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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VRASTER_H
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#define VRASTER_H
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#include <future>
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#include "vector_vglobal.h"
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#include "vector_vrect.h"
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V_BEGIN_NAMESPACE
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class VPath;
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class VRle;
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class VRasterizer
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{
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public:
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void rasterize(VPath path, FillRule fillRule = FillRule::Winding, const VRect &clip = VRect());
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void rasterize(VPath path, CapStyle cap, JoinStyle join, float width,
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float miterLimit, const VRect &clip = VRect());
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VRle rle();
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private:
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struct VRasterizerImpl;
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void init();
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void updateRequest();
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std::shared_ptr<VRasterizerImpl> d{nullptr};
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};
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V_END_NAMESPACE
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#endif // VRASTER_H
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