogInformational, "connecting to gateway %s", s.gateway)
|
|
header := http.Header{}
|
|
header.Add("accept-encoding", "zlib")
|
|
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
|
|
if err != nil {
|
|
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
|
|
s.gateway = "" // clear cached gateway
|
|
s.wsConn = nil // Just to be safe.
|
|
return err
|
|
}
|
|
|
|
s.wsConn.SetCloseHandler(func(code int, text string) error {
|
|
return nil
|
|
})
|
|
|
|
defer func() {
|
|
// because of this, all code below must set err to the error
|
|
// when exiting with an error :) Maybe someone has a better
|
|
// way :)
|
|
if err != nil {
|
|
s.wsConn.Close()
|
|
s.wsConn = nil
|
|
}
|
|
}()
|
|
|
|
// The first response from Discord should be an Op 10 (Hello) Packet.
|
|
// When processed by onEvent the heartbeat goroutine will be started.
|
|
mt, m, err := s.wsConn.ReadMessage()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
e, err := s.onEvent(mt, m)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if e.Operation != 10 {
|
|
err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation)
|
|
return err
|
|
}
|
|
s.log(LogInformational, "Op 10 Hello Packet received from Discord")
|
|
s.LastHeartbeatAck = time.Now().UTC()
|
|
var h helloOp
|
|
if err = json.Unmarshal(e.RawData, &h); err != nil {
|
|
err = fmt.Errorf("error unmarshalling helloOp, %s", err)
|
|
return err
|
|
}
|
|
|
|
// Now we send either an Op 2 Identity if this is a brand new
|
|
// connection or Op 6 Resume if we are resuming an existing connection.
|
|
sequence := atomic.LoadInt64(s.sequence)
|
|
if s.sessionID == "" && sequence == 0 {
|
|
|
|
// Send Op 2 Identity Packet
|
|
err = s.identify()
|
|
if err != nil {
|
|
err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
|
|
return err
|
|
}
|
|
|
|
} else {
|
|
|
|
// Send Op 6 Resume Packet
|
|
p := resumePacket{}
|
|
p.Op = 6
|
|
p.Data.Token = s.Token
|
|
p.Data.SessionID = s.sessionID
|
|
p.Data.Sequence = sequence
|
|
|
|
s.log(LogInformational, "sending resume packet to gateway")
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(p)
|
|
s.wsMutex.Unlock()
|
|
if err != nil {
|
|
err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
|
|
return err
|
|
}
|
|
|
|
}
|
|
|
|
// A basic state is a hard requirement for Voice.
|
|
// We create it here so the below READY/RESUMED packet can populate
|
|
// the state :)
|
|
// XXX: Move to New() func?
|
|
if s.State == nil {
|
|
state := NewState()
|
|
state.TrackChannels = false
|
|
state.TrackEmojis = false
|
|
state.TrackMembers = false
|
|
state.TrackRoles = false
|
|
state.TrackVoice = false
|
|
s.State = state
|
|
}
|
|
|
|
// Now Discord should send us a READY or RESUMED packet.
|
|
mt, m, err = s.wsConn.ReadMessage()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
e, err = s.onEvent(mt, m)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if e.Type != `READY` && e.Type != `RESUMED` {
|
|
// This is not fatal, but it does not follow their API documentation.
|
|
s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
|
|
}
|
|
s.log(LogInformational, "First Packet:\n%#v\n", e)
|
|
|
|
s.log(LogInformational, "We are now connected to Discord, emitting connect event")
|
|
s.handleEvent(connectEventType, &Connect{})
|
|
|
|
// A VoiceConnections map is a hard requirement for Voice.
|
|
// XXX: can this be moved to when opening a voice connection?
|
|
if s.VoiceConnections == nil {
|
|
s.log(LogInformational, "creating new VoiceConnections map")
|
|
s.VoiceConnections = make(map[string]*VoiceConnection)
|
|
}
|
|
|
|
// Create listening chan outside of listen, as it needs to happen inside the
|
|
// mutex lock and needs to exist before calling heartbeat and listen
|
|
// go rountines.
|
|
s.listening = make(chan interface{})
|
|
|
|
// Start sending heartbeats and reading messages from Discord.
