mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-14 08:30:27 +00:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
458 lines
14 KiB
C++
458 lines
14 KiB
C++
#include "config.h"
|
|
/*
|
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
#include "config.h"
|
|
#include "lottie_lottieitem.h"
|
|
#include "lottie_lottiemodel.h"
|
|
#include "rlottie.h"
|
|
|
|
#include <fstream>
|
|
|
|
using namespace rlottie;
|
|
using namespace rlottie::internal;
|
|
|
|
RLOTTIE_API void rlottie::configureModelCacheSize(size_t cacheSize)
|
|
{
|
|
internal::model::configureModelCacheSize(cacheSize);
|
|
}
|
|
|
|
struct RenderTask {
|
|
RenderTask() { receiver = sender.get_future(); }
|
|
std::promise<Surface> sender;
|
|
std::future<Surface> receiver;
|
|
AnimationImpl * playerImpl{nullptr};
|
|
size_t frameNo{0};
|
|
Surface surface;
|
|
bool keepAspectRatio{true};
|
|
};
|
|
using SharedRenderTask = std::shared_ptr<RenderTask>;
|
|
|
|
class AnimationImpl {
|
|
public:
|
|
void init(std::shared_ptr<model::Composition> composition);
|
|
bool update(size_t frameNo, const VSize &size, bool keepAspectRatio);
|
|
VSize size() const { return mModel->size(); }
|
|
double duration() const { return mModel->duration(); }
|
|
double frameRate() const { return mModel->frameRate(); }
|
|
size_t totalFrame() const { return mModel->totalFrame(); }
|
|
size_t frameAtPos(double pos) const { return mModel->frameAtPos(pos); }
|
|
Surface render(size_t frameNo, const Surface &surface,
|
|
bool keepAspectRatio);
|
|
std::future<Surface> renderAsync(size_t frameNo, Surface &&surface,
|
|
bool keepAspectRatio);
|
|
const LOTLayerNode * renderTree(size_t frameNo, const VSize &size);
|
|
|
|
const LayerInfoList &layerInfoList() const
|
|
{
|
|
if (mLayerList.empty()) {
|
|
mLayerList = mModel->layerInfoList();
|
|
}
|
|
return mLayerList;
|
|
}
|
|
const MarkerList &markers() const { return mModel->markers(); }
|
|
void setValue(const std::string &keypath, LOTVariant &&value);
|
|
void removeFilter(const std::string &keypath, Property prop);
|
|
|
|
private:
|
|
mutable LayerInfoList mLayerList;
|
|
model::Composition * mModel;
|
|
SharedRenderTask mTask;
|
|
std::atomic<bool> mRenderInProgress;
|
|
std::unique_ptr<renderer::Composition> mRenderer{nullptr};
|
|
};
|
|
|
|
void AnimationImpl::setValue(const std::string &keypath, LOTVariant &&value)
|
|
{
|
|
if (keypath.empty()) return;
|
|
mRenderer->setValue(keypath, value);
|
|
}
|
|
|
|
const LOTLayerNode *AnimationImpl::renderTree(size_t frameNo, const VSize &size)
|
|
{
|
|
if (update(frameNo, size, true)) {
|
|
mRenderer->buildRenderTree();
|
|
}
|
|
return mRenderer->renderTree();
|
|
}
|
|
|
|
bool AnimationImpl::update(size_t frameNo, const VSize &size,
|
|
bool keepAspectRatio)
|
|
{
|
|
frameNo += mModel->startFrame();
|
|
|
|
if (frameNo > mModel->endFrame()) frameNo = mModel->endFrame();
|
|
|
|
if (frameNo < mModel->startFrame()) frameNo = mModel->startFrame();
|
|
|
|
return mRenderer->update(int(frameNo), size, keepAspectRatio);
|
|
}
|
|
|
|
Surface AnimationImpl::render(size_t frameNo, const Surface &surface,
|
|
bool keepAspectRatio)
|
|
{
|
|
bool renderInProgress = mRenderInProgress.load();
|
|
if (renderInProgress) {
|
|
vCritical << "Already Rendering Scheduled for this Animation";
|
|
return surface;
|
|
}
|
|
|
|
mRenderInProgress.store(true);
|
|
update(
|
|
frameNo,
|
|
VSize(int(surface.drawRegionWidth()), int(surface.drawRegionHeight())),
|
|
keepAspectRatio);
|
|
mRenderer->render(surface);
|
|
