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2f33fe86f5
* Update dependencies and build to go1.22 * Fix api changes wrt to dependencies * Update golangci config
290 lines
8.5 KiB
Go
290 lines
8.5 KiB
Go
package discordgo
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import (
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"encoding/json"
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"fmt"
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)
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// ComponentType is type of component.
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type ComponentType uint
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// MessageComponent types.
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const (
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ActionsRowComponent ComponentType = 1
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ButtonComponent ComponentType = 2
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SelectMenuComponent ComponentType = 3
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TextInputComponent ComponentType = 4
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UserSelectMenuComponent ComponentType = 5
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RoleSelectMenuComponent ComponentType = 6
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MentionableSelectMenuComponent ComponentType = 7
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ChannelSelectMenuComponent ComponentType = 8
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)
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// MessageComponent is a base interface for all message components.
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type MessageComponent interface {
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json.Marshaler
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Type() ComponentType
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}
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type unmarshalableMessageComponent struct {
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MessageComponent
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}
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// UnmarshalJSON is a helper function to unmarshal MessageComponent object.
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func (umc *unmarshalableMessageComponent) UnmarshalJSON(src []byte) error {
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var v struct {
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Type ComponentType `json:"type"`
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}
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err := json.Unmarshal(src, &v)
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if err != nil {
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return err
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}
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switch v.Type {
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case ActionsRowComponent:
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umc.MessageComponent = &ActionsRow{}
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case ButtonComponent:
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umc.MessageComponent = &Button{}
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case SelectMenuComponent, ChannelSelectMenuComponent, UserSelectMenuComponent,
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RoleSelectMenuComponent, MentionableSelectMenuComponent:
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umc.MessageComponent = &SelectMenu{}
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case TextInputComponent:
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umc.MessageComponent = &TextInput{}
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default:
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return fmt.Errorf("unknown component type: %d", v.Type)
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}
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return json.Unmarshal(src, umc.MessageComponent)
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}
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// MessageComponentFromJSON is a helper function for unmarshaling message components
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func MessageComponentFromJSON(b []byte) (MessageComponent, error) {
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var u unmarshalableMessageComponent
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err := u.UnmarshalJSON(b)
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if err != nil {
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return nil, fmt.Errorf("failed to unmarshal into MessageComponent: %w", err)
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}
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return u.MessageComponent, nil
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}
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// ActionsRow is a container for components within one row.
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type ActionsRow struct {
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Components []MessageComponent `json:"components"`
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}
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// MarshalJSON is a method for marshaling ActionsRow to a JSON object.
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func (r ActionsRow) MarshalJSON() ([]byte, error) {
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type actionsRow ActionsRow
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return Marshal(struct {
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actionsRow
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Type ComponentType `json:"type"`
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}{
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actionsRow: actionsRow(r),
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Type: r.Type(),
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})
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}
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// UnmarshalJSON is a helper function to unmarshal Actions Row.
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func (r *ActionsRow) UnmarshalJSON(data []byte) error {
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var v struct {
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RawComponents []unmarshalableMessageComponent `json:"components"`
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}
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err := json.Unmarshal(data, &v)
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if err != nil {
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return err
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}
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r.Components = make([]MessageComponent, len(v.RawComponents))
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for i, v := range v.RawComponents {
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r.Components[i] = v.MessageComponent
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}
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return err
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}
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// Type is a method to get the type of a component.
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func (r ActionsRow) Type() ComponentType {
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return ActionsRowComponent
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}
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// ButtonStyle is style of button.
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type ButtonStyle uint
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// Button styles.
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const (
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// PrimaryButton is a button with blurple color.
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PrimaryButton ButtonStyle = 1
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// SecondaryButton is a button with grey color.
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SecondaryButton ButtonStyle = 2
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// SuccessButton is a button with green color.
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SuccessButton ButtonStyle = 3
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// DangerButton is a button with red color.
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DangerButton ButtonStyle = 4
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// LinkButton is a special type of button which navigates to a URL. Has grey color.
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LinkButton ButtonStyle = 5
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)
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// ComponentEmoji represents button emoji, if it does have one.
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type ComponentEmoji struct {
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Name string `json:"name,omitempty"`
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ID string `json:"id,omitempty"`
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Animated bool `json:"animated,omitempty"`
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}
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// Button represents button component.
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type Button struct {
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Label string `json:"label"`
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Style ButtonStyle `json:"style"`
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Disabled bool `json:"disabled"`
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Emoji *ComponentEmoji `json:"emoji,omitempty"`
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// NOTE: Only button with LinkButton style can have link. Also, URL is mutually exclusive with CustomID.
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URL string `json:"url,omitempty"`
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CustomID string `json:"custom_id,omitempty"`
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}
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// MarshalJSON is a method for marshaling Button to a JSON object.