|
|
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
|
|
go s.listen(s.wsConn, s.listening)
|
|
|
|
s.log(LogInformational, "exiting")
|
|
return nil
|
|
}
|
|
|
|
// listen polls the websocket connection for events, it will stop when the
|
|
// listening channel is closed, or an error occurs.
|
|
func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
for {
|
|
|
|
messageType, message, err := wsConn.ReadMessage()
|
|
|
|
if err != nil {
|
|
|
|
// Detect if we have been closed manually. If a Close() has already
|
|
// happened, the websocket we are listening on will be different to
|
|
// the current session.
|
|
s.RLock()
|
|
sameConnection := s.wsConn == wsConn
|
|
s.RUnlock()
|
|
|
|
if sameConnection {
|
|
|
|
s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err)
|
|
// There has been an error reading, close the websocket so that
|
|
// OnDisconnect event is emitted.
|
|
err := s.Close()
|
|
if err != nil {
|
|
s.log(LogWarning, "error closing session connection, %s", err)
|
|
}
|
|
|
|
s.log(LogInformational, "calling reconnect() now")
|
|
s.reconnect()
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
select {
|
|
|
|
case <-listening:
|
|
return
|
|
|
|
default:
|
|
s.onEvent(messageType, message)
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
type heartbeatOp struct {
|
|
Op int `json:"op"`
|
|
Data int64 `json:"d"`
|
|
}
|
|
|
|
type helloOp struct {
|
|
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
|
|
Trace []string `json:"_trace"`
|
|
}
|
|
|
|
// FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.
|
|
const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond
|
|
|
|
// HeartbeatLatency returns the latency between heartbeat acknowledgement and heartbeat send.
|
|
func (s *Session) HeartbeatLatency() time.Duration {
|
|
|
|
return s.LastHeartbeatAck.Sub(s.LastHeartbeatSent)
|
|
|
|
}
|
|
|
|
// heartbeat sends regular heartbeats to Discord so it knows the client
|
|
// is still connected. If you do not send these heartbeats Discord will
|
|
// disconnect the websocket connection after a few seconds.
|
|
func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, heartbeatIntervalMsec time.Duration) {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
if listening == nil || wsConn == nil {
|
|
return
|
|
}
|
|
|
|
var err error
|
|
ticker := time.NewTicker(heartbeatIntervalMsec * time.Millisecond)
|
|
defer ticker.Stop()
|
|
|
|
for {
|
|
s.RLock()
|
|
last := s.LastHeartbeatAck
|
|
s.RUnlock()
|
|
sequence := atomic.LoadInt64(s.sequence)
|
|
s.log(LogDebug, "sending gateway websocket heartbeat seq %d", sequence)
|
|
s.wsMutex.Lock()
|
|
s.LastHeartbeatSent = time.Now().UTC()
|
|
err = wsConn.WriteJSON(heartbeatOp{1, sequence})
|
|
s.wsMutex.Unlock()
|
|
if err != nil || time.Now().UTC().Sub(last) > (heartbeatIntervalMsec*FailedHeartbeatAcks) {
|
|
if err != nil {
|
|
s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
|
|
} else {
|
|
s.log(LogError, "haven't gotten a heartbeat ACK in %v, triggering a reconnection", time.Now().UTC().Sub(last))
|
|
}
|
|
s.Close()
|
|
s.reconnect()
|
|
return
|
|
}
|
|
s.Lock()
|
|
s.DataReady = true
|
|
s.Unlock()
|
|
|
|
select {
|
|
case <-ticker.C:
|
|
// continue loop and send heartbeat
|
|
case <-listening:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// UpdateStatusData ia provided to UpdateStatusComplex()
|
|
type UpdateStatusData struct {
|
|
IdleSince *int `json:"since"`
|
|
Game *Game `json:"game"`
|
|
AFK bool `json:"afk"`
|
|
Status string `json:"status"`
|
|
}
|
|
|
|
type updateStatusOp struct {
|
|
Op int `json:"op"`
|
|
Data UpdateStatusData `json:"d"`
|
|
}
|
|
|
|
func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateStatusData {
|
|
usd := &UpdateStatusData{
|
|
Status: "online",
|
|
}
|
|
|
|
if idle > 0 {
|
|
usd.IdleSince = &idle
|
|
}
|
|
|
|
if game != "" {
|
|
usd.Game = &Game{
|
|
Name: game,
|
|
Type: gameType,
|
|
URL: url,
|
|
}
|
|
}
|
|
|
|
return usd
|
|
}
|
|
|
|
// UpdateStatus is used to update the user's status.