mRenderInProgress.store(false);
|
|
|
|
return surface;
|
|
}
|
|
|
|
void AnimationImpl::init(std::shared_ptr<model::Composition> composition)
|
|
{
|
|
mModel = composition.get();
|
|
mRenderer = std::make_unique<renderer::Composition>(composition);
|
|
mRenderInProgress = false;
|
|
}
|
|
|
|
#ifdef LOTTIE_THREAD_SUPPORT
|
|
|
|
#include <thread>
|
|
#include "vector_vtaskqueue.h"
|
|
|
|
/*
|
|
* Implement a task stealing schduler to perform render task
|
|
* As each player draws into its own buffer we can delegate this
|
|
* task to a slave thread. The scheduler creates a threadpool depending
|
|
* on the number of cores available in the system and does a simple fair
|
|
* scheduling by assigning the task in a round-robin fashion. Each thread
|
|
* in the threadpool has its own queue. once it finishes all the task on its
|
|
* own queue it goes through rest of the queue and looks for task if it founds
|
|
* one it steals the task from it and executes. if it couldn't find one then it
|
|
* just waits for new task on its own queue.
|
|
*/
|
|
class RenderTaskScheduler {
|
|
const unsigned _count{std::thread::hardware_concurrency()};
|
|
std::vector<std::thread> _threads;
|
|
std::vector<TaskQueue<SharedRenderTask>> _q{_count};
|
|
std::atomic<unsigned> _index{0};
|
|
|
|
void run(unsigned i)
|
|
{
|
|
while (true) {
|
|
bool success = false;
|
|
SharedRenderTask task;
|
|
for (unsigned n = 0; n != _count * 2; ++n) {
|
|
if (_q[(i + n) % _count].try_pop(task)) {
|
|
success = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!success && !_q[i].pop(task)) break;
|
|
|
|
auto result = task->playerImpl->render(task->frameNo, task->surface,
|
|
task->keepAspectRatio);
|
|
task->sender.set_value(result);
|
|
}
|
|
}
|
|
|
|
RenderTaskScheduler()
|
|
{
|
|
for (unsigned n = 0; n != _count; ++n) {
|
|
_threads.emplace_back([&, n] { run(n); });
|
|
}
|
|
}
|
|
|
|
public:
|
|
static RenderTaskScheduler &instance()
|
|
{
|
|
static RenderTaskScheduler singleton;
|
|
return singleton;
|
|
}
|
|
|
|
~RenderTaskScheduler()
|
|
{
|
|
for (auto &e : _q) e.done();
|
|
|
|
for (auto &e : _threads) e.join();
|
|
}
|
|
|
|
std::future<Surface> process(SharedRenderTask task)
|
|
{
|
|
auto receiver = std::move(task->receiver);
|
|
auto i = _index++;
|
|
|
|
for (unsigned n = 0; n != _count; ++n) {
|
|
if (_q[(i + n) % _count].try_push(std::move(task))) return receiver;
|
|
}
|
|
|
|
if (_count > 0) {
|
|
_q[i % _count].push(std::move(task));
|
|
}
|
|
|
|
return receiver;
|
|
}
|
|
};
|
|
|
|
#else
|
|
class RenderTaskScheduler {
|
|
public:
|
|
static RenderTaskScheduler &instance()
|
|
{
|
|
static RenderTaskScheduler singleton;
|
|
return singleton;
|
|
}
|
|
|
|
std::future<Surface> process(SharedRenderTask task)
|
|
{
|
|
auto result = task->playerImpl->render(task->frameNo, task->surface,
|
|
task->keepAspectRatio);
|
|
task->sender.set_value(result);
|
|
return std::move(task->receiver);
|
|
}
|
|
};
|
|
#endif
|
|
|
|
std::future<Surface> AnimationImpl::renderAsync(size_t frameNo,
|
|
Surface &&surface,
|
|
bool keepAspectRatio)
|
|
{
|
|
if (!mTask) {
|
|
mTask = std::make_shared<RenderTask>();
|
|
} else {
|
|
mTask->sender = std::promise<Surface>();
|
|
mTask->receiver = mTask->sender.get_future();
|
|
}
|
|
mTask->playerImpl = this;
|
|
mTask->frameNo = frameNo;
|
|
mTask->surface = std::move(surface);
|
|
mTask->keepAspectRatio = keepAspectRatio;
|
|
|
|
return RenderTaskScheduler::instance().process(mTask);
|
|
}
|
|
|
|
/**
|
|
* \breif Brief abput the Api.
