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matterbridge/vendor/github.com/gomarkdown/markdown/ast/node.go
2020-11-22 15:55:57 +01:00

561 lines
13 KiB
Go

package ast
// ListType contains bitwise or'ed flags for list and list item objects.
type ListType int
// These are the possible flag values for the ListItem renderer.
// Multiple flag values may be ORed together.
// These are mostly of interest if you are writing a new output format.
const (
ListTypeOrdered ListType = 1 << iota
ListTypeDefinition
ListTypeTerm
ListItemContainsBlock
ListItemBeginningOfList // TODO: figure out if this is of any use now
ListItemEndOfList
)
// CellAlignFlags holds a type of alignment in a table cell.
type CellAlignFlags int
// These are the possible flag values for the table cell renderer.
// Only a single one of these values will be used; they are not ORed together.
// These are mostly of interest if you are writing a new output format.
const (
TableAlignmentLeft CellAlignFlags = 1 << iota
TableAlignmentRight
TableAlignmentCenter = (TableAlignmentLeft | TableAlignmentRight)
)
func (a CellAlignFlags) String() string {
switch a {
case TableAlignmentLeft:
return "left"
case TableAlignmentRight:
return "right"
case TableAlignmentCenter:
return "center"
default:
return ""
}
}
// DocumentMatters holds the type of a {front,main,back}matter in the document
type DocumentMatters int
// These are all possible Document divisions.
const (
DocumentMatterNone DocumentMatters = iota
DocumentMatterFront
DocumentMatterMain
DocumentMatterBack
)
// CitationTypes holds the type of a citation, informative, normative or suppressed
type CitationTypes int
const (
CitationTypeNone CitationTypes = iota
CitationTypeSuppressed
CitationTypeInformative
CitationTypeNormative
)
// Node defines an ast node
type Node interface {
AsContainer() *Container
AsLeaf() *Leaf
GetParent() Node
SetParent(newParent Node)
GetChildren() []Node
SetChildren(newChildren []Node)
}
// Container is a type of node that can contain children
type Container struct {
Parent Node
Children []Node
Literal []byte // Text contents of the leaf nodes
Content []byte // Markdown content of the block nodes
*Attribute // Block level attribute
}
// AsContainer returns itself as *Container
func (c *Container) AsContainer() *Container {
return c
}
// AsLeaf returns nil
func (c *Container) AsLeaf() *Leaf {
return nil
}
// GetParent returns parent node
func (c *Container) GetParent() Node {
return c.Parent
}
// SetParent sets the parent node
func (c *Container) SetParent(newParent Node) {
c.Parent = newParent
}
// GetChildren returns children nodes
func (c *Container) GetChildren() []Node {
return c.Children
}
// SetChildren sets children node
func (c *Container) SetChildren(newChildren []Node) {
c.Children = newChildren
}
// Leaf is a type of node that cannot have children
type Leaf struct {
Parent Node
Literal []byte // Text contents of the leaf nodes
Content []byte // Markdown content of the block nodes
*Attribute // Block level attribute
}
// AsContainer returns nil
func (l *Leaf) AsContainer() *Container {
return nil
}
// AsLeaf returns itself as *Leaf
func (l *Leaf) AsLeaf() *Leaf {
return l
}
// GetParent returns parent node
func (l *Leaf) GetParent() Node {
return l.Parent
}
// SetParent sets the parent nodd
func (l *Leaf) SetParent(newParent Node) {
l.Parent = newParent
}
// GetChildren returns nil because Leaf cannot have children
func (l *Leaf) GetChildren() []Node {
return nil
}
// SetChildren will panic becuase Leaf cannot have children
func (l *Leaf) SetChildren(newChildren []Node) {
panic("leaf node cannot have children")
}
// Document represents markdown document node, a root of ast
type Document struct {
Container
}
// DocumentMatter represents markdown node that signals a document
// division: frontmatter, mainmatter or backmatter.
type DocumentMatter struct {
Container
Matter DocumentMatters
}
// BlockQuote represents markdown block quote node
type BlockQuote struct {
Container
}
// Aside represents an markdown aside node.