|
|
// If idle>0 then set status to idle.
|
|
// If game!="" then set game.
|
|
// if otherwise, set status to active, and no game.
|
|
func (s *Session) UpdateStatus(idle int, game string) (err error) {
|
|
return s.UpdateStatusComplex(*newUpdateStatusData(idle, GameTypeGame, game, ""))
|
|
}
|
|
|
|
// UpdateStreamingStatus is used to update the user's streaming status.
|
|
// If idle>0 then set status to idle.
|
|
// If game!="" then set game.
|
|
// If game!="" and url!="" then set the status type to streaming with the URL set.
|
|
// if otherwise, set status to active, and no game.
|
|
func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
|
|
gameType := GameTypeGame
|
|
if url != "" {
|
|
gameType = GameTypeStreaming
|
|
}
|
|
return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, game, url))
|
|
}
|
|
|
|
// UpdateListeningStatus is used to set the user to "Listening to..."
|
|
// If game!="" then set to what user is listening to
|
|
// Else, set user to active and no game.
|
|
func (s *Session) UpdateListeningStatus(game string) (err error) {
|
|
return s.UpdateStatusComplex(*newUpdateStatusData(0, GameTypeListening, game, ""))
|
|
}
|
|
|
|
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
|
|
func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
|
|
|
|
s.RLock()
|
|
defer s.RUnlock()
|
|
if s.wsConn == nil {
|
|
return ErrWSNotFound
|
|
}
|
|
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
|
|
s.wsMutex.Unlock()
|
|
|
|
return
|
|
}
|
|
|
|
type requestGuildMembersData struct {
|
|
GuildID string `json:"guild_id"`
|
|
Query string `json:"query"`
|
|
Limit int `json:"limit"`
|
|
}
|
|
|
|
type requestGuildMembersOp struct {
|
|
Op int `json:"op"`
|
|
Data requestGuildMembersData `json:"d"`
|
|
}
|
|
|
|
// RequestGuildMembers requests guild members from the gateway
|
|
// The gateway responds with GuildMembersChunk events
|
|
// guildID : The ID of the guild to request members of
|
|
// query : String that username starts with, leave empty to return all members
|
|
// limit : Max number of items to return, or 0 to request all members matched
|
|
func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
|
|
s.log(LogInformational, "called")
|
|
|
|
s.RLock()
|
|
defer s.RUnlock()
|
|
if s.wsConn == nil {
|
|
return ErrWSNotFound
|
|
}
|
|
|
|
data := requestGuildMembersData{
|
|
GuildID: guildID,
|
|
Query: query,
|
|
Limit: limit,
|
|
}
|
|
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
|
|
s.wsMutex.Unlock()
|
|
|
|
return
|
|
}
|
|
|
|
// onEvent is the "event handler" for all messages received on the
|
|
// Discord Gateway API websocket connection.
|
|
//
|
|
// If you use the AddHandler() function to register a handler for a
|
|
// specific event this function will pass the event along to that handler.
|
|
//
|
|
// If you use the AddHandler() function to register a handler for the
|
|
// "OnEvent" event then all events will be passed to that handler.
|
|
func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
|
|
|
|
var err error
|
|
var reader io.Reader
|
|
reader = bytes.NewBuffer(message)
|
|
|
|
// If this is a compressed message, uncompress it.
|
|
if messageType == websocket.BinaryMessage {
|
|
|
|
z, err2 := zlib.NewReader(reader)
|
|
if err2 != nil {
|
|
s.log(LogError, "error uncompressing websocket message, %s", err)
|
|
return nil, err2
|
|
}
|
|
|
|
defer func() {
|
|
err3 := z.Close()
|
|
if err3 != nil {
|
|
s.log(LogWarning, "error closing zlib, %s", err)
|
|
}
|
|
}()
|
|
|
|
reader = z
|
|
}
|
|
|
|
// Decode the event into an Event struct.