|
|
* Description about the setFilePath Api
|
|
* @param path add the details
|
|
*/
|
|
std::unique_ptr<Animation> Animation::loadFromData(
|
|
std::string jsonData, const std::string &key,
|
|
const std::string &resourcePath, bool cachePolicy)
|
|
{
|
|
if (jsonData.empty()) {
|
|
vWarning << "jason data is empty";
|
|
return nullptr;
|
|
}
|
|
|
|
auto composition = model::loadFromData(std::move(jsonData), key,
|
|
resourcePath, cachePolicy);
|
|
if (composition) {
|
|
auto animation = std::unique_ptr<Animation>(new Animation);
|
|
animation->d->init(std::move(composition));
|
|
return animation;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::unique_ptr<Animation> Animation::loadFromData(std::string jsonData,
|
|
std::string resourcePath,
|
|
ColorFilter filter)
|
|
{
|
|
if (jsonData.empty()) {
|
|
vWarning << "jason data is empty";
|
|
return nullptr;
|
|
}
|
|
|
|
auto composition = model::loadFromData(
|
|
std::move(jsonData), std::move(resourcePath), std::move(filter));
|
|
if (composition) {
|
|
auto animation = std::unique_ptr<Animation>(new Animation);
|
|
animation->d->init(std::move(composition));
|
|
return animation;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
std::unique_ptr<Animation> Animation::loadFromFile(const std::string &path,
|
|
bool cachePolicy)
|
|
{
|
|
if (path.empty()) {
|
|
vWarning << "File path is empty";
|
|
return nullptr;
|
|
}
|
|
|
|
auto composition = model::loadFromFile(path, cachePolicy);
|
|
if (composition) {
|
|
auto animation = std::unique_ptr<Animation>(new Animation);
|
|
animation->d->init(std::move(composition));
|
|
return animation;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Animation::size(size_t &width, size_t &height) const
|
|
{
|
|
VSize sz = d->size();
|
|
|
|
width = sz.width();
|
|
height = sz.height();
|
|
}
|
|
|
|
double Animation::duration() const
|
|
{
|
|
return d->duration();
|
|
}
|
|
|
|
double Animation::frameRate() const
|
|
{
|
|
return d->frameRate();
|
|
}
|
|
|
|
size_t Animation::totalFrame() const
|
|
{
|
|
return d->totalFrame();
|
|
}
|
|
|
|
size_t Animation::frameAtPos(double pos)
|
|
{
|
|
return d->frameAtPos(pos);
|
|
}
|
|
|
|
const LOTLayerNode *Animation::renderTree(size_t frameNo, size_t width,
|
|
size_t height) const
|
|
{
|
|
return d->renderTree(frameNo, VSize(int(width), int(height)));
|
|
}
|
|
|
|
std::future<Surface> Animation::render(size_t frameNo, Surface surface,
|
|
bool keepAspectRatio)
|
|
{
|
|
return d->renderAsync(frameNo, std::move(surface), keepAspectRatio);
|
|
}
|
|
|
|
void Animation::renderSync(size_t frameNo, Surface surface,
|
|
bool keepAspectRatio)
|
|
{
|
|
d->render(frameNo, surface, keepAspectRatio);
|
|
}
|
|
|
|
