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matterbridge/vendor/github.com/Benau/go_rlottie/vector_vdrawable.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

94 lines
3.0 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef VDRAWABLE_H
#define VDRAWABLE_H
#include <future>
#include <cstring>
#include "vector_vbrush.h"
#include "vector_vpath.h"
#include "vector_vrle.h"
#include "vector_vraster.h"
class VDrawable {
public:
enum class DirtyState : unsigned char {
None = 1<<0,
Path = 1<<1,
Stroke = 1<<2,
Brush = 1<<3,
All = (Path | Stroke | Brush)
};
enum class Type : unsigned char{
Fill,
Stroke,
StrokeWithDash
};
explicit VDrawable(VDrawable::Type type = Type::Fill);
void setType(VDrawable::Type type);
~VDrawable() noexcept;
typedef vFlag<DirtyState> DirtyFlag;
void setPath(const VPath &path);
void setFillRule(FillRule rule) { mFillRule = rule; }
void setBrush(const VBrush &brush) { mBrush = brush; }
void setStrokeInfo(CapStyle cap, JoinStyle join, float miterLimit,
float strokeWidth);
void setDashInfo(std::vector<float> &dashInfo);
void preprocess(const VRect &clip);
void applyDashOp();
VRle rle();
void setName(const char *name)
{
mName = name;
}
const char* name() const { return mName; }
public:
struct StrokeInfo {
float width{0.0};
float miterLimit{10};
CapStyle cap{CapStyle::Flat};
JoinStyle join{JoinStyle::Bevel};
};
struct StrokeWithDashInfo : public StrokeInfo{
std::vector<float> mDash;
};
public:
VPath mPath;
VBrush mBrush;
VRasterizer mRasterizer;
StrokeInfo *mStrokeInfo{nullptr};
DirtyFlag mFlag{DirtyState::All};
FillRule mFillRule{FillRule::Winding};
VDrawable::Type mType{Type::Fill};
const char *mName{nullptr};
};
#endif // VDRAWABLE_H