mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-25 15:41:37 +00:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
1149 lines
35 KiB
C++
1149 lines
35 KiB
C++
/*
|
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifndef LOTModel_H
|
|
#define LOTModel_H
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <cstring>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
#include "vector_varenaalloc.h"
|
|
#include "vector_vbezier.h"
|
|
#include "vector_vbrush.h"
|
|
#include "vector_vinterpolator.h"
|
|
#include "vector_vmatrix.h"
|
|
#include "vector_vpath.h"
|
|
#include "vector_vpoint.h"
|
|
#include "vector_vrect.h"
|
|
|
|
V_USE_NAMESPACE
|
|
|
|
namespace rlottie {
|
|
|
|
namespace internal {
|
|
|
|
using Marker = std::tuple<std::string, int, int>;
|
|
|
|
using LayerInfo = Marker;
|
|
|
|
template <typename T>
|
|
inline T lerp(const T &start, const T &end, float t)
|
|
{
|
|
return start + t * (end - start);
|
|
}
|
|
|
|
namespace model {
|
|
|
|
enum class MatteType : uchar { None = 0, Alpha = 1, AlphaInv, Luma, LumaInv };
|
|
|
|
enum class BlendMode : uchar {
|
|
Normal = 0,
|
|
Multiply = 1,
|
|
Screen = 2,
|
|
OverLay = 3
|
|
};
|
|
|
|
class Color {
|
|
public:
|
|
Color() = default;
|
|
Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
|
|
VColor toColor(float a = 1)
|
|
{
|
|
return VColor(uchar(255 * r), uchar(255 * g), uchar(255 * b),
|
|
uchar(255 * a));
|
|
}
|
|
friend inline Color operator+(const Color &c1, const Color &c2);
|
|
friend inline Color operator-(const Color &c1, const Color &c2);
|
|
|
|
public:
|
|
float r{1};
|
|
float g{1};
|
|
float b{1};
|
|
};
|
|
|
|
inline Color operator-(const Color &c1, const Color &c2)
|
|
{
|
|
return Color(c1.r - c2.r, c1.g - c2.g, c1.b - c2.b);
|
|
}
|
|
inline Color operator+(const Color &c1, const Color &c2)
|
|
{
|
|
return Color(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b);
|
|
}
|
|
|
|
inline const Color operator*(const Color &c, float m)
|
|
{
|
|
return Color(c.r * m, c.g * m, c.b * m);
|
|
}
|
|
|
|
inline const Color operator*(float m, const Color &c)
|
|
{
|
|
return Color(c.r * m, c.g * m, c.b * m);
|
|
}
|
|
|
|
struct PathData {
|
|
std::vector<VPointF> mPoints;
|
|
bool mClosed = false; /* "c" */
|
|
void reserve(size_t size) { mPoints.reserve(mPoints.size() + size); }
|
|
static void lerp(const PathData &start, const PathData &end, float t,
|
|
VPath &result)
|
|
{
|
|
result.reset();
|
|
// test for empty animation data.
|
|
if (start.mPoints.empty() || end.mPoints.empty())
|
|
{
|
|
return;
|
|
}
|
|
auto size = std::min(start.mPoints.size(), end.mPoints.size());
|
|
/* reserve exact memory requirement at once
|
|
* ptSize = size + 1(size + close)
|
|
* elmSize = size/3 cubic + 1 move + 1 close
|
|
*/
|
|
result.reserve(size + 1, size / 3 + 2);
|
|
result.moveTo(start.mPoints[0] +
|
|
t * (end.mPoints[0] - start.mPoints[0]));
|
|
for (size_t i = 1; i < size; i += 3) {
|
|
result.cubicTo(
|
|
start.mPoints[i] + t * (end.mPoints[i] - start.mPoints[i]),
|
|
start.mPoints[i + 1] +
|
|
t * (end.mPoints[i + 1] - start.mPoints[i + 1]),
|
|
start.mPoints[i + 2] +
|
|
t * (end.mPoints[i + 2] - start.mPoints[i + 2]));
|
|
}
|
|
if (start.mClosed) result.close();
|
|
}
|
|
void toPath(VPath &path) const
|
|
{
|
|
path.reset();
|
|
|
|
if (mPoints.empty()) return;
|
|
|
|
auto size = mPoints.size();
|
|
auto points = mPoints.data();
|
|
/* reserve exact memory requirement at once
|
|
* ptSize = size + 1(size + close)
|
|
* elmSize = size/3 cubic + 1 move + 1 close
|
|
*/
|
|
path.reserve(size + 1, size / 3 + 2);
|
|
path.moveTo(points[0]);
|
|
for (size_t i = 1; i < size; i += 3) {
|
|
path.cubicTo(points[i], points[i + 1], points[i + 2]);
|
|
}
|
|
if (mClosed) path.close();
|
|
}
|
|
};
|
|
|
|
template <typename T, typename Tag = void>
|
|
struct Value {
|
|
T start_;
|
|
T end_;
|
|
T at(float t) const { return lerp(start_, end_, t); }
|
|
float angle(float) const { return 0; }
|
|
void cache() {}
|
|
};
|
|
|
|
struct Position;
|
|
|
|
template <typename T>
|
|
struct Value<T, Position> {
|
|
T start_;
|
|
T end_;
|
|
T inTangent_;
|
|
T outTangent_;
|
|
float length_{0};
|
|
bool hasTangent_{false};
|
|
|
|
void cache()
|
|
{
|
|
if (hasTangent_) {
|
|
inTangent_ = end_ + inTangent_;
|
|
outTangent_ = start_ + outTangent_;
|
|
length_ = VBezier::fromPoints(start_, outTangent_, inTangent_, end_)
|
|
.length();
|
|
if (vIsZero(length_)) {
|
|
// this segment has zero length.