|
|
var e *Event
|
|
decoder := json.NewDecoder(reader)
|
|
if err = decoder.Decode(&e); err != nil {
|
|
s.log(LogError, "error decoding websocket message, %s", err)
|
|
return e, err
|
|
}
|
|
|
|
s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
|
|
|
|
// Ping request.
|
|
// Must respond with a heartbeat packet within 5 seconds
|
|
if e.Operation == 1 {
|
|
s.log(LogInformational, "sending heartbeat in response to Op1")
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)})
|
|
s.wsMutex.Unlock()
|
|
if err != nil {
|
|
s.log(LogError, "error sending heartbeat in response to Op1")
|
|
return e, err
|
|
}
|
|
|
|
return e, nil
|
|
}
|
|
|
|
// Reconnect
|
|
// Must immediately disconnect from gateway and reconnect to new gateway.
|
|
if e.Operation == 7 {
|
|
s.log(LogInformational, "Closing and reconnecting in response to Op7")
|
|
s.Close()
|
|
s.reconnect()
|
|
return e, nil
|
|
}
|
|
|
|
// Invalid Session
|
|
// Must respond with a Identify packet.
|
|
if e.Operation == 9 {
|
|
|
|
s.log(LogInformational, "sending identify packet to gateway in response to Op9")
|
|
|
|
err = s.identify()
|
|
if err != nil {
|
|
s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
|
|
return e, err
|
|
}
|
|
|
|
return e, nil
|
|
}
|
|
|
|
if e.Operation == 10 {
|
|
// Op10 is handled by Open()
|
|
return e, nil
|
|
}
|
|
|
|
if e.Operation == 11 {
|
|
s.Lock()
|
|
s.LastHeartbeatAck = time.Now().UTC()
|
|
s.Unlock()
|
|
s.log(LogDebug, "got heartbeat ACK")
|
|
return e, nil
|
|
}
|
|
|
|
// Do not try to Dispatch a non-Dispatch Message
|
|
if e.Operation != 0 {
|
|
// But we probably should be doing something with them.
|
|
// TEMP
|
|
s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
|
|
return e, nil
|
|
}
|
|
|
|
// Store the message sequence
|
|
atomic.StoreInt64(s.sequence, e.Sequence)
|
|
|
|
// Map event to registered event handlers and pass it along to any registered handlers.
|
|
if eh, ok := registeredInterfaceProviders[e.Type]; ok {
|
|
e.Struct = eh.New()
|
|
|
|
// Attempt to unmarshal our event.
|
|
if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
|
|
s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
|
|
}
|
|
|
|
// Send event to any registered event handlers for it's type.
|
|
// Because the above doesn't cancel this, in case of an error
|
|
// the struct could be partially populated or at default values.
|
|
// However, most errors are due to a single field and I feel
|
|
// it's better to pass along what we received than nothing at all.
|
|
// TODO: Think about that decision :)
|
|
// Either way, READY events must fire, even with errors.
|
|
s.handleEvent(e.Type, e.Struct)
|
|
} else {
|
|
s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
|
|
}
|
|
|
|
// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
|
|
s.handleEvent(eventEventType, e)
|
|
|
|
return e, nil
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Code related to voice connections that initiate over the data websocket
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
type voiceChannelJoinData struct {
|
|
GuildID *string `json:"guild_id"`
|
|
ChannelID *string `json:"channel_id"`
|
|
SelfMute bool `json:"self_mute"`
|
|
SelfDeaf bool `json:"self_deaf"`
|
|
}
|
|
|
|
type voiceChannelJoinOp struct {
|
|
Op int `json:"op"`
|
|
Data voiceChannelJoinData `json:"d"`
|
|
}
|
|
|
|
// ChannelVoiceJoin joins the session user to a voice channel.
|
|
//
|
|
// gID : Guild ID of the channel to join.
|
|
// cID : Channel ID of the channel to join.
|
|
// mute : If true, you will be set to muted upon joining.
|
|
// deaf : If true, you will be set to deafened upon joining.