const LayerInfoList &Animation::layers() const
|
|
{
|
|
return d->layerInfoList();
|
|
}
|
|
|
|
const MarkerList &Animation::markers() const
|
|
{
|
|
return d->markers();
|
|
}
|
|
|
|
void Animation::setValue(Color_Type, Property prop, const std::string &keypath,
|
|
Color value)
|
|
{
|
|
d->setValue(keypath,
|
|
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
|
|
}
|
|
|
|
void Animation::setValue(Float_Type, Property prop, const std::string &keypath,
|
|
float value)
|
|
{
|
|
d->setValue(keypath,
|
|
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
|
|
}
|
|
|
|
void Animation::setValue(Size_Type, Property prop, const std::string &keypath,
|
|
Size value)
|
|
{
|
|
d->setValue(keypath,
|
|
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
|
|
}
|
|
|
|
void Animation::setValue(Point_Type, Property prop, const std::string &keypath,
|
|
Point value)
|
|
{
|
|
d->setValue(keypath,
|
|
LOTVariant(prop, [value](const FrameInfo &) { return value; }));
|
|
}
|
|
|
|
void Animation::setValue(Color_Type, Property prop, const std::string &keypath,
|
|
std::function<Color(const FrameInfo &)> &&value)
|
|
{
|
|
d->setValue(keypath, LOTVariant(prop, value));
|
|
}
|
|
|
|
void Animation::setValue(Float_Type, Property prop, const std::string &keypath,
|
|
std::function<float(const FrameInfo &)> &&value)
|
|
{
|
|
d->setValue(keypath, LOTVariant(prop, value));
|
|
}
|
|
|
|
void Animation::setValue(Size_Type, Property prop, const std::string &keypath,
|
|
std::function<Size(const FrameInfo &)> &&value)
|
|
{
|
|
d->setValue(keypath, LOTVariant(prop, value));
|
|
}
|
|
|
|
void Animation::setValue(Point_Type, Property prop, const std::string &keypath,
|
|
std::function<Point(const FrameInfo &)> &&value)
|
|
{
|
|
d->setValue(keypath, LOTVariant(prop, value));
|
|
}
|
|
|
|
Animation::~Animation() = default;
|
|
Animation::Animation() : d(std::make_unique<AnimationImpl>()) {}
|
|
|
|
Surface::Surface(uint32_t *buffer, size_t width, size_t height,
|
|
size_t bytesPerLine)
|
|
: mBuffer(buffer),
|
|
mWidth(width),
|
|
mHeight(height),
|
|
mBytesPerLine(bytesPerLine)
|
|
{
|
|
mDrawArea.w = mWidth;
|
|
mDrawArea.h = mHeight;
|
|
}
|
|
|
|
void Surface::setDrawRegion(size_t x, size_t y, size_t width, size_t height)
|
|
{
|
|
if ((x + width > mWidth) || (y + height > mHeight)) return;
|
|
|
|
mDrawArea.x = x;
|
|
mDrawArea.y = y;
|
|
mDrawArea.w = width;
|
|
mDrawArea.h = height;
|
|
}
|
|
|
|
#ifdef LOTTIE_LOGGING_SUPPORT
|
|
void initLogging()
|
|
{
|
|
#if defined(USE_ARM_NEON)
|
|
set_log_level(LogLevel::OFF);
|
|
#else
|
|
initialize(GuaranteedLogger(), "/tmp/", "rlottie", 1);
|
|
set_log_level(LogLevel::INFO);
|
|
#endif
|
|
}
|
|
|
|
V_CONSTRUCTOR_FUNCTION(initLogging)
|
|
#endif
|