type Aside struct {
Container
}
// List represents markdown list node
type List struct {
Container
ListFlags ListType
Tight bool // Skip <p>s around list item data if true
BulletChar byte // '*', '+' or '-' in bullet lists
Delimiter byte // '.' or ')' after the number in ordered lists
Start int // for ordered lists this indicates the starting number if > 0
RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
IsFootnotesList bool // This is a list of footnotes
}
// ListItem represents markdown list item node
type ListItem struct {
Container
ListFlags ListType
Tight bool // Skip <p>s around list item data if true
BulletChar byte // '*', '+' or '-' in bullet lists
Delimiter byte // '.' or ')' after the number in ordered lists
RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
IsFootnotesList bool // This is a list of footnotes
}
// Paragraph represents markdown paragraph node
type Paragraph struct {
Container
}
// Math represents markdown MathAjax inline node
type Math struct {
Leaf
}
// MathBlock represents markdown MathAjax block node
type MathBlock struct {
Container
}
// Heading represents markdown heading node
type Heading struct {
Container
Level int // This holds the heading level number
HeadingID string // This might hold heading ID, if present
IsTitleblock bool // Specifies whether it's a title block
IsSpecial bool // We are a special heading (starts with .#)
}
// HorizontalRule represents markdown horizontal rule node
type HorizontalRule struct {
Leaf
}
// Emph represents markdown emphasis node
type Emph struct {
Container
}
// Strong represents markdown strong node
type Strong struct {
Container
}
// Del represents markdown del node
type Del struct {
Container
}
// Link represents markdown link node
type Link struct {
Container
Destination []byte // Destination is what goes into a href
Title []byte // Title is the tooltip thing that goes in a title attribute
NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote
Footnote Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil.
DeferredID []byte // If a deferred link this holds the original ID.
AdditionalAttributes []string // Defines additional attributes to use during rendering.
}
// CrossReference is a reference node.
type CrossReference struct {
Container
Destination []byte // Destination is where the reference points to
}
// Citation is a citation node.
type Citation struct {
Leaf
Destination [][]byte // Destination is where the citation points to. Multiple ones are allowed.
Type []CitationTypes // 1:1 mapping of destination and citation type
Suffix [][]byte // Potential citation suffix, i.e. [@!RFC1035, p. 144]
}
// Image represents markdown image node
type Image struct {
Container
Destination []byte // Destination is what goes into a href
Title []byte // Title is the tooltip thing that goes in a title attribute
}
// Text represents markdown text node
type Text struct {
Leaf
}
// HTMLBlock represents markdown html node
type HTMLBlock struct {
Leaf
}
// CodeBlock represents markdown code block node
type CodeBlock struct {
Leaf
IsFenced bool // Specifies whether it's a fenced code block or an indented one
Info []byte // This holds the info string
FenceChar byte
FenceLength int
FenceOffset int
}
// Softbreak represents markdown softbreak node
// Note: not used currently
type Softbreak struct {
Leaf
}
// Hardbreak represents markdown hard break node
type Hardbreak struct {
Leaf
}
// NonBlockingSpace represents markdown non-blocking space node
type NonBlockingSpace struct {
Leaf
}
// Code represents markdown code node
type Code struct {
Leaf
}
// HTMLSpan represents markdown html span node
type HTMLSpan struct {
Leaf
}
// Table represents markdown table node
type Table struct {
Container
}
// TableCell represents markdown table cell node
type TableCell struct {
Container
IsHeader bool // This tells if it's under the header row
Align CellAlignFlags // This holds the value for align attribute
}
// TableHeader represents markdown table head node
type TableHeader struct {
Container
}
// TableBody represents markdown table body node
type TableBody struct {
Container
}
// TableRow represents markdown table row node
type TableRow struct {
Container
}
// TableFooter represents markdown table foot node
type TableFooter struct {
Container
}
// Caption represents a figure, code or quote caption
type Caption struct {
Container
}
// CaptionFigure is a node (blockquote or codeblock) that has a caption
type CaptionFigure struct {
Container
HeadingID string // This might hold heading ID, if present
}
// Callout is a node that can exist both in text (where it is an actual node) and in a code block.
type Callout struct {
Leaf
ID []byte // number of this callout
}
// Index is a node that contains an Index item and an optional, subitem.
type Index struct {
Leaf
Primary bool
Item []byte
Subitem []byte
ID string // ID of the index
}
// Subscript is a subscript node
type Subscript struct {
Leaf
}
// Subscript is a superscript node
type Superscript struct {
Leaf
}
// Footnotes is a node that contains all footnotes
type Footnotes struct {
Container
}
func removeNodeFromArray(a []Node, node Node) []Node {
n := len(a)
for i := 0; i < n; i++ {
if a[i] == node {
return append(a[:i], a[i+1:]...)
