mirror of
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e4c0ca0f48
* Switch to upstream discordgo again * Fix discord api changes
373 lines
10 KiB
Go
373 lines
10 KiB
Go
package discordgo
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import (
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"encoding/json"
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)
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// This file contains all the possible structs that can be
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// handled by AddHandler/EventHandler.
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// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
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//go:generate go run tools/cmd/eventhandlers/main.go
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// Connect is the data for a Connect event.
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// This is a synthetic event and is not dispatched by Discord.
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type Connect struct{}
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// Disconnect is the data for a Disconnect event.
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// This is a synthetic event and is not dispatched by Discord.
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type Disconnect struct{}
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// RateLimit is the data for a RateLimit event.
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// This is a synthetic event and is not dispatched by Discord.
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type RateLimit struct {
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*TooManyRequests
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URL string
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}
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// Event provides a basic initial struct for all websocket events.
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type Event struct {
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Operation int `json:"op"`
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Sequence int64 `json:"s"`
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Type string `json:"t"`
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RawData json.RawMessage `json:"d"`
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// Struct contains one of the other types in this file.
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Struct interface{} `json:"-"`
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}
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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Version int `json:"v"`
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SessionID string `json:"session_id"`
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User *User `json:"user"`
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ReadState []*ReadState `json:"read_state"`
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PrivateChannels []*Channel `json:"private_channels"`
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Guilds []*Guild `json:"guilds"`
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// Undocumented fields
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Settings *Settings `json:"user_settings"`
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UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
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Relationships []*Relationship `json:"relationships"`
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Presences []*Presence `json:"presences"`
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Notes map[string]string `json:"notes"`
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}
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// ChannelCreate is the data for a ChannelCreate event.
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type ChannelCreate struct {
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*Channel
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}
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// ChannelUpdate is the data for a ChannelUpdate event.
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type ChannelUpdate struct {
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*Channel
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}
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// ChannelDelete is the data for a ChannelDelete event.
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type ChannelDelete struct {
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*Channel
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}
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// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
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type ChannelPinsUpdate struct {
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LastPinTimestamp string `json:"last_pin_timestamp"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id,omitempty"`
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}
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// ThreadCreate is the data for a ThreadCreate event.
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type ThreadCreate struct {
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*Channel
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NewlyCreated bool `json:"newly_created"`
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}
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// ThreadUpdate is the data for a ThreadUpdate event.
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type ThreadUpdate struct {
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*Channel
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BeforeUpdate *Channel `json:"-"`
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}
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// ThreadDelete is the data for a ThreadDelete event.
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type ThreadDelete struct {
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*Channel
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}
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// ThreadListSync is the data for a ThreadListSync event.
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type ThreadListSync struct {
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// The id of the guild
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GuildID string `json:"guild_id"`
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// The parent channel ids whose threads are being synced.
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// If omitted, then threads were synced for the entire guild.
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// This array may contain channel_ids that have no active threads as well, so you know to clear that data.
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ChannelIDs []string `json:"channel_ids"`
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// All active threads in the given channels that the current user can access
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Threads []*Channel `json:"threads"`
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// All thread member objects from the synced threads for the current user,
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// indicating which threads the current user has been added to
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Members []*ThreadMember `json:"members"`
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}
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// ThreadMemberUpdate is the data for a ThreadMemberUpdate event.
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type ThreadMemberUpdate struct {
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*ThreadMember
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GuildID string `json:"guild_id"`
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}
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// ThreadMembersUpdate is the data for a ThreadMembersUpdate event.
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type ThreadMembersUpdate struct {
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ID string `json:"id"`
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GuildID string `json:"guild_id"`
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MemberCount int `json:"member_count"`
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AddedMembers []AddedThreadMember `json:"added_members"`
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RemovedMembers []string `json:"removed_member_ids"`
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}
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// GuildCreate is the data for a GuildCreate event.
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type GuildCreate struct {
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*Guild
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}
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// GuildUpdate is the data for a GuildUpdate event.
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type GuildUpdate struct {
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*Guild
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}
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// GuildDelete is the data for a GuildDelete event.
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type GuildDelete struct {
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*Guild
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BeforeDelete *Guild `json:"-"`
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}
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// GuildBanAdd is the data for a GuildBanAdd event.
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type GuildBanAdd struct {
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User *User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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// GuildBanRemove is the data for a GuildBanRemove event.
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type GuildBanRemove struct {
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User *User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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// GuildMemberAdd is the data for a GuildMemberAdd event.
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type GuildMemberAdd struct {
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*Member
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}
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// GuildMemberUpdate is the data for a GuildMemberUpdate event.
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type GuildMemberUpdate struct {
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*Member
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}
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// GuildMemberRemove is the data for a GuildMemberRemove event.
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type GuildMemberRemove struct {
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*Member
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}
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// GuildRoleCreate is the data for a GuildRoleCreate event.
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type GuildRoleCreate struct {
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*GuildRole
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}
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// GuildRoleUpdate is the data for a GuildRoleUpdate event.
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type GuildRoleUpdate struct {
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*GuildRole
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}
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// A GuildRoleDelete is the data for a GuildRoleDelete event.
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type GuildRoleDelete struct {
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildEmojisUpdate is the data for a guild emoji update event.
