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matterbridge/vendor/github.com/d5/tengo/script/script.go
Wim 1bb39eba87
Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script.
This script will receive every incoming message and can be used to modify the Username and the Text of that message.
The script will have the following global variables:
to modify: msgUsername and msgText
to read: msgChannel and msgAccount

The script is reloaded on every message, so you can modify the script on the fly.

Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo
and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo

The example below will check if the text contains blah and if so, it'll replace the text and the username of that message.
text := import("text")
if text.re_match("blah",msgText) {
    msgText="replaced by this"
    msgUsername="fakeuser"
}

More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and
https://github.com/d5/tengo/blob/master/docs/stdlib.md
2019-02-23 16:39:44 +01:00

181 lines
4.1 KiB
Go

package script
import (
"context"
"fmt"
"github.com/d5/tengo/compiler"
"github.com/d5/tengo/compiler/parser"
"github.com/d5/tengo/compiler/source"
"github.com/d5/tengo/objects"
"github.com/d5/tengo/runtime"
"github.com/d5/tengo/stdlib"
)
// Script can simplify compilation and execution of embedded scripts.
type Script struct {
variables map[string]*Variable
removedBuiltins map[string]bool
removedStdModules map[string]bool
userModuleLoader compiler.ModuleLoader
input []byte
}
// New creates a Script instance with an input script.
func New(input []byte) *Script {
return &Script{
variables: make(map[string]*Variable),
input: input,
}
}
// Add adds a new variable or updates an existing variable to the script.
func (s *Script) Add(name string, value interface{}) error {
obj, err := objects.FromInterface(value)
if err != nil {
return err
}
s.variables[name] = &Variable{
name: name,
value: &obj,
}
return nil
}
// Remove removes (undefines) an existing variable for the script.
// It returns false if the variable name is not defined.
func (s *Script) Remove(name string) bool {
if _, ok := s.variables[name]; !ok {
return false
}
delete(s.variables, name)
return true
}
// DisableBuiltinFunction disables a builtin function.
func (s *Script) DisableBuiltinFunction(name string) {
if s.removedBuiltins == nil {
s.removedBuiltins = make(map[string]bool)
}
s.removedBuiltins[name] = true
}
// DisableStdModule disables a standard library module.
func (s *Script) DisableStdModule(name string) {
if s.removedStdModules == nil {
s.removedStdModules = make(map[string]bool)
}
s.removedStdModules[name] = true
}
// SetUserModuleLoader sets the user module loader for the compiler.
func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
s.userModuleLoader = loader
}
// Compile compiles the script with all the defined variables, and, returns Compiled object.
func (s *Script) Compile() (*Compiled, error) {
symbolTable, stdModules, globals, err := s.prepCompile()
if err != nil {
return nil, err
}
fileSet := source.NewFileSet()
srcFile := fileSet.AddFile("(main)", -1, len(s.input))
p := parser.NewParser(srcFile, s.input, nil)
file, err := p.ParseFile()
if err != nil {
return nil, fmt.Errorf("parse error: %s", err.Error())
}
c := compiler.NewCompiler(srcFile, symbolTable, nil, stdModules, nil)
if s.userModuleLoader != nil {
c.SetModuleLoader(s.userModuleLoader)
}
if err := c.Compile(file); err != nil {
return nil, err
}
return &Compiled{
symbolTable: symbolTable,
machine: runtime.NewVM(c.Bytecode(), globals, nil),
}, nil
}
// Run compiles and runs the scripts.
// Use returned compiled object to access global variables.
func (s *Script) Run() (compiled *Compiled, err error) {
compiled, err = s.Compile()
if err != nil {
return
}
err = compiled.Run()
return
}
// RunContext is like Run but includes a context.
func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
compiled, err = s.Compile()
if err != nil {
return
}
err = compiled.RunContext(ctx)
return
}
func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, stdModules map[string]bool, globals []*objects.Object, err error) {
var names []string
for name := range s.variables {
names = append(names, name)
}
symbolTable = compiler.NewSymbolTable()
for idx, fn := range objects.Builtins {
if !s.removedBuiltins[fn.Name] {
symbolTable.DefineBuiltin(idx, fn.Name)
}
}
stdModules = make(map[string]bool)
for name := range stdlib.Modules {
if !s.removedStdModules[name] {
stdModules[name] = true
}
}
globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
for idx, name := range names {
symbol := symbolTable.Define(name)
if symbol.Index != idx {
panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
}
globals[symbol.Index] = s.variables[name].value
}
return
}
func (s *Script) copyVariables() map[string]*Variable {
vars := make(map[string]*Variable)
for n, v := range s.variables {
vars[n] = v
}
return vars
}