|
|
// so disable expensive path computaion.
|
|
hasTangent_ = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
T at(float t) const
|
|
{
|
|
if (hasTangent_) {
|
|
/*
|
|
* position along the path calcualated
|
|
* using bezier at progress length (t * bezlen)
|
|
*/
|
|
VBezier b =
|
|
VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
|
|
return b.pointAt(b.tAtLength(t * length_, length_));
|
|
}
|
|
return lerp(start_, end_, t);
|
|
}
|
|
|
|
float angle(float t) const
|
|
{
|
|
if (hasTangent_) {
|
|
VBezier b =
|
|
VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
|
|
return b.angleAt(b.tAtLength(t * length_, length_));
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
template <typename T, typename Tag>
|
|
class KeyFrames {
|
|
public:
|
|
struct Frame {
|
|
float progress(int frameNo) const
|
|
{
|
|
return interpolator_ ? interpolator_->value((frameNo - start_) /
|
|
(end_ - start_))
|
|
: 0;
|
|
}
|
|
T value(int frameNo) const { return value_.at(progress(frameNo)); }
|
|
float angle(int frameNo) const
|
|
{
|
|
return value_.angle(progress(frameNo));
|
|
}
|
|
|
|
float start_{0};
|
|
float end_{0};
|
|
VInterpolator *interpolator_{nullptr};
|
|
Value<T, Tag> value_;
|
|
};
|
|
|
|
T value(int frameNo) const
|
|
{
|
|
if (frames_.front().start_ >= frameNo)
|
|
return frames_.front().value_.start_;
|
|
if (frames_.back().end_ <= frameNo) return frames_.back().value_.end_;
|
|
|
|
for (const auto &keyFrame : frames_) {
|
|
if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_)
|
|
return keyFrame.value(frameNo);
|
|
}
|
|
return {};
|
|
}
|
|
|
|
float angle(int frameNo) const
|
|
{
|
|
if ((frames_.front().start_ >= frameNo) ||
|
|
(frames_.back().end_ <= frameNo))
|
|
return 0;
|
|
|
|
for (const auto &frame : frames_) {
|
|
if (frameNo >= frame.start_ && frameNo < frame.end_)
|
|
return frame.angle(frameNo);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool changed(int prevFrame, int curFrame) const
|
|
{
|
|
auto first = frames_.front().start_;
|
|
auto last = frames_.back().end_;
|
|
|
|
return !((first > prevFrame && first > curFrame) ||
|
|
(last < prevFrame && last < curFrame));
|
|
}
|
|
void cache()
|
|
{
|
|
for (auto &e : frames_) e.value_.cache();
|
|
}
|
|
|
|
public:
|
|
std::vector<Frame> frames_;
|
|
};
|
|
|
|
template <typename T, typename Tag = void>
|
|
class Property {
|
|
public:
|
|
using Animation = KeyFrames<T, Tag>;
|
|
|
|
Property() { construct(impl_.value_, {}); }
|
|
explicit Property(T value) { construct(impl_.value_, std::move(value)); }
|
|
|
|
const Animation &animation() const { return *(impl_.animation_.get()); }
|
|
const T & value() const { return impl_.value_; }
|
|
|
|
Animation &animation()
|
|
{
|
|
if (isValue_) {
|
|
destroy();
|
|
construct(impl_.animation_, std::make_unique<Animation>());
|
|
isValue_ = false;
|
|
}
|
|
return *(impl_.animation_.get());
|
|
}
|
|
|
|
T &value()
|
|
{
|
|
assert(isValue_);
|
|
return impl_.value_;
|
|
}
|
|
|
|
Property(Property &&other) noexcept
|
|
{
|
|
if (!other.isValue_) {
|
|
construct(impl_.animation_, std::move(other.impl_.animation_));
|
|
isValue_ = false;
|
|
} else {
|
|
construct(impl_.value_, std::move(other.impl_.value_));
|
|
isValue_ = true;
|
|
}
|
|
}
|
|
// delete special member functions
|
|
Property(const Property &) = delete;
|
|
Property &operator=(const Property &) = delete;
|
|
Property &operator=(Property &&) = delete;
|
|
|
|
~Property() { destroy(); }
|
|
|
|
bool isStatic() const { return isValue_; }
|
|
|
|
T value(int frameNo) const
|
|
{
|
|
return isStatic() ? value() : animation().value(frameNo);
|
|
}
|
|
|
|
// special function only for type T=PathData
|
|
template <typename forT = PathData>
|
|
auto value(int frameNo, VPath &path) const ->
|
|
typename std::enable_if_t<std::is_same<T, forT>::value, void>
|
|
{
|