}
}
return nil
}
// AppendChild appends child to children of parent
// It panics if either node is nil.
func AppendChild(parent Node, child Node) {
RemoveFromTree(child)
child.SetParent(parent)
newChildren := append(parent.GetChildren(), child)
parent.SetChildren(newChildren)
}
// RemoveFromTree removes this node from tree
func RemoveFromTree(n Node) {
if n.GetParent() == nil {
return
}
// important: don't clear n.Children if n has no parent
// we're called from AppendChild and that might happen on a node
// that accumulated Children but hasn't been inserted into the tree
n.SetChildren(nil)
p := n.GetParent()
newChildren := removeNodeFromArray(p.GetChildren(), n)
if newChildren != nil {
p.SetChildren(newChildren)
}
}
// GetLastChild returns last child of node n
// It's implemented as stand-alone function to keep Node interface small
func GetLastChild(n Node) Node {
a := n.GetChildren()
if len(a) > 0 {
return a[len(a)-1]
}
return nil
}
// GetFirstChild returns first child of node n
// It's implemented as stand-alone function to keep Node interface small
func GetFirstChild(n Node) Node {
a := n.GetChildren()
if len(a) > 0 {
return a[0]
}
return nil
}
// GetNextNode returns next sibling of node n (node after n)
// We can't make it part of Container or Leaf because we loose Node identity
func GetNextNode(n Node) Node {
parent := n.GetParent()
if parent == nil {
return nil
}
a := parent.GetChildren()
len := len(a) - 1
for i := 0; i < len; i++ {
if a[i] == n {
return a[i+1]
}
}
return nil
}
// GetPrevNode returns previous sibling of node n (node before n)
// We can't make it part of Container or Leaf because we loose Node identity
func GetPrevNode(n Node) Node {
parent := n.GetParent()
if parent == nil {
return nil
}
a := parent.GetChildren()
len := len(a)
for i := 1; i < len; i++ {
if a[i] == n {
return a[i-1]
}
}
return nil
}
// WalkStatus allows NodeVisitor to have some control over the tree traversal.
// It is returned from NodeVisitor and different values allow Node.Walk to
// decide which node to go to next.
type WalkStatus int
const (
// GoToNext is the default traversal of every node.
GoToNext WalkStatus = iota
// SkipChildren tells walker to skip all children of current node.
SkipChildren
// Terminate tells walker to terminate the traversal.
Terminate
)
// NodeVisitor is a callback to be called when traversing the syntax tree.
// Called twice for every node: once with entering=true when the branch is
// first visited, then with entering=false after all the children are done.
type NodeVisitor interface {
Visit(node Node, entering bool) WalkStatus
}
// NodeVisitorFunc casts a function to match NodeVisitor interface
type NodeVisitorFunc func(node Node, entering bool) WalkStatus
// Walk traverses tree recursively
func Walk(n Node, visitor NodeVisitor) WalkStatus {
isContainer := n.AsContainer() != nil
status := visitor.Visit(n, true) // entering
if status == Terminate {
// even if terminating, close container node
if isContainer {
visitor.Visit(n, false)
}
return status
}
if isContainer && status != SkipChildren {
children := n.GetChildren()
for _, n := range children {
status = Walk(n, visitor)
if status == Terminate {
return status
}
}
}
if isContainer {
status = visitor.Visit(n, false) // exiting
if status == Terminate {
return status
}
}
return GoToNext
}
// Visit calls visitor function
func (f NodeVisitorFunc) Visit(node Node, entering bool) WalkStatus {
return f(node, entering)
}
// WalkFunc is like Walk but accepts just a callback function
func WalkFunc(n Node, f NodeVisitorFunc) {
visitor := NodeVisitorFunc(f)
Walk(n, visitor)
}