mirror of
https://github.com/cwinfo/matterbridge.git
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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
271 lines
7.6 KiB
C++
271 lines
7.6 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VDRAWHELPER_H
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#define VDRAWHELPER_H
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#include <memory>
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#include <array>
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#include "assert.h"
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#include "vector_vbitmap.h"
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#include "vector_vbrush.h"
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#include "vector_vrect.h"
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#include "vector_vrle.h"
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V_USE_NAMESPACE
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struct VSpanData;
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struct Operator;
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struct RenderFunc
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{
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using Color = void (*)(uint32_t *dest, int length, uint32_t color, uint32_t alpha);
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using Src = void (*)(uint32_t *dest, int length, const uint32_t *src, uint32_t alpha);
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enum class Type {
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Invalid,
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Color,
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Src,
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};
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RenderFunc() = default;
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RenderFunc(Type t, Color f):type_(t), color_(f){assert(t == Type::Color);}
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RenderFunc(Type t, Src f):type_(t), src_(f){ assert(t == Type::Src);}
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Type type_{Type::Invalid};
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union {
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Color color_;
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Src src_;
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};
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};
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class RenderFuncTable
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{
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public:
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RenderFuncTable();
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RenderFunc::Color color(BlendMode mode) const
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{
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return colorTable[uint32_t(mode)].color_;
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}
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RenderFunc::Src src(BlendMode mode) const
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{
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return srcTable[uint32_t(mode)].src_;
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}
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private:
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void neon();
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void sse();
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void updateColor(BlendMode mode, RenderFunc::Color f)
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{
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colorTable[uint32_t(mode)] = {RenderFunc::Type::Color, f};
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}
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void updateSrc(BlendMode mode, RenderFunc::Src f)
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{
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srcTable[uint32_t(mode)] = {RenderFunc::Type::Src, f};
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}
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private:
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std::array<RenderFunc, uint32_t(BlendMode::Last)> colorTable;
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std::array<RenderFunc, uint32_t(BlendMode::Last)> srcTable;
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};
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typedef void (*SourceFetchProc)(uint32_t *buffer, const Operator *o,
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const VSpanData *data, int y, int x,
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int length);
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typedef void (*ProcessRleSpan)(size_t count, const VRle::Span *spans,
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void *userData);
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extern void memfill32(uint32_t *dest, uint32_t value, int count);
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struct LinearGradientValues {
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float dx;
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float dy;
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float l;
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float off;
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};
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struct RadialGradientValues {
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float dx;
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float dy;
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float dr;
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float sqrfr;
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float a;
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float inv2a;
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bool extended;
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};
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struct Operator {
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BlendMode mode;
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SourceFetchProc srcFetch;
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RenderFunc::Color funcSolid;
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RenderFunc::Src func;
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union {
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LinearGradientValues linear;
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RadialGradientValues radial;
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};
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};
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class VRasterBuffer {
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public:
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VBitmap::Format prepare(const VBitmap *image);
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void clear();
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void resetBuffer(int val = 0);
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inline uchar *scanLine(int y)
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{
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assert(y >= 0);
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assert(size_t(y) < mHeight);
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return mBuffer + y * mBytesPerLine;
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}
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uint32_t *pixelRef(int x, int y) const
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{
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return (uint32_t *)(mBuffer + y * mBytesPerLine + x * mBytesPerPixel);
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}
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size_t width() const { return mWidth; }
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size_t height() const { return mHeight; }
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size_t bytesPerLine() const { return mBytesPerLine; }
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size_t bytesPerPixel() const { return mBytesPerPixel; }
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VBitmap::Format format() const { return mFormat; }
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private:
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VBitmap::Format mFormat{VBitmap::Format::ARGB32_Premultiplied};
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size_t mWidth{0};
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size_t mHeight{0};
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size_t mBytesPerLine{0};
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size_t mBytesPerPixel{0};
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mutable uchar * mBuffer{nullptr};
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};
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struct VGradientData {
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VGradient::Spread mSpread;
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struct Linear {
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float x1, y1, x2, y2;
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};
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struct Radial {
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float cx, cy, fx, fy, cradius, fradius;
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};
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union {
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Linear linear;
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Radial radial;
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};
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const uint32_t *mColorTable;
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bool mColorTableAlpha;
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};
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struct VTextureData : public VRasterBuffer {
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uint32_t pixel(int x, int y) const { return *pixelRef(x, y); };
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uchar alpha() const { return mAlpha; }
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void setAlpha(uchar alpha) { mAlpha = alpha; }
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void setClip(const VRect &clip);
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// clip rect
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int left;
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int right;
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int top;
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int bottom;
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bool hasAlpha;
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uchar mAlpha;
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};
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struct VColorTable {
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uint32_t buffer32[VGradient::colorTableSize];
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bool alpha{true};
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};
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struct VSpanData {
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enum class Type { None, Solid, LinearGradient, RadialGradient, Texture };
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void updateSpanFunc();
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void init(VRasterBuffer *image);
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void setup(const VBrush &brush, BlendMode mode = BlendMode::SrcOver,
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int alpha = 255);
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void setupMatrix(const VMatrix &matrix);
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VRect clipRect() const
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{
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return VRect(0, 0, mDrawableSize.width(), mDrawableSize.height());
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}
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void setDrawRegion(const VRect ®ion)
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{
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mOffset = VPoint(region.left(), region.top());
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mDrawableSize = VSize(region.width(), region.height());
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}
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uint *buffer(int x, int y) const
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{
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return mRasterBuffer->pixelRef(x + mOffset.x(), y + mOffset.y());
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}
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void initTexture(const VBitmap *image, int alpha, const VRect &sourceRect);
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const VTextureData &texture() const { return mTexture; }
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BlendMode mBlendMode{BlendMode::SrcOver};
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VRasterBuffer * mRasterBuffer;
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ProcessRleSpan mBlendFunc;
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ProcessRleSpan mUnclippedBlendFunc;
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VSpanData::Type mType;
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std::shared_ptr<const VColorTable> mColorTable{nullptr};
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VPoint mOffset; // offset to the subsurface
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VSize mDrawableSize; // suburface size
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uint32_t mSolid;
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VGradientData mGradient;
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VTextureData mTexture;
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float m11, m12, m13, m21, m22, m23, m33, dx, dy; // inverse xform matrix
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bool fast_matrix{true};
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VMatrix::MatrixType transformType{VMatrix::MatrixType::None};
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};
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#define BYTE_MUL(c, a) \
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((((((c) >> 8) & 0x00ff00ff) * (a)) & 0xff00ff00) + \
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(((((c)&0x00ff00ff) * (a)) >> 8) & 0x00ff00ff))
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inline constexpr int vRed(uint32_t c)
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{
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return ((c >> 16) & 0xff);
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}
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inline constexpr int vGreen(uint32_t c)
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{
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return ((c >> 8) & 0xff);
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}
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inline constexpr int vBlue(uint32_t c)
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{
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return (c & 0xff);
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}
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inline constexpr int vAlpha(uint32_t c)
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{
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return c >> 24;
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}
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static inline uint32_t interpolate_pixel(uint x, uint a, uint y, uint b)
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{
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uint t = (x & 0xff00ff) * a + (y & 0xff00ff) * b;
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t >>= 8;
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t &= 0xff00ff;
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x = ((x >> 8) & 0xff00ff) * a + ((y >> 8) & 0xff00ff) * b;
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x &= 0xff00ff00;
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x |= t;
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return x;
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}
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#endif // QDRAWHELPER_P_H
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