|
if (isStatic()) {
|
|
value().toPath(path);
|
|
} else {
|
|
const auto &vec = animation().frames_;
|
|
if (vec.front().start_ >= frameNo)
|
|
return vec.front().value_.start_.toPath(path);
|
|
if (vec.back().end_ <= frameNo)
|
|
return vec.back().value_.end_.toPath(path);
|
|
|
|
for (const auto &keyFrame : vec) {
|
|
if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_) {
|
|
T::lerp(keyFrame.value_.start_, keyFrame.value_.end_,
|
|
keyFrame.progress(frameNo), path);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float angle(int frameNo) const
|
|
{
|
|
return isStatic() ? 0 : animation().angle(frameNo);
|
|
}
|
|
|
|
bool changed(int prevFrame, int curFrame) const
|
|
{
|
|
return isStatic() ? false : animation().changed(prevFrame, curFrame);
|
|
}
|
|
void cache()
|
|
{
|
|
if (!isStatic()) animation().cache();
|
|
}
|
|
|
|
private:
|
|
template <typename Tp>
|
|
void construct(Tp &member, Tp &&val)
|
|
{
|
|
new (&member) Tp(std::move(val));
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
if (isValue_) {
|
|
impl_.value_.~T();
|
|
} else {
|
|
using std::unique_ptr;
|
|
impl_.animation_.~unique_ptr<Animation>();
|
|
}
|
|
}
|
|
union details {
|
|
std::unique_ptr<Animation> animation_;
|
|
T value_;
|
|
details(){};
|
|
details(const details &) = delete;
|
|
details(details &&) = delete;
|
|
details &operator=(details &&) = delete;
|
|
details &operator=(const details &) = delete;
|
|
~details() noexcept {};
|
|
} impl_;
|
|
bool isValue_{true};
|
|
};
|
|
|
|
class Path;
|
|
struct PathData;
|
|
struct Dash {
|
|
std::vector<Property<float>> mData;
|
|
bool empty() const { return mData.empty(); }
|
|
size_t size() const { return mData.size(); }
|
|
bool isStatic() const
|
|
{
|
|
for (const auto &elm : mData)
|
|
if (!elm.isStatic()) return false;
|
|
return true;
|
|
}
|
|
void getDashInfo(int frameNo, std::vector<float> &result) const;
|
|
};
|
|
|
|
class Mask {
|
|
public:
|
|
enum class Mode { None, Add, Substarct, Intersect, Difference };
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
bool isStatic() const { return mIsStatic; }
|
|
|
|
public:
|
|
Property<PathData> mShape;
|
|
Property<float> mOpacity{100};
|
|
bool mInv{false};
|
|
bool mIsStatic{true};
|
|
Mask::Mode mMode;
|
|
};
|
|
|
|
class Object {
|
|
public:
|
|
enum class Type : unsigned char {
|
|
Composition = 1,
|
|
Layer,
|
|
Group,
|
|
Transform,
|
|
Fill,
|
|
Stroke,
|
|
GFill,
|
|
GStroke,
|
|
Rect,
|
|
Ellipse,
|
|
Path,
|
|
Polystar,
|
|
Trim,
|
|
Repeater,
|
|
RoundedCorner
|
|
};
|
|
|
|
explicit Object(Object::Type type) : mPtr(nullptr)
|
|
{
|
|
mData._type = type;
|
|
mData._static = true;
|
|
mData._shortString = true;
|
|
mData._hidden = false;
|
|
}
|
|
~Object() noexcept
|
|
{
|
|
if (!shortString() && mPtr) free(mPtr);
|
|
}
|
|
Object(const Object &) = delete;
|
|
Object &operator=(const Object &) = delete;
|
|
|
|
void setStatic(bool value) { mData._static = value; }
|
|
bool isStatic() const { return mData._static; }
|
|
bool hidden() const { return mData._hidden; }
|
|
void setHidden(bool value) { mData._hidden = value; }
|
|
void setType(Object::Type type) { mData._type = type; }
|
|
Object::Type type() const { return mData._type; }
|
|
void setName(const char *name)
|
|
{
|
|
if (name) {
|
|
auto len = strlen(name);
|
|
if (len < maxShortStringLength) {
|
|
setShortString(true);
|
|
strncpy(mData._buffer, name, len + 1);
|
|
} else {
|
|
setShortString(false);
|
|
mPtr = strdup(name);
|
|
}
|
|
}
|
|
}
|
|
const char *name() const { return shortString() ? mData._buffer : mPtr; }
|
|
|
|
private:
|
|
static constexpr unsigned char maxShortStringLength = 14;
|
|
void setShortString(bool value) { mData._shortString = value; }
|
|
bool shortString() const { return mData._shortString; }
|
|
struct Data {
|
|
char _buffer[maxShortStringLength];
|
|
Object::Type _type;
|
|
bool _static : 1;
|
|
bool _hidden : 1;
|
|
bool _shortString : 1;
|
|
};
|
|
union {
|
|
Data mData;
|
|
char *mPtr{nullptr};
|
|
};
|
|
};
|
|
|
|
struct Asset {
|
|
enum class Type : unsigned char { Precomp, Image, Char };
|
|
bool isStatic() const { return mStatic; }
|
|
void setStatic(bool value) { mStatic = value; }
|
|
VBitmap bitmap() const { return mBitmap; }
|
|
void loadImageData(std::string data);
|
|
void loadImagePath(std::string Path);
|
|
Type mAssetType{Type::Precomp};
|
|
bool mStatic{true};
|
|
std::string mRefId; // ref id
|
|
std::vector<Object *> mLayers;
|
|
// image asset data
|
|
int mWidth{0};
|
|
int mHeight{0};
|
|
VBitmap mBitmap;
|
|
};
|
|
|
|
class Layer;
|
|
|
|
class Composition : public Object {
|
|
public:
|
|
Composition() : Object(Object::Type::Composition) {}
|
|
std::vector<LayerInfo> layerInfoList() const;
|
|
const std::vector<Marker> &markers() const { return mMarkers; }
|
|
double duration() const
|
|
{
|
|
return frameDuration() / frameRate(); // in second
|
|
}
|
|
size_t frameAtPos(double pos) const
|
|
{
|
|
if (pos < 0) pos = 0;
|
|
if (pos > 1) pos = 1;
|
|
return size_t(round(pos * frameDuration()));
|
|
}
|
|
long frameAtTime(double timeInSec) const
|
|
{
|
|
return long(frameAtPos(timeInSec / duration()));
|
|
}
|
|
size_t totalFrame() const { return mEndFrame - mStartFrame; }
|
|
long frameDuration() const { return mEndFrame - mStartFrame - 1; }
|
|
float frameRate() const { return mFrameRate; }
|
|
size_t startFrame() const { return mStartFrame; }
|
|
size_t endFrame() const { return mEndFrame; }
|
|
VSize size() const { return mSize; }
|
|
void processRepeaterObjects();
|
|
void updateStats();
|
|
|
|
public:
|
|
struct Stats {
|
|
uint16_t precompLayerCount{0};
|
|
uint16_t solidLayerCount{0};
|
|
uint16_t shapeLayerCount{0};
|
|
uint16_t imageLayerCount{0};
|
|
uint16_t nullLayerCount{0};
|
|
};
|
|
|
|
public:
|
|
std::string mVersion;
|
|
VSize mSize;
|
|
long mStartFrame{0};
|
|
long mEndFrame{0};
|
|
float mFrameRate{60};
|
|
BlendMode mBlendMode{BlendMode::Normal};
|
|
Layer * mRootLayer{nullptr};
|
|
std::unordered_map<std::string, Asset *> mAssets;
|
|
|
|
std::vector<Marker> mMarkers;
|
|
VArenaAlloc mArenaAlloc{2048};
|
|
Stats mStats;
|
|
};
|
|
|
|
class Transform : public Object {
|
|
public:
|
|
struct Data {
|
|
struct Extra {
|
|
Property<float> m3DRx{0};
|
|
Property<float> m3DRy{0};
|
|
Property<float> m3DRz{0};
|
|
Property<float> mSeparateX{0};
|
|
Property<float> mSeparateY{0};
|
|
bool mSeparate{false};
|
|
bool m3DData{false};
|
|
};
|
|
VMatrix matrix(int frameNo, bool autoOrient = false) const;
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
void createExtraData()
|
|
{
|
|
if (!mExtra) mExtra = std::make_unique<Extra>();
|
|
}
|
|
Property<float> mRotation{0}; /* "r" */
|
|
Property<VPointF> mScale{{100, 100}}; /* "s" */
|
|
Property<VPointF, Position> mPosition; /* "p" */
|
|
Property<VPointF> mAnchor; /* "a" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
std::unique_ptr<Extra> mExtra;
|
|
};
|
|
|
|
Transform() : Object(Object::Type::Transform) {}
|
|
void set(Transform::Data *data, bool staticFlag)
|
|
{
|
|
setStatic(staticFlag);
|
|
if (isStatic()) {
|
|
new (&impl.mStaticData)
|
|
StaticData(data->matrix(0), data->opacity(0));
|
|
} else {
|
|
impl.mData = data;
|
|
}
|
|
}
|
|
VMatrix matrix(int frameNo, bool autoOrient = false) const
|
|
{
|
|
if (isStatic()) return impl.mStaticData.mMatrix;
|
|
return impl.mData->matrix(frameNo, autoOrient);
|
|
}
|
|
float opacity(int frameNo) const
|
|
{
|
|
if (isStatic()) return impl.mStaticData.mOpacity;
|
|
return impl.mData->opacity(frameNo);
|
|
}
|
|
Transform(const Transform &) = delete;
|
|
Transform(Transform &&) = delete;
|
|
Transform &operator=(Transform &) = delete;
|
|
Transform &operator=(Transform &&) = delete;
|
|
~Transform() noexcept { destroy(); }
|
|
|
|
private:
|
|
void destroy()
|
|
{
|
|
if (isStatic()) {
|
|
impl.mStaticData.~StaticData();
|
|
}
|
|
}
|
|
struct StaticData {
|
|
StaticData(VMatrix &&m, float opacity)
|
|
: mOpacity(opacity), mMatrix(std::move(m))
|
|
{
|
|
}
|
|
float mOpacity;
|
|
VMatrix mMatrix;
|
|
};
|
|
union details {
|
|
Data * mData{nullptr};
|
|
StaticData mStaticData;
|
|
details(){};
|
|
details(const details &) = delete;
|
|
details(details &&) = delete;
|
|
details &operator=(details &&) = delete;
|
|
details &operator=(const details &) = delete;
|
|
~details() noexcept {};
|
|
} impl;
|
|
};
|
|
|
|
class Group : public Object {
|
|
public:
|
|
Group() : Object(Object::Type::Group) {}
|
|
explicit Group(Object::Type type) : Object(type) {}
|
|
|
|
public:
|
|
std::vector<Object *> mChildren;
|
|
Transform * mTransform{nullptr};
|
|
};
|
|
|
|
class Layer : public Group {
|
|
public:
|
|
enum class Type : uchar {
|
|
Precomp = 0,
|
|
Solid = 1,
|
|
Image = 2,
|
|
Null = 3,
|
|
Shape = 4,
|
|
Text = 5
|
|
};
|
|
Layer() : Group(Object::Type::Layer) {}
|
|
bool hasRoundedCorner() const noexcept { return mHasRoundedCorner; }
|
|
bool hasPathOperator() const noexcept { return mHasPathOperator; }
|
|
bool hasGradient() const noexcept { return mHasGradient; }
|
|
bool hasMask() const noexcept { return mHasMask; }
|
|
bool hasRepeater() const noexcept { return mHasRepeater; }
|
|
int id() const noexcept { return mId; }
|
|
int parentId() const noexcept { return mParentId; }
|
|
bool hasParent() const noexcept { return mParentId != -1; }
|
|
int inFrame() const noexcept { return mInFrame; }
|
|
int outFrame() const noexcept { return mOutFrame; }
|
|
int startFrame() const noexcept { return mStartFrame; }
|
|
Color solidColor() const noexcept
|
|
{
|
|
return mExtra ? mExtra->mSolidColor : Color();
|
|
}
|
|
bool autoOrient() const noexcept { return mAutoOrient; }
|
|
int timeRemap(int frameNo) const;
|
|
VSize layerSize() const { return mLayerSize; }
|
|
bool precompLayer() const { return mLayerType == Type::Precomp; }
|
|
VMatrix matrix(int frameNo) const
|
|
{
|
|
return mTransform ? mTransform->matrix(frameNo, autoOrient())
|
|
: VMatrix{};
|
|
}
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mTransform ? mTransform->opacity(frameNo) : 1.0f;
|
|
}
|
|
Asset *asset() const { return mExtra ? mExtra->mAsset : nullptr; }
|
|
struct Extra {
|
|
Color mSolidColor;
|
|
std::string mPreCompRefId;
|
|
Property<float> mTimeRemap; /* "tm" */
|
|
Composition * mCompRef{nullptr};
|
|
Asset * mAsset{nullptr};
|
|
std::vector<Mask *> mMasks;
|
|
};
|
|
|
|
Layer::Extra *extra()
|
|
{
|
|
if (!mExtra) mExtra = std::make_unique<Layer::Extra>();
|
|
return mExtra.get();
|
|
}
|
|
|
|
public:
|
|
MatteType mMatteType{MatteType::None};
|
|
Type mLayerType{Layer::Type::Null};
|
|
BlendMode mBlendMode{BlendMode::Normal};
|
|
bool mHasRoundedCorner{false};
|
|
bool mHasPathOperator{false};
|
|
bool mHasMask{false};
|
|
bool mHasRepeater{false};
|
|
bool mHasGradient{false};
|
|
bool mAutoOrient{false};
|
|
VSize mLayerSize;
|
|
int mParentId{-1}; // Lottie the id of the parent in the composition
|
|
int mId{-1}; // Lottie the group id used for parenting.
|
|
float mTimeStreatch{1.0f};
|
|
int mInFrame{0};
|
|
int mOutFrame{0};
|
|
int mStartFrame{0};
|
|
std::unique_ptr<Extra> mExtra{nullptr};
|
|
};
|
|
|
|
/**
|
|
* TimeRemap has the value in time domain(in sec)
|
|
* To get the proper mapping first we get the mapped time at the current frame
|
|
* Number then we need to convert mapped time to frame number using the
|
|
* composition time line Ex: at frame 10 the mappend time is 0.5(500 ms) which
|
|
* will be convert to frame number 30 if the frame rate is 60. or will result to
|
|
* frame number 15 if the frame rate is 30.
|
|
*/
|
|
inline int Layer::timeRemap(int frameNo) const
|
|
{
|
|
/*
|
|
* only consider startFrame() when there is no timeRemap.
|
|
* when a layer has timeremap bodymovin updates the startFrame()
|
|
* of all child layer so we don't have to take care of it.
|
|
*/
|
|
if (!mExtra || mExtra->mTimeRemap.isStatic())
|
|
frameNo = frameNo - startFrame();
|
|
else
|
|
frameNo =
|
|
mExtra->mCompRef->frameAtTime(mExtra->mTimeRemap.value(frameNo));
|
|
/* Apply time streatch if it has any.
|
|
* Time streatch is just a factor by which the animation will speedup or
|
|
* slow down with respect to the overal animation. Time streach factor is
|
|
* already applied to the layers inFrame and outFrame.
|
|
* @TODO need to find out if timestreatch also affects the in and out frame
|
|
* of the child layers or not. */
|
|
return int(frameNo / mTimeStreatch);
|
|
}
|
|
|
|
class Stroke : public Object {
|
|
public:
|
|
Stroke() : Object(Object::Type::Stroke) {}
|
|
Color color(int frameNo) const { return mColor.value(frameNo); }
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
float strokeWidth(int frameNo) const { return mWidth.value(frameNo); }
|
|
CapStyle capStyle() const { return mCapStyle; }
|
|
JoinStyle joinStyle() const { return mJoinStyle; }
|
|
float miterLimit() const { return mMiterLimit; }
|
|
bool hasDashInfo() const { return !mDash.empty(); }
|
|
void getDashInfo(int frameNo, std::vector<float> &result) const
|
|
{
|
|
return mDash.getDashInfo(frameNo, result);
|
|
}
|
|
|
|
public:
|
|
Property<Color> mColor; /* "c" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
Property<float> mWidth{0}; /* "w" */
|
|
CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
|
|
JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
|
|
float mMiterLimit{0}; /* "ml" */
|
|
Dash mDash;
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
};
|
|
|
|
class Gradient : public Object {
|
|
public:
|
|
class Data {
|
|
public:
|
|
friend inline Gradient::Data operator+(const Gradient::Data &g1,
|
|
const Gradient::Data &g2);
|
|
friend inline Gradient::Data operator-(const Gradient::Data &g1,
|
|
const Gradient::Data &g2);
|
|
friend inline Gradient::Data operator*(float m,
|
|
const Gradient::Data &g);
|
|
|
|
public:
|
|
std::vector<float> mGradient;
|
|
};
|
|
explicit Gradient(Object::Type type) : Object(type) {}
|
|
inline float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
void update(std::unique_ptr<VGradient> &grad, int frameNo);
|
|
|
|
private:
|
|
void populate(VGradientStops &stops, int frameNo);
|
|
|
|
public:
|
|
int mGradientType{1}; /* "t" Linear=1 , Radial = 2*/
|
|
Property<VPointF> mStartPoint; /* "s" */
|
|
Property<VPointF> mEndPoint; /* "e" */
|
|
Property<float> mHighlightLength{0}; /* "h" */
|
|
Property<float> mHighlightAngle{0}; /* "a" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
Property<Gradient::Data> mGradient; /* "g" */
|
|
int mColorPoints{-1};
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
};
|
|
|
|
class GradientStroke : public Gradient {
|
|
public:
|
|
GradientStroke() : Gradient(Object::Type::GStroke) {}
|
|
float width(int frameNo) const { return mWidth.value(frameNo); }
|
|
CapStyle capStyle() const { return mCapStyle; }
|
|
JoinStyle joinStyle() const { return mJoinStyle; }
|
|
float miterLimit() const { return mMiterLimit; }
|
|
bool hasDashInfo() const { return !mDash.empty(); }
|
|
void getDashInfo(int frameNo, std::vector<float> &result) const
|
|
{
|
|
return mDash.getDashInfo(frameNo, result);
|
|
}
|
|
|
|
public:
|
|
Property<float> mWidth; /* "w" */
|
|
CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
|
|
JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
|
|
float mMiterLimit{0}; /* "ml" */
|
|
Dash mDash;
|
|
};
|
|
|
|
class GradientFill : public Gradient {
|
|
public:
|
|
GradientFill() : Gradient(Object::Type::GFill) {}
|
|
FillRule fillRule() const { return mFillRule; }
|
|
|
|
public:
|
|
FillRule mFillRule{FillRule::Winding}; /* "r" */
|
|
};
|
|
|
|
class Fill : public Object {
|
|
public:
|
|
Fill() : Object(Object::Type::Fill) {}
|
|
Color color(int frameNo) const { return mColor.value(frameNo); }
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
FillRule fillRule() const { return mFillRule; }
|
|
|
|
public:
|
|
FillRule mFillRule{FillRule::Winding}; /* "r" */
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
Property<Color> mColor; /* "c" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
};
|
|
|
|
class Shape : public Object {
|
|
public:
|
|
explicit Shape(Object::Type type) : Object(type) {}
|
|
VPath::Direction direction()
|
|
{
|
|
return (mDirection == 3) ? VPath::Direction::CCW : VPath::Direction::CW;
|
|
}
|
|
|
|
public:
|
|
int mDirection{1};
|
|
};
|
|
|
|
class Path : public Shape {
|
|
public:
|
|
Path() : Shape(Object::Type::Path) {}
|
|
|
|
public:
|
|
Property<PathData> mShape;
|
|
};
|
|
|
|
class RoundedCorner : public Object {
|
|
public:
|
|
RoundedCorner() : Object(Object::Type::RoundedCorner) {}
|
|
float radius(int frameNo) const { return mRadius.value(frameNo);}
|
|
public:
|
|
Property<float> mRadius{0};
|
|
};
|
|
|
|
class Rect : public Shape {
|
|
public:
|
|
Rect() : Shape(Object::Type::Rect) {}
|
|
float roundness(int frameNo)
|
|
{
|
|
return mRoundedCorner ? mRoundedCorner->radius(frameNo) :
|
|
mRound.value(frameNo);
|
|
}
|
|
|
|
bool roundnessChanged(int prevFrame, int curFrame)
|
|
{
|
|
return mRoundedCorner ? mRoundedCorner->mRadius.changed(prevFrame, curFrame) :
|
|
mRound.changed(prevFrame, curFrame);
|
|
}
|
|
public:
|
|
RoundedCorner* mRoundedCorner{nullptr};
|
|
Property<VPointF> mPos;
|
|
Property<VPointF> mSize;
|
|
Property<float> mRound{0};
|
|
};
|
|
|
|
class Ellipse : public Shape {
|
|
public:
|
|
Ellipse() : Shape(Object::Type::Ellipse) {}
|
|
|
|
public:
|
|
Property<VPointF> mPos;
|
|
Property<VPointF> mSize;
|
|
};
|
|
|
|
class Polystar : public Shape {
|
|
public:
|
|
enum class PolyType { Star = 1, Polygon = 2 };
|
|
Polystar() : Shape(Object::Type::Polystar) {}
|
|
|
|
public:
|
|
Polystar::PolyType mPolyType{PolyType::Polygon};
|
|
Property<VPointF> mPos;
|
|
Property<float> mPointCount{0};
|
|
Property<float> mInnerRadius{0};
|
|
Property<float> mOuterRadius{0};
|
|
Property<float> mInnerRoundness{0};
|
|
Property<float> mOuterRoundness{0};
|
|
Property<float> mRotation{0};
|
|
};
|
|
|
|
class Repeater : public Object {
|
|
public:
|
|
struct Transform {
|
|
VMatrix matrix(int frameNo, float multiplier) const;
|
|
float startOpacity(int frameNo) const
|
|
{
|
|
return mStartOpacity.value(frameNo) / 100;
|
|
}
|
|
float endOpacity(int frameNo) const
|
|
{
|
|
return mEndOpacity.value(frameNo) / 100;
|
|
}
|
|
bool isStatic() const
|
|
{
|
|
return mRotation.isStatic() && mScale.isStatic() &&
|
|
mPosition.isStatic() && mAnchor.isStatic() &&
|
|
mStartOpacity.isStatic() && mEndOpacity.isStatic();
|
|
}
|
|
Property<float> mRotation{0}; /* "r" */
|
|
Property<VPointF> mScale{{100, 100}}; /* "s" */
|
|
Property<VPointF> mPosition; /* "p" */
|
|
Property<VPointF> mAnchor; /* "a" */
|
|
Property<float> mStartOpacity{100}; /* "so" */
|
|
Property<float> mEndOpacity{100}; /* "eo" */
|
|
};
|
|
Repeater() : Object(Object::Type::Repeater) {}
|
|
Group *content() const { return mContent ? mContent : nullptr; }
|
|
void setContent(Group *content) { mContent = content; }
|
|
int maxCopies() const { return int(mMaxCopies); }
|
|
float copies(int frameNo) const { return mCopies.value(frameNo); }
|
|
float offset(int frameNo) const { return mOffset.value(frameNo); }
|
|
bool processed() const { return mProcessed; }
|
|
void markProcessed() { mProcessed = true; }
|
|
|
|
public:
|
|
Group * mContent{nullptr};
|
|
Transform mTransform;
|
|
Property<float> mCopies{0};
|
|
Property<float> mOffset{0};
|
|
float mMaxCopies{0.0};
|
|
bool mProcessed{false};
|
|
};
|
|
|
|
class Trim : public Object {
|
|
public:
|
|
struct Segment {
|
|
float start{0};
|
|
float end{0};
|
|
Segment() = default;
|
|
explicit Segment(float s, float e) : start(s), end(e) {}
|
|
};
|
|
enum class TrimType { Simultaneously, Individually };
|
|
Trim() : Object(Object::Type::Trim) {}
|
|
/*
|
|
* if start > end vector trims the path as a loop ( 2 segment)
|
|
* if start < end vector trims the path without loop ( 1 segment).
|
|
* if no offset then there is no loop.
|
|
*/
|
|
Segment segment(int frameNo) const
|
|
{
|
|
float start = mStart.value(frameNo) / 100.0f;
|
|
float end = mEnd.value(frameNo) / 100.0f;
|
|
float offset = std::fmod(mOffset.value(frameNo), 360.0f) / 360.0f;
|
|
|
|
float diff = std::abs(start - end);
|
|
if (vCompare(diff, 0.0f)) return Segment(0, 0);
|
|
if (vCompare(diff, 1.0f)) return Segment(0, 1);
|
|
|
|
if (offset > 0) {
|
|
start += offset;
|
|
end += offset;
|
|
if (start <= 1 && end <= 1) {
|
|
return noloop(start, end);
|
|
} else if (start > 1 && end > 1) {
|
|
return noloop(start - 1, end - 1);
|
|
} else {
|
|
return (start > 1) ? loop(start - 1, end)
|
|
: loop(start, end - 1);
|
|
}
|
|
} else {
|
|
start += offset;
|
|
end += offset;
|
|
if (start >= 0 && end >= 0) {
|
|
return noloop(start, end);
|
|
} else if (start < 0 && end < 0) {
|
|
return noloop(1 + start, 1 + end);
|
|
} else {
|
|
return (start < 0) ? loop(1 + start, end)
|
|
: loop(start, 1 + end);
|
|
}
|
|
}
|
|
}
|
|
Trim::TrimType type() const { return mTrimType; }
|
|
|
|
private:
|
|
Segment noloop(float start, float end) const
|
|
{
|
|
assert(start >= 0);
|
|
assert(end >= 0);
|
|
Segment s;
|
|
s.start = std::min(start, end);
|
|
s.end = std::max(start, end);
|
|
return s;
|
|
}
|
|
Segment loop(float start, float end) const
|
|
{
|
|
assert(start >= 0);
|
|
assert(end >= 0);
|
|
Segment s;
|
|
s.start = std::max(start, end);
|
|
s.end = std::min(start, end);
|
|
return s;
|
|
}
|
|
|
|
public:
|
|
Property<float> mStart{0};
|
|
Property<float> mEnd{0};
|
|
Property<float> mOffset{0};
|
|
Trim::TrimType mTrimType{TrimType::Simultaneously};
|
|
};
|
|
|
|
inline Gradient::Data operator+(const Gradient::Data &g1,
|
|
const Gradient::Data &g2)
|
|
{
|
|
if (g1.mGradient.size() != g2.mGradient.size()) return g1;
|
|
|
|
Gradient::Data newG;
|
|
newG.mGradient = g1.mGradient;
|
|
|
|
auto g2It = g2.mGradient.begin();
|
|
for (auto &i : newG.mGradient) {
|
|
i = i + *g2It;
|
|
g2It++;
|
|
}
|
|
|
|
return newG;
|
|
}
|
|
|
|
inline Gradient::Data operator-(const Gradient::Data &g1,
|
|
const Gradient::Data &g2)
|
|
{
|
|
if (g1.mGradient.size() != g2.mGradient.size()) return g1;
|
|
Gradient::Data newG;
|
|
newG.mGradient = g1.mGradient;
|
|
|
|
auto g2It = g2.mGradient.begin();
|
|
for (auto &i : newG.mGradient) {
|
|
i = i - *g2It;
|
|
g2It++;
|
|
}
|
|
|
|
return newG;
|
|
}
|
|
|
|
inline Gradient::Data operator*(float m, const Gradient::Data &g)
|
|
{
|
|
Gradient::Data newG;
|
|
newG.mGradient = g.mGradient;
|
|
|
|
for (auto &i : newG.mGradient) {
|
|
i = i * m;
|
|
}
|
|
return newG;
|
|
}
|
|
|
|
using ColorFilter = std::function<void(float &, float &, float &)>;
|
|
|
|
void configureModelCacheSize(size_t cacheSize);
|
|
|
|
std::shared_ptr<model::Composition> loadFromFile(const std::string &filePath,
|
|
bool cachePolicy);
|
|
|
|
std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
|
|
const std::string &key,
|
|
std::string resourcePath,
|
|
bool cachePolicy);
|
|
|
|
std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
|
|
std::string resourcePath,
|
|
ColorFilter filter);
|
|
|
|
std::shared_ptr<model::Composition> parse(char *str, std::string dir_path,
|
|
ColorFilter filter = {});
|
|
|
|
} // namespace model
|
|
|
|
} // namespace internal
|
|
|
|
} // namespace rlottie
|
|
|
|
#endif // LOTModel_H
|