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type GuildEmojisUpdate struct {
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GuildID string `json:"guild_id"`
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Emojis []*Emoji `json:"emojis"`
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}
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// A GuildMembersChunk is the data for a GuildMembersChunk event.
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type GuildMembersChunk struct {
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GuildID string `json:"guild_id"`
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Members []*Member `json:"members"`
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ChunkIndex int `json:"chunk_index"`
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ChunkCount int `json:"chunk_count"`
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Presences []*Presence `json:"presences,omitempty"`
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}
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// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
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type GuildIntegrationsUpdate struct {
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GuildID string `json:"guild_id"`
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}
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// GuildScheduledEventCreate is the data for a GuildScheduledEventCreate event.
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type GuildScheduledEventCreate struct {
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*GuildScheduledEvent
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}
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// GuildScheduledEventUpdate is the data for a GuildScheduledEventUpdate event.
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type GuildScheduledEventUpdate struct {
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*GuildScheduledEvent
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}
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// GuildScheduledEventDelete is the data for a GuildScheduledEventDelete event.
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type GuildScheduledEventDelete struct {
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*GuildScheduledEvent
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}
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// MessageAck is the data for a MessageAck event.
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type MessageAck struct {
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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}
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// MessageCreate is the data for a MessageCreate event.
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type MessageCreate struct {
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*Message
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}
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// UnmarshalJSON is a helper function to unmarshal MessageCreate object.
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func (m *MessageCreate) UnmarshalJSON(b []byte) error {
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return json.Unmarshal(b, &m.Message)
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}
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// MessageUpdate is the data for a MessageUpdate event.
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type MessageUpdate struct {
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*Message
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// BeforeUpdate will be nil if the Message was not previously cached in the state cache.
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BeforeUpdate *Message `json:"-"`
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}
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// UnmarshalJSON is a helper function to unmarshal MessageUpdate object.
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func (m *MessageUpdate) UnmarshalJSON(b []byte) error {
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return json.Unmarshal(b, &m.Message)
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}
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// MessageDelete is the data for a MessageDelete event.
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type MessageDelete struct {
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*Message
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BeforeDelete *Message `json:"-"`
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}
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// UnmarshalJSON is a helper function to unmarshal MessageDelete object.
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func (m *MessageDelete) UnmarshalJSON(b []byte) error {
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return json.Unmarshal(b, &m.Message)
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}
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// MessageReactionAdd is the data for a MessageReactionAdd event.
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type MessageReactionAdd struct {
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*MessageReaction
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Member *Member `json:"member,omitempty"`
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}
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// MessageReactionRemove is the data for a MessageReactionRemove event.
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type MessageReactionRemove struct {
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*MessageReaction
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}
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// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.
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type MessageReactionRemoveAll struct {
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*MessageReaction
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}
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// PresencesReplace is the data for a PresencesReplace event.
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type PresencesReplace []*Presence
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// PresenceUpdate is the data for a PresenceUpdate event.
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type PresenceUpdate struct {
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Presence
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GuildID string `json:"guild_id"`
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}
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// Resumed is the data for a Resumed event.
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type Resumed struct {
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Trace []string `json:"_trace"`
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}
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// RelationshipAdd is the data for a RelationshipAdd event.
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type RelationshipAdd struct {
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*Relationship
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}
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// RelationshipRemove is the data for a RelationshipRemove event.
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type RelationshipRemove struct {
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*Relationship
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}
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// TypingStart is the data for a TypingStart event.
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type TypingStart struct {
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UserID string `json:"user_id"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id,omitempty"`
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Timestamp int `json:"timestamp"`
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}
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// UserUpdate is the data for a UserUpdate event.
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type UserUpdate struct {
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*User
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}
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// UserSettingsUpdate is the data for a UserSettingsUpdate event.
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type UserSettingsUpdate map[string]interface{}
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// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
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type UserGuildSettingsUpdate struct {
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*UserGuildSettings
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}
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// UserNoteUpdate is the data for a UserNoteUpdate event.
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type UserNoteUpdate struct {
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ID string `json:"id"`
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Note string `json:"note"`
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}
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// VoiceServerUpdate is the data for a VoiceServerUpdate event.
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type VoiceServerUpdate struct {
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Token string `json:"token"`
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GuildID string `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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}
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// VoiceStateUpdate is the data for a VoiceStateUpdate event.
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type VoiceStateUpdate struct {
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*VoiceState
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// BeforeUpdate will be nil if the VoiceState was not previously cached in the state cache.
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BeforeUpdate *VoiceState `json:"-"`
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}
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// MessageDeleteBulk is the data for a MessageDeleteBulk event
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type MessageDeleteBulk struct {
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Messages []string `json:"ids"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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}
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// WebhooksUpdate is the data for a WebhooksUpdate event
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type WebhooksUpdate struct {
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GuildID string `json:"guild_id"`
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ChannelID string `json:"channel_id"`
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}
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// InteractionCreate is the data for a InteractionCreate event
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type InteractionCreate struct {
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*Interaction
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}
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// UnmarshalJSON is a helper function to unmarshal Interaction object.
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func (i *InteractionCreate) UnmarshalJSON(b []byte) error {
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return json.Unmarshal(b, &i.Interaction)
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}
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// InviteCreate is the data for a InviteCreate event
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type InviteCreate struct {
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*Invite
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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}
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// InviteDelete is the data for a InviteDelete event
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type InviteDelete struct {
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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Code string `json:"code"`
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}
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