|
|
func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
s.RLock()
|
|
voice, _ = s.VoiceConnections[gID]
|
|
s.RUnlock()
|
|
|
|
if voice == nil {
|
|
voice = &VoiceConnection{}
|
|
s.Lock()
|
|
s.VoiceConnections[gID] = voice
|
|
s.Unlock()
|
|
}
|
|
|
|
voice.Lock()
|
|
voice.GuildID = gID
|
|
voice.ChannelID = cID
|
|
voice.deaf = deaf
|
|
voice.mute = mute
|
|
voice.session = s
|
|
voice.Unlock()
|
|
|
|
// Send the request to Discord that we want to join the voice channel
|
|
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(data)
|
|
s.wsMutex.Unlock()
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
// doesn't exactly work perfect yet.. TODO
|
|
err = voice.waitUntilConnected()
|
|
if err != nil {
|
|
s.log(LogWarning, "error waiting for voice to connect, %s", err)
|
|
voice.Close()
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// ChannelVoiceJoinManual initiates a voice session to a voice channel, but does not complete it.
|
|
//
|
|
// This should only be used when the VoiceServerUpdate will be intercepted and used elsewhere.
|
|
//
|
|
// gID : Guild ID of the channel to join.
|
|
// cID : Channel ID of the channel to join.
|
|
// mute : If true, you will be set to muted upon joining.
|
|
// deaf : If true, you will be set to deafened upon joining.
|
|
func (s *Session) ChannelVoiceJoinManual(gID, cID string, mute, deaf bool) (err error) {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
// Send the request to Discord that we want to join the voice channel
|
|
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
|
|
s.wsMutex.Lock()
|
|
err = s.wsConn.WriteJSON(data)
|
|
s.wsMutex.Unlock()
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// onVoiceStateUpdate handles Voice State Update events on the data websocket.
|
|
func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
|
|
|
|
// If we don't have a connection for the channel, don't bother
|
|
if st.ChannelID == "" {
|
|
return
|
|
}
|
|
|
|
// Check if we have a voice connection to update
|
|
s.RLock()
|
|
voice, exists := s.VoiceConnections[st.GuildID]
|
|
s.RUnlock()
|
|
if !exists {
|
|
return
|
|
}
|
|
|
|
// We only care about events that are about us.
|
|
if s.State.User.ID != st.UserID {
|
|
return
|
|
}
|
|
|
|
// Store the SessionID for later use.
|
|
voice.Lock()
|
|
voice.UserID = st.UserID
|
|
voice.sessionID = st.SessionID
|
|
voice.ChannelID = st.ChannelID
|
|
voice.Unlock()
|
|
}
|
|
|
|
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
|
|
//
|
|
// This is also fired if the Guild's voice region changes while connected
|
|
// to a voice channel. In that case, need to re-establish connection to
|
|
// the new region endpoint.
|
|
func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
s.RLock()
|
|
voice, exists := s.VoiceConnections[st.GuildID]
|
|
s.RUnlock()
|
|
|
|
// If no VoiceConnection exists, just skip this
|
|
if !exists {
|
|
return
|
|
}
|
|
|
|
// If currently connected to voice ws/udp, then disconnect.
|
|
// Has no effect if not connected.