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func (b Button) MarshalJSON() ([]byte, error) {
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type button Button
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if b.Style == 0 {
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b.Style = PrimaryButton
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}
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return Marshal(struct {
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button
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Type ComponentType `json:"type"`
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}{
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button: button(b),
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Type: b.Type(),
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})
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}
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// Type is a method to get the type of a component.
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func (Button) Type() ComponentType {
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return ButtonComponent
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}
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// SelectMenuOption represents an option for a select menu.
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type SelectMenuOption struct {
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Label string `json:"label,omitempty"`
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Value string `json:"value"`
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Description string `json:"description"`
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Emoji *ComponentEmoji `json:"emoji,omitempty"`
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// Determines whenever option is selected by default or not.
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Default bool `json:"default"`
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}
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// SelectMenuDefaultValueType represents the type of an entity selected by default in auto-populated select menus.
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type SelectMenuDefaultValueType string
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// SelectMenuDefaultValue types.
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const (
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SelectMenuDefaultValueUser SelectMenuDefaultValueType = "user"
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SelectMenuDefaultValueRole SelectMenuDefaultValueType = "role"
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SelectMenuDefaultValueChannel SelectMenuDefaultValueType = "channel"
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)
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// SelectMenuDefaultValue represents an entity selected by default in auto-populated select menus.
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type SelectMenuDefaultValue struct {
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// ID of the entity.
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ID string `json:"id"`
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// Type of the entity.
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Type SelectMenuDefaultValueType `json:"type"`
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}
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// SelectMenuType represents select menu type.
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type SelectMenuType ComponentType
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// SelectMenu types.
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const (
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StringSelectMenu = SelectMenuType(SelectMenuComponent)
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UserSelectMenu = SelectMenuType(UserSelectMenuComponent)
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RoleSelectMenu = SelectMenuType(RoleSelectMenuComponent)
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MentionableSelectMenu = SelectMenuType(MentionableSelectMenuComponent)
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ChannelSelectMenu = SelectMenuType(ChannelSelectMenuComponent)
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)
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// SelectMenu represents select menu component.
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type SelectMenu struct {
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// Type of the select menu.
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MenuType SelectMenuType `json:"type,omitempty"`
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// CustomID is a developer-defined identifier for the select menu.
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CustomID string `json:"custom_id,omitempty"`
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// The text which will be shown in the menu if there's no default options or all options was deselected and component was closed.
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Placeholder string `json:"placeholder"`
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// This value determines the minimal amount of selected items in the menu.
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MinValues *int `json:"min_values,omitempty"`
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// This value determines the maximal amount of selected items in the menu.
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// If MaxValues or MinValues are greater than one then the user can select multiple items in the component.
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MaxValues int `json:"max_values,omitempty"`
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// List of default values for auto-populated select menus.
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// NOTE: Number of entries should be in the range defined by MinValues and MaxValues.
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DefaultValues []SelectMenuDefaultValue `json:"default_values,omitempty"`
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Options []SelectMenuOption `json:"options,omitempty"`
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Disabled bool `json:"disabled"`
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// NOTE: Can only be used in SelectMenu with Channel menu type.
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ChannelTypes []ChannelType `json:"channel_types,omitempty"`
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}
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// Type is a method to get the type of a component.
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func (s SelectMenu) Type() ComponentType {
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if s.MenuType != 0 {
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return ComponentType(s.MenuType)
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}
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return SelectMenuComponent
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}
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// MarshalJSON is a method for marshaling SelectMenu to a JSON object.
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func (s SelectMenu) MarshalJSON() ([]byte, error) {
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type selectMenu SelectMenu
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return Marshal(struct {
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selectMenu
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Type ComponentType `json:"type"`
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}{
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selectMenu: selectMenu(s),
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Type: s.Type(),
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})
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}
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// TextInput represents text input component.
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type TextInput struct {
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CustomID string `json:"custom_id"`
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Label string `json:"label"`
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Style TextInputStyle `json:"style"`
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Placeholder string `json:"placeholder,omitempty"`
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Value string `json:"value,omitempty"`
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Required bool `json:"required"`
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MinLength int `json:"min_length,omitempty"`
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MaxLength int `json:"max_length,omitempty"`
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}
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// Type is a method to get the type of a component.
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func (TextInput) Type() ComponentType {
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return TextInputComponent
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}
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// MarshalJSON is a method for marshaling TextInput to a JSON object.
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func (m TextInput) MarshalJSON() ([]byte, error) {
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type inputText TextInput
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return Marshal(struct {
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inputText
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Type ComponentType `json:"type"`
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}{
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inputText: inputText(m),
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Type: m.Type(),
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})
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}
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// TextInputStyle is style of text in TextInput component.
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type TextInputStyle uint
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// Text styles
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const (
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TextInputShort TextInputStyle = 1
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TextInputParagraph TextInputStyle = 2
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)
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