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matterbridge/vendor/github.com/Benau/go_rlottie/vector_vpainter.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

61 lines
2.4 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef VPAINTER_H
#define VPAINTER_H
#include "vector_vbrush.h"
#include "vector_vpoint.h"
#include "vector_vrle.h"
#include "vector_vdrawhelper.h"
V_BEGIN_NAMESPACE
class VBitmap;
class VPainter {
public:
VPainter() = default;
explicit VPainter(VBitmap *buffer);
bool begin(VBitmap *buffer);
void end();
void setDrawRegion(const VRect &region); // sub surface rendering area.
void setBrush(const VBrush &brush);
void setBlendMode(BlendMode mode);
void drawRle(const VPoint &pos, const VRle &rle);
void drawRle(const VRle &rle, const VRle &clip);
VRect clipBoundingRect() const;
void drawBitmap(const VPoint &point, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
void drawBitmap(const VRect &target, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
void drawBitmap(const VPoint &point, const VBitmap &bitmap, uint8_t const_alpha = 255);
void drawBitmap(const VRect &rect, const VBitmap &bitmap, uint8_t const_alpha = 255);
private:
void drawBitmapUntransform(const VRect &target, const VBitmap &bitmap,
const VRect &source, uint8_t const_alpha);
VRasterBuffer mBuffer;
VSpanData mSpanData;
};
V_END_NAMESPACE
#endif // VPAINTER_H