|
|
voice.Close()
|
|
|
|
// Store values for later use
|
|
voice.Lock()
|
|
voice.token = st.Token
|
|
voice.endpoint = st.Endpoint
|
|
voice.GuildID = st.GuildID
|
|
voice.Unlock()
|
|
|
|
// Open a connection to the voice server
|
|
err := voice.open()
|
|
if err != nil {
|
|
s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
|
|
}
|
|
}
|
|
|
|
type identifyProperties struct {
|
|
OS string `json:"$os"`
|
|
Browser string `json:"$browser"`
|
|
Device string `json:"$device"`
|
|
Referer string `json:"$referer"`
|
|
ReferringDomain string `json:"$referring_domain"`
|
|
}
|
|
|
|
type identifyData struct {
|
|
Token string `json:"token"`
|
|
Properties identifyProperties `json:"properties"`
|
|
LargeThreshold int `json:"large_threshold"`
|
|
Compress bool `json:"compress"`
|
|
Shard *[2]int `json:"shard,omitempty"`
|
|
}
|
|
|
|
type identifyOp struct {
|
|
Op int `json:"op"`
|
|
Data identifyData `json:"d"`
|
|
}
|
|
|
|
// identify sends the identify packet to the gateway
|
|
func (s *Session) identify() error {
|
|
|
|
properties := identifyProperties{runtime.GOOS,
|
|
"Discordgo v" + VERSION,
|
|
"",
|
|
"",
|
|
"",
|
|
}
|
|
|
|
data := identifyData{s.Token,
|
|
properties,
|
|
250,
|
|
s.Compress,
|
|
nil,
|
|
}
|
|
|
|
if s.ShardCount > 1 {
|
|
|
|
if s.ShardID >= s.ShardCount {
|
|
return ErrWSShardBounds
|
|
}
|
|
|
|
data.Shard = &[2]int{s.ShardID, s.ShardCount}
|
|
}
|
|
|
|
op := identifyOp{2, data}
|
|
|
|
s.wsMutex.Lock()
|
|
err := s.wsConn.WriteJSON(op)
|
|
s.wsMutex.Unlock()
|
|
|
|
return err
|
|
}
|
|
|
|
func (s *Session) reconnect() {
|
|
|
|
s.log(LogInformational, "called")
|
|
|
|
var err error
|
|
|
|
if s.ShouldReconnectOnError {
|
|
|
|
wait := time.Duration(1)
|
|
|
|
for {
|
|
s.log(LogInformational, "trying to reconnect to gateway")
|
|
|
|
err = s.Open()
|
|
if err == nil {
|
|
s.log(LogInformational, "successfully reconnected to gateway")
|
|
|
|
// I'm not sure if this is actually needed.
|
|
// if the gw reconnect works properly, voice should stay alive
|
|
// However, there seems to be cases where something "weird"
|
|
// happens. So we're doing this for now just to improve
|
|
// stability in those edge cases.
|
|
s.RLock()
|
|
defer s.RUnlock()
|
|
for _, v := range s.VoiceConnections {
|
|
|
|
s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
|
|
go v.reconnect()
|
|
|
|
// This is here just to prevent violently spamming the
|
|
// voice reconnects
|
|
time.Sleep(1 * time.Second)
|
|
|
|
}
|
|
return
|
|
}
|
|
|
|
// Certain race conditions can call reconnect() twice. If this happens, we
|
|
// just break out of the reconnect loop
|
|
if err == ErrWSAlreadyOpen {
|
|
s.log(LogInformational, "Websocket already exists, no need to reconnect")
|
|
return
|
|
}
|
|
|
|
s.log(LogError, "error reconnecting to gateway, %s", err)
|
|
|
|
<-time.After(wait * time.Second)
|
|
wait *= 2
|
|
if wait > 600 {
|
|
wait = 600
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close closes a websocket and stops all listening/heartbeat goroutines.
|
|
// TODO: Add support for Voice WS/UDP connections
|
|
func (s *Session) Close() (err error) {
|
|
|
|
s.log(LogInformational, "called")
|
|
s.Lock()
|
|
|
|
s.DataReady = false
|
|
|
|
if s.listening != nil {
|
|
s.log(LogInformational, "closing listening channel")
|
|
close(s.listening)
|
|
s.listening = nil
|
|
}
|
|
|
|
// TODO: Close all active Voice Connections too
|
|
// this should force stop any reconnecting voice channels too
|
|
|
|
if s.wsConn != nil {
|
|
|
|
s.log(LogInformational, "sending close frame")
|
|
// To cleanly close a connection, a client should send a close
|
|
// frame and wait for the server to close the connection.
|
|
s.wsMutex.Lock()
|
|
err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
|
|
s.wsMutex.Unlock()
|
|
if err != nil {
|
|
s.log(LogInformational, "error closing websocket, %s", err)
|
|
}
|
|
|
|
// TODO: Wait for Discord to actually close the connection.
|
|
time.Sleep(1 * time.Second)
|
|
|
|
s.log(LogInformational, "closing gateway websocket")
|
|
err = s.wsConn.Close()
|
|
if err != nil {
|
|
s.log(LogInformational, "error closing websocket, %s", err)
|
|
}
|
|
|
|
s.wsConn = nil
|
|
}
|
|
|
|
s.Unlock()
|
|
|
|
s.log(LogInformational, "emit disconnect event")
|
|
s.handleEvent(disconnectEventType, &Disconnect{})
|
|
|
|
return
|